Character Sheets

Name: Lady Sinmore House: Flambeau Gender: Female Age: 29
Size: +2 Decrepitude: 0/0 Warping: Confidence: 1/6

Characteristics:
Int: +2 (Deductive) Str: +4 (Massive) Pre: +2 (Striking) Dex: -1 (Too large)
Per: +1 (Keen eyes)1 Sta: +4 (Tough) Com: +1 (Commanding) Qik: -1 (Lumbering)
invisiblecastle.com/roller/view/2888901/

Virtues:
Hermetic Magus: Social (Free)
The Gift (Free)
Puissant Ignem (Free)
Giant Blood (Major)
Greater Immunity: Fire (Major)
Affinity with Ignem (Minor)
Skilled Parens (Minor)
Great Characteristic: Str (Minor)
Warrior (Minor)

Flaws:
Deficient Technique: Intelligo (Major)
Plagued by Supernatural: Magic (Major)
Lycanthrope (change into giant wolverine like creature)
Wrathful (Minor)
Delusion: from Muspelheim (Minor)
Covenant Raised (Minor)
Warped Magic: Nearby items become hot (MInor)

Personality Traits:
Wrathful +2
Brave +2
Flirtatious +2
Impatient +1

Abilities: 220 (Apprenticeship +50 for Warrior Virtue)
Speak English (Threats) 5/20
Artes Liberales (Ritual Magic) 1
Latin (Hermetic) 4
Magic Theory (Ignem) 3/8
Parma Magica (Mentem) 2/3
Athletics (Running) 2
Brawl (Punch) 3
Occult Lore (Norse Giants) 3
Great Weapon (Sword) 5/25
Penetration (Ignem) 3/3
Finesse (Aiming) 3/3
Concentration (Combat) 3/6
Magic Lore (Muspelheim) 3/6
Carouse (Drinking) 1
Awareness (Keen eyes) 2/4
Leadership (Grogs) 1/1
Profession: Scribe (Copying) 2/3
Speak Language: Middle French (Threats) 2/5
Area Lore (Gallus Florensis: Fishing spots) 1/3

Arts: 190 (Apprenticeship) Casting Sigil: The Smell of burning hair
Creo 10 (55) Animal 0 Ignem 15+3 (120 with Affinity Bonus)
Intellego 1 (1) Aquam 0 Imaginem 0
Muto 0 Auram 0 Mentem 3(6)
Perdo 3 (6) Corpus 5 (15) Terram 0
Rego 6 (21) Herbam 0 Vim 3(6)

Spells: (Title, Level and Casting Bonus)
Ball of Abysmal Flame 35 +32
Circle of Encompassing Flame 35 +32
Pilum of Fire 20 +32
Blade of the Virulent Flame 15 +32
Arc of Fiery Ribbons 25 +32
Chirurgeon's Healing Touch 20 +21

Vis:
1 pawn of Vim

Soak: 4
Soak in Armour: 9
Armour: Leather Cuirass (Full Leather Scale) Load 5 Prot 5

Wounds:
Light 1-7
Medium 8-14
Heavy 15-21
Incapacitating 22-28
Dead 29+

Gear:
Leather Cuirass Load 5
Great Sword Load 2
Knife
Backpack load 3
Bedroll
Food

Total Load 10 Encumbrance 0

Brawl (Punch) Init: -1 Attack: 3 Defense: 3 Damage: +4
Great Sword (Excellent Quality +5) Init: +1 Attack: +15 Defense: +12 Damage: +13

Appearance:
Lady Sinmore is a towering eight feet tall with a ruddy complexion and lots of freckles. She has striking good looks aside from her tremendous height, with flaming red hair and brilliant green eyes, and an expressive face. She usually wears a leather cuirass with metal rings and wields an enormous great sword, which she carries on a sheathe at her hip as most men would store a normal sized sword. She often wears a large heavy cloak and can easily be mistaken for a huge man when doing so.

Background:
Tytalus is not the only House that likes a good challenge. Flambeau have a long history of awarding renown and prestige to their members that perform notable deeds. The flashiest spell, the most interesting familiar, slaying the most dangerous beast. For Willaim Du Soleil his accomplishment was in his claim that he actually brought back a giant child from the Magic Realm of Muspelheim and trained her as his apprentice. William claimed some renown for this alleged feat, but had a hard time actually proving it. She learned as much as she could about her alleged parents and people and land of her birth and also took on the name of Lady Sinmore, the bride and daughter of Surtur. Her apprenticeship ended with her succesful Gauntlet (which also destroyed several bandits and a swath of forest near York) and has studied while on the road as well as train as she seeks a new Covenant, but lacked a decent lab or library (I concentrated all her xp in raising and buying skills). She's been having strange dreams lately and feels that she's being watched and has a feeling of destiny that she's quite afraid of. She's not sure what she believes in, she was raised in her Covenant and told stories of Muspelheim by William, but all the other Magi she's spoken to (plus her own observances) have said that William was a braggart at best and a liar at worst. But she's begun to worry that Surtur will actually come to claim Sinmore as his namesake bride. She's seeking a new Covenant, but doesn't want to travel outside of the Stonehenge Tribunal at this time.

Here are the updated totals, with 165 xp (33 per year) for 5 years, plus 15 xp for Covenant duties; 1 season of Covenant duties a year for 5 years at 3 xp per Covenant season.

Experience:
Local language (English) 1 xp per Season for 5 years = 20 xp In Speak Language: English (Threats)

Year 1: 33 in Penetration 3 (3 seasons of training), 3 in Profession Scribe (Copying) Covenant Duty
Year 2: 33 in Finesse 3 (3 seasons of training), 3 in Profession Scribe (Copying) Covenant Duty
Year 3: 33 in Concentration 3 (3 seasons of training), 3 in Leadership (Grogs) Covenant Duty
Year 4: (22) in Magic lore 2 (2 Seasons training), (11) to Raise Parma to 2 (1 Season Training), 3 in Leadership (Grogs) Covenant Duty
Year 5: (22) to Awareness 2 (2 Seasons training), (11) in Leadership (Grogs) (1 Season Training), 3 In Magic Theory Covenant Duty
Year 1-5, 4 xp per year exposure XP (1 per season) in local language, Middle French. 20xp

Experience:
4xp Adventure XP Spent on Awareness
1xp Exprosure: Philosophaie
2xp Adventure XP Spent on Parma
2xp exposure in Magic Theory
3 In Concentration, Magic Lore, Area Lore, Magic Theory from Maribus's writings
Bonus XP at the end of 1220 (8 + 3) both spent on Magic Lore (gained from interactions with regios and mystical curses), had 2/10 in score, now increased to 3/6
5XP adventure spent on Area Lore

Edit -1 Intelligence (demon curse)

Name: Glen 'Goodeye' Birth Name: Glen Age: 24 Size: 0
Decrepitude: Gender: Male Nationality: Welsh Height: 5'6" Weight: 160
Hair: Blonde Eyes: Green Handedness: Right Religion: Christian Title: Welsh Yeomen

Characteristics:
Intelligence: Naive -1
Perception: +2 (Sharp eyesight)
Strength: Strong Arms +2
Stamina: Tough +1
Presence: 0
Communication: 0
Dexterity: Good Aim +2
Quickness: Fast Reflexes +1

Abilities:
Awareness: Targets 3
Craft (Bowyer): Longbow 3
Craft (Fletcher): Longbow Arrows 3
Language (Welsh): Charming Women 5
Language (English): Charming Women 3
Survival: Forest 3
Athletics: Running 3
Brawl: Dagger 3
Carouse: Maidens 3
Hunt: Bow and Arrow 3
Stealth: Battlefield 3
Bows: Longbows 4+2
Single Weapon: Short Sword and Buckler 3
Area Lore: Covenant grounds -/2

Virtues:
Covenfolk (free)
Warrior (Minor)
Puissant Ability: Longbow (Minor)
Improved Characteristics (Minor)

Flaws:
Oversensitive: The French (Minor)
Lecherous (Minor)
Infamous (Minor)

Personality Traits:
Brave +2
Cocky +2
Lecherous +2

Reputation:
Rowdy, lecherous archer +4 (Glen is one of the reasons that the archers have a bad reputation among the Covenant, he is cocky, unruly and known among the Jewish community as a lecherous and lewd person)

Equipment: Burden 1
Longbow
Quiver with 20 Arrows
Short Sword
Buckler
Dagger
Leather Scale (Partial)

Other Possesions:
Lucky charm (Cross)
French coin
Fletching tools
Bowyer tools

Soak: +4

Combat totals:
Longbow Initiative: -2 Attack: 13 Damage: 10
Short Sword and Buckler Initiative: 1 Attack: 8 Defense: 7 Damage: 7
Dagger Initiative: 0 Attack: 8 Defense: 5 Damage: 5
Brawl Initiative: 0 Attack: 5 Defense 4 Damage: 2

Appearance:
Glen is a sturdy young man with a cocky swagger to his walk and a very confident smile on his lips. He dresses as a man of the forest and is comfortable living there as well as trading stories over a mug at the ale house.

