I'm thinking about introducing a Muspelli character into the current Saga I'm running, and as none of the patrons really fit the concept of the character, I figured I'd try my hand at making my own. The character is meant to be a potential enemy or ally based on how the party interacts with him, and his patron I'm thinking is going to be Vafthrudnir, the jotun whom Odin challenges to a quiz, and eventually beats by Odin asking him a question that only Odin or the dead Baldr could answer. (There is a wikipedia article on him, but since this is my first post, can't link it, haha) Here's what I have so far, presented in the format featured in Rival Magic.
Vafthrudnir the Wise
(I dont have a general discription of him yet because I'm unsure where he'd fit in Ars Magica's version of Norse mythology.)
Gandur: A wooden staff with runic carvings of the history of the Jotun along the length.
Closest Allies: Losing a contest of wits due to not having knowledge possessed by the dead, Vafthrudnir now consults with Leikin to learn from the underworld's denizens. Urdur is also considered an important font of knowledge thanks to her prophecies.
Followers: Those who serve Vafthrudnir tend to be travelling scholars, venturing out of the frozen reaches of northern Europe to gather knowledge of the world at large. Whether generalists or specialists, Muspelli of this patron show the same lust for knowledge as their master; many like to prove themselves as more knowledgeable than others, either through competitions or teaching. When summoning the aspect of Vafthrudnir, Muspelli must be prepared to share with, and hopefully impress, the Jotun with knowledge they've uncovered since last summoning. Vafthrudnir's followers have an interest in the Order of Hermes and their secrets, which can either lead to confrontation or cooperation with Magi of the order, depending on the Muspelli and Magi in question.
Favored Powers: Shapeshifter(sometimes, a fresh, inhuman perspective is needed to make breakthroughs), Sjonhverfing(Sometimes one must obscure knowledge from others), Entrancement(To force others to reveal what they know), Spadomur(obviously). Either: Second Sight and Valgaldrar (from Leikin) or:Threads of Fate and Premonitions (from Urdur)
Initiatory Major Flaw: (Not sure on this one, maybe Driven? Any ideas would be appreciated!)
Common Virtues: Animal Ken, Educated, Good Teacher, Student of Realm(Magic), Well-Traveled, Common Sense, Arcane Lore.
I'd appreciate any thoughts and suggestions you have on this. And if anyone has though of new Muspelli patrons as well, I'd love to hear about them too.