Ars Magica CHARACTER DESIGNS

personnally I would not accept those flaws (enfeebled and travel sickness) for a flambeaux

Well, i think my poor english skill make my text too boring to read :confused:

In fact, that explicated in the background, Periculosus is probably the lamest flambeau who have ever been... He is a lazy, slow and over dreaming personnage.

Well , your poor english does not seem so boring as all that.
Poor: does that mean your Living Language (English) has to work 3 out of every 4 seasons then. :slight_smile:

I always like seeing characters created against House stereotype.
Background is consistent and entertaining , giving useful Story Hooks to the SG.
And it's fun to read , especially the bit about trading all the valuable books away.

lose (loose is not tight)
holy (holly is that christmas bush/berry)
maybe
does (Caillou does, 3rd singular)
moral philosophy (morale is esprit de corps)
imaginem
expansion
You are as bad as an average native English speaker. :mrgreen:

2 major hermetic virtues
Only 1 is allowed, but I don't see any synergy between those 2.

Which mastery on each spell?

Added the original spells and projects and the home rules regarding the Mental lab.

Thanks a lot for the correction and even more for the explanations regarding these one.

I'm mainly missing the vocabulary and ease of use to make it pleasant to read :confused: but if i don't try i'll never succed :smiley:

For the 2 major Virtues, it's mainly because while creating the charracter, my SG did ask me to at least give ONE reason for a flambeau to do not burn into ashes his useless apprentice after the 2 first weeks of training :smiley: So Flawless magic did seems good :smiley:

For the Mastery well... i must admit that i haven't choosen it yet. If you have any idea please share it !

Charismus , Freelance Artists Model and Mythic Companion.

Virtues:
(page 50 , ArM 05) Wanderer , Social Status , Free
(page 40 , ArM 05) Animal Ken (01) / 01
(page 43 , ArM 05) Great (Presence) (01) / 02
(page 43 , ArM 05) Great (Presence) (01) / 03
(page 43 , ArM 05) Improved Characteristics (01) / 04
(page 43 , ArM 05) Improved Characteristics (01) / 05
(page 43 , ArM 05) Improved Characteristics (01) / 06

(page 49 , ArM 05) Strong Faerie Blood (03) / 09 (& page 113 , RoP: Faerie)
(page 107 , RoP: Faerie) , Faerie God Blood (Venus) as the type of strong faerie blood.
(page 50 , ArM 05) Venus' Blessing (01) / 10
(page 112 , RoP: Faerie) Faerie Legacy (01) / 11
(page 113 , RoP: Faerie) Lesser Benediction: Faerie Speech (page 50) (& Insert , page 107) (01) / 12
(page 114 , RoP: Faerie) Lesser Benediction: Unusually Fecund (01) / 13

(page 56 , HoH: Societates) Muse (01) / 14
(page 56 , HoH: Societates) Supernatural Beauty (03) / 17
(page 86 , HoH: Mystery Cults) Alluring to Faeries (01) / 18
(page 86 , HoH: Mystery Cults) Alluring to Magical Beings (01) / 19
(page 86 , HoH: Mystery Cults) Alluring to Mundane Animals (01) / 20

Flaws:
(page 54 , ArM 05) Generous Major , Personality (-03) / -03
(page 56 , ArM 05) No Sense of Direction Minor , General (-01) / -04
(page 57 , ArM 05) Optimistic Minor , Personality (-01) / -05
(page 60 , ArM 05) Visions Minor , Supernatural (-01) / -06
(page 52 , RoP: Faerie) Traditional Ward: Monkshood Minor , Supernatural (-01) / -07
en.wikipedia.org/wiki/Aconitum
(page 56 , HoH: Societates) Envied Beauty Story , Major (-03) / -10

Rough background is a child the Faerie Venus was trying to create in the image of St Francis of Assisi.
en.wikipedia.org/wiki/Francis_of_Assisi
Yes , i know he isnt canonised until 1228 , but Faeries "know stuff".

She didnt quite get it right , the first time.
Charismus was raised as an Oblate in a Benedictine Monastery.
When he reached puberty , all his faerie heritage went into overdrive and he became superlatively handsome.
The Envied Beauty Flaw caused serious problems in a Monastery , so he was sent as a ward to an Archbishop.
There he fell in amongst artists of various kinds who found him inspiring for poetry , song , dance , sculpture , etc.
He has as many friends (genuine ones) along with the few vain and envious persons who cause trouble.

