I am new to AM5, having played earlier versions of the rules many years ago (so long ago that I only vaguely recall them). So I am trying to get my head around the new rules with an example spell.
I have created an Auram specialist wizard who has mastered Pull of the Skybound Winds (CrAu30), which on further reading seems to be much more flexible than anticipated and also has a nasty side effect. Is the following the correct reading or intent of the rules?
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The spell allows magic resistance so it automatically hits - no aiming roll required.
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The spell is concentration duration - which at first sight seems a bit odd - I would have assumed momentary which would make it a magnitude less though perhaps less damaging - so I assume the intent is that you keep the target in the air as long as you concentrate, it only falls when you end the spell. So you can take an opponent out of combat and hold him in the air indefinitely - possibly hours if you have a high concentration. What other purpose could the duration of concentration have?
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The spell cannot be moved - which would presumably require a Rego requisite and would then need to be aimed (at least on subsequent turns)
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The spell pulls something "up to" 50 feet in the air. By which I assume the maga chooses the height pulled to - which could of course be zero feet if I just wanted to knock the person over and take a stress die of damage
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As a magnitude 6 spell it qualifies as a powerful mystical effect and causes warping in the target with every use. So for example I could repeatedly knock over a tough and heavily armored grog for hours giving him hundreds of warping points in a day