Acutus Ilfetwis of Bjornaer

Description: Acutus stands perhaps 6 feet in height and has the muscular build and physique of a powerful warrior. He’s handsome in a rough, masculine way. His head is completely bald (in fact he is hairless all over) while a single large, deep scar runs from just above his left temple to the top of his cheek. Where his left eye should be there is just scarred flesh that seems to have grown together over an empty socket. His size is imposing in itself, but more than that is a palpable aura of intimidation that is quite apparent.

Current through Autumn 1241
Characteristics: Int +3, Per 0, Pre +2, Com -1, Str +4, Sta +2, Dex +1, Qui +1
Size: 0
Age: 35 (Appears 35) [Level 53 Longevity Ritual]
Height: 6’0
Weight: 210#
Decrepitude: 0
Warping Score: 0 (3)
Confidence: 2(10)

Virtues:
The Gift (free)
Hermetic Magus (free)
Heartbeast [Shark] (Bjornaer)
Inner Heartbeast [Epitome] (Mystery Initiation)
Clan Ilfetu (minor) [HoH:MC pg 37]
Deft Form [An] (minor)
Essential Virtue [Intimidating] (minor) [RoP:M pg 43]
Improved Characteristics [x4] (minor)
Independent Study (minor) [HoH:MC pg 86]
Minor Magical Focus [Self-Transformation] (minor)
Self-Confident (minor)

Flaws:
Hunger for Animal Magic (Mystery Initiation)
Ambitious (major)
Short-Ranged Magic (major)
Mentor (minor)
Missing Eye (minor)
Motion Sickness (minor)
Wrathful (minor)

Personality Traits:
Bold +3
Imposing +3
Introspective +1
Shark +1

Reputation:
Powerful Magi from the Sea [Northern Egypt] +1
Combat:
Javelin (Thrown): Initiative +1, Attack +4, Defense +5, Damage +9, Range 10
Javelin (Melee): Initiative +3, Attack +7, Defense +6, Damage +9
Soak (Leather Scale): +7
Fatigue Levels: OK, 0, –1, –3, –5, Unconscious
Wound Penalties: –1 (1-5), –3 (6-10), –5 (11-15), Incapacitated (16-20), Dead (21+)

Abilities:
Area Lore: Heraklion (Merfolk) 1 (5)
Area Lore: Rhine Tribunal (History) 2
Area Lore: Mediterranean Sea (Legends) 3 (33)
Artes Liberales (Ritual Magic) 2
Athletics (Running) 3
Awareness (Alertness) 1
Brawl (Punches) 1
Concentration (Spell Concentration) 1
Dead Language: Gothic (Rituals) 3
Dead Language: Latin (Hermetic Usage) 4
Finesse (Precision) 1
Folk Ken (Peasants) 1
Heartbeast (Initiation) 3
House Bjornaer Lore (Clan Mysteries) 5 (77)
Hunt (Tracking) 3
Leadership (Intimidation) 3
Living Language: German (Slang) 5
Living Language: Occitan (Catalan) 3
Magic Lore (Creatures) 3 (35)
Magic Theory (Muto) 4 (60)
Order of Hermes Lore (History) 1
Parma Magica (Corpus) 3
Penetration (Muto) 3 (39)
Philosophiae (Metaphysics) 3
Single Weapon (Spear) 4 (72)
Survival (Forest) 1
Thrown Weapon (Javelin) 3

Arts:
Creo 12 (78)
Intellego 2 (5)
Muto 9 (54)
Perdo 0
Rego 2 (3)

Animal 8 (42)
Aquam 0
Aurum 0
Corpus 11 (77)
Herbam 0
Ignem 0
Imaginem 1 (2)
Mentem 0
Terram 0
Vim 0

Equipment:
Javelin
Partial Leather Scale
6 pounds of Silver
8 pawns of Animal vis

Spells:

Animal
Creo Animal

True Rest of the Injured Brute, CrAn 20 (ArM5 pg 117)

Intellego Animal
Image of the Beast, InAn 5 (ArM5 pg 117)
Shiver of the Lycanthrope, InAn 10 (ArM5 pg 118)

Muto Animal
Heartbeast of Outlandish Size, MuAn 15
(as Beast of Outlandish Size, but with Range: Personal and +1 magnitude for size)
Doublet of Impenetrable Silk, MuAn 15 (ArM5 pg 118)
Form of the Phlegmatic Heartbeast, MuAn 25 (HoH:MC pg 36, +1 magnitude for size)

Rego Animal
Circle of Beast Warding, ReAn 5 (ArM5 pg 120)

Corpus
Creo Corpus

Purification of the Festering Wounds, CrCo 20 (ArM5 pg 129)

