Ankoydes

(This space intentionally left blank - this is where I'll be posting his current and updated character sheet, to make it easier to find.)

Character Name: Ankoydes doctrinae Bjornaeris
Current Year: 1200 (at Gauntlet)
Covenant: ?

Age: 25(25)
Size: +1
Confidence: 1(3)

Decrepitude: 0
Warping: 0

Year Born: 1175
Gender: Male
Race/Nationality: Greek
Place of Origin: Rhodope Mountains
Religion: Orthodox
Title/Profession: Magus
Height: 7'1"
Weight: 340 pounds
Hair: Brown
Eyes: Amber
Handedness: Right

Characteristics
Int +2
Per 0
Pre +1
Com 0
Str +1
Sta +2
Dex ‑1
Qik 0

Virtues
The Gift
Hermetic Magus
Heartbeast (Bear)*
Affinity with Terram
Gentle Gift
Large
Puissant Terram
Quiet Magic (x2)
Subtle Magic
Tough (Soak: +3)

Flaws
Clumsy
Cyclic Magic (Negative): -3 During Winter
Driven (To uncover link between Mercurian and Hermetic magic)
Slothful
True Love
Twilight Prone

Abilities
Area Lore: Komotini region 2 (history)
Artes Liberales 2
Bjornaer Lore 2
Brawl 2 (grappling)
Code of Hermes 1
Finesse 2
Greek 5
Heartbeast 2
Latin 4
Magic Theory 3
Order of Hermes Lore 4 (History)
Parma Magica 1
Survival 2 (Foraging)

Combat
Dodge: Init: +0, Attack ‑‑, Defense +2, Damage ‑‑
Fist: Init: +0, Attack +1, Defense +2, Damage +1
Kick: Init: ‑1, Attack +1, Defense +1, Damage +4
Soak: +5
Fatigue levels: OK, 0, ‑1, ‑3, ‑5, Unconscious
Wound Penalties: ‑1 (1‑6), ‑3 (7‑12), ‑5 (13‑18), Incapacitated (19‑24), Dead (25+)
Equipment:
Encumbrance: 0 (0)

House: Bjornaer
Domus Magna: Crintera
Prima: Falke
Wizard's Sigil: Damp musty earthy smell.

[table][tr][td][u]Technique[/u][/td]
[td][u]Form[/u][/td]
[td][u]Form[/u][/td][/tr]
[tr][td]Cr 3[/td]
[td]An 3[/td]
[td]Ig 3[/td][/tr]
[tr][td]In 3[/td]
[td]Aq 0[/td]
[td]Im 0[/td][/tr]
[tr][td]Mu 4[/td]
[td]Au 0[/td]
[td]Me 0[/td][/tr]
[tr][td]Pe 6[/td]
[td]Co 3[/td]
[td]Te 10+3[/td][/tr]
[tr][td]Re 4[/td]
[td]He 3[/td]
[td]Vi 3[/td][/tr][/table]
Spells Known
The Forgiving Earth (ReTe 20) +19
Hands of the Grasping Earth (Re(Mu)Te 15) +19
The Hole of a Winter's Respite (PeTe 15) +21
Invisible Sling of Vilano (ReTe 10) +19
Obliteration of the Metallic Barrier (Pe(Re)Te 20) +19
Soothe the Ferocious Bear (ReAn 10) +9
The Voice of the Bjornaer Magus (MuAn 15) +9
Wizard's Leap (ReCo 15) +9

The Hole of a Winter's Respite (PeTe 15)
R: Touch, D: Momentary, T: Part.

This spell creates a small cave in dirt or stone, up to 10 cubic paces (or expands an existing one by the same volume), large enough for Ankoydes to sleep comfortably.

(Base 3, +1 Touch, +1 Part, +1 stone, +1 size)

((I was going to go through and do a year-by-year advancement for Ankoydes, but I think I'm going to just go ahead and build him 20 years post-gauntlet, and back out the seasons that he'll be doing for his Longevity Ritual and any spells/enchantments he winds up doing. I was glancing through The Sundered Eagle last night and realized that I'm going to have to revamp some things. ))

Character Name: Ankoydes doctrinae Bjornaeris
Current Year: 1220
Covenant: ?