In the recent past he was taken in by a powerful faerie lord as a cupbearer , until he was rescued by a virtuous knight of goodly demeanor.
(yes , he is an equal opportunity companion , not restricted to relations , sexual or otherwise with women)

Just wondering what people think of this bit of whimsy.
He has Pre at +05 , other stats negotiable as well as abilities.

Animal Ken will be his Native Language , Venus was trying to do St. Francis after all.
Faerie Speech covers all humans/sentients he interacts with.

Feryn is the child of a poor mother raped by some goblins, somewhre living in a small tribe of nomads in the wide Sibirian tundra. He was raised by the shaman that teached him some secrets of the powers that lay deep inside him. Because of his Gift most of the other nomads avoided him and so noone was very unhappy when the maga Cecilia ex Miscellane took him with her after paying the tribe 100 deers. Cecilia was no normal member of the Order of Hermes: she was one of the few ex Miscellanea that are capable of an ancient technique, long preserved by the few members. She and other were nobel and brave men and women who fought against the enemys of the order. After his gauntlet Fery decided to travel alone with his longbow trough europe to find a good place to stay and to live, pherhaps a palce where nobody hates him because of what he is.

Belanor Orgal ex Tytalus, filia Epimetheus the Execrable who is filia of Klykrax the Unprincipled

a character from current TT game; setting year 1060

Birth name: not known, from the age of about 7 called Ghislain (gee - LAN) French origin means: vow; hostage
Year born: assumed some time in the year 1032, date unknown
Race/Nationality: Gyula (basically east Hungarian)/ French
Birth place: remote village in the mountains of the Kingdom of the Hungarians
Religion: none
Height: 5' 3"
Weight: 145 lbs.
Hair: black, streaked with silver
Eyes: gray
Handedness: right

Personality traits: Vindictive +2 , Stubborn +3 , Loyal + 2, Territorial +2

Characteristics: Int + 1, Per + 2, Pre - 2, Com - 1, Str + 1, Sta + 3, Dex - 1, Qui + 1

Virtues: Self Confident , Affinity Rego , Puissant Rego , Clear Thinker , Ghost Warder , Great Immune Poison, Second Sight

Flaws: Difficult Longevity Ritual , Secretive , Tormenting Master , Wrathful Major

Abilities: Artes Libre (rhetoric) 2, Area Lore - Rhine Tribunal (special TBD) 1, Athl (running) 1, Aware (alert) 2, Bargain (services) 1, Brawl (dodge) 2, Concentrate (spells) 2, Cooking (make edible) 1, Finesse (Corpus) 1, Guile (fast talk) 2, Intrigue (rumors) 1, Magic Theory (Corpus) 4... (currently 65xp), Parma (Corpus) 1, Penetration (Corpus) 1, Profession Apothecary (poisons) 2, Second Sight (ghosts) 3, Stealth (hide) 2, Native Language - French (expressive diction) 5, Dead Language Latin (Hermetic use) 4

Arts: Cr 0 , In 5 , Mu 3 , Pe 3 , Rego 44xp - 11 (+3) , An 0 , Aq 1 , Au 0 , Co 10 , He 1 , Ig 0 , Im 2 , Me 6 , Te 2 , Vi 5

Spells:

Reveal Flaws of Mortal Flesh
In/Co Lvl 10

Whispers Through the Black Gate
In/Co Lvl 15

Eyes of the Cat
Mu/Co Lvl 5

Curse of Unruly Tongue (set as Duration Diameter instead of Conc)
Re/Co Lvl 5

Spasms of the Uncontrolled Hand (set as Duration Diameter instead of Conc)
Re/Co Lvl 5

Awaken the Dead Servant (only slightly changed from Awaken Slumbering Corpse)
Re/Co Lvl 30 (base 10, R: Voice +2, D: Sun +2, T:Ind)

Strings of the Unwilling Marionette
Re/Co Lvl 25

Sight of the Transparent Emotion
In/Me Lvl 10

Lay to Rest the Haunting Spirit
Pe/Me Lvl 15

Vanishing the Incriminating Corpse (spell allows instant transportation of one league)
Re/Co Lvl 30 (base 25, R: Touch +1, D: Mom, T: Ind)
*Mastery Lvl 1 - Still Casting

