Roland, filius Pralicis

Ah, I'll drop some spells then, mostly canon spells that are easy to get my hand son later. Thanks - I am good at maths but bad at adding numbers. It keeps baffling me.
I suggest I simply use the flying spell callen found.
The Parma spell is canonical. It may be illegal in your game world (or houseruled nonexistent) though because it has a large influence on how mages fight each other. I'm glad callen found its real name.

So I'll write up the spells in a more orderly and corrected way later.

Right. You were using the specific effect one. I did forget to double-check on Range to see if yours matched the other one, though. Break the Shield is actually R: Touch. So you don't want to use that name. My bad. But at least it gives you a reference spell for the one you're making.

Updated list:

  • Demon's eternal oblivion PeVi5

  • Dreadful Bane of the Bane PeVi5

  • Sap the Griffin's strength PeVi30

  • Wizard's Leap ReCo15 (new weaker spell from Flambeau section of HoH:S)

  • Veil of Invisibility PeIm20

  • Eyes of the cat MuCo(An)5

  • Personal Aura of Ennobled Presence MuIm5 (like Aura of Ennobled presence, range pers)

  • Wizard's Icy Stare PeIm15 (Like Wizard's Icy touch, but range sight)

  • The Sandman ReMe15 (like call to slumber, range sight)

  • Harness Magic for Dummies PeVi10 (like unravelling the fabric of...)
    Can dispell his own spells (PeVim Guideline: effects of a specific type) up to lvl24 + stress die (no botch)
    base:5, +1 touch

  • Parma Downer PeVi15
    Can dispell a Parma Magica (PeVim Guideline: effects of a specific type) up to lvl24 + stress die (no botch)
    Base: 5, +2 voice (like the spell callen found, but at voice range, which reduces level accordingly)

  • Cloak of the duck's feathers ReAq5

  • Cold is the night CrIg5
    Warms a piece of clothing or a blanket. No mage should be without this spell and since he casts it daily, he won't risk botching it.
    Base 2; +1 touch; +2 sun

First, it should be 25 + stress die for Parma Downer (or Break the Shield).

And while I think it's rather broken to have a spell that can negate Parma, I am of the firm belief that there is no effect you (or anyone else, for that matter) can have that can't be bested or negated. Parma is no different in this regard. Just don't forget that the spell actually has to Penetrate through Parma in order to bring it down (the canon spell literally spells that out).

I'd also like you to validate your lab total for this spell, please. The canon spell gives lab totals required to invent it, with the lab total being twice the indicated level to create it in one season. I'm sure you're lab total is 30, right?

It's 24, not 25 the way I phrased it, because it has to exceed the potection given by the parma (plus penetrate of course, but that's another problem)

Spell level to learn in apprenticeship
ArM5, p. 32
Te 13+ Fo 13+ Int 2+ MT (including specialisation) 4+ 3 gives the highest level of spell learnable, which is 35 in this case.

Ghost is right. The guideline says "less than or equal to," so you don't need to exceed it, just match it. This is consistent with Wind of Mundane Silence. The HP spell needs to be corrected. If you look through the errata, you'll see lots of cases where the "or equal to" part got messed up.

I believe the "level + dice roll" is only performed if the spell penetrates parma (as normal for every supernatural effect vs a type of MR). The difference with Wind of Mundane Silence is that typically the spells to be swept away do not have a layer of MR which needs to be exceeded before testing the spell level to tear down.

A quick example of Break the Shield (BtS) might be:
Magus Alphar (BtS PeVi15, Pe5, Vi5, Stm3, Pen 0, Parma 2) vs. Magus Betar (BtS PeVi15, Pe10, Vi12, Stm3, Pen 0, Parma 1)

  • Due to the randomness of initiative Alphar casts BtS against his opponent Betar first,
  • Alphar's BtS PeVi15, with CT is 13+roll. He scores CT:20, which is Level 15 with +5 Pen.
  • Betar's MR is equal to Parma (1*5) + Vim 12 = 17. This means the spell fails to penetrate. There is no need to roll the Level + dice to cancel the spell.
  • Betar returns the same BtS PeVi15 spell, with CT is 25+roll. She scores CT:32, which is Level 15 with +17 Pen
  • Alphar's MR is equal to Parma (2*5) + Vim 5 = 15. This means that Betar's spell has penetrated successfully, so now the test of level + roll must be checked.
  • Betar rolls Level 15 +roll, gets a total of 19. This exceeds Alphar's Parama level of 10, so down goes his Parma Magica.
  • the next round might be ugly for Alphar...

