Although i can easily see sound being the focus of a Magus, I do not care much for the notion of it being used as damaging spell, with the possible addition of magnitudes of damage. I might be able to accept a sound source dealing +0 damage, but not much more than that IMO. Creation of sound is a very versatile tool, and could cause indirect effects similar to the direct effects of other Forms; but it should always be slightly weaker than that:
A booming sound might deafen people; Perdo Corpus deafens people.
A high-pitched volume might send animals fleeing; Rego Animal sends anymals fleeing.
An eerie sound might make people afraid; Creo Mentem makes people afraid.
A horrible noise might cause people to cover their ears; Rego Corpus causes people to cover their ears.
An powerful shout might alarm the guards; Creo Mentem alarms the guards.
An intense noise might hurt your advesaries; Perdo Corpus hurts your adversaries.
...
What you give up in assurances and discretion though, you win back in flexibility and indirect targeting. Depending on your saga, MR might not always apply against some of these effects (as mentioned in the above post). And even if MR does apply, attacking with the form of Imaginem is likely to give you a 5-15 points lower MR, compared to Mentem or Corpus, through reduced form resistance and a good shoot at dodging a Parma speciality. Also, since the attacks are indirect, you won't have to worry about creating seperate spells for different targets; a loud sound will be heard by poeple, animals og other creatures alike.
I'm not found of sound doing actual +X damage, I don't think thats really Mythic Europe material. Causing pain, yes. Deafening, indeed. Damaging, no thanks... Unless we are talking creative indirect damaging such as hitting that particular high pitch sound that breaks the Mosaic Window of the new St. John's Cathedral while the awestruck clergy stands beneath it. Or creating a sound of such intensity as to provoke an avalanche swallowing the entire mountain village of Brehm. Or even just severely frightening the young mare of the heavily armored veteran knight as he crosses the river bridge. I would employ magically created sound much in the same way as I would illusions.
For an offensive spell, I could see your Magus casting a particularly powerfull CreoImaginem spell that polluted an area with extreme sound, however - something like this:
Wizard's Wail
Cr(Re)Im 15
R: Voice D: Concentration T: Ind
[tab][/tab]The Maga wraps her hands around her neck as if to strangle herself, with her thumbs pointing downwards; putting pressure on her larynx. She then opens her mouth alomst impossible wide and a shrill sound emanates. For as long as the Maga keeps 'wailing' she continues to pollute a circular area, 20 paces in diameter, centered on her, with an high-pitched noise of unbearable volume. Anyone being subject to this extreme noise, is immediately overwhelmed by a desire to let go of anything held and cover their ears.
[tab][/tab]Any targets that effectively covers their ears within the first round, and continues to do so for the duration of the spell, takes no further damage. With an appropriate Personality Trait roll of Brave or Reckless, or the expenditure of a Confidence point, targets may fight this sensation to cover their ears and continue attempting to taking actions. Whether choosing to not cover ones ears or being unable to do so, any unprotected target requires a Stamina roll of 6+ each round in order to take any actions other than fighting the pain and distraction. The difficulty of this roll increases to 9+, if the target attempts to move closer to the source of the sound. If, at any point, a target rolls a Stamina 12+, that target is unaffected by the spell for its entire duration. Similarly, a target that botches one such Stamina roll is deafened (for a period matching the Wound Recovery Intervals, where 1 botch die equals a Light Wound; 2 equals a Medium Wound; 3 a Heavy Wound, and 4 or more results in permanent loss of hearing.)
[tab][/tab]Note that sound-based communication within the area is effectively impossible for the duration of the spell. This does nothing to limit other sounds within the area, but merely drowns them in high intensity sound. Thus, this spell does nothing to hamper the effective range of Voice range spells, but it does invoke a -3 penalty to casting total for not being able to hear oneself speak the words. Also, all Concentration rolls made while under the effect of the spell, are at -3. Animals are particularly vulnerable to the effects of this spell, owing to their finely tuned hearing, and tend to flee the area as fast as possible. The Rego requisite is added to control the sound created and to protect the caster from the 'wailing'.
[tab][/tab](Base 1 - sound produced by one adult, +2 Voice, +1 Concentration, +1 Size (sound volume), +1 particular high pitch, +1 Rego requisite)
Edit: My original wording before posting was 'everyone within 10 meters', which i then translated into something more in line with discriptions of other spells, and I mistakenly put in 'a circle 10 paces in diameter'. I've now corrected it to be '20 paces in diameter'.