Intellego Corpus

Muto Corpus
Gift of the Bear’s Fortitude, MuCo 25 (ArM5 pg 131)

Rego Corpus
Rise of the Feathery Body, ReCo 10 (ArM5 pg 134)
Endurance of the Berserkers, ReCo 15 (ArM5 pg 134)

Herbam
Creo Herbam

Conjure the Javelin, CrHe(Te) 5 [R: Touch, D: Sun, T: Ind], (base 2, +1 touch, +2 sun)

Ignem
Creo Ignem

Lamp Without Flame, CrIg 10 (ArM5 pg 140)

Imaginem
Muto Imaginem
Taste of the Spices and Herbs, MuIm 5(ArM5 pg 145)
Aura of Enobled Presence, MuIm 10 (ArM5 pg 145)

Heartbeast - Great White Shark
Characteristics: Int +3, Per -2, Pre -3, Com -6, Str +6, Sta +4, Dex +1, Qik -3
Size: +3
Virtues and Flaws: Ferocity (attacking prey), Improved Characteristics, Greedy (major), Wrathful (major), Ways of the Sea (initiation)
Qualities: Aggressive, Aquatic, Large Teeth, Pursuit Predator, Slippery, Tough Hide
Personality Traits: Greedy +3, Wrathful +3, Phlegmatic +2
Reputations: None
Combat:
Large Teeth: Init -4, Attack +11, Defense +8, Damage +9
Soak: +6
Fatigue Levels: OK, OK, 0, -1, -3, -5, Unconscious
Wound Penalties: -1 (1-8), -3 (9-16), -5 (17-24), Incapacitated (25-32), Dead (33+)
Abilities:
Awareness 2 (food)
Brawl 5 (teeth) (80)
Hunt 4 (prey) (64)
Survival 3 (Mediterranean Sea)
Swim 5 (Mediterranean Sea)

Inner Heartbeast - Great White Shark of Virtue
Characteristics: Int +3, Per -2, Pre -3, Com -6, Str +9, Sta +4, Dex +1, Qik -3
Size: +3
Virtues and Flaws: Ferocity (attacking prey), Improved Characteristics, Greedy (major), Wrathful (major), Ways of the Sea (initiation)
Qualities: Aggressive, Aquatic, Large Teeth, Pursuit Predator, Slippery, Tough Hide
Personality Traits: Greedy +3, Wrathful +3, Phlegmatic +2
Reputations: None
Combat:
Large Teeth: Init -4, Attack +11, Defense +8, Damage +12
Soak: +6
Fatigue Levels: OK, OK, 0, -1, -3, -5, Unconscious
Wound Penalties: -1 (1-8), -3 (9-16), -5 (17-24), Incapacitated (25-32), Dead (33+)
Abilities:
Awareness 2 (food)
Brawl 5 (teeth) (80)
Hunt 4 (prey) (64)
Survival 3 (Mediterranean Sea)
Swim 5 (Mediterranean Sea)

Acutus' quarters exist in a regio 1,200 feet underwater along the Baetic Cordillera about 5 miles southwest of Sa Dragonera. The regio was formed before the birth of Christ when a magical ship of an ancient mgic-using cult sailing to Sa Dragonera was besieged by enemies of the cult and was sunk by powerful magics. The crew was all killed but the ship survived intact and the confluence of magical energy created a regio where the ship now rests. Scattered ancient coins from the ship now lie at the bottom of the ocean, and those who follow their somewhat circuitous path into the side of an underwater mountain can enter the regio.

The regio itself is a cavern devoid of water with soft, moist sand on the ground. The ship itself rests in the center of the cavern, filling much of the space. The massive wooden ship was clearly designed with magical aid and is an awe-inspiring sight. Acutus uses the ship as his sanctum, having taken up residence in the stateroom, and has setup a lab in one of the rooms below deck. The ship appears to have been on a mission of trade or to possibly form a covenant on Sa Dragonera, as there is great wealth and numerous trinkets still onboard. In addition, numerous lab tools already onboard have enabled Acutus to setup his lab without having to transport too many items from the surface.

Outside the regio, Acutus has exerted his will as apex predator of the area, and has local sharks and other undersea predators that warn him of dangers or curious sailors near the area.