Age: 45(35)
Size: +1
Confidence: 1(3)

Decrepitude: 0
Warping: 0

Year Born: 1175
Gender: Male
Race/Nationality: Greek
Place of Origin: Rhodope Mountains
Religion: Orthodox
Title/Profession: Magus
Height: 7'2"
Weight: 434 pounds
Hair: Brown
Eyes: Amber
Handedness: Right

Characteristics
Int +2
Per 0
Pre +1
Com 0
Str +1
Sta +2
Dex ‑1
Qik 0

Virtues
The Gift
Hermetic Magus
Heartbeast i[/i]
Affinity with Terram
Gentle Gift
Large
Puissant Terram
Quiet Magic (x2)
Subtle Magic
Tough

Flaws
Clumsy
Cyclic Magic (Negative): -3 During Winter
Driven (To uncover link between Mercurian and Hermetic magic)
Slothful
True Love (wife, Diana)
Twilight Prone

Abilities
Area Lore: Komotini region i[/i] 2
Area Lore: Theban Tribunal i[/i] 2
Artes Liberales 2 (Literate in Greek and Latin script)
Bjornaer Lore 3
Brawl i[/i] 2
Classical Greek i[/i] 5
Code of Hermes 2
Finesse 2
Greek i[/i] 5
Heartbeast 2
Latin i[/i] 4
Magic Theory 4
Order of Hermes Lore i[/i] 4
Parma Magica i[/i]1 3
Survival i[/i] 2

Combat
Dodge: Init: +0, Attack ‑‑, Defense +2, Damage ‑‑
Fist: Init: +0, Attack +1, Defense +2, Damage +1
Kick: Init: ‑1, Attack +1, Defense +1, Damage +4

Soak: +5
Fatigue levels: OK, 0, ‑1, ‑3, ‑5, Unconscious
Wound Penalties: ‑1 (1‑6), ‑3 (7‑12), ‑5 (13‑18), Incapacitated (19‑24), Dead (25+)

Equipment:
Encumbrance: 0 (0)

House: Bjornaer
Domus Magna: Crintera
Prima: Falke
Wizard's Sigil: Damp musty earthy smell.

[table][tr][td][u]Technique[/u][/td]
[td][u]Form[/u][/td]
[td][u]Form[/u][/td][/tr]
[tr][td]Cr 6[/td]
[td]An 6[/td]
[td]Ig 6[/td][/tr]
[tr][td]In 6[/td]
[td]Aq 5[/td]
[td]Im 5[/td][/tr]
[tr][td]Mu 7[/td]
[td]Au 5[/td]
[td]Me 5[/td][/tr]
[tr][td]Pe 9[/td]
[td]Co 6[/td]
[td]Te 17+3[/td][/tr]
[tr][td]Re 7[/td]
[td]He 6[/td]
[td]Vi 6[/td][/tr][/table]
Spells Known
Eyes of the Eons (InTe 10) +28
Eyes of the Treacherous Terrain (InTe 15) +28
Form of the Choleric Heartbeast (MuAn 20) +15
The Forgiving Earth (ReTe 20) +29
Hands of the Grasping Earth (Re(Mu)Te 15) +29*
The Hole of a Winter's Respite (PeTe 15) +31
Invisible Sling of Vilano (ReTe 10) +29
Obliteration of the Metallic Barrier (Pe(Re)Te 20) +29
Pit of the Gaping Earth (PeTe 15) +31
Soothe the Ferocious Bear (ReAn 10) +15
Unraveling the Fabric of Terram (PeVi 20) +17
The Voice of the Bjornaer Magus (MuAn 15) +15
Ward Against Faeries of the Mountain (ReTe 15) +29
Wizard's Communion (MuVi 15) +15
Wizard's Leap (ReCo 15) +15

The Hole of a Winter's Respite (PeTe 15)
R: Touch, D: Momentary, T: Part.

This spell creates a small cave in dirt or stone, up to 10 cubic paces (or expands an existing one by the same volume), large enough for Ankoydes to sleep comfortably.

(Base 3, +1 Touch, +1 Part, +1 stone, +1 size)

Item Creation and Longevity Ritual/Aging.

Casting Aside the Bruin's Garb
When activated, this effect removes all of his clothes and drops them intact at his feet.

ReHe(An)
Base 3 ("Control an amount of wood," generally synonymous with any plant product), R: Voice (+2), D: Momentary, T: Group (+1), +1 for the finer manipulation., for a final spell level of 15. He doesn't modify the effect, so it's only usable once a day...hopefully, he doesn't have to hulk out more than that.