Background:
Born and raised in Wales, Glen became a Yeoman at an early age and became a champion of the longbow shortly after he was strong enough to draw it. He's campaigned aganst the French more than once, and has picked up a strong dislike of them.

He's used to being paid and treated well for his skill. He doesn't take orders so well, he sees himself as a specialist, not just an ordinary soldier.

Roleplaying hint:
"Well Magister we could hit 'em just as you say...but we'd lose half our men. Even a bloody frenchie could see that. But just give me a few minutes, I can get within bow range and put a shaft in the leader's eye. That'll take the fight out of 'em! And then we're back at the tavern pinchin' the ladies' bottoms!"

EDIT Added Infamous Flaw, added Improved Characteristics (+2 Perception)

Name: Timothy Miller Age: 17 Size: +1
Gender:Male Nationality: English Height: 6'4" Weight: 250
Hair: Brown Eyes: Hazel Handedness: Right Religion: Christian

Characteristics:
Intelligence: Inexperienced -1
Perception: Distracted -1
Strength: Broad Shoulders +3
Stamina: Tough +2
Presence: 0
Communication: Foolish -1
Dexterity: Athletic +1
Quickness: 0

Abilities:
Awareness: Keen Eyes 2
Language (English): Bragging 5
Survival: Road 2
Athletics: Running 2
Brawl: Grappling 3
Carouse: Locals 2
Single Weapon: Hatchet 5
Bargain: Flour 1
Profession (Miller): Milling Wheel 3
Great Weapon: Pole Arm 5

Virtues:
Wanderer Social (free)
Warrior (Minor)
Large (Minor)
Tough (Minor)

Flaws:
Reckless (Minor)
Poor Hearing (Minor)
Fear: cats (Minor)

Personality Traits:
Reckless +3
Immature +1
Naive +1

Equipment: Burden 1
Pole Arm
Hatchet
Dagger
Metal Scale (Full)

Other Possesions:
Finger bone relic
Meal Kit

Soak: +12

Combat totals:
Pole Arm Initiative: 2 Attack: 11 Defense: 7 Damage: 11
Hatchet Initiative: -1 Attack: 10 Defense: 6 Damage: 7
Dagger Initiative: -1 Attack: 6 Defense: 3 Damage: 5
Brawl Initiative: -1 Attack: 4 Defense: 3 Damage: 3

Appearance:
Timothy is a tall strapping youth, and he still looks like he's growing. He wears his father's armor and weapons.

Background:
Tim's father was a mercenary that took his money and retired as a miller. His son was enamored with the stories his father told, and he grew large and strong helping in the mill. His father let him train and use his old gear. Tim left milling with his father's blessing and he's become a mercenary, though doesn't know much about it yet. He's still wet behind the ears, and half deaf from when he got sick as a child. Sinmore's Pater William Du Soleil found Timothy's father while on campaign and took him on as a shield grog, Sinmore met young Timothy at the time and heard his desires to become a warrior like his father. He prefers fighting with a polearm, but can handle a shield well enough (he needs to be equipped with one, right now he has no shield). Sinmore has sent for him to come and work at the Covenant.

Roleplaying hint:
"A whole castle full of 'em? (Gulp) No problem lord! I've got me father's pole arm and it never failed him!"

EDIT changed his background a bit, he'd be too young to act as a Shield grog for Sinmore's pater.

Also dropped Custos virtue and gave him the Free Wanderer Social virtue and the Warrior Minor Virtue. The 50 xp was spent evenly between Great Weapon and Single Weapon.

Here is the craftsman Grog, a boatmaker and dockworker, who can also teach some of his rather rare skills. If any of his history or personal info needs to be changed please let me know.

Name: Erik Thunnarson Birth Name: Erik Thunnarson Age: 26 Size 0
Decrepitude: Gender: Male Nationality: Norwegian English Height 5’7” Weight 175
Hair: Red Eyes: Green Handedness: Right Religion: Christian Title: Boatmaker
Characteristics:
Intelligence: 0
Perception: +1 (Good eyes)
Strength: +2 (Strong Grip)
Stamina: +1 (Long winded)
Presence : +1 (Big smile)
Communication: 0
Dexterity: +1 (Good with tools)
Quickness: 0

Abilities:
Native Language (English): Boating terms 5
Athletics (Rowing) 2
Awareness (Flaws in work) 2
Folk Ken (Fisherman) 2
Craft: Carpentry (Boats) 5+2
Brawl (Knives) 2
Hunting (Fishing) 4
Wilderness Sense (Weather) 4
Survival (Shoreline) 3
Bargain (Fish) 2
Swim (Rivers) 3
Teach (Swim) 2/5
Area Lore (Fishing Spots) 3

Virtues:
Covenfolk (Social, Free)
Puissant Ability: Craft
Wilderness Sense

Flaws:
Weakness: Pretty Face
Social Handicap: Smells of Fish

Equipment:
Knife
Carpentry tools
Pitch
Fishing equipment

Personality Traits:
Romantic +1
Hardworker +1

Appearance:
A red haired and stocky man of obvious Norwegian descent. He dresses in work clothes and wears a palpable smell of fish on him that’s detectable yards away. He keeps his hair cut short and has a bright smile with amazingly white teeth.

Background:
Erik learned is craft from one who claimed he was an actual descendant of the Norse raiders that plagued England, but unfortunately couldn't finish before his master died. As his apprentice he learned boatmaking and fishing and when his master died hetravelled to a place that his master said had some of the best fish and a master shipwright; at the Lighthouse. He showed the residents pretty quickly that he had skill with the hammer and saw and set to work repairing the boats and docks for his new master Maribus. He’s been with the Covenant ever since. He has a particular fondness for Sholem the Milkman’s 3rd daughter, Chava, but has been told quite bluntly to stay away. He often pines while he works and thinks of ways he might win over her parents and has not given up hope yet; his latest scheme is to teach others how to swim, a rather rare skill. He sometimes is accused or mistaken for the Norwegian warriors that have plagued Europe, but he has no attachment to them whatsoever and is thoroughly Anglicized.

Roleplaying Hints:
“Aye m’lord, I can fix that small hole in the boat, won’t take long at all, and afterwards I’ll show ye where to find the best fish. Do ye think ye might do me a favor and put in a good word for me with the Milkman?”

EDIT corrected any reference to his nationality to Norwegian.

[size=150]Morwyn[/size]

Characteristics: Int +2, Per +1, Pre 0, Com 0, Str -1, Sta +2, Dex +1, Qik 0.
Size: 0.
Age: 30. Apparent Age: 30.
Decrepitude: 0
Warping Score: 1 (2)
Confidence Score: 1 (3).
Virtues & Flaws: Folk Witch; Healer, Shapeshifter*; Expert Potion Brewer, Flight*, Herbalist, Painless Moon, Puissant Healing; Age Quickly*, Plagued by Mother’s Ghost; Arthritis*, Compassionate, No Sense of Direction, Palsied Hands**, Silent Tradition.

  • Virtue or Flaw acquired by Initiation.
    ** Represents amputated thumbs as per A&A.
    Personality Traits: Curious +1, Kind +3, Sociable -1
    Reputations: None.
    Combat:
    Dodge: 0, N/A, 0, N/A
    Soak: +2 (Stamina)
    Fatigue Levels: OK, 0, -1, -3, -5, Unconscious.
    Wound Penalties: -1 (1-5), -3 (5-10), -5 (11-15), Incapacitated (16-20), Dead (21+).
    Abilities: Anglo-Norman 3 (peasants), Athletics 2 (grace), Bargain 3 (herbs), Charm 3 (men), Chirurgy 3 [2] (midwifery), Faerie Lore 2 (changelings), Flight 3 (at night), Flintshire Lore 2 (towns), Folk Ken 4 (mothers), Folk Witch Magic Theory 4 (brewing potions), Healing 5+2 (children), Herbalism 4 (diagnosis), Magic Lore 2 [2] (creatures), Profession: Apothecary 3 [6] (finding ingredients), Shapeshift 3 (vixen), Wales Lore 3 (people), Welsh 5 (northern dialect).
    Equipment: Clothes, Flight Bucket, pack containing herbs and chirurgical tools.
    Encumberance: 0 (0)
    Vis: None.
    Appearance: Morwyn is a but mature woman with a benevolent smile and scruffy black hair that she keeps in check with simple knotted kerchief. If she possessed the requisite fetishes, Morwyn would be able to assume the shapes of a pony, raven, or fox.
    Mark: The colour silver.
    Rough Background: Morwyn comes from a long-line of Folk Witches, being trained by her mother in the arts midwifery and herbcraft from her earliest years before being fostered to one of her aunts on her thirteenth birthday to begin her apprenticeship in earnest.
    During the 10 years that she studied under her Aunt, young Morwyn increased her knowledge of the mundane and magical healing arts and was initiated into the mystery of Flight. At the end of her training, the young folk witch gathered her things and returned to her mother’s cottage only to find that the older woman had died the previous autumn.
    Unfamiliar with her mother’s coven, Morwyn traveled to the nearby county of Flintshire in the hopes of establishing herself as a herbwife/midwife in that growing community. Unfortunately, business was slow and Morwyn suffered terrible hardships, initiating herself into Shapeshifter just to survive the bitter winters. Since that first rough year, Morwyn’s practice has taken off despite her relative youth and she now enjoys a small, but loyal clientele.

