[size=150]Batuskh, a Really Big Dragon[/size]
Let's start with the probably less interesting dragon on this list, so we can move forward to the funny ones...
While reading The Divine, the big angels' stats impressed me; Azrael, Archangel of Death, with his poisoned spear, have Init +13, Atk +29, Def +27, Dam +22. St. Michael, Captain of the Lord's Host, have Init +12, Atk +31, Def +31, Dam +36. I thought that no creature in Mythic Europe wouldn't have a chance against any of them. No one? Doesn't the Magic Realm have anything at that level of raw power? So I thought about a big dragon (for dragon standards) which almost all of its qualities spent in raw physical power. Batuskh is the result of that experiment. Probably not something to use in a saga, anyway, but it's an example of how far can things go on the physical weapons' race. And if you want to get rid of a knight, you can always set him up to go hunting this pile of meat, scales, wings, fangs and fire!
Also, he still speaks Pictish; its might keep the language alive on his head when the Diedne pretty much erased it from the face of the world, so some Gruagach or even Dav'naellous could be looking for Batuskh.
Magic Might: 60 (Aninal)
Vis: 12 pawns, 1 Animal pawn on each fang (Batuskh have 8 fangs), 4 Ignem pawns in tongue
Characteristics: Int +3, Per 0, Pre +5, Com +2, Sta +2, Str +18, Dex +3, Qik -5
Size: +9
Season: Winter
Virtues & Flaws: Arcane Lore, Educated, Enduring Constitution, Greater Immunity (fire & poison) (Quality), Lightning Reflexes, Magic Animal, Magic Sensitivity (Quality), Magical Master (Quality), Piercing Gaze, Premonitions (Quality), Puissant Brawl, Puissant Entrancement, Puissant Premonitions, Second Sight (Quality), Strong-Willed, Tough, Ways of the Cave (Quality); Essential Flaw (major) (Avaricious (major)) (Inferiority), Infamous, Magical Air, Magical Monster, Mute (Free), No Hands (Free), Oversensitive
Magical Qualities & Inferiorities: Gift of Speech, Greater Power (x3), Improved Abilities (x5), Improved Attack: Constriction (x5), Improved Attack: Large Teeth (x6), Improved Damage: Large Teeth (x4), Improved Defense: Large Teeth (x10), Improved Fatigue (x4), Improved Initiative: Constriction (x2), Improved Initiative: Large Teeth (x3), Improved Powers (x4), Improved Soak (x10), Lesser Power (x2), Major Virtue: Greater Immunity, Major Virtue: Magical Master, Major Virtue: Ways of the [Land], Minor Virtue: Improved Characteristics (x12), Minor Virtue: Magic Sensitivity, Minor Virtue: Premonitions, Minor Virtue: Second Sight, Ritual Power (x2); Major Flaw: Essential Flaw (major), Reduced Might (x11), Susceptible to Deprivation
Personality Traits: Avaritious +6, Virulent +3, Forgiving -2
Reputations: Beast that can either melt your bones or eat you alive 4
Combat:
Dodge: Init -5, Attack —, Defense +5, Damage —
Large Teeth: Init +4, Attack +30, Defense +27, Damage +33
Constriction: Init +1, Attack +26, Defense +5
Large Claws: Init -5, Attack +18, Defense +8, Damage +22
Soak: +25
Fatigue Levels: OK, 0/0, 0/0, -2/-2, -4/-4, Unconscious
Wound Penalties: 0 (1 - 14), -2 (15 - 28), -4 (29 - 42), Incapacitated (43 - 56), Dead (57+)
Abilities: Area Lore #1 (caves) 5, Area Lore #2 (caves) 3, Brawl (Large Teeth) 8 + 2, Magic Sensitivity (auras) 5, Infernal Lore (demons) 4, Athletics (flying) 4, Leadership (agents) 4, Faerie Lore (wards) 4, Awareness (alertness) 4, Bargain (blackmailing) 3, Charm (first impressions) 3, Concentration (maintaining powers) 3, Guile (lying to men) 3, Hunt (airborne) 3, Intrigue (politics) 4, Living Language #1 (commanding) 5, Living Language #2 (commanding) 4, Stealth (in flight) 3, Magic Lore (dragons) 7, Order of Hermes Lore (house Tytalus) 2, Artes Liberales (astronomy) 3, Pictish (vocabulary) 5, Latin (clergy) 4, Entrancement (violent orders) 7 + 2, Premonitions (ambushes) 5 + 2, Second Sight (regio boundaries) 5
Equipment: a mountain of treasure.