Status
+0 Journeyman

Aura
+3 Strong Aura
+0 Partially Controlled Regio – Cave which constitutes his entire quarters

Location
+1 Difficult Access - Underwater
-1 Unhealthy Feature – The fact that the regio is in a cave with no access to sunlight and is constantly damp makes it less healthy than other quarters in the area (negates the “free” healthy feature)
+1 Secluded – Underwater in a regio

Construction
+1 Important Building – The ship that serves as his sanctum was built by ancient magi
+1 Superior Engineering – The ship was clearly designed/built with magical aid
-1 Wooden – The ship is wooden

Resources
+1 Private Income – The ship’s cargo is full of great wealth; In an effort not to flood markets or bring too much attention to himself, Acutus is limiting his “allowance” to 15£ a year
+3 Personal Resources (Greater) - This (plus qp’s spent in Mustering Out) represent the lab supplies he is going to build his lab out of as well as potential ancient texts to form a small library

Inhabitants
-3 No Staff

Relations
+1 Informants/Agents – Shark and dolphin undersea intelligence network

(cost 25 qpv)

Magic Aura: 3
Size: +4
Occupied Size: +3
Refinement: 0
General Quality: +6
Upkeep: +7
Safety: 0
Warping: +3
Health: +1
Aesthetics: +2

Laboratory Specializations:
Experimentation: +2
Items: +1
Texts: Unable to use Lab Texts
Vis Extraction: +2 (not active)
Longevity Rituals: +2 (not active)
Creo: +2
Rego: +1
Terram: +1 (not active)
Aquam: +1
Ignem: +1 (not active)
Imaginem: +1

Virtues
Spacious (Minor Structure Virtue)
Safety: +2
Aesthetics: +1

Dedicated Building (Free Structure Virtue)
Upkeep: +1
Aesthetics: +1
Rego: +1

Superior Construction (Free Structure Virtue)
Safety: +1
Aesthetics: +1

Greater Expansion (Major Outfitting Virtue)
Upkeep: +4
General Quality: +2
Aesthetics: +1
Experimentation: +2

Priceless Ingredients (Free Outfitting Virtue)
Upkeep: +4
General Quality: +2
Longevity Rituals: +2

Superior Tools (Free Outfitting Virtue)
Upkeep: +1
Safety: +1
Items: +1

Gateway (Minor Supernatural Virtue)
Aesthetics: +1
Creo: +1

Flawless Equipment (Free Supernatural Virtue)
Upkeep: +2
General Quality: +2
Vis Extraction: +2

Inexhaustible Supplies (Free Supernatural Virtue)
Upkeep: -3
Warping: +1

Magically Superior Heating (Free Supernatural Virtue)
Aesthetics: +1
Health: +1
Ignem: +1

Magically Superior Lighting (Free Supernatural Virtue)
Upkeep: -1
Aesthetics: +1
Texts: +1
Imaginem: +1

Preserved (Free Supernatural Virtue)
Upkeep: -1
Aesthetics: +1
Health: +2
Warping: +1
Creo: +1

Regio (Free Supernatural Virtue)
Size: +3
Warping: +1

Flaws
Missing Equipment (Minor Outfitting Flaw)
Upkeep: -1
Lab work using lab texts is completely impossible

Undecorated (Minor Outfitting Flaw)
Upkeep: -1
Aesthetics: -1
-1 to all specialties greater than 2

Subterranean (Free Structure Flaw)
Upkeep: +1
Aesthetics: -1
Health: -1
Terram: +1

Damp (Free Outfitting Flaw)
Upkeep: +1
Aesthetics: -1
Health: -1
Aquam: +1

Missing Sanctum Marker (Free Outfitting Flaw)
Aesthetics: -1

Impregnable (Free Supernatural Flaw)
Aesthetics: -2

Thoroughfare (Free Supernatural Flaw)
Safety: -1

First Cycle Advancement – 5 years (20 seasons)
1 point of warping
21 pawns vis salary
15 season adventure/study/practice (180 xp with Independent Study)
1 season initiation: Mystery of the Inner Heartbeast (spend 10 xp and gain flaw Hunger for Animal Magic)
1 season lab: learn Intellego Animal spells (2 exposure xp – Intellego)
1 season lab: learn Creo Herbam spell (2 exposure xp – Creo)
1 season lab: learn Creo Ignem spell (2 exposure xp – Creo)
1 season lab: learn Muto Imaginem spells (2 exposure xp – Imaginem)
1 season wasted

Mustering Out
16 vis available (21-5)
Convert 8 vis to 32 qpv
32 qpv for Lab Stuff (to be determined)
8 pawns Animal vis

1234
Aging and Long-Term Warping
Age: 28

Income

Spring 1234
Sharkman Begins (5xp Penetration, 5xp Muto, 5xp Magic Lore, 3 confidence)
Summer 1234
Attend Fausto’s Single Weapon class (14xp Single Weapon)
Autumn 1234
A Very Spirited All Hallow’s Eve (2 confidence)
Attend Fausto’s Single Weapon class (14xp Single Weapon)