Goals: While Morwyn would probably say her main goal is to get her mother to stop nagging her, she would be upset if the ghost were destroyed or imprisoned and rather enjoys the company – most of the time. Morwyn would also like to learn more about her father (something her mother actively discourages), having often heard hushed whispers of his supernatural origins (he could just as easily have been a married man or the village idiot, of course). Likewise, while Morwyn politely disregards her mother’s requests that she join a coven, the young witch has found herself envying the young mothers she treats and might be interested in obtaining a child either via adoption or the old-fashioned way - though she might find an apprentice/familiar an acceptable substitute?

Advancement Log:
Summer 1221: Gathered herbs (2 XP in Profession: Apothecary and 18 Labor Points).
Autumn 1221: Delivered babies conceived on cold winters' nights (2 XP in Chirurgy and 21 Labor Points)
.
Winter 1222: Looked for Animal Vis (2 XP in Magic Lore) Success?
Spring 1222: Gathered herbs (2 XP in Profession: Apothecary and 18 Labor Points)*.

  • Labor Points for 1221: (18+18+21 = 57). 57 - 36 = 21 excess Labor Points for the year.

[size=150]Llwyd [/size]

Characteristics: Int +1, Per 0, Pre -1, Com 0, Str +1, Sta 0, Dex+2, Qik +2
Size: 0
Age: 25. Apparent Age: 25.
Decrepitude: 0
Warping Score: 0
Confidence Score: 0
Virtues & Flaws: Covenfolk; Intuition, Well-Traveled; Close Family Ties, Temperate.
Personality Traits: Dependable +1, Loyal +3, Protective +3
Reputations: None.
Combat:
Dodge: +1, N/A, +6, N/A.
Fist: +1, +7, +7, +1
Axe: +2, +10, +6, +7
Short Bow: 0, +7, +4, +7
Soak: 0
Fatigue Levels: OK, 0, -1, -3, -5, Unconscious.
Wound Penalties: -1 (1-5), -3 (6-10), -5 (11-15), Incapacitated (16-20), Dead (21+).
Abilities: Anglo-Norman 3 (slang), Athletics 3 (climbing), Bows 1 [5] (short bow), Brawl 2 (punches), English 1 [3] (slang), Flintshire Lore 5 (forests), Folk Ken 1 (farmers), Hunt 4 (traps), Profession: Woodcutter 5 [6] (felling), Single Weapon 3 (axe), Stealth 4 (scouting), Survival 3 (forests), Welsh 5 (storytelling).
Equipment: Axe, Bow, clothes, survival kit.
Encumberance: 1 (2)
Vis: None.
Appearance: A wiry young Welshman with wavy black hair, a thick beard and kind eyes. Years of caring for his brother have given the quiet young woodsman a maturity beyond his years.
Rough Background: After their father was killed in a forestry accident, Llwyd’s mother sent her boys to live with their grandmother in Flintshire where they were put in charge of provisioning the firewood – Llwyd selecting and felling the dead trees and chopping the wood into manageable chunks and Dafydd carrying the wood back to their cottage.
After a few more years, however, the brothers’ grandmother passed away and the siblings, now nearly grown, were compelled to seek employment elsewhere and soon found themselves at Gallus Florensis where they were hired as the covenant’s new woodsmen.

Goals: Llwyd is primarily concerned well-being of his family, especially his younger brother Dafydd so he’s easily drawn into stories involving his extended family. In addition to felling trees, the brothers were also tasked with keeping the covenant’s magi apprised of anything unusual they encounter on their frequent forays into the forest.

Advancement Log:
Summer 1221: Practiced archery (5 XP in Bows).
Autumn 1221: Chopped firewood (2 XP in Profession: Woodcutter).
Winter 1222: Hung around Gallus Florensis (8 XP in English).
Spring 1222: Felled trees (2 XP in Profession: Woodcutter).

[size=150]Dafydd [/size]

Characteristics: Int -3, Per 0, Pre +1, Com -2, Str +4, Sta +3, Dex 0, Qik 0.
Size: +1
Age: 22. Apparent Age: 22.
Decrepitude: 0.
Warping Score: 0
Confidence Score: 0.
Virtues & Flaws: Covenfolk; Great Strength, Large, Tough; Clumsy, Soft-Hearted, Weak Characteristics.
Personality Traits: Cheerful +1, Loyal +3, Patient -1.
Reputations: None.
Combat:
Dodge: 0, N/A, +2, N/A
Fist: 0, +2, +2, +4
Cudgel: +1, +8, +5, +10
Stone: 0, +4, +3, +5
Soak: +6 (Stamina, tough)
Fatigue Levels: OK, 0, -1, -3, -5, Unconscious.
Wound Penalties: -1 (1-6), -3 (7-12), -5 (13-18), Incapacitated (19-24), Dead (25+).
Abilities: Anglo-Norman 2 (simple prose), Brawl 2 (grappling), Great Weapon 3 (cudgel), English 1 [3] (Anglian), Flintshire Lore 5 [2] (towns), Hunting 3 (rabbits), Profession: Woodcutter 5 [6] (splitting), Stealth 2 (sneaking), Survival 3 (forests), Thrown Weapon 2 (stone), Welsh 5 (peasants)
Equipment: Work clothes, wedge and crudely wrought cudgel.
Encumberance: 0 (2)
Vis: None.
Appearance: Dafydd resembles a more muscular, less handsome version of his older brother.
Rough Background: After their father was killed in a forestry accident, Dafydd’s mother sent her boys to live with their grandmother in Flintshire where they were put in charge of provisioning the firewood – Llwyd selecting and felling the dead trees and chopping the wood into manageable chunks and Dafydd carrying the wood back to their cottage.
After a few more years, however, the brothers’ grandmother passed away and the siblings, now nearly grown, were compelled to seek employment elsewhere and soon found themselves at Gallus Florensis where they were hired as the covenant’s new woodsmen.

Goals: While he has no long-term goals per se, Dafydd is easily drawn into stories involving his brother or anyone else who needs help (Soft-Hearted). Additionally, covenfolk in need of muscle may think to impress the good-natured Dafydd into service only to regret the decision when his “Clumsy” flaw comes into play.

Advancement Log:
Summer 1221: Explored Flintshire (2 XP in Flintshire Lore).
Autumn 1221: Chopped firewood (2 XP in Profession: Woodcutter).
Winter 1222: Hung around Gallus Florensis (8 XP in English).
Spring 1222: Felled trees (2 XP in Profession: Woodcutter).

[size=150]Micah [/size]

Characteristics: Int -3, Per -4, Pre -4, Com -3, Str -4, Sta -3, Dex -3, Qik -2
Size: -2
Age: 6. Apparent Age: 6.
Decrepitude: 0.
Warping Score: 0
Confidence Score: 0.
Virtues & Flaws: Covenfolk; Animal Ken, Educated (Hebrew), Luck; Motion Sickness, Outsider, Reckless.
Personality Traits: Gregarious -2, Meddlesome +1, Reckless +3
Reputations: None.
Combat:
Dodge: -2, N/A, -2, N/A
Kick: -3, -1, -1, -1
Soak: -3 (Stamina)
Fatigue Levels: OK, 0, -1, -3, -5, Unconscious.
Wound Penalties: -1 (1-3), -3 (4-6), -5 (7-9), Incapacitated (10-12), Dead (13+).
Abilities: Anglo-Norman 5 (storytelling), Animal Handling 1 [2] (sheep), Animal Ken 2 [5] (birds), Artes Liberales 2 (rhetoric), Atheletics 1 (climbing), Brawl 1 (kick), Carouse 1 (children), Charm 2 (avoiding punishment), Folk Ken 1 (magi), Gallus Florensis Lore 2 [2] (geography), Hebrew 2 [5] (liturgical use), Stealth 2 (hide), Theology: Judaism 1 (tanakh)
Equipment: Homespun frock.
Encumberance: 0 (0)
Vis: None.
Appearance: Micah is a cherubic young boy with wavy brown hair and large expressive eyes.
Rough Background: Micah was born at Gallus Florensis and has lived there all of his life. Exhibiting an affinity with animals almost from birth, the supernatural nature of Micah’s talent has only recently become evident to his parents whose attempts to get their son to use his powers “productively” have resulted in frustration and resentment by both parties.

