Honoured Sodalis.
I have been thinking deep thoughts about the nature of magical weaponry of late (spurred mainly by the thread on rune magic being revived).
Since one of my magi is a verditius warrior (a bowman, but he uses axes too) and since i've had the idea of wizard knights floating around my head for a while, i'd like some feedback on weapon designs.
Firstly, and my apologies, but this is magic resistance related. If i put an effect to do a medium wound every time i strike on a weapon, clearly this needs to penetrate thge targets MR. But how about an effect that makes the blade sharp? This doesn't affect the target directly, instead it makes the blade nice and sharp and cuts better, a mundane effect. Does this need to penetrate?
Secondly, If i put blade of virulent flame on a sword, clearly the spell needs to penetrate to affect the target. If it fails to penetrate, is the mundane aspect of the weapon, i.e. the sword blade also excluded. i.e. if i hit my enemy with a sword under the effects of the spell and he has vast parma, is he immune from the noirmal sword damage too?
Third, if a magus creates a spell to keep metal away from him (a personal ward), how would i get past this with an enchanted sword? Penetration built into the weapon for one affect (virulent blade) wouldn't have any effect against an anti-metal ward, so what would i need to slice through the enemy magus' defences?
Fourth, lets say i create an axe that casts on its wielder and makes him strong, tireless and brave, the effects are cast by the axe but the axe itself isn't counted as being resistable by parma, is this correct?
Has anyone got some good examples of magical weapons they have made in game?