One season to open the Gold Necklace (Base 6, x1 Tiny, same size as a pendant), with 6 pawns of Vis.

Lab total is Int 2 + Magic Theory 4 + Re 7 + He/An 6 + Default Aura 3 = 22. He's going to Experiment, which adds 8 to his LT, for a total of 30. His Extraordinary Results roll is a 7: No benefit, which drops his LT back down to 22, and he's accumulated 7 points toward the enchantment.

Season 2 adds 6 to his LT for a 28. Extraordinary Results roll comes up a 3: No extraordinary effects. He accumulates 13 points toward the enchantment this season, which added to the 7 from Season 1 gives him 20, enough to enchant the necklace.

This all took 3 seasons. He's going to have someone do a Level 45 Longevity Ritual for him back in 1210, when he was 35, which takes 2 seasons.

His Aging Rolls from 1210 on:

  • 1210: Die roll of 7+ Age 4 – Living Conditions 2 – LR 9 = 0: No apparent aging.
  • 1211: Die roll of 7 + Age 4 – Living Conditions 2 – LR 9 = 0: No apparent aging.
  • 1212: Die roll of 7+ Age 4 – Living Conditions 2 – LR 9 = 0: No apparent aging.
  • 1213: Die roll of 4 + Age 4 – Living Conditions 2 – LR 9 = -3: No apparent aging.
  • 1214: Die roll of 8 + Age 4 – Living Conditions 2 – LR 9 = 1: No apparent aging.
  • 1215: Die roll of 8 + Age 5 – Living Conditions 2 – LR 9 = 2: No apparent aging.
  • 1216: Die roll of 2 + Age 5 – Living Conditions 2 – LR 9 = -4: No apparent aging.
  • 1217: Die roll of 6 + Age 5 – Living Conditions 2 – LR 9 = 0: No apparent aging.
  • 1218: Die roll of 8 + Age 5 – Living Conditions 2 – LR 9 = 2: No apparent aging.
  • 1219: Die roll of 5 + Age 5 – Living Conditions 2 – LR 9 = -1: No apparent aging.

Characteristics
Intelligence +2
Perception 0
Presence +1
Communication: -5
Strength: +6
Stamina +4
Dexterity +1
Quickness 0

Size: +2

Confidence Score: 1 (3)

Virtues
Ferocity (when injured)
Improved Characteristics (x2)
Tough
The Gift
Hermetic Magus
Heartbeast (Bear)
Affinity with Terram
Gentle Gift
Large
Puissant Terram
Quiet Magic (x2)
Subtle Magic

Flaws
Greedy (minor)
Reclusive
Clumsy
Cyclic Magic (Negative): -3 During Winter
Driven (To uncover link between Mercurian and Hermetic magic)
Slothful
True Love (wife, Diana)
Twilight Prone

Qualities: Aggressive, Extra Natural Weapons (claws),
Fast Runner, Grapple, Hardy, Imposing Appearance,
Large Claws, Pursuit Predator, Tough Hide

Personality Traits: Brave +3, Slothful +3, Aggressive
+2

Reputations: Ferocious (local) 2

[table][tr][td][u]Combat[/u][/td]
[td][u]Init[/u][/td]
[td][u]Atk[/u][/td]
[td][u]Def[/u][/td]
[td][u]Dmg[/u][/td][/tr]
[tr][td]Claws[/td]
[td]0[/td]
[td]+13[/td]
[td]+9[/td]
[td]+10[/td][/tr]
[tr][td]Teeth[/td]
[td]0[/td]
[td]+11[/td]
[td]+7[/td]
[td]+7[/td][/tr]
[tr][td]Grapple[/td]
[td]0[/td]
[td]+7[/td]
[td]+5[/td]
[td]n/a[/td][/tr][/table]
Soak: +10

Fatigue Levels: OK, 0/0, -1/-1, -3, -5, Unconscious

Wound Penalties: -1 (1-7), -3 (8-14), -5 (15-21), Incapacitated (22-28), Dead (29+)

Abilities
Athletics i[/i] 3
Awareness i[/i] 3
Brawl i[/i] 5
Hunt i[/i] 4
Survival (foraging) 5
Swim (against the current) 3
(plus applicable Abilities from Human form)

Natural Weapons:
Large Claws: Init 0, Atk +5, Def +3, Dam +4
Teeth: Init 0, Atk +3, Def +1, Dam +1.
The bear's tough hide and thick fur combine to give it a Protection of +3.