Goals: Like most six year olds, Micah lacks any long-term aspirations. He does, however, try his very best to be helpful (though his efforts are rarely appreciated) so he can easily be drawn into stories involving his child or animal friends. Additionally, Micah’s at the age where he’s being entrusted with simple chores, some of which are bound to conflict with the needs of his animal friends. Finally, Mythic Europe is home to all sorts of beasties who specifically prey on bad little boys and girls – should Micah ever develop a negative Reputation, his trips into the forest could suddenly become a lot more dangerous. Edit: I did some additional research on childhood in the Medieval period and it seems that Micah ought to be swapping out his gown for his first set of trousers soon too, which might count as a goal.

Advancement Log:
Summer 1221: Assisted in shearing the sheep (2 XP in Animal Handling).
Autumn 1221: Pestered Llanre (5 XP in Animal Ken).
Winter 1222: Studied under Chayyim/Naomi (5 XP in Hebrew).
Spring 1222: Played in the forest (2 XP in Gallus Florensis Lore).

[size=150]Piskin[/size]

Magic Might: 6
Characteristics: Int 0, Per +2, Pre -2, Com 0, Str -6, Sta 0, Dex +3, Qik +4
Size: -3
Season: Summer
Virtues & Flaws: Magic Animal; Magical Friend; Perfect Balance, Puissant Awareness, Sharp Ears; Nocturnal, Proud.
Magic Qualities & Inferiorities: Gift of Speech, Improved Abilities, Lesser Power, Personal Power, Minor Virtue (Second Sight); Minor Flaw (Mistaken Identity), Susceptible to Deprivation.
Personality Traits: Cat +3*, Curious +4, Friendly +1, Timid +2
Reputations: None.
Combat:
Claws: +3, +8, +10, -4
Teeth: +4, +8, +7, -5
Soak: +1 (thick fur)
Fatigue Levels: OK, 0, -1, -3, -5, Unconscious.
Wound Penalties: -1 (1-2), -3 (3-4), -5 (5-6), Incapacitated (7-8), Dead (9+).
Abilities: Anglo-Norman 5 (taunts), Athletics 3 (jumping), Awareness 5+2 (at night), Brawl 2 (claws), Charm 1 (females), Flintshire Lore 5 (animals), Folk Ken 0 [2], Hunt 4 [5] (mice), Legerdemain 2 (filching), Magical Meditation 2 (avoiding acclimation), Second Sight 2 (invisible things), Stealth 4 [5] (stalking).
Powers:
Blackberry Cat: 1 Might, Init: +2, Mentem
Cat Like a Shadow: 0 Might, Init: +2, Imaginem
Pass the Unyielding Portal: 1 Might, Init: -2, Herbam
Suckle Cows Dry: 3 Might, Init: -2, Animal
Equipment: Collar with token.
Encumberance: 0 (0)
Vis: 1 Animal, in tail.
Appearance: Piskin, when he allows himself to be seen, appears as a large fluffy brown tabby distinguishable from similarly marked tomcats his collar. Apart from his collar, Piskin bears an uncanny resemblance to the ferocious Scottish Wildcat (Felis silvestris grampia) which sometimes results in farmers throwing stones or siccing dogs on the poor kitty...
Rough Background: Piskin was born in Flintshire, one among an ordinary batch of barn-kittens and knew very early that he was different from his siblings. When his mother chased him from her territory a few months later, as mother cats are wont to do, the little feline headed for Gallus Florensis, drawn by the covenant’s strong Magic aura.
After spending several frustrating days trying to breach the Aegis of the Hearth, one of the covenant’s magi noticed the cat and ordered him brought inside to combat an infestation of fire-breathing mice. Piskin, as the covenfolk called him, made short work of the mice and eventually managed to endear himself to the covenfolk of Gallus Florensis, making judicious use of his Blackberry Cat power to cover his petty thefts and various other faux pas.

Goals: Piskin dearly wants to change his name – he didn’t realize the word meant kitten when he adopted it as his moniker and, as a nearly full-sized cat, feels he’s outgrown it. His Pride, however, won’t let him accept just any name, it has to be perfect! Other than that, Piskin is your typical cat – he enjoys hunting, fighting, napping in sunbeams, and occasionally accompanying lil’ Micah on his adventures in and around Gallus Florensis.

Advancement Log:
Summer 1221: Lurked about Gallus Florensis (5 XP in Stealth).
Autumn 1221: Hunted rats (5 XP in Hunt).
Winter 1222: Napped by the fire (2 XP in Folk Ken).
Spring 1222: Sought a mate (5 XP in Charm).

[size=150]Michiel[/size]

Characteristics: Int -1, Per 0, Pre +1, Com +1, Str +2, Sta 0, Dex +3, Qik 0
Size: 0
Age: 35. Apparent Age: 35.
Decrepitude: 0
Warping Score: 0
Confidence Score: 0
Virtues & Flaws: Covenfolk; Improved Characteristics, Puissant Single Weapon; Lost Love, Missing Ear.
Personality Traits: Brave +3, Loyal +3, Serious +1
Reputations: None.
Combat:
Dodge: -1, N/A, +4, N/A
Fist: -1, +7, +4, +2
Knife: -1, +9, +5, +4
Long Sword & Heater Shield: +1, +16, +13, +8
Short Bow: -2, +10, +4, +8
Soak: +5 (full leather scale)
Fatigue Levels: OK, 0, -1, -3, -5, Unconscious.
Wound Penalties: -1 (1-5), -3 (6-10), -5 (11-15), Incapacitated (16-20), Dead (21+).
Abilities: Anglo-Norman 5 (military terms), Athletics 3 (acrobatics), Awareness 3 (ambushes), Bows 3 (short bow), Brawl 4 (knife), Britain Lore 5 (terrain), Carouse 2 [2] (power drinking), Chirurgy 1 (cauterizing wounds), Etiquette 2 (nobility), Folk Ken 3 (soldiers), Leadership 4 (combat), Ride 3[4] (battle), Single Weapon 6+2 [2] (long sword), Stealth 2 (camouflage), Teaching 2 [2] (martial abilities), Welsh 1 [3] (insults).
Equipment: Heater Shield, Long Sword, Full leather scale armor, pack containing gear to care for weapons and armor and establish camps while traveling. Note that he does not normally carry a bow.
Encumberance: 1 (3)
Appearance: Michiel is a mature heavily set man with a weathered face and no left ear.
Rough Background: The son of villeins in southern England, Michiel was expelled from his lord’s lands when he was fifteen after failing to get permission to marry his love. Turned away by other lords and unable to find work in the towns, Michiel joined a mercenary band to avoid starvation. Fighting bravely in battles all over Britain, Michiel’s skill earned him a number of promotions until he lost his left ear during a tavern brawl with an Irishman.
Although he was still physically fit enough for combat, Michiel decided to take the pay he’d earned over the years and settle down instead. The former soldier returned home where he rented a small plot of land and married his lover, dreaming of making a life together.
Unfortunately, tragedy struck and his wife died in childbirth. Terribly distraught, Michiel let his crops wither and die and was evicted once again. Growing older and no longer possessing the right temperament for war, Michiel instead sought employment as a guardsman. Possessing excellent references, he was readily accepted by the good magi of Gallus Florensis.

Goals: Michiel throws himself into his work so that he can forget about life. To say that he’s depressed would be incorrect, for Michiel still experiences moments of great joy and sadness, though they are rare and often fleeting. Michiel is designed as a standard soldier grog and military encounters are what he does best though he possesses a number of other useful skills.

Advancement Log:
Summer 1221: Languished in a Welsh prison (8 XP in Welsh).
Autumn 1221: Drilled (2 XP in Single Weapon).
Winter 1222: Drank heavily (2 XP in Carouse).
Spring 1222: Trained Turb (2 XP in Teaching).

(Updated as of Spring 1222)
Tytalus who was originally trained by the Flambeaux.

