Neat rune scripts, Tellus. I especially liked the 1st, 3rd and 4th ones, like Xavi said, itâs always interesting to see new Method II applications for rune magic. Particularly where separate effect and target runes are utilized.
The vigilo rites practiced by members of the augustan brotherhood (see Rival Magic) are very different from hermetic model, representing some fairly unique options.
Conceal the Cunning Trap
(School of Prometheus, Ease Factor 21)
Range: Touch. Duration: Sun. Target: Structure.
This rite wards a structure so that all lights within the protected area are magically extinguished when the effect is triggered, as are any sources of light brought into the targeted area for the duration of the effect.
While this rite is not especially dangerous in and of itself, virgilian wizards make extensive use of this effect in protecting their lairs because the resulting darkness makes intruders more likely to stumble into other mundane and magical traps.
Example: This rite is usually set to activate when a doorway is breached without first speaking the correct password or when a particular object within the warded area is disturbed.
(Base 9, +6 Sun, +6 Structure)
Enrage the Placid Swarms
(School of the Vigilant Bees, Ease Factor 30 Ritual)
Range: Touch. Duration: Sun. Target: Boundary.
This rite wards a clearly marked area no greater than 1000 paces in diameter (usually the perimeter of a forest) so that any bees within the area will become extremely aggressive to humans when the effect is triggered. If time permits, this effect can be made even more deadly by encouraging wild bees to colonize the warded area using a combination of vigilo rites and mundane apicultural techniques.
A single bee sting inflicts negligible damage, but those being attacked by a swarm of bees automatically suffer +10 damage per round (see The Lion and the Lily, pg 75 for details). This ritual is sometimes cast as an area-denial weapon against foreign armies, but due to the Vis cost itâs often safer and more economical to inscribe the effect into an animation.
Example: This ritual is usually set to activate when a particular trigger-word is spoken either by unwitting enemy soldiers or one of the wizardâs agents. When invested into an animation, itâs often triggered by a linked Sortes Virgilianae effect that detects the presence of enemy soldiers (EF 21; 18, +3 2 uses/day).
(Base 12, +6 Sun, +9 Boundary, +3 Size)
Ensnare the Unsuspecting Foe
(School of the Sylvan Dryads, Ease Factor 24)
Range: Touch. Duration: Sun. Target: Room.
This rite wards a room so that items made from plant material will attack the roomâs inhabitants when the effect is triggered, binding them securely. Most virgilian wizards keep a coil of rope in their sancta for use with this effect, but in many cases the victimsâ own clothing is sufficient to immobilize them.
Some members of the brotherhood like to include the School of Vigilant Bees as a requisite so that the rite can also affect articles of clothing fashioned from wool, silk, or leather.
Example: This rite is typically set to activate when someone seeks to injure another person within the warded area or when a chest is opened without first speaking the correct password.
(Base 15, +6 Sun, +3 Room)
Jupiterâs Tears Nourish Gentle Ceres
(School of Boreas, Ease Factor 24 Ritual)
Range: Touch. Duration: Sun. Target: Boundary.
This rite wards a clearly marked area no greater than 1000 paces across (usually a noblemanâs croplands) so that a nourishing rainfall is called up when the effect is triggered.
While this rite does see occasional use, its Vis cost means that the effect is more typically inscribed into a stationary animation and set within the warded area. As implied by the name, statues of the Goddess Ceres are most commonly enchanted for this purpose.
Example: This ritual generally set to activate when a particular passage from âThe Aeneidâ is recited within the warded area. When inscribed into an animation, however, itâs generally activated by a linked Sortes Virgilianae effect that detects when a plant within the warded area is suffering from a lack of water (EF 12).
(Base 6, +6 Sun, +9 Boundary, +3 Size)
Neptune Wreaks a Terrible Vengeance
(School of the Naiads, Ease Factor 30 Ritual)
Range: Touch. Duration: Sun. Target: Boundary.