History:

A Tale of Corpses and Sorrows

There was no measure of surprise to Klykrax the Unprincipled, when he and his scavenger party entered the Gyula mountain town on the border lands of the Hungarians, and found a single child living amongst the corpses. Evidence suggest that the town may have been attacked brutally by infernally inspired barbarians who murdered most of the defending adults and made off with the children as slaves. Regardless of what initiated the destruction of the town, the disease and pestilence that followed afterward finished those damn souls that survived the original event. The corpses, that did not show signs of violence, were covered in large wet sores and twisted into agonizing shapes, giving testimony of the torture the perishing must have endured. And in the midst of all this death, the single nameless child had lived for untold weeks or months.

Were it not for Klykrax, the boy would have been killed out of superstitious fear, but the Tytalus magus recognized a child of their Founder in the hollow fixed stare of those pale gray eyes. It took nearly a day and a night of laying traps to capture the boy, and in that time the grogs were horrified to observe just how the child had survived. During most of the day, the boy was hidden and his lair within which he slept was so concealed that no amount of searching would betray his hiding hole. Klykrax issued orders that they waite until the boy showed himself and then he could be captured and they better assess just what it was they were dealing with. As the sun reddened and the shadows grew they observed from under the obfuscation of the magus the child venturing out from a particularly large piling of corpses carrying a darken sack. The boy walk warily on small paths through the destroyed town, picking occasionally at a pile of debris or flinging a sharpen stone at some creature scurrying in the darkness. To the repulsion of most of these hardened men, the child would suddenly stop and hold a whispered conversation with one of the dead and then cautiously run his hands over and through the corpse until he found something, that he seemed to have known was there, and then shove the thing into his mouth or quickly into the sack. As he made his way on what appeared to be regular rounds, the child approached the ambush showing no signs of foreknowledge of what was soon to happen. Then at the last second he startled, looked up, and to this day Klykrax will reluctantly state that this child not too far gone from his mother's tit, stared into the group of men sheltered by the magic of a powerful spell and saw through the incantation.

After a short chase and a scrambling of grogs, the child was captured and bound with holly-entwined rope on the insistence of the fearful strong-men, precautions in case the child proved to be a possessed weirdling. During the search of the boy's hidden burrow, which turned out to be a subterranean smoking and salting hole for winter meats, the men found the bodies of a man, two women, another boy of maybe ten, and a small girl of the same size as the boy. The bodies were arranged as though it were a family sitting about for the evening meal or for stories before bed, though they displayed in gruesome fashion the same atrocities visited upon the rest of the towns people. The evidence of cannibalism was suppressed in the minds of the searchers by a expeditious use of magic; Klykrax knowing that his authority would not be enough to maintain the obedience of the grogs if were to become known that the child committed such abominations. The men set about destroying the rest of the buildings and setting pitch and fire to the entire area, charring a ring that covered half of the mountainside The party removed themselves with great haste from the town with backward glances and the crossing of their hearts and did not stop until they were of sufficiently distance that the stench of the smoke could no longer be smelled.

The group split up shortly afterward, even the manipulating skills of the magus Klykrax were incapable of the quelling the misgivings of the men. Klykrax had little desire to venture further without proper resources in manual labor and martial arms, and so placed himself on a quick return to his home in Burgundy with his apprentice and bounty in tow. Along the road, Klykrax and his filiul attempted to break through the mania of the boy and it was during this long trip over the mountains of the Kingdom of Italy in the Holy Roman Empire that the magus and apprentice taught the boy the language of the Franks, as well as Latin, and gave him the name Ghislain, meaning pledge. This is not to say that Ghislain was a welcomed burden to Klykrax or to his apprentice, who was so personally repulsed by the child that on more than one occasion attempted to provide "accidents" to relieve master and pupil of such a profane obligation. But the child was a quick study in the antics of the apprentice and rarely presented any soft spots for the barbs to find. Klykrax, amused by the child and even more disappointed in his pupils failures in machinations against the child, grew in determination to see Ghislain become a Tytalus.