This demonstrates why low level PeVi spells are handy against supernatural creatures i might stripping, and also why having several Break the Shield Spells might be useful, or investing in mastery and penetration is important for BtS.

Have I got this wrong?

Questions - Does a magus need to use Per+MT to detect if their PeVi spell actually removed the opponent's parma magica? How does the caster know the Parma was removed?

Aside grumble about Ars - I'd much prefer if the same low level spell cast by an apprentice be far easier to disrupt than the same spell cast by a very powerful specialist. It frustrates me that Penetration does not carry over into the Level + roll. Instead it should be Level + carryover Pen to determine if the spell is dropped. That would make spell combat with parma just like combat advantage carry over into damage.
eg. a CrIg5 candle flame that lasts all day has +2 pen from the apprentice, and +55 from the specialist. The specialist's spell has far more magical oomph behind it and should need a stronger spell to disrupt it.

Ah, I apologize. And I won't say no to another 10% chance of success.

Anything else I have to adapt before moving on to post gauntlet?

I'm kind of expecting you guys to just create your characters all the way through to finish. So go ahead.

Year 1, season 1: Earn vis (3 pawns); 2xp MT
Year 1, season 2: Earn vis (3 pawns); 2xp MT
Year 1, season 3: Earn vis (3 pawns); 2xp MT
Year 1, season 4: Open Talisman left-handed glove using 6 pawns of vis; 2xp MT

Year 2, season 1: Earn vis (3 pawns); 2xp MT
Year 2, season 2: PeVi effect in Talisman Part 1 of 3 Lab total: Pe 13+ Vi 13 + MT 3 + Talisman 5 + 6 similar spell + 3 cyclic magic + 3 inventive genius + 5 aura + Int 2 = 53 lab total (+14 gained); 2xp MT
Year 2, season 3: 10xp Parma
Year 2, season 4: 10xp Parma

Year 3, season 1: PeVi effect in Talisman Part 2 of 3 Lab total: Pe 13+ Vi 13 + MT 3 + Talisman 5 + 6 similar spell + 3 cyclic magic + 3 inventive genius + 5 aura + Int 2 = 53 lab total (+14 gained); 2xp MT
Year 3, season 2: PeVi effect in Talisman Part 3 of 3 Lab total: Pe 13+ Vi 13 + MT 3 + Talisman 5 + 6 similar spell + 3 cyclic magic + 3 inventive genius + 5 aura + Int 2 = 53 lab total (+14 gained); 2xp MT
Year 3, season 3: 5xp Parma; 5xp fairie lore
Year 3, season 4: 10xp penetration

Talisman: wooden wand (walnut), iron-tipped, with an amber (open for 8p of vis; 4 of them filled)
+4 destroy at a distance
+4 mind
+3 corpus
+7 against fairies

PeVi Sap the Griffin's Strength lvl5; +5 24 uses/day; +29 for + 58 penetration; total effect level: 39

Total gain:
Talisman
25xp Parma
5xp Farie lore
10xp penetration

I think the only one you violated was earning way too much vis in the first year.

Also You started your Talisman straight out of Gauntlet? doesn't that basically cripple you until you make another one? Or do you need to sacrifice one for a Verditus initiation so a temporary Talisman is useful?

CrVi total is high enough to earn vis by extracting it from the aura, so I can do it as labwork or as a wage slave

The talisman can be reopened.

Ghost ruled against that for me I thought.

Do a search for "extract" in Valentine's thread to find more of the conversation.

I'm not sure why I wanted to do that,[strike]I don't think I have a 31 or even 21 CrVi lab total[/strike]. Ah I have 34, Creo expert after all.

Sir_Swindle is correct. You are not allowed to extract Vis from the aura post-gauntlet as I've given you a way to earn it otherwise. And you can only earn Vis wages 1 season in a given year AND you do not earn Exposure XP while earning Vis wages.

What is with this? There is literally nothing we could be doing that would earn us vis that wouldn't normally gain exposure XP.

You did not call this out when I posted my timeline.

Sorry, I'm bouncing between multiple games on multiple sites, as well as dealing with some irate clients and meetings this morning. Disregard my sentence about exposure XP. My bad!

I'm unhappy with how I have created this character. Can I start over from square one?

If you feel the need, then by all means. I want you to be happy with your character, and not feeling forced to play something you don't like.

I have no creative ideas. You'll have to play this one without me.