This rite wards a clearly marked area no greater than 1000 paces across (usually a bay or cove) so that the waters are transformed into a terrifying whirlpool when the effect is triggered. While the resulting vortex proves devastating to any enemy ships seeking to enter the harbour, the risk of damaging friendly vessels or even the port itself means that this effect is almost always employed as a last resort. Nevertheless, to avoid the Vis cost associated with the repeated casting of rituals, several animations inscribed with this effect are rumoured have been constructed by members of the brotherhood.
Example: This ritual is usually rigged to activate when a silver coin with a pentagram etched on one face is cast into the water or when a trumpet is sounded. When invested into an animation, however, the trigger is usually a linked Sortes Virgilianae effect that detects when the protected city is besieged by enemy ships (EF 16; 18, -3 City, -2 Ships, +3 2 uses/day).
(Base 15, +6 Sun, +9 Boundary)
Returning Persephone to Plutoâs Side
(School of Prometheus, Ease Factor 24)
Range: Sight. Duration: Ring. Target: Pentagram.
This rite wards a pentagram so that everything within its perimeter is chilled, but not frozen for so long as the pentagram remains unbroken. Increasing the range to Sight allows the pentagram to be drawn on the ceiling instead of the floor which in turn prevents it from being disturbed by routine traffic of the patronâs kitchen staff while still remaining clearly visible. Although this rite is most often used to extend the shelf life of food products stored within the warded area, it can also provide temporary relief from the stifling summer heat by chilling the air that passes through open windows and doors.
(Base 12, +6 Sight, +6 Ring)
Trap of the Spinning Blades
(School of the Stones, Ease Factor 21)
Range: Touch. Duration: Sun. Target: Room.
This rite wards a room so that when the effect is triggered five steel daggers leap into the air, whirling menacingly in a series of seemingly random patterns, but always remaining safely within the confines of a large pentagram inscribed on the floor. Anyone entering the pentagram (which should, ideally, impede access to the rest of the room) is subject to a dagger attack each round.
This effect could, perhaps, be made more deadly by adding more blades or by not restricting the bladesâ motion to a Pentagram, but the version described here is intended more as a deterrent than a life-threatening defence.
Example: This rite is usually set to activate when a door is opened without speaking the correct password, but is sometimes initiated by someone entering the pentagram instead.
(Base 6, +6 Sun, +3 Room, +6 Metal)
Vulcanâs Bane
(School of the Stones, Ease Factor 18)
Range: Touch. Duration: Momentary. Target: Room.
This rite wards a room so that any metal objects within the target area will crumble to scale in mere seconds when the effect is activated. Virgilian wizards frequently use this effect to destroy their opponentsâ weapons and armour, leaving the targets vulnerable to animations armed with wooden or stone weapons.
Example: This rite is usually set to activate when one person attacks another within the confines of the protected area, but the sounding of a trumpet is another relatively common trigger.
(Base 9, +3 Room, +6 Stone)
Ward against the Blackest Treachery
(School of the Naiads, Ease Factor 21)
Range: Touch. Duration: Momentary. Target: Room.
This rite wards a room so that any poisons in the targeted area (usually a dining hall or throne room) are destroyed when the effect is activated. Unfortunately, the inability of virgilian magic to directly affect the human body means that this rite is of no use to those who have already been poisoned. A variation of this rite with the target upped to Structure and Sun duration is sometimes inscribed into animations for unusually paranoid nobles.
Examples: This rite is usually set to activate in response to a specific word or phrase (often from "The Aeneid"), but when invested into an item, a standard environmental trigger is much more common.
(Base 18, +3 Room)
Ward against the Stealthy Thief
(School of Boreas, Ease Factor 12)
Range: Touch. Duration: Momentary. Target: Room.
This rite wards a room so that a deafening crack of thunder is brought into being when the effect is activated. While this rite could ostensibly be made easier by drawing a pentagram across the doorway and using that as the designated Target, most members of the augustan brotherhood prefer the added security afforded by the Room version.
Example: This rite, being an alarm, is almost always set to activate when someone enters the warded area without first speaking the designated password, but is occasionally activated by a command phrase instead.
(Base 9, +3 Room)