[size=150]Sloagh, Swamp Drake[/size]
Second dragon in the Isle of Man, and as Chenney-Mooar, small-sized for dragon standards, Sloagh is a huge serpent who lives in the swamp in the middle of the isle, predating on the travelers who cross the island and get away from the Kings' Path. If the three dragons of Man were Sergio Leone's characters, yesterday's Chenney-Mooar would be The Good, Sloagh would be The Ugly, and for The Bad I'm going to need two posts.
Sloagh is quite dangerous when on his usual area. Fortunately for travelers he is under a curse, so he cannot attack those who follow the Kings' Path through the swamp, and he is not clever enough to find many ways to lure his preys out of their ways, except by making small fires and wave them around them.
He is also quite coward, so unless extremely hungry he will probably avoid large parties with armed men. Also his treasure is known to consist mostly of bone remains of his former preys, so no one (except probably necromancers) is really interested in pursuing Sloagh (and he have a few tricks to hide away from those who dare). But he have the power to ask questions to these bones, which in return answer back to him, making Sloagh suddenly and for brief moments know strange and forgotten things.
Magic Might: 43 (Aninal)
Vis: 9 pawns, animal vis on his spine.
Characteristics: Int -2, Per +2, Pre -3, Com -3, Sta +3, Str +16, Dex +2, Qik -2
Size: +7
Season: Winter
Virtues & Flaws: Arcane Lore, Enduring Constitution, Improved Characteristics (x3) (Quality), Keen Smell, Lesser Immunity (acid & poison), Magic Animal, Premonitions (Quality), Puissant Brawl, Reserves of Strength, Tough, Ways of the Swamp; Baneful Circumstances (direct sunlight) (Inferiority), Enemies, Greedy (major), Infamous, Lesser Malediction (cursed to be away from the King's Road) (Inferiority), Magical Air (Inferiority), Magical Monster, Mute (Free), No Hands (Free), Restricted Power (Inferiority)
Magical Qualities & Inferiorities: Gift of Speech, Greater Power (x3), Improved Attack: Constriction (x3), Improved Attack: Large Fangs, Improved Damage: Large Fangs (x2), Improved Defense: Constriction (x4), Improved Defense: Large Fangs (x3), Improved Fatigue (x3), Improved Initiative: Constriction, Improved Initiative: Large Fangs, Improved Powers (x9), Improved Soak (x6), Lesser Power, Minor Virtue: Improved Characteristics (x3), Minor Virtue: Premonitions, Personal Power (x13); Major Flaw: Magical Air, Minor Flaw: Baneful Circumstances, Minor Flaw: Lesser Malediction, Minor Flaw: Restricted Power, Reduced Abilities (x4), Susceptible to Deprivation
Personality Traits: Greedy +6, Gluton +3, Coward +3
Reputations: Swamp moster [Isle of Man] 4
Combat:
Dodge: Init -2, Defense +5
Large Fangs: Init +1, Attack +15, Defense +12, Damage +25
Constriction: Init +1, Attack +19, Defense +14
Soak: +18
Fatigue Levels: OK, 0/0, 0/0, -2/-2, -4, Unconscious
Wound Penalties: 0 (1 - 12), -2 (13 - 24), -4 (25 - 36), Incapacitated (37 - 48), Dead (49+)
Abilities: Athletics (crawling) 4, Awareness (stalking) 6, Brawl (Constriction) 5 + 2, Concentration (maintaining powers) 5, English (begging) 1, Faerie Lore (swamp faeries) 2, Gaelic (begging) 3, Hunt (in swamps) 6, Infernal Lore (swamp demons) 1, Irish Sea Lore (coastline) 1, Isle of Man Lore (rivers & streams) 5, Magic Lore (dragons) 3, Norse (begging) 2, Premonitions (ambushes) 6, Stealth (swamps) 6, Survival (swamps) 5, Swamp Lore (ambush spots) 6, Swim (swamps) 5
Equipment: Quite small treasure for a dragon, mostly consisting in pieces of bones and remains of former victims.
Powers:
—Mine Ears Food Hear: 0 point, Init -6 Penetration 43, Aninal.
R: Per., D: Sun, T: Hearing
As the Hunter's Sense spell on the corebook (p.118), Sloag can sense the shapes and primary motivations of all animals above a certain size that he can hear, or could hear if they were making a noise, as long as they are bigger than size -3. The “noise” of an animal’s shape is louder the larger it is, while the “noise” of its motivations increases depending on how intense the motivation is. A child fleeing from a wolf would sound fearful, very loudly. The wolf’s motivation might be fairly quiet, especially if recent hunting had been good. (Base 4, +2 Sun, +3 Hearing, +1 for shape and primary motivation)
InAn 35: Personal Power (-4 Might cost, Constant)
—In Crackes and Holes Home Is: 3 points, Init -5 Penetration 28, Aninal.
R: Per., D: Conc., T: Ind.
Sloagh can shrink itself to size of -1. (Base 4, +2 Size up to +7, +2 Size ranks, +1 Concentration)
MuAn 25: Personal Power
—Mine Eyes Shining Are: 2 points, Init +1 Penetration 33, Aninal.
R: Eye, D: Conc., T: Ind.
Sloagh can hold any animal or human rigid as long as they make eye contact with it. (Base 5, +1 Eye, +1 Concentration, +1 Mentem requisite)
ReAn(Me) 20: Lesser Power (+11 Initiative, -2 Might cost)
—Mine Hug Foof Bones Soften and Break: 4 points, Init -7 Penetration 23, Corpus.