Iapetus of Tytalus
Birth Name: Adan Fermin Salazar
Characteristics: Int +4, Per +2; Pre +1, Com +1; Str +3, Sta +4; Dex +1, Qik +2 (Rolled)
Size +0
Age: 24 (Apparent 24)
Confidence: 2 (7)
Personality Traits: Brave +1, Subtle -2, Impulsive +3, Carefree +2

Combat:
Mace and heater shield
Reinforced leather armor (Load 8, no encumbrance)
Initiative: +3
Attack +8
Defense +9
Damage +11
Soak +11 (Modified by Form bonus)

Virtues: Elemental Magic [3], Priveledged Upbringing [1], Tough [1], Affinity (Penetration) [1], Enchanting Music [1]
Flaws: Deficient Technique(Perdo) [3], Carefree [1], Compulsive (taking risks) [1], Incomprehensible [1], Mentor (Audax) [1]

Abilities rating [xp]:
Artes Liberales 2 (ritual magic)[15]
Athletics 2 (climbing) [15]
Awareness 1 (ambushes) [5]
Brawl 1 (dodging)[5]
Carouse 1 (staying sober) [5]
Charm 2 (first impressions) [15]
Code of Hermes 1 (political intrigue) [5]
Concentration 1 (Spell casting) [5]
Enchanting Music 2 (romantic emotions) [20]
English 2 (flirting) [16]
Etiquette (Faeries) [1]
Faerie Lore 1 (faerie forests) [5]
Finesse 1 (Terram) [8]
Folk Ken 1(young women) [5]
Guile 1 (feigned innocence) [5]
Latin 4 (Hermetic Usage) [50]
Magic Lore 1 (Legendary Items) [5]
Magic Theory 4 (Muto) [52]
Music 2 (singing) [15]
Order of Hermes Lore 2 [15]
Parma Magica 2 (Mentem) [15]
Penetraion 2 (Auram)[18/27]
Profession: Scribe 1 (copying texts) [5]
Single Weapon 3 (Mace)[30]
Spanish 5 (seduction) [Native]
Stonehenge Tribunal Lore 1 (current news) [9]
Survival 1 (forests) [5]
Swim 1 (rough water) [5]
Arts: Cr 7 [29], In 0, Mu 9 [46], Pe 5 [15], Re 0; An 0, Aq 3 [5/8], Au 16 [92/138], Co 3 [6], He 0, Ig 4 [7/11], Im 0, Me 2 [3], Te 4 [7/11], Vi 0

Iapetus' Spells
(ReAq 5) Cloak of the Duck's Feathers
(CrAu 10) Jupiter's Resounding Blow
(CrAu 20) Circling Winds of Protection
(MuAu 20) Talons of the Winds
(CrCo 10) Bind Wound
(MuCo 5) Eyes of the Cat
(MuIg 10) Hornet Fire
(ReIg 5) Tremulous Vault of the Torch's Flame
(MuIm 10) Notes of a Delightful Sound
(MuTe 10) The Crystal Dart
(MuTe 15) Rock of Viscid Clay

Lab texts of above spells plus:
Drum of Summer Showers (CrAu 29) (lesser item)
Quiver of Fallen Leaves (MuHe 15) (lesser item)

Equipment: Mace (Well used), Heater shield, dagger, bedroll, wizardly robes, travelling clothes, reinforced leather armor

Iapetus Background
He grew up in northern Spain, the bastard child of a young nobleman. He was packed away to be raised by the nervous servants by his grandparents, and had begun to learn the basics of education despite his blossoming Gift when a passing Magus heard of the strange boy through local rumors. The Magus was an impulsive Apromor Flambeaux of modest experience, who rushed to claim the Gifted boy as an apprentice. Trouble picked up, of course, when the vibrant young apprentice's lack of ability with Perdo came into obvious being. As his tutelage continued, it became obvious that despite his lack of skill with his master's chosen Art, he was bright enough to be useful for lab work at least.
His teacher grew more frustrated and more hash with the apprentice, until finally he declared the apprentice unfit for the gauntlet yet and decided he needed another couple years training to be qualified as an Apromor. Iapetus used his limited magical skills to destroy any arcane connections to him held in the lab, and he ran to seek a new master. Thanks to his learning of the Order's ways and a lot of luck, he managed to find a Tytalus with a grudge against the Flambeaux who challenged for right to teach the apprentice and promptly trounced the apprentice's former master. After a year of service to his new Mentor, the newly christened Iapetus passed his gauntlet challenge and became a true Magus.
For his last year training, Iapetus was taken to Brittania, and he found himself in strange and foreign soil. Iapetus capitalized on his charm and his singing voice to survive despite his lack of skill with the local language. He began to pick up the language as well as some skills for survival, and he began travelling around the tribunal, seeking entertainment, seeking challenges, and seeking teaching. In particular, he sought out local legends of magical things, magical creatures, and the like.

Advancement
Summer 1220
Attended the Midsummer Festival
Presented his letter of introduction
Joined the Covenant as a provisional member
Studied a little of the Muto summa, when able
Competed in the music contest of the Faeries, won a kiss from a mermaid and a walrus
(practice 4xp Stonehenge Tribunal Lore)
(study 5xp Muto)
(Adventure 5xp Enchanting Music)
Autumn 1220
Claimed Aislynn's old laboratory, made some elemental friends
Spent the season attuning the lab and setting himself there
Briefly jaunted for Herbam Vis
(exposure 3xp Magic Theory)
Winter 1221
The hunt for Maribus has commenced!
Seeking not glory nor the holy grail, hints of King Arthur we did find
Met a charming lady named Llanre, which I cannot pronounce
Studying [i]Fiat Justitia Ruat Caelum/i, becoming more familiar with Aislynn's mind as well as her power.
(Adventure 8 xp - Muto)
(Study 16xp Auram)
(Study bonus 1xp Finesse and Penetration)
Spring 1221
Studying [i]Fiat Justitia Ruat Caelum/i, because it's an enthralling read
Went to seek the source of lost Vis beneath a mountain, and found a lighting drake.
(Study 16xp Auram)
(Study bonus 1xp Finesse and Penetration)
(Adventure 5xp towards Muto)
Summer 1221
Studying my sparky new companion
Bonding the lightning drake as a familiar (Lab total 50)
(Exposure 3xp Magic Theory)
Autumn 1221
Brief study of the weather, utilizing the convenient layout of my laboratory
Examining how magic weather patterns affect nearby weather patterns
Giving up on such things and carving my way forwards: Creating a rainmaking drum with Claudia's experimental assistance (Lab total is 50+Claudia + 3 shape and material)
(Exposure 3xp Magic Theory)
Winter 1222
Casting Muto Herbam repeatedly to change sticks to arrows
Getting someone with archery knowledge to shoot them
Getting advice on fletchings, arrow flight, and how hard it was to pull the gnarled sticks out of the target dummy
Crafting Quiver of Fallen Leaves, staying up late for the slight bonus needed for unlimited uses (Lab total 29+2)
(Exposure 3xp Magic Theory)
Spring 1222
Finally finding the time to relax and study the Auram summa once more. This is an ENTHRALLING read.
(Study 16xp Auram)
(Study bonus 1xp Penetration and Finesse)

Full Hermetic name: Katerina Cygna filia Gruis doctrinae Bjornaeris Iracundiae ab Gallus Florensis
Saga: Shores of Albion
Setting: England
Current Year: 1222

House: Bjornaer
Clan: Arelie (HoH: MC, p. 12)
Sept: tbd

Age: 33 (b. 1189)
Size: 0
Confidence: 1 (3)

Decrepitude: 0
Effects of Aging: None

Warping: 0(4)
Effects of Warping: None

Characteristics:
Intelligence: +4 i[/i]
Perception: 0
Strength: -1 i[/i]
Stamina: 0
Presence: 0
Communication: +1 (Dulcet Tones)
Dexterity: 0
Quickness: +1 (good reflexes)

[table][tr][td][u]Virtues[/u][/td]
[td][u]Flaws[/u][/td][/tr]
[tr][td]Status: Hermetic Magus[/td]
[td]Deficient Ignem[/td][/tr]
[tr][td]The Gift[/td]
[td]Plagued by Supernatural Entity: the shade of Adorjan Megidézó[/td][/tr]
[tr][td]Affinity with Mentem[/td]
[td]Diabolic Past[/td][/tr]
[tr][td]Animal Ken[/td]
[td]Necessary Condition: Singing[/td][/tr]
[tr][td]Enchanting Music[/td]
[td]Susceptible to Infernal Power[/td][/tr]
[tr][td]Gentle Gift[/td]
[td]Wrathful i[/i][/td][/tr]
[tr][td]Great INT[/td]
[td][/td][/tr]
[tr][td]Heartbeast (swan)[/td]
[td][/td][/tr]
[tr][td]Puissant Mentem[/td]
[td][/td][/tr]
[tr][td]Unbound Tongue (HoH: MC 38)[/td]
[td][/td][/tr]
[tr][td]Wilderness Sense[/td]
[td][/td][/tr]
[tr][td]Puissant Ignem[/td]
[td][/td][/tr]
[tr][td]Intuition (with regards to her Holy Vows; temporary)[/td]
[td][/td][/tr][/table]
Birth Name: Katerina Alexandrova
Year Born: 1189
Gender: Female
Race/Nationality: English/Russian
Place of Origin: England
Religion: Orthodox
Title/Profession: Maga
Height: 177 cm (5'10")
Weight: 58 kg (128 lbs)
Hair: White, with black bars at the temple
Eyes: Black
Handedness: Right