Once within his walls on the countryside outside of Lyons, Klykrax sent his apprentice away stating the "season of learning" was over and he should not return until the spring. The chaos, conflict, and eventual combat that ensued between master and pupil lit the skies over Lyons and the harvest that Fall was rife with bizarre fruit and corn and seed, and even now the vintage wine from that season sends the mortal mind whirling into a fit of hallucinations. The end result was the apprentice submitting to the paren's will and Klykrax finding admiration in his students fight. As winter came on the magus set about studying his find. It would not be proper for Klykrax to take a second apprentice but there was no harm in learning more about the child that no magic could distract or confuse without resorting to mind shattering power. As the nights and weeks passed, Ghislain learned something of the society of the Tytalus. Mages are rarely satisfied with your best, they demand more, always more. Within the halls of Klykrax the Unprincipled, the Theory of Magic as well as the foundations of mistrust and bitterness were lain within the heart of Ghislain. As he grew, hatred for the strong grew deep within his soul.

Years came and went with the seasons, as did the master and his apprentice, all the while Ghislain was remanded to being locked into different rooms and carted about in shackles when traveling abroad. The boy could have managed this restrictive life, for he possessed a secret world which he kept from magus, he could speak with what he called, the "gray" people. They were mostly ghosts that in passing, would find the boy interesting to talk with, but more often taking ghostly pleasure in trying to frighten him. However they tried, they could not understand just how harden the child had become and how removed from their torture he was; rather he delighted in the attention, as they were not connected to the man who had taken him from his home. This retreat lasted for only a few short years, one early summer night the master caught him dancing in his small room with the newly arrived dead from over the winter months. The flashing of fingers and the volume of magic that flowed dispearsing and obliterating the ghosts left Ghislain with permanent streaks of white in his black and oily hair. With a gesture of his hand, Klykrax remove the ability to speak from Ghislain's mouth and no amount of thrashing or revolt could free a muttered sound from his mouth. Rare were the moments when the boy could find himself without the master's attention or the apprentice's abuse, but when they came, Ghislain planned his escape.

It was on a journey to Brittany when Ghislain found what he thought was his chance. Klykrax and his apprentice were visiting Paris on their way to a formal gathering of those like themselves and they brought Ghislain along, chained and shackled, for their own nefarious needs. The crush and volume of people in this mighty city, was enough to send shivers through the child's nerve, but he saw that his fear would be also his ally in the chance to escape. It was as they walked through a vast mall of venders and shouting merchants that Ghislain struck out at the grog that held his bonds and, using the press of people, managed to evade or so he believed. While his size allowed him to scamper between and under, the gaggle of shouting men and women offered resistence to his pursuers. The alleys became a labyrinth; his chains bit and bled him as he ran but he blindly quickened his pace even as he grew breathless. It was in his total abandon in fleeing that Ghislain failed to notice he was being herded by happenstance and coincidence towards a new and if possible worse life.

Epimetheus the Execrable had been observing his Beloved Rival, Klykrax, when he observed the escape and subsequent search committed to by Klykrax, his old Master. Enjoying the chance to thwart his enemy at any chance, Epimetheus maneuvered the throngs and the Fates to guide Ghislain to his side. And it was there, after a brief use of magic that removed consciousness from Ghislain and placed him at the feet of Epimetheus, that Klykrax found his wayward slave. Polite threats were uttered, the Hippian Klykrax was enraged that his filius the Calliclean Epimetheus had chosen Ghislain as his apprentice. Even more so, Epimetheus was enthusiastic to thwart his paren's desire to make Ghislain his next apprentice and, even if it meant taking him as his own and suffering through the fifteen years of obligation, stated that Ghislain was now under Epimetheus' Parma and Klykrax had no right to him. For a solid fortnight the hall of a local Parisian Tytalus magus was filled with the rhetoric and argument of each magus; parens and filius each charging the other with infractions and blatant crimes antagonistic to the Code of Hermes. When one would accuse the other of stealing a potential apprentice, the other would counter-argue that the magus already was engaged to a apprentice and was simply keeping the boy as a slave, wasting the Gift. Epimetheus almost gained his hearts desire in manipulating Klykrax is former master into declaring Wizards War between them, when suddenly the later wished Epimetheus good venture in the teaching of such a wild and intractable pupil. Refusing to hear judgement and relinquishing his claim, Klykrax turned to leave the hall. He stopped for a moment and looked at the bound Ghislain, pondering what might have been, then smiled at his former apprentice, announced that he was glad to have invited Epimetheus to Paris after all and immediately left for his home in Burgudy. Straightaway Epimetheus understood he had been manipulated and, yet again, undermined by his Master; worse he would spend the next fifteen years living with his mistake.