1235
Aging and Long-Term Warping
Age: 29

Income

Winter 1235
Study “Finis” (12xp Penetration)
Spring 1235
Study “On Transformation” (13xp Muto)
Summer 1235
The Visitor [15(18)xp]+5xp Area Lore (5xp Area Lore: Heraklion, 4xp Corpus, 5xp Penetration, 5xp Brawl (heartbeast), 4xp Animal) Reputation 1: Northern Egypt (Powerful Magi from the Sea)
Autumn 1235
Study "Corpus Hermeticum" Summa (12xp Magic Theory)

1236
Aging and Long-Term Warping
Age: 30

Income

Winter 1236
Study "Corpus Hermeticum" Summa (12xp Magic Theory)
Spring 1236
A Covenant of Doppelgangers; Refine Lab (2xp Magic Theory, 5xp Charm, 1xp Awareness)
Summer 1236
Modify Lab (2xp Magic Theory)
Autumn 1236
Study "De Animalibus (17xp Animal)

1237
Aging and Long-Term Warping
Age: 31

Income

Winter 1237
Wander Mediterranean as heartbeast (9xp Area Lore: Mediterranean Sea)
Spring 1237
Wander Mediterranean as heartbeast (9xp Area Lore: Mediterranean Sea)
Summer 1237
Wander Mediterranean as heartbeast (7xp Hunt [heartbeast])
Autumn 1237
Wander Mediterranean as heartbeast (7xp Hunt [heartbeast])

1238
Aging and Long-Term Warping
Age: 32

Income

Winter 1238
Initiation of Refinement Mystery "Ways of the Sea" (2xp House Bjornaer Lore)
Spring 1238
Study "On the Origin of Origins" Summa (16xp Creo)
Summer 1238
Study "On the Origin of Origins" Summa (16xp Creo)
Autumn 1238
Study "A Mystical Guide to the Humors" Summa (15xp Corpus)

1239
Aging and Long-Term Warping
Age: 33

Income

Winter 1239
Study "A Mystical Guide to the Humors" Summa (15xp Corpus)
Spring 1239
Study "On the Origin of Origins" Summa (16xp Creo)
Summer 1239
Attend Weapons Training Class with Fausto (14xp Single Weapon)
Autumn 1239
Study "Twelve Magical Properties of Black Bile" Tractatus (13xp Corpus)

1240
Aging and Long-Term Warping
Age:34
Warping +2 Original Research

Income

Winter 1240
Original Research; Invent Spell "Pirate's Agility, CrCo 40"; Modified Effect & Discovery! (2xp Creo)
Spring 1240
Original Research; Invent Spell "Pirate's Agility, CrCo 40"; Special or Story Event (2xp Creo)
Summer 1240
Stabilizing the Unknown, No Extraordinary Effects (1xp Creo, 1xp Corpus)
Autumn 1240
Stabilizing the Unknown, No Benefit (2xp Corpus)

1241
Aging and Long-Term Warping
Age: 35
Warping +1 Original Research

Income

Winter 1241
Stabilizing the Unknown, Discovery (2xp Corpus)
Spring 1241
Stabilizing the Unknown, No extraodinary effects (2xp Corpus)
Summer 1241
Study "Finis" Summa (12xp Penetration)
Autumn 1241
Create Longevity Potion (2xp Corpus)

1242
Aging and Long-Term Warping
Age:

Income

Winter 1242

Spring 1242

Summer 1242

Autumn 1242

Discover Inner Human Mystery - 8 Total Breakthrough Points

Winter 1240
Original Research; Invent Spell "Pirate's Agility, CrCo 40", Lab Total 64 (54 LT + 10 simple die)
Extraordinary Table Result: 11 (1 & 5 +1 [risk modifier]) - Modified Effect
Modified Effect: 8 (7 +1) - Use of spell or effect is restricted
Original Research Supplementary Result: Discovery

Spring 1240
Original Research 2nd Season; Invent Spell "Pirate's Agility, CrCo 40", Lab Total 64 (54 LT + 10 simple die)
Extraordinary Table Result: 9 (1 & 4 +1 [risk modifier]) - Special or Story Event

Original Research Yields Discovery

Summer 1240
Stabilizing the Unknown 1st Season
Extraordinary Table Result: 1 (10 & 2 (botch check) +1) - No Extraordinary Effects

Autumn 1240
Stabilizing the Unknown 2nd Season
Extraordinary Table Result: 7 (6 +1) - No Benefit
Warping Points Gained: 2 (8[spell magnitude] - 6)
Stabilization Fails

Winter 1241
Stabilizing the Unknown 1st Season
Extraordinary Table Result: 10 (9 +1) - Discovery

Spring 1241
Stabilizing the Unknown 2nd Season
Extraordinary Table Result: 1 (10 & 6 (botch check) +1) - No Extraordinary Effects
Warping Points Gained: 1 (8[spell magnitude] - 7)

Stabilized Discovery - 8 Breakthrough Points
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