[u]Abilities[/u]
Animal Ken (Domestic Animals): 1
Area Lore: Duos Flumen i[/i]: 1(5)
Artes Liberales i[/i]: 1
Art of Memory i[/i]: 1(5)
Awareness i[/i]: 2
Baking i[/i]: 1
Beekeeping i[/i]: 3
Brawl i[/i]: 1
Castilian i[/i]: 2(13)
Code of Hermes (Wizard's March): 1(5)
Concentration i[/i]: 1
Enchanting Music i[/i]: 1
English (Covenant dialect): 5
Finesse i[/i]: 1
Folk Ken i[/i]: 2
Guile (Hiding her anger): 1
Heartbeast (Changing to Human Form): 1
Hebrew i[/i]: 2(5)
House Bjornaer Lore (Clan Mysteries): 1(5)
Infernal Lore (Tarnished Auras): 1
Intrigue: 0(1)
Latin i[/i]: 4
Lockhart Lore (His Travels): 3(18)
Magic Theory i[/i]: 5(2)
Magic Lore i[/i]: 1(7)
Music i[/i]: 1(7)
Order of Hermes Lore(Tribunal Proceedings): 1(5)
Orthodox Church Lore (The Great Schism): 1
Parma Magica i[/i]: 1
Penetration i[/i]: 1
Russian i[/i]: 5
Survival i[/i]: 1
Swim (Long Distance): 1
Theology i[/i]: 2
Viniculture i[/i]: 0(3)
Wilderness Sense i[/i]: 1

Personality Traits
Hot-tempered: 3
Devout: 1
Swan: 1
Brave: 0

Reputations: None as yet

[u]Combat[/u]
Armor Worn: Robes (w/Doublet of Impenetrable Silk)
Combat Modifiers: 0
Soak: +3
Armor Load: none

[table][tr][th][u]Weapon[/u][/th]
[th][u]Init[/u][/th]
[th][u]Attack[/u][/th]
[th][u]Defence[/u][/th]
[th][u]Damage[/u][/th]
[th][u]Load[/u][/th]
[th][u]Range[/u][/th][/tr]
[tr][td]Dodge[/td]
[td]+3[/td]
[td]n/a[/td]
[td]+3[/td]
[td]n/a[/td]
[td]0[/td]
[td]n/a[/td][/tr]
[tr][td]Fist[/td]
[td]+2[/td]
[td]+1[/td]
[td]+2[/td]
[td]-1[/td]
[td]0[/td]
[td]n/a[/td][/tr]
[tr][td]Kick[/td]
[td]+1[/td]
[td]+1[/td]
[td]+1[/td]
[td]+2[/td]
[td]0[/td]
[td]n/a[/td][/tr]
[tr][td]Knife[/td]
[td]+2[/td]
[td]+2[/td]
[td]+2[/td]
[td]+1[/td]
[td]0[/td]
[td]n/a[/td][/tr]
[tr][td]Staff[/td]
[td]+3[/td]
[td]+3[/td]
[td]+4[/td]
[td]+1[/td]
[td]2[/td]
[td]n/a[/td][/tr][/table]

[u]Equipment[/u]
Knife
Staff
Wizardly robes

Burden: 2

House: Bjornaer
Covenant: Gallus Florensis
Wizard’s Sigil: The sound of flapping wings, which grow louder as the magnitude increases
Domus Magna: Crintera (Rhine Tribunal)
Primus: Falke
Parens: Grus
Covenant of Apprenticeship: Duos Flumen (Stonehenge Tribunal)

[table][tr][td][u]Technique[/u][/td]
[td][u]Form[/u][/td]
[td][u]Form[/u][/td][/tr]
[tr][td]Creo: 6[/td]
[td]Animal: 3[/td]
[td]Ignem: 0+3 (puissant)[/td][/tr]
[tr][td]Intellego: 6[/td]
[td]Aquam: 0[/td]
[td]Imaginem: 5[/td][/tr]
[tr][td]Muto:6[/td]
[td]Aurum: 3[/td]
[td]Mentem: 15+3(8) (affinity, puissant)[/td][/tr]
[tr][td]Perdo: 4(2)[/td]
[td]Corpus: 5[/td]
[td]Terram: 0[/td][/tr]
[tr][td]Rego: 5[/td]
[td]Herbam: 5(3)[/td]
[td]Vim: 6[/td][/tr][/table]

[u]Spell List[/u]
Doublet of Impenetrable Silk (MuAn 15): CT +9
Enhance the Memory Palace (CrMe 20): CT +24
Form of the Melancholic Heartbeast (MuAn 20); HoH: MC p. 36: CT +9
Form of the Phlegmatic Heartbeast (MuAn 20); HoH: MC p. 36: CT +9
Friendly Voices (InMe 30): CT +24
Frosty Breath of the Spoken Lie (InMe 20): CT +24
Lay to Rest the Haunting Spirit (PeMe 20): CT +22
Peering Into the Mortal Mind (InMe 30): CT +24
Posing the Silent Question (InMe 20): CT +24
Ring of Warding Against Spirits (ReMe 20): CT +23
Sight of the Transparent Motive (InMe 10): CT +24
Thoughts Within Babble (InMe 25): CT +24
Whispers Through the Black Gate (InCo[Me] 15): CT +12
Wizard's Communion (MuVi 20)

Description: Cygna is a tall, rather thin, long-necked woman. Her hair is snow white, save for a black bar at each temple, and is worn long and flowing. She normally wears it either beneath the collar of her Hermetic robes or down the back of her everyday garb. Her eyes are piercing black, and her nose is thin and angular, with a noticeable bump. Her skin has the tan of a pale woman who has spent a fair bit of time in the Iberian sun. Her Hermetic robes are a greyish-white and plain, while she normally wears normal English peasant dress most of the time (when outside the lab or not at Council meetings, etc). This, obviously, will change for the duration of her time as a provisional member.

[u]Advancement[/u]
Spring, 1221: 8 xp awarded (Death and Taxes). 5 xp in Mentem, 2 xp in Music, 1 xp in Intrigue.
Spring, 1221: Taught Beekeeping by Leona (15 xp). Hebrew School with Chayyim (5 xp in Hebrew). Covenant Service
Summer, 1221: Study Disputation of a Jew with a Christian about the Christian Faith (15 xp in Theology); Hebrew school (5 xp in Hebrew).
Autumn, 1221: scribe Wizard's Communion, Friendly Voices, and Peering Into the Mortal Mind; Hebrew school (5 xp in Hebrew). Covenant Service
Winter, 1222: Helping Attravere in the laboratory (2 xp in Magic Theory); Hebrew school (5 xp in Hebrew). Covenant Service
Spring, 1222: Taught Beekeeping by Leona (15 xp). Hebrew School with Chayyim (5 xp in Hebrew). Covenant Service
Summer, 1222: 15 xp awarded (The Trial of Adorjan Megidézó). 5 xp in Code of Hermes, 5 xp in Guile (increasing score to 1), 5 xp in Order of Hermes Lore.

Sources of Warping Points
Spring 1221: Being translocated by Attravere to the nearest Mercere Portal and then popped through the Redcap Network.
Spring 1221: 1 pt, casting Level 35 ReCo from casting tablet.
Spring 1221: 1 pt, being Company Marched by Attravere
Spring 1222: 1 pt (Divine), from taking her Holy Vows.

[table][tr][td]Current Year: 1222[/td]
[td]Religion: Muslim[/td][/tr]
[tr][td]Age: 22[/td]
[td]Title/Profession: Librarian/Laboratory Assistant[/td][/tr]
[tr][td]Size: 0[/td]
[td]Height: 5'4” (163 cm)[/td][/tr]
[tr][td]Confidence: 0 (0)[/td]
[td]Weight: 130 lbs (59 kg)[/td][/tr]
[tr][td]Birth Name: Nasira bint 'Abbas[/td]
[td]Hair: Black[/td][/tr]
[tr][td]Year Born: 1201[/td]
[td]Eyes: Brown[/td][/tr]
[tr][td]Gender: Female[/td]
[td]Handedness: Right[/td][/tr]
[tr][td]Race/Nationality: Arabic[/td]
[td]Warping: 0(1)[/td][/tr]
[tr][td]Place of Origin: La Lantejuela, Al-Andalus[/td]
[td][/td][/tr][/table]
[table][tr][td][u]Characteristics[/u][/td]
[td][u]Virtues[/u][/td]
[td][u]Flaws[/u][/td][/tr]
[tr][td]Intelligence: +4[/td]
[td]Affinity with Magic Theory[/td]
[td]Disfigured (severely burned from a lab accident)[/td][/tr]
[tr][td]Perception: 0[/td]
[td]Affinity with Scribe[/td]
[td]Low Self-Esteem i[/i][/td][/tr]
[tr][td]Presence: -1[/td]
[td]Apt Student[/td]
[td]Magical Air i[/i][/td][/tr]
[tr][td]Communication: +2[/td]
[td]Failed Apprentice (Social Status)[/td]
[td]Reckless[/td][/tr]
[tr][td]Strength: -1[/td]
[td]Good Teacher[/td]
[td]Visions[/td][/tr]
[tr][td]Stamina: 0[/td]
[td]Great Intelligence[/td]
[td][/td][/tr]
[tr][td]Dexterity: 0[/td]
[td]Hyperborean Descent*[/td]
[td][/td][/tr]
[tr][td]Quickness: 0[/td]
[td]Magic Sensitivity[/td]
[td][/td][/tr]
[tr][td][/td]
[td]Puissant Magic Theory[/td]
[td][/td][/tr][/table]

