FS Character Sheet w/ Skills

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Re: FS Character Sheet w/ Skills

Postby jpneok » Wed Mar 10, 2010 9:04 am

Yes, it's that time again. I have compiled a new set of updated FS character sheets, now with juncture skinning and "watermarking", shot counter, Big Bruiser/Normal dual Death Check/Impair listing (on one sheet) and streamlining a few different rough edges from the initial batch.

Image

69AD "Jade": http://docs.google.com/fileview?id=0B6b ... ZDRl&hl=en

1850 "Papyrus": http://docs.google.com/fileview?id=0B6b ... ZTgz&hl=en

Modern "Chrome": http://docs.google.com/fileview?id=0B6b ... YzVm&hl=en

2052 "Circuit": http://docs.google.com/fileview?id=0B6b ... ZWNk&hl=en

General Basic White: http://docs.google.com/fileview?id=0B6b ... ZGQ1&hl=en

Zip of all five 2010 sheets: http://docs.google.com/leaf?id=0B6bQD6P ... NmZj&hl=en
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Re: FS Character Sheet w/ Skills

Postby Cowboy Hat » Wed Mar 17, 2010 1:30 pm

like it. A lot. :)
Having each player have their own little shot counter is very useful.
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Re: FS Character Sheet w/ Skills

Postby jpneok » Wed Mar 17, 2010 2:21 pm

Great to hear another thumbs up. Shot counter due to previous posters here really rallying for that cause. I personally don't really use a shot counter itself when I run FS, I just count down in my head and sometimes have another player help remember - a shot counter track seems like it would be quite helpful now that I think about it. The shot track thing is really the main drawback I think FS has, it has a structured linear sequence of "you can go at this time, but can't at this time" - it seems like it's the only thing that really breaks up the theme, to me.
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Re: FS Character Sheet w/ Skills

Postby Cowboy Hat » Sat Mar 20, 2010 11:10 am

jpneok wrote:Great to hear another thumbs up. Shot counter due to previous posters here really rallying for that cause. I personally don't really use a shot counter itself when I run FS, I just count down in my head and sometimes have another player help remember - a shot counter track seems like it would be quite helpful now that I think about it. The shot track thing is really the main drawback I think FS has, it has a structured linear sequence of "you can go at this time, but can't at this time" - it seems like it's the only thing that really breaks up the theme, to me.


I don't see it that way, I almost see it as bullet time where you are skipping to one person, asking them what they're doing on shot x say, all the while someone who is acting on a previous shot is half way through doing their "uber ninj' flying kick of kung-fu doom". In my mind it makes it all very fluid and less turn based than say something like D20.
"Remember, the Force will be with you. Sometimes."
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Re: FS Character Sheet w/ Skills

Postby jpneok » Wed Mar 24, 2010 7:57 am

Interesting perspective - I like the way you explain it, I can kinda dig the "flow" like you say, perhaps even the... Feng Shui of it?

I guess it's is so broken up, someone goes on 18, then they do something that takes say 5 shots, and go again on 13, etc. I do like how you can sacrifice later actions by "spending" some immediately to get a short-term gain or defense, etc. It just takes a little getting used to.
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