As a pawn in the sour rivalry between Master and Apprentice, the boy Ghislain became the focus of Epimetheus the Execrable's intense and at times, abominable rage. As a apprentice, he experienced degradations and abuse that grew in intensity and imagination with each passing year. No longer was it simple neglect and occasional experimentation that the boy had to endure, but now he faced true and grim malice from his master. Weeks of starvation led to the return of his habit of eating anything he could possibly steal or find, including the flesh of the dead which Epimetheus used in his necromantic research. The consequence for disfiguring the corpses in such a way was so severe that Ghislain took to eating the soft and putrid places which rarely were necessary for the magus' magic. There were two simple graces that found their way into Ghislain's life. The first was that Epimetheus chose to use magical bonds instead of physical ones and as such Belanor was on occasion given tasks that took him away from the confines of his cellars, and second, and to this day it has always be a wonder, that Klykrax never told nor did Epimetheus ever find out that the child could see and speak with the departed. The first grace gave him sanity and the second grace gave him his liberty.

The time of apprenticeship passed with little knowledge passing between the paren and filial. What little Ghislain learned he did so by stealing glances at grammaires and learning to mimic the power of his master. It was not until a Bonisagus, passing through Brittany, demanded to visit with the magus and his apprentice that Ghislain's plight was made known to the Order. Not only was Epimetheus failing to teach the child the minimum requirements every year, but he had also withdrawn his Parma from the child, who suffered greatly from the effects of the Gift. The final betrayal that actual manifested at Tribunal for a crime, was when it came to light that Epimetheus was incapable of bestowing sufficient knowledge of Creo on his pupil leading to Ghislain's deficiency in the Art of Creo. The finding of the Tribunal was that Epimetheus was not released from his obligation to the apprentice but would for the remaining years of apprenticeship be required to allow observers from the order to check on the progress of master and student at any time so desired by the Order of Hermes. Epimetheus the Execrable had no choice but to submit to the will of the Society and his status within Tytalus suffered yet another slur.

By no means did this absolve Ghislain from his duties which increased by orders of magnitude. Where before he was punished for learning something without permission now he was harassed continuously for lacking in his studies. He was still required to sleep and spend most of his hours in the cellars with the corpses and the grime of necromantic magic which led to many conversations for the voracious learning of the boy. The ghosts would enjoy the participation in the world of the living while Ghislain managed to garner knowledge to which few students were so privy. It was nearing his fifteen year and Ghislain was eager to be rid of his master, he spoke out demanding when he would be administered the test. Epimetheus without a word walked from his hall and did not return for nearly half a year.

The fifteenth year passed, then the sixteenth, every few weeks the filius would demand an answer from his paren about his Gauntlet, the ensuing battle of words would eventually lead to an exchange of magics which Ghislain always found himself entirely at the mercy of his Master. Upon the beginning of the winter of his seventeenth year he chose a new tact; waiting until he knew of a visiting magus from the Order, the Bonisagus that so many years before had provided him justice, Ghislain laid out and executed his intrigue with skill beyond his years. Stealing vis and hoarding his magics, Ghislain marched a army of dead up from the cellars. The dead held and piled themselves, as well as stones, rubbish, or any other substance they could grasp, upon the magus Epimetheus, while Ghislain not attacking his Master directly focused on the wards of the hall. The young man marched through the streets of Rennes bringing the very shadow of the grave with him, stood before the Order magus announced himself as Belanor Orgal and demanded his right to the Gauntlet. As the events were sorted out, Epimetheus feigned his approval of the great lengths his student had gone through and administered the rite himself, giving in only reluctantly to the elevation to magus of his apprentice. In the years that followed, Belanor's initiation has been sullied by the scandal of his Master refuting the claim that Belanor is truly a magus, in truth the entire affair only shows to what utter depths Epimetheus the Execrable has fallen, since his illustrious tutelage under Klykrax the Unprincipled.