  • from Ancient Magic, p. 104

[u]Abilities[/u]
Arabic (native/good manners) 5
Area Lore: La Lantejuela i[/i] 1
Artes Liberales i[/i] 1*
Athletics i[/i] 1
Awareness i[/i] 2
Charm (first impressions) 2
Code of Hermes i[/i] 1
Common Law (Magna Carta) 2
Covenant Lore: Phoenix i[/i] 1
Etiquette i[/i] 1
Folk Ken i[/i] 2
Latin i[/i] 4
Librarian 0
Magic Sensitivity (enchanted items) 2
Magic Theory (enchanting items) 7+2
Order of Hermes Lore (magi of the Iberian Tribunal) 1
Scribe (lab texts) 4
Stealth (not being noticed) 1
Teaching (academic abilities) 2

  • Claudia is only literate with the Latin script.

[u]Personality Traits[/u]
Helpful: +2
Meek: +1
Reckless: +3

[u]Reputations[/u]
none

Nasira bint 'Abbas was, as near as anyone around her could tell, a relatively normal child in the little village of La Lantejuela. Well, except for the whole not-getting-along-with-others thing, and being exceptionally bright (especially for a girl). Her father was somewhat relieved when Salamandrus scholae Flambonis came and offered to take her off of their hands, taking her back to the Covenant of the Phoenix. It didn't take long for Nasira to settle into being Salamandrus's apprentice. She was enjoying learning new things and was in awe of what she thought she could do once she had become a maga like the others, and she was fascinated by the strange new place she was living...so different from La Lantejuela.

Then, in the year 607 (or 1210, by the Christian reckoning), she was assisting Salamandrus in some laboratory work when something went terribly wrong. The last thing she remembers from that day was a bright flash of light and a near-deafening crackling sound. The rubble of Salamandrus's laboratory gave mute testimony to the fact that she is blessed to be alive today. The explosion critically injured her, though, and while a casting of Incantation of the Body Made Whole was able to keep her from dying, it was not able to heal the scars caused by the magical explosion. Furthermore, the explosion, mystical in nature, somehow ripped the Gift from her body, although those around her still react as though she did have The Gift.

Unable to ever work magic, all but unbearable to look at*, and with no hope of returning to the family that was happy to see her leave, the child decided to remain at Phoenix. Taking the name of Claudia (which, in turn comes from the Latin claudus, which means “lame” or “crippled”, reflecting how she now feels after losing the Gift) and being cursed with the memory of her potential, she made the difficult decision to help the magi in whatever way she could. She still retains her knack for learning Magic Theory, and has a gift for scribing as well, which makes her feel like she's less of a burden on the now-decimated covenant than before.

Recent years have been difficult for Claudia, due to the growing infighting between Jaime Lannister scholae Flambonis and the new magi of the covenant. With the founder's imminent censure at the Tribunal and the decision of the magi to go their own way, it has become obvious that Phoenix is on its deathbed, and has accepted Cygna's invitation to accompany her to England.

  • As an aside, it was after the accident that Nisara decided to start wearing the burka, despite her being a simple village girl - Allah would forgive her presumption, as long as looking at her would detract others from what is right.

Sources of Warping Points
Spring 1221: Being translocated by Attravere to the nearest Mercere Portal and then popped through the Redcap Network.

Character Advancement
Practice 1221: Profession (Librarian) – 4 xp
Spring 1221: Study Summa on Common Law – 10 xp
Summer 1221: Copying MT text at Ungulus – 3 xp in Scribe (2 xp Exposure, +1 for Affinity)
Fall 1221: Assisting Iapetus in the lab – 2 xp Magic Theory
Winter 1222: Learning Liliana's shorthand - 3 xp in Scribe (2 xp Exposure, +1 for Affinity)
Spring 1222: Study Summa on Common Law – 10 xp

A table of what Claudia is doing every season.

Name: Celestria (“the Willing”)
Age: 28
Height: 5'4' (162.5 cm)
Weight: 103 lbs (47 kg)
Hair: Brown
Eyes: Green
Handedness: Right
Warping: 0(1)

Characteristics: Int 0, Per 0, Pre +4 i[/i], Com +2, Str -1, Sta 0, Dex +1, Qui +1

Virtues: Covenfolk (free Social Status), Great Presence, Improved Characteristics, Satyr Blood
Flaws: Infamous i[/i], Lecherous, Offensive to Demons (HoH: MC, p. 87)

Abilities: Area Lore: Duos Flumen (secluded areas) 1, Area Lore: Gallus Florensis (secluded areas) 1, Athletics (moving gracefully) 2, Brawl (against women) 2, Castilian i[/i] 4, Charm i[/i] 5, Cooking i[/i] 2, English (native)i[/i] 5, Faerie Lore (nymphs & satyrs) 1, Folk Ken i[/i] 5, Guile (lying to men) 5, Housemaid i[/i] 2, Leadership i[/i] 3.

Personality Traits: Loyal +0, Reckless +1, Wanton +3
Reputations: -4 as Homewrecker
Equipment: Peasant clothes
Encumbrance: 0
Burden: 0

Description: Celestria is, frankly, make-you-forget-your-vows beautiful. She is slender and petite, with long brown hair, bright green eyes, flawless sandy-colored skin, and curves in all the right places. She usually dresses to accentuate her appearance, with gowns or tunics that are cut to accentuate her curves, and short enough to show off her legs.

Personality: She knows that she's incredibly beautiful, but doesn't let it get to her head. She is neither stuck-up nor excessively vain, but simply accepts her great beauty as a fact of life. She is not, however, above using her looks and her wiles to get her way. She had worked hard to earn the epithet “the Willing” in Duos Flumen, having seduced practically every able-bodied person in and around the covenant. Unfortunately, it didn't matter to her whether the man she was with was already in a relationship (or married). This would earn her the enmity of practically every able-bodied woman in the covenant. She has not let this deter her from having her fun, however – if the men were serious about their marriage, they could simply tell her “no.” Even the men she's not actively pursuing, she has a tendency to flirt with...witty banter, friendly touches, not-quite-sisterly pecks on the cheek. The women of the covenant finally started to band against her to make her life a little more difficult, to the point where she agreed to accompany Cygna when the maga left for Iberia in 1213. She was only there a few days before the former head maid abdicated and named Celestria (who, at the time, didn't speak five words of Castilian) her successor. She took her new position seriously (as seriously as she takes anything, anyway), learning the local language and trying to get along with the women. Seeing as how the covenant had a serious Gender Imbalance (due to almost all the men being lost as the Battle of Las Navas de Tolosa. She was not above using her position to her advantage, having herself assigned to tend to the better-looking visitors on occasion.

Celestria has a son, born in 1217, by the name of Rodrigo. If she knows who the father is, she's not saying.

Sources of Warping Points
Spring 1221: Being translocated by Attravere to the nearest Mercere Portal and then popped through the Redcap Network.

Character Advancement
Practice 1221: Profession: Housemaid - 4xp
Spring 1221: Area Lore (Gallus Florensis) – 2 xp
Summer 1221: Area Lore (Gallus Florensis) – 2 xp
Fall 1221: Area Lore (Gallus Florensis) – 2 xp
Winter 1222: Charm - 2xp
Spring 1222: Charm - 2xp

Name: Daniella
Age: 25
Height: 5'2' (157 cm)
Weight: 130 lbs (59 kg)
Hair: Black
Eyes: Brown
Handedness: Left
Warping:: 0(1)

Characteristics: Int +1, Per +2, Pre 0, Com +1, Str 0, Sta +1, Dex +1, Qui 0

Virtues & Flaws: Covenfolk (free Social Status), Keen Vision. Ability Block i[/i]

Abilities: Area Lore: Gallus Florensis 0; Area Lore: Phoenix Covenant i[/i] 2; Awareness i[/i] 3; Carouse (staying sober) 1; Charm (being sociable) 3; English i[/i] 5; Etiquette i[/i] 3; Folk Ken i[/i] 3; Maid i[/i] 5; Sewing i[/i] 4; Stealth i[/i] 4.