R: Touch, D: Mom., T: Ind.
When using this power, Sloagh constrict quite hard a human or animal victim up to size +4, which dies at once. (Restricted Power: must constric sucessfully first to use this power) (Base 30, +1 Touch, +1 Size, +1 Animal requisite)
PeCo(An) 45: Greater Power (-1 Might cost +5 Max Level)
—Mine Forest Bows to Me: 0 point, Init -6 Penetration 43, Herbam.
R: Touch, D: Sun, T: Group
Sloagh can crawl through herbs and tress unmolested by them, as they twist aside to left room for it. To all practical purposes when it's between plants, no matter how thick, it acts as in open space. (Base 5, +1 Touch, +2 Sun, + 2 Group)
ReHe 35: Personal Power (-4 Might cost, Constant)
—Mine Skin Beautifully Colored Is: 0 point, Init -3 Penetration 43, Imaginem.
R: Per., D: Sun, T: Ind.
Sloagh's skin colour changes to match its surroundings, making it quite hard to spot. He get a +3 bonus to stealth attempts when moving or +6 if still. (Base 1, +2 Size, +2 Sun)
MuIm 10: Personal Power (-1 Might cost, Constant)
—Mine Skin Smooth Is: 0 point, Init -5 Penetration 43, Aquam.
R: Touch, D: Sun, T: Ind.
Sloagh exudates a poisnonous sweat that can inflict a medium wound to anyone or anything touching it. (Base 10, +1 Touch, +2 Sun)
CrAq 30: Personal Power (-3 Might cost, Constant)
—Mine Breath Sweet Is: 3 points, Init 0 Penetration 28, Aquam.
R: Voice, D: Mom., T: Ind.
Sloagh can breathe a torrent of acid, which does +20 corrosion damage to anyone it hits; if the target have armor, double its soak bonus for that round, and right after that divide it by two, rounding down, as the armor gets ruined. Anyone hit by it must make a Strength + Size stress roll of 9+ or be sent flying back. (Base 20, +2 Voice)
CrAq 30: Greater Power (+5 Initiative)
—Mine Lungs Swamp Water Breathe Can: 0 point, Init -5 Penetration 43, Aquam.
R: Touch, D: Sun, T: Part
As the spell on page 122 of the Corebook, Sloagh can breath water as well as air.
MuAq 25: Personal Power (-3 Might cost, Constant)
—In Rocks and Stone Home Also Is: 4 points, Init -8 Penetration 23, Aninal.
R: Per., D: Sun, T: Ind.
Sloagh can move into and become part of a rock formation that’s at least twice its size. While in the stone, it can hear what’s going on around it, but he can’t use other senses. The power lasts until Sloagh comes out from the rock, and it must come out where it went in. Sloagh have no need for food or drink while in this state. Rolls to recover from Fatigue or wounds take twice as long to make while it is merged into the stone. (Base 25, +2 Sun, +2 Size, +1 for special effect)
MuAn(Te) 55: Personal Power (-2 Might cost +10 Max Level, Constant)
—Mine Food Answers Can Give: 0 point, Init -6 Penetration 43, Mentem.
R: Arc., D: Conc., T: Ind.
Sloagh can ask questions to the ghosts of these he had eaten as long as he can touch an arcane connection to them. As he uses to keep mementos of his previous meals in his lair and this power doesn't require any might spenditure, if confronted in his lair he can pretend to be quite wise and know a lot of things, just because he can ask to many ghosts about almost any subject (eaten monks about theology, eaten peasants about area lore, and so on). (Base 15, +4 Arcane, +1 Concentration)
InMe 40: Greater Power (-4 Might cost)
—Mine Skin Senses the Caress of Magic: 0 point, Init -3 Penetration 43, Vim.
R: Touch, D: Sun, T: Ind.
Sloagh always knows whether he is currently in a magic aura and its strength. (Base 2, +1 Touch, +2 Sun)
InVi 10: Personal Power (-1 Might cost, Constant)
—Mine Nose Magical Paths Can Smell: 0 point, Init -4 Penetration 43, Vim.
R: Per., D: Sun, T: Smell
Sloagh can smell the boundaries of magical regiones, and therefore divine the path to the next level. (Base 3, +2 Sun, +2 Smell)
InVi 20: Personal Power (-2 Might cost, Constant)
—Mine Nose Magical Tricks Can Smell: 0 point, Init -6 Penetration 43, Vim.
R: Per., D: Sun, T: Smell
Sloagh can smell spells and magical powers around things and people. The specific smell of the aura indicates the Form of the spell or power working on a subjectTis power also detects the residues of some spells and powers. (Base 5, +2 Sun, +2 Smell, +1 Forms)
InVi 35: Personal Power (-4 Might cost, Constant)
—Home Smell Pleasant Is: 2 points, Init -7 Penetration 33, Aquam.
R: Touch, D: Moon, T: Group
As the Vile Water of Sterility spell on page 122 of the Corebook, Sloagh ruins any body of water he crosses up to the size of a small lake, making it unfit for natural habitation and consumption. The water becomes dark and murky, and noxious fumes emanate from it. Vegetation on the banks either dies or becomes corrupt. Nearby trees become gnarled and blackened, and land animals flee the area. The effect last for moon duration after he has left the area. (Base 4 (a very unnatural liquid), +1 Touch, +3 Moon, +2 Group, +2 size)
PeAq 45: Personal Power (-3 Might cost, Constant)
Appareance: Sloagh is a Magical Serpent, and thus lacks Wings or Limbs. His color changes to match these of the swamp.