The singular flaw in the orchestration by Belanor was that it placed him without quarters or means at the start of the worst winter in half a century. The wandering led him through the Kingdom of the Franks, the County of Toulouse, and the Lands of Burgundy. He took a wide path around Lyons, understanding well that Klykrax would more than likely not want to have any part in the infamy of his past, and met up with the river Saone north of the city. There, after a brief conversation, a boatman said he would gladly give free passage to such a learned young man if he would but offer his help in negotiating a price on some "delicate inquiries" in Paris. The deal was struck and the journey was swift. It was not until he arrived in Paris and was paying his fee of service, that he came to realize his foolishness. As he began negotiations for the exchange between the merchant boatman and the scholar servant of a local Hermetic mage a name surfaced. The scholar allowed it to be known that he was in the service of the filius of a particular Tytalus of Lyons. Belanor completed his obligation to the merchant and quickly hid himself within the detritus of Paris. He had no desire to be drawn back in to the intrigues that had for so long dominated his life.

Paris occupied Belanor Orgals' time as did his varied interests in magic and death and the journey beyond. He has been chastised for being an apostate, he has been stoned for cheating as a soothsayer, and has too many times been the cause of death to many many unborn, but never once has he revealed his stories behind why. Those who seek his service rarely understand why suddenly the grumpy and vulgar man turns them away and refuses them "solutions". Or why when a man seeks out the voice of his beloved and deceased brother, the bumbling soothsayer purposely lies about what he is told from the voice beyond the Black Gates. But nearly everyone person of a sufficiently low class knows why when on the half moons of every month, along the Rue Gambrou, a certain madman stops at the palatial home of a powerful man and releases his bowels upon the doorstep of his tower; unbeknownst to the people that said powerful man is an even more powerful magus. Belanor does not tell his stories; he learned long ago to keep silent.

There is the curious case of the twisted-tongue giant that the children call Gigant, and Belanor, when not using a vulgar honorific, refers to as Gaston. In all of his administering of hostilities and metering out of abuses, never once could it be said that the vile Belanor even raised his voice to Gaston. The man measures more hands than any horse in Paris, and nearly half as many stones to be sure, as well as possibly being capable of lifting the horse in question. Or at least giving it a good shove. Whatever disease or malignancy attack the giant man left him without a useful tongue. His arms and legs are bowed with arthritis or poor nutrition, and on the eve of storms he moans softly into his rags while Belanor comforts him with stories of ancient giants and Titans battling the gods. Gaston is reluctant to even defend himself, but was known once to throw a cart of five men over as they nearly rode down Belanor on a dark street one evening. The magus apologized profoundly and even called the men by their names and family names to apologize for Gaston, at which point the frightened "uechors et semichors" abandoned their horse and cart and quickly made for their homes. Given the rumored profession of Gaston's master and the reputation for insulting the powerful, perhaps it is good that most outside of the "Swamps" think of Belanor and Gaston as "the maniac and the minotaur", however within the homes of the poor and hopeless a more accurate truth is believed about the two.

Plenty enough natives that are MUCH worse with English. Dont worry too much about that.

:mrgreen:

Lovely character! Definitely not the most serious one i´ve seen but still serious enough not to be bad in a game, thats an excellent balancing act you managed.

This character is only a grog designed for a Theban Tribunal ship, but was directly inspired by Umberto Eco, so I kept the name.

Gavagai

The young man has always called himself Gavagai, but considering that everything else he has ever said has been absolutely wrong, it is assumed he has not gone by this name since birth. When the shipmaster-magus first spotted the boy of 14 at the time, Gavagai was being pursued and harassed through the streets of Theriokis beyond the Roman Empire's borders. In a determined act of compassion, the Mercere secreted the boy aboard his ship and left port. Ever since, the crew of Leda have grown to understand the madness that follows the young man.

Gavagai claims to be a skiapod. A legendary tribe of men who have but one large foot and scurry about with enormous speed and dexterity. Though he believes it entirely, it is but the madness that colors every experience of the boys existence. For while he does go about with but a single leg, and his body is strong and faster than any man within a hundred leagues, he is but Delusional. Further still, he believes the magus to be Prester Johannes and his crew to be the 12 magi of the west. He also believes he has come to take them east to the "silver lands of peace" where they will each have one hundred kingdoms full of every earthly and spiritual wonderment. While Gavagai has moments of near calm, during times of stress he does become more forceful, which requires if at sea for him to be occasionally tied to the mast. On land, he is cared for by a member of the crew to who knows ways of keeping the young man calm.

