Sub Rosa #6 is live!

We may have been in Twilight, but we’re back, and better than ever!

Sub Rosa #6 is here, with 64—that’s right, 64 pages of content. We’ve got three adventures from veteran and newcomer alike with contributions from Niall Christie, Darren Miguez, and Matthew C. Steele. We’ve got two sample companions from opposite sides of the Mediterranean! There’s an interview with line designer Matt Ryan and information on Grand Tribunal 2011. The article on interpreting visions tells me you’re going to love what you find in Sub Rosa #6!

Packed with art, stories, and personality, Sub Rosa celebrates the solstice with an issue sure to penetrate your Parma and become a part of your Essential Nature for less than a Mythic Pound.

How can you get it? Just email us and send $4.50 (US) to marklawford@gmail.com via paypal, indicating you want Sub Rosa #6. We’ll get a yousendit.com link and password sent back right away. Download Sub Rosa #6, unzip it, and start reading. It’s that easy!

As a bonus, the first three people who post a review of Sub Rosa #6 issue will get Sub Rosa #7 free! Just email subrosa@distantlandspublising.com the link to the posted review and we’ll have the next issue ready for you in March, free of charge.

Don’t wait and pick up your copy today!

Mark Lawford and Ben McFarland.
The Sub Rosa Editing Team.

Hooray!
Here's to more issues in 2010!

I hope my adventure is of use to people. I have a few regrets about it, and feel like I am hardly worth to be alongside luminaries such a Niall Christie and the other contributors!

All the best to Sub Rosa!

Darren Miguez
aka
Vrylakos

2010? Bit of a tight schedule, that :wink:

Uhm... one can hope?

Ok, I'll settle for 2011!

Yeah, we're not that good. :smiley: But we're definitely on track for March.

-Ben.

So you are presenting us with a wayback machine in March 2010? :stuck_out_tongue:

I will be buying this one and sub rosa 5 today.

Cheers and thanks for keeping a great ezine alive!!

Xavi

After skimming through #6 I can only say... WOW!!! Loads of stuff. Great job everyone. Seems like a really interesting read. :smiley: I will be posting a more informed commentary when I have had time to read and assimilate it, but so far I am impressed. Thanks!

Cheers,
Xavi

Thanks a lot :smiley:

That's really good news!
I.

Just a bump to keep this near the top!

Remember-- first three reviews of Sub Rosa #6 get Sub Rosa #7 free!

hope your holidays were fun...

Hrmmm....can I get 6 for free instead?

"Sub Rosa 6 is rather good. I quite like the way the new editorial team are taking things in a fresh direction that suits their strengths. Alex has done some excellent work, but the most excellent thing you can do with a roleplaying line, when you time, enthusiasm or other resources flag is to find someone to take over. The alternative is, well, Amber, allowed to die because its creator loved it too much to let anyone else play with his toys. I think the new team, with their renewed vigour, bodews well for the future of the line, and I hope to contribute to it in time."

(Read it? Why, no..I've been busy playing House of the Dead: Overkill with my wife...why?)

I blame the eggnog.

Wow, it's massive. At GBP 3 it is ridiculously cheap. Well done chaps and thanks for bringing SR back.

Thanks to everyone who has posted here and to the many more who have picked up the latest issue.

Start of a journey and all that, but it seems to be going okay so far.

Thanks again,

Mark

Just downloaded it and will read through it over the next few days.

First impressions:

  • colour images of ArM5 books. Neat!
  • Lance of Longinus adventure - comes out really nicely with the art and fromatting compared to the text file I read for Niall a while back, good job!
  • general layout has improved
  • I like the concept of the regular features
  • GT2011 information / ad seemed a good plug

Kudos to the new gang. Compared to Mythic Perspectives and Hermes Portal, the fanzine has come a long way over the years. Looking forward to SR#7!

Also, kudos to Alex for starting something that looks like it will grow even further. Fare thee well my friend.

Let me know if I can help. I'll work on some material and polish up some off-cuts when I get a chance.

Cheers,

Lachie

The Sub Rosa website (subrosamagazine.org/) seems down. Is it normal?