Powers:
—Battering the Wind: 0 point, Init -15 Penetration 60, Auram.
R: Voice, D: Mom., T: Ind.
Whenever Batuskh flaps his wings he whips up violent, swirling winds around him. Anyone in 15 paces around him or 50 paces below must make a stress Size roll of 15+ to remain standing. If the target is braced or holding onto some support, he may also make a Strength stress roll of 15+. If both rolls fail, the target is knocked in a random direction. The target may be damaged, depending on whether he strikes anything. (Base 3, +2 Voice, +2 unnatural, +1 Strenght)
CrAu 25: Lesser Power (-7 Might cost)
—Breath of Foul Smoke: 0 point, Init -9 Penetration 60, Auram.
R: Touch, D: Sun, T: Structure
The breath of Batuskh is a thick, dark, sulfurous smoke, which soon fills any closed space he is in (like his lair). For each round anyone breathes the smoke, a Stamina stress roll of 3+ must be made or a Fatigue level is lost. Once a character is Unconscious, further failed rolls result in the character taking a Light Wound each time. The area around will be damaged: small plants wilt and die, and tree growth is stunted. A faint stench of sulfur clings for days to anything exposed to the smoke. (Base 3, +1 Touch, +2 Sun, +4 Target equivalent to Structure)
CrAu 35: Greater Power (-4 Might cost, Constant)
—Strings of the Unwilling Marionette: 2 points, Init +1 Penetration 50, Corpus.
R: Eye, D: Conc., T: Ind.
As the spell of the same name, but also working with animals, Batuskh can control the physical movements of any person of animal who makes eye contact with him. (Base 10, +1 Eye, +1 Conc, +1 Requisite)
ReCo(An) 25: Greater Power (+8 Initiative, -1 Might cost)
—Fiery Breath: 2 points, Init +1 Penetration 50, Ignem.
R: Voice, D: Conc., T: Ind.
Batuskh can belch forth a torrent of fire 50 paces long and 10 paces wide and sustain it while he concentrates. Anyone caught in its path takes a stress die +40 damage from the flames; a character may attempt to dodge with a Qik + Athletics roll; if the roll succeeds against an Ease Factor of 12, the character gets only +10 damage. If Batuskh keeps spitting fire for more than one round he can follow one target, who will be forced to try that dodging roll once per round or get the full blast. CrIg 50 (Base 35, +1 Conc, +2 Voice)
CrIg 50: Greater Power (+11 Initiative, -3 Might cost)
—Corrosive Blood: 0 point, Init -8 Penetration 60, Aquam.
R: Touch, D: Diam., T:
Batuskh’s blood is highly corrosive. The chance of anyone wounding him of being splashed in blood are 10% for a light wound, 30% medium, 50% heavy, 80% incapacitating or lethal. These chances are halved for concusion weapons. Anyone hit by the blood takes +15 corrosion damage for a stress die number of rounds. (Base 15 +1 Touch, +1 Duration equivalent to diameter)
MuAq 30: Greater Power (-3 Might cost, Constant)
Appareance: With a lenght of 60' and a weight of 50 tons, winged, of bright red scales, Batuskh is an imposing figure. His limbs are so busy lifting his tremendous weight that his preferred attack is with his mouth. For any Incapacitating or lethal wound he inflicts, just asume that swallows the victim.