Whatever happened to the boy must have been horrible indeed, to have removed an entire leg and genitals and leaving him with such madness. But Gavagai cannot be brought to see the world as it is. Even when pressed with rational arguments, he becomes distressed and violent but never relinquishes the delusion. However, none of this hinders him from being a fair sailor and a trustworthy companion. He is honest and true and loves life and the sea. And while he dreams of returning home, he awaites the time with a cheerful anticipation.

Gavagai

age: 18
height: 4' 10"
weight: 105 lbs
hair: yellow matted and spikey
eyes: black
hand: both
sex: male
religion: Christian heresey (Pelagianism)
national: Macedonian

Personality: Loyal +3, Calm -1, Fanatical +1, Cheerful +2

Int -3, Com 0, Per -2, Pre 0

Str +1, Sta +2, Dex +5, Qui +3

Virtues: Great Dexterity (minor), Great Dexterity (minor), Perfect Balance
Flaws: Delusion (believes he is a skiapod here to bring Prester Johannes, Philo, back home), Carefree, Lame (missing a leg)

Animal Handling 2 (horses), Athl 5 (running), Aware 1, Brawl 4 (dagger), Charm 2 (innocent appearance), Craft Ropemaking 1, Folk Ken 1, Music 1
Native Language Greek 5, Lingua Franca 2, Prof Sailor 2, Stealth 2, Survival 2, Swim 1

Here in Spanish some characters from my blog, the more recents:
mariojpcsimon.blogspot.com/2012/ ... us-de.html
mariojpcsimon.blogspot.com/2012/ ... uadra.html
mariojpcsimon.blogspot.com/2012/ ... ra-ex.html
mariojpcsimon.blogspot.com/2012/ ... -emir.html
mariojpcsimon.blogspot.com/2012/ ... co-el.html

Sorry the language.

mariojpcsimon.blogspot.com/2012/ ... ma-de.html - Another more.

For my new Saga, which begins during the Sack of Constantinople in 1204, I needed a couple of archetypal Flambeau to represent a menace too great for the players to defeat, but which they might aspire to defeat as the Saga grows. I call them the Flamboni Brothers because they are, in fact, brothers, but their real names are Andre and Hercule.

The Flamboni Brothers are straight forward mercenary magi. They were made using Metacreator and are 25 years past Gauntlet. They typically enter battle with Endurance of the Berserkers, Eyes of the Cat, Doublet of Impenetrable Silk and Veil of Invisibility already cast and working, so they are invisible save for their shadows and do not suffer fatigue penalties. They attack magi with Pilum of Fire and Penetration of around 20, depending on die rolls, and escape with Wizard's Leap as a last resort, since this leaves them naked. I gave them Flexible Formulaic Magic so they could do a lot with a short spell list. I presumed that their shady legal status made it hard to find a lab space. I make no claims to great originality with the Flamboni Brothers; I needed the magical equivalent of a mob lieutenant with a gat, and that's what I made.

Andre and Hercule
Saga: 7 Against Thebes
Characteristics: Int +2, Per 0, Pre +1, Com -1, Str +1, Sta +1, Dex +1, Qik +1
Size: 0
Age: 50 (43), Height: 5'8'', Weight: 160 lbs, Gender: Male
Decrepitude: 0
Warping Score: 2 (10)
Confidence: 1 (3)
Virtues and Flaws: Hermetic Magus, Flexible Formulaic Magic, Greater Immunity (Fire), Puissant Penetration, Fast Caster (Initiative: +3 to cast spells in combat), Life Boost, Affinity with Ignem, Puissant Ignem*, School of the Founder, The Gift, Creative Block (Lab Totals: -3 without lab text), Deficient Form (Aquam), Loose Magic, Study Requirement, Pious, Greedy
Personality Traits: Hot-Headed +2, Passionate +3, Greedy +2
Reputations: Mercenary 3, Respected Outlaw (Flambeau) 2
Combat:
Dodge: Init: +1, Attack --, Defense +5, Damage --
Dagger: Init: +1, Attack +6, Defense +4, Damage +4
Fist: Init: +1, Attack +4, Defense +4, Damage +1
Kick: Init: +0, Attack +4, Defense +3, Damage +4
Soak: +2 (usually +5 with Doublet)
Fatigue levels: OK, 0, -1, -3, -5, Unconscious (usually ignores penalties due to Endurance)
Wound Penalties: -1 (1-5), -3 (6-10), -5 (11-15), Incapacitated (16-20), Dead (21+)
Abilities: Artes Liberales 3, Brawl 3 (Dodge), Carouse 3 (Soldiers), Church Lore 3, Code of Hermes 1, Concentration 3 (Ignem), Finesse 3 (Ignem), French 5, Guile 3, Intrigue 2, Latin 5, Magic Theory 6, Order of Hermes Lore 3, Parma Magica 4 (Corpus), Penetration 3+2 (Ignem), Stealth 3 (staying silent), Theology 1
Arts: Cr 10, In 5, Mu 8, Pe 5, Re 8, An 5, Aq 5, Au 5, Co 7, He 5, Ig 16+3, Im 5, Me 5, Te 5, Vi 5
Twilight Scars: Clothes catch on fire when angry; Lights fires when he has bad dreams.
Equipment: Quilted Armor (Protection: 1); Remi's Wand Talisman (Creator: Remi; Created: 1194; Vis Capacity: 4; Talisman)
Encumbrance: 0 (1)