By the way, is it possible to see the table of contents for this issue? :slight_smile:

Ok, review incoming :slight_smile:

Overall: I would have paid double for this issue and been considered it to be cheap. Keep this comment on mind when reading. Remember that you only criticise what has caught your eye, generally :wink:

The general layout has improved, and now it even includes colour images of the new supplements!

Storyguide’s Handbook: Visions
I have always had some problems dealing with visionary characters, both the passive dude that gets bouts of LSD visions when I fancy it and the dude that actively drinks flasks of LSD to get these same visions (the "active" visionary). This article helps in structuring visions that do not look like you (the SG) are high on LSD. For my taste it went a little bit overboard in some of the suggested uses, but the general article is solid. We are not huge fans of divination methods IMS, though, so I do not think I will be using this much. This is extremely saga dependent and I am sure other people will find uses for this.

The "this vision is not for you" bit has so much potential that I am bound to be using it. :slight_smile:

The Spear of Longinus (adventure)
Nice adventure that pitches the characters in a quest for a certain spear that the title of the adventure barely mentions :stuck_out_tongue:
The setting for the adventure is good for a starting Ars experience, but it is a little bit railroaded. OTOH, a railroaded adventure might be the thing to do in an uncontextualized introduction adventure. So in that role it is very good. However, it has some problems if you try to put it in your own saga, since the access to the Hermes Portal network is quite a need here. it can be reworked, though.

The adventure is straight and easy to do, but it has a pair of nice twists that make it really interesting. Hermetics stumbling into the classical heaven-hell conflict? Oh yeah, baby. I would run this adventure at a convention for introductory players, even of some background on how the covenants interact with each other and about the politics of the OoH are important to have.

I specially liked the "other followers of Christ" bit. Insightful.

The Juno: protector of women (creature)
A nice spirit of protection and vengeance for mistreated women. A good creature that can bring fun to your saga. My only criticism here is that being tied to humans so much it looks like a Faerie creature more than a Magical one, but hey. The story seeds are cool. You do not need to be a serial rapist to have this creature presented to you, and you can even interact with it without being its target. I find this later part specially interesting. Bargaining with a spirit of vengeance (well, more or less) is always cool :slight_smile:

Grand Tribunal 2011 (pre-event hype)
It is an information and pre-event hype. I ended up cursing you all (beware: I can develop the Hex ability easily since I do not have any supernatural talents yet) who will be able to assist. so yes, it did its job.

The Unicorn's Ransom (adventure)
A really cool adventure. I liked it a lot. It can be used as an introductory story ,like the spear of longinus, but it has a much more easily adaptable setting (IMHO, YMMV as usual :slight_smile:). The fact that the thing mixes mundane politics and long term events (both mundane and supernatural) into the conclusions makes it even better for me. it is not a "filler adventure", but one with meat behind it, both if it is a success or if it is a failure. It is also easy to see how you can fail miserably on purpose and get on top of things with some political manoeuvring. It can also be solved in a multiplicity of ways, so it is a straight adventure, but one that encourages the openness of the system for me. It can range from a high powered battle with archmages to an adventure solved by grogs alone (well, not only grogs if you want to solve it using pure muscle) depending ion what approach you take. The enemies and allies you develop here will accompany you through a good many years of your saga.

Darren Miguez (Vrylakos) is certainly someone with a knack for writing this kind of stuff, and I look forward to read more pieces by this author :slight_smile:. One is never satisfied with his own work, but I found this adventure to be good and easily adaptable.

I also liked a lot the drawing of the magus and the giant. It is one of those drawing that brings forward what "size +4" means. :slight_smile:

Companion Piece: Intisar abd al-Quadir Fazim, the Elemental healer (long-named character)
Besides having a name that is difficult to write down, let alone pronounce correctly, this is a water elementalist healer (yeah, like it is said in the title, I am this smart).

I found it to be a really good character when it comes to story building. As a story hook this guy is quite good. There is enough info to build a whole saga around this guy if you want to use it as a PC.

However, I was looking forward to reaching this part of the ezine, since Elementalists are the characters that I have the most problems dealing with and understanding how to use effectively. This chapter did not solve my doubts :frowning: The story hooks are very well thought of, and the character is well designed, but everything deals on how he evolves spiritually and how he uses his medicine skills, but mostly mundanely. The current write-up is amazing as extra pages to be included in Hedge Magic, but do not give much extra info on how to use a "useful" or interesting dude that does bring stuff that a normal Salerno doctor would not provide. At least this was my impression. It is a kind of "decaffeinated" supernatural practitioner: he could do 90% of his stuff without being a supernatural practitioner....

The potential of his supernatural abilities is mostly glossed over in a sidebar. I found that disappointing. I think that Elementalists are the "ugly girl" in Hedge Magic. You only need to check what is talked on in the Atlas Forums to see they are the least talked over Hedge tradition, mostly because we do not really understand how they should work, I think. Something to make them more interesting would have been useful to me. I am a lover of the underdogs, after all :stuck_out_tongue:

Rereading this, it sounds harsher than I wanted it to be. Sorry

From the Journal of Vulcanis Argens (fluff)
An interesting piece showing that things are not black or white even if you know the exact answers. Knowledge does not determine the correct path of action here. Interesting. The story seems truncated, though. I do not know if this is a "to be continued" ending or a "woops! we forgot a page!" ending. A good read in semi-journal/semi-"letter to Self" format.

Companion Piece: Adrastos of Candia
You are always the good guys? Are you sure? Well, here comes an annoying Greek to put you in the rightful place when it comes to moral ethics. A kind of "converted" Greek priest: he used to be a normal guy doing his priestly job, now he is a Fanatic of God. Not one that will immolate himself in the name of the superior being, but that by his very nature will try to show you that you are a jackass for doing innocent stuff like mass murder, desiring the vis sources of your neighbours and stealing. And doing so without even needing to criticise you directly, only acting by being an example. A really good chap that would make most of the unsavoury people in my covenant push him down a cliff at the first opportunity.

As mentioned in the write-up it is a moral character. His strength is in showing you (your character) how weak your ethics are. For stories dealing with good and evil he is a great guy. It is the dude that is so good that makes you ashamed of yourself. He is a driven character, though, and that can bring his own duplicitous morals sometimes. If morals and good-evil stories is something you like, make sure you find this guy in town.

I found it quite god the suggestion in the end (the 200-mile distance one) since it would be a blow to the character after all this hardship. One that can make him stronger in the end, or smite him. In general the "buts" in this story are really refreshing and cool, after reading a guy that is basically above the pettiness of humankind.

Mappa Mundi (Ars Magica in the Internet)
A really good guide if the main internet Ars sites. I missed the Ars wiki link, but besides that a good list :slight_smile:

Hope you liked it.

Cheers,
Xavi

PSD: do I get my free Sub Rosa #7? :stuck_out_tongue:

Sure thing!

It's got:

  • Storyguide’s Handbook: Visions by Gerald Wylie
  • The Legacy of Longinus by Niall Christie
  • The Juno: Protector of Women by Matthew C Steele
  • Grand Tribunal 2011 Announcement
  • The Unicorn’s Ransom by Darren Miguez
  • Companion Piece: The Elementalist by Ben McFarland
  • An Interview with Matt Ryan by Mark Lawford
  • From the Journal of Vulcanis Argens
  • Companion Piece: Adrastos of Candia by David Agnew
  • Scenario Handouts
  • Mappa Mundi (a collection of useful links)

The Sub Rosa site seems to be somewhat flaky. We're working on something more reliable-- it's one of our projects for the new year.

-Ben.

Of course! Just shoot subrosa@distantlandspublishing.com an email with the subject "Sub Rosa #6 Review," containing the URL so we have the record and email associated with your review.

thanks, Xavi!

-Ben.

Hi!

I just got the issue 6 through PayPal but I'm having some trouble with the previous issues on http://www.subrosamagazine.org

Is it still possible to get those ?

Nicolas

Sure!

Use the same method you used for issue #6 for issues 1-5 and I'll get you sorted out shortly! (Issues are US$4.50 each, US$13 for troupe subscriptions.)

-Ben.