Spells Known:
Ball of Abysmal Flame (CrIg 35) +30
Arc of Fiery Ribbons (CrIg 25) +30
Coat of Flame (Cr(Re)Ig 25) +28
Leap of the Fire (ReIg 10) +28
Palm of Flame (CrIg 5) +30
Veil of Invisibility (PeIm 20) +11
Doublet of Impenetrable Silk (MuAn 15) +14
Circular Ward Against Demons (ReVi 20) +14
Demon's Eternal Oblivion (PeVi 10) +11
Pilum of Fire (CrIg 20) +30
Scales of the Magical Weight (InVi 5) +11
Sense the Nature of Vis (InVi 5) +11
Wizard's Communion (MuVi 20) +14
Bind Wound (CrCo 10) +18
Disguise of the New Visage (MuCo 15) +16
Endurance of the Berserkers (ReCo 15) +16
Eyes of the Cat (MuCo(An) 5) +14
Wizard's Leap (ReCo 15) +16

Vis: 5 Pawns of Ignem (On his doublet); Physical Form: Jeweled Buttons

Stolen - they match very closely what I'll need soon.
Thanks.

Happy to help!

I like those 2. :slight_smile: Very flavorful "brigand magi". However, aren't their arts and abilities somewhat weak, though? I tend to see characters around here being more powerful 20 years out of gauntlet. Specially their casting totals for their big stuff (ignem) looks awfully low in penetration and casting total as to be more than a mils annoyance. Same for their vim spells: the lack of penetration would make their wards and DEO quite ineffective in the end. :confused: What does remi wand talisman do?

Xavi

Hey Xavi. I am glad you like them.

The reason their Arts will look low in many Sagas is because they are made strictly according to RAW, with 30 XP per year. Page 32 of AM calls a "sensible maximum" on an Art of 10+(1/4 Hermetic age), which would be 16 for the Flamboni Bros. Thus, they have Ignem 16. Some Sagas see this rate of XP gain and this limit on Arts to be laughably low. Mine does not.

I made the Flambonis with an eye towards future development. This is why, for example, they have all Arts at 5 or better. One will die, and the survivor will immediately take an apprentice. Likewise, I bought them additional abilities which I felt made sense for their character, and made sure to raise Parma, Penetration, Magic Theory and other abilities above base levels.

Their wands have no enchantment over the basic one common to all talismans; presumably, that would include a +3 to "project bolt or other missile." When casting Pilum of Fire, presuming an average roll of 5, they would have a penetration of around 24, not counting additional benefits for something like knowing the name of your target and using it in the casting. In your Saga, penetration of 24 might be a mild annoyance, but my magi are all fresh out of Gauntlet and 24 is more than enough to fry them. (Indeed, two of my PCs performed their Gauntlet in game and did not have any Parma at all!) I do wish I had enough XP for the Brothers to master their offensive spells and thus gain more penetration, but they can do this during the Saga.

mariojpcsimon.blogspot.com/2012/ ... umano.html

One Ettin, how do you see it?

http://mariojpcsimon.blogspot.com/2012/10/maga-para-ars-magica-drusilla-la-vestal.html
And here one Vestal Maga, with HoH-MC and RoP Faeries on the mix.

mariojpcsimon.blogspot.com/2012/ ... go-el.html - Companion
mariojpcsimon.blogspot.com/2012/ ... agica.html - Faerie friend