Personality Traits: Helpful +1, Loyal +2, Naïve +2.
Reputations: none.
Equipment: Peasant clothes
Encumbrance: 0
Burden: 0

Sources of Warping Points
Spring 1221: Being translocated by Attravere to the nearest Mercere Portal and then popped through the Redcap Network.

Character Advancement
Practice 1221: Area Lore (Gallus Florensis) – 4 xp
Spring 1221: Profession (Maid) – 2 xp
Summer 1221: Folk Ken – 2 xp
Fall 1221: Profession (Maid) – 2 xp
Winter 1222: Profession (Maid) – 2 xp
Spring 1222: Folk Ken – 2 xp

Like Cygna, Hiems comes from Phoenix Covenant.
After the start of the saga, his priority were in getting his Muto and Vim to a high enough level that he could contribute to the Aegis through Wizard's Communion.
Due to the infernal spirit plaguing Lady Cygna, he thereafter endeavored to learn and master Demon's Eternal Oblivion, hoping to someday be able to destroy the spirit plaguing her. In the meantime, this would ensure he's be able to protect somewhat his sodales. That is, if he wasn't befallen first. He thus spent 1 year learning Parma Magica, in order to resist most creatures powers. He spend some time increasing his arts, until the moment where he and his sodales had to face wizard's war due to Jaime's actions and enemies. He survived, but barely. He thus endeavored to spend another year increasing his Parma Magica, and also to learn and master an indirect spell, to be able to strike at foes which had too high a MR. In the throes of the Phoenix's death, he was learning and practicing on his Finesse towards that goal.

He wants very little, being quite depressive since his love, under the advice of her confessor (which may or not have been a pious man, a jealous man, a holy man or a demon's thrall. More on that in his background) spurned him. Quite reclusive, too, since being alone and quiet is almost the only way for him to have a semblance of peace. This suits him, as his beauty often brings him all kind of unwanted attention. Nonetheless, he holds chevalrous ideals, and believes that he should protect the weak. He especially can't resist a Damsel in distress: Although a woman may very well be able to fend for herself, and he recognize this fully, he can't help but feel it as his duty to protect them. Should he seek something, it'll be among these two lines: Find a way to create a "fortress of solitude" for him, and become a magical champion for those who need him. Before his loss, he was somewhat interested in ancient legends and seeker lore, so this may hold his interest, but unless something stumbles upon him, he won't go for it. Not any more.
(Explanation: Since, due to my work + personnal life, my attendance may vary, this serves so as to explain any temporary disappearance: He just stays quiet, or hole up in his lab)

Hiems Ex Miscellanea
Covenant: Phoenix
Characteristics: Int +2, Per 0, Pre +1, Com 0, Str 0, Sta +2, Dex 0, Qik +1
Size: 0
Age: 39 (36), Height: 180 cm, Weight: 72 kg, Gender: Male
Decrepitude: 0
Warping Score: 0 (0)
Confidence: 1 (3)

Virtues: Affinity with Perdo, Affinity with Rego, Cyclic Magic (Positive): +3 During Fall and Winter, The Gift, Hermetic Magus, Lesser Immunity (Mundane temperatures), Life Boost*, Life-Linked Spontaneous Magic, Minor Magical Focus (Cold), Puissant Parma Magica, Second Sight*, Strong Sidhe Blood* [Physical Quirk: blue hair], Venus' Blessing (Bonus: +3 Com and Pre with sexually compatible characters)

Flaws: Bound Magic, Envied Beauty, Ignem Monstrosity [Monstrosity: Cold body temperature], Lost Love, Vulnerable Magic (Magic dispelled when burned by Fire or the touch of his Love), Waster of Vis, Weakness (Damsel in distress)

Personality Traits: Brave (He's got little to lose) +2, Compassionate (At heart, somewhere, he's a gentle soul) +1, Cool-tempered (I could't resist this, and wanted him to seem mostly impassible) +3, Determined (A remnant from his fancy with arthurian tales: A true knight doesn't yield before adversity). +1

Combat:
Dodge: Init: +1, Attack --, Defense +3, Damage --
Fist: Init: +1, Attack +2, Defense +3, Damage +0
Kick: Init: +0, Attack +2, Defense +2, Damage +3
Dagger: Init: +1, Attack +5, Defense +4, Damage +3
Soak: +2
Fatigue levels: OK, 0, -1, -3, -5, Unconscious
Wound Penalties: -1 (1-5), -3 (6-10), -5 (11-15), Incapacitated (16-20), Dead (21+)

Abilities: Area Lore: Provence 1 (legends), Artes Liberales 2 (cermonial magic), Athletics 1 (acrobatics), Awareness 2 (alertness), Brawl 2 (Dagger), Charm 2 (courtly love), Code of Hermes 1 (mundane relations), Finesse 2 (targeting) (2), Folk Ken 2 (magi), Guile 2 (Hiding his emotions) (5), Latin 4 (hermetic usage), Leadership 2 (Grogs), Magic Lore 1 (creatures), Magic Theory 4 (inventing spells), Order of Hermes Lore 1 (Seekers lore), Parma Magica 6+2 (Mentem) (2), Penetration 3 (Perdo), Philosophiae 2 (ceremonial magic), Provencal 5 (Arthurian Tales), Second Sight 2 (invisible things), Single Weapon 2 (Sword, Long), Stealth 1 (hide)

Arts: Cr 5, In 2, Mu 4, Pe 11, Re 13, An 5, Aq 5, Au 0, Co 10, He 5, Ig 9, Im 5, Me 3, Te 5, Vi 9
Equipment: Fine clothing
Encumbrance: 0 (0)

Spells Known:

Corpus Spells
Endurance of the Everlasting Cold (ReCo 20) +25
Wizard's Leap (ReCo 15) +27, Mastery 2 (fast casting, stalwart casting)

Ignem Spells
At the Heart of Winter (PeIg 20) +32, Mastery 1 (penetration). Chill a person so strongly that they take +15 damage. If this is enough to kill, the target is frozen solid. Armor does not add to Soak against this spell.
Freezing Dust (PeIg 20) +32, Mastery 1 (penetration). Chill a person so strongly that they take +10 damage. If this is enough to kill, the target is frozen solid. Armor does not add to - Soak against this spell.
Snuff out the Baneful Fires (PeIg 10) +31. Extinguish a fire, cooling the ashes to merely warm. Based on a design similar to "Last Flight of the Phoenix", Based on a similar design to "Last Flight of the Phoenix", this spell creates an intense cold that extinguishes all fires within 4 paces
Warm Aliments (CrIg 5) +16
Winter's Icy Touch (PeIg 10) +31

Imaginem Spells
Ennobled Presence (MuIm 5) +11
Sidestep the sight (PeIm 15) +18

Terram Spells
Invisible Sling of Vilano (ReTe 10) +22, Mastery 2 (precise casting, multiple casting)

Vim Spells
Demon's Eternal Oblivion (PeVi 10) +23, Mastery 1 (multiple casting) - 10 XP
Wizard's Communion (MuVi 20) +15

Current Year: 1222

Age: 33
Size: -1
Confidence: 1 (3)

Decrepitude: 0
Effects of Aging: None

Warping: 0
Effects of Warping: None

Characteristics:
Intelligence: +4 i[/i]
Perception: 0
Strength: -4
Stamina: -1
Presence: 0
Communication: +1
Dexterity: 0
Quickness: +1

[table][tr][td][u]Virtues[/u][/td]
[td][u]Flaws[/u][/td][/tr]
[tr][td]Status: Hermetic Magus[/td]
[td]Deficient Ignem[/td][/tr]
[tr][td]The Gift[/td]
[td]Delusion: is haunted by the shade of Adorjan Megidézó[/td][/tr]
[tr][td]Affinity with Mentem[/td]
[td]Diabolic Past[/td][/tr]
[tr][td]Animal Ken[/td]
[td]Necessary Condition: Singing[/td][/tr]
[tr][td]Enchanting Music[/td]
[td]Susceptible to Infernal Power[/td][/tr]
[tr][td]Ferocity (vs. Eagles)[/td]
[td]Wrathful i[/i][/td][/tr]
[tr][td]Gentle Gift[/td]
[td][/td][/tr]
[tr][td]Great INT[/td]
[td][/td][/tr]
[tr][td]Heartbeast[/td]
[td][/td][/tr]
[tr][td]Puissant Mentem[/td]
[td][/td][/tr]
[tr][td]Unbound Tongue (HoH: MC p. 38)[/td]
[td][/td][/tr]
[tr][td]Wilderness Sense.[/td]
[td][/td][/tr]
[tr][td]Puissant Ignem[/td]
[td][/td][/tr]
[tr][td]Intuition (with regards to her Holy Vows; temporary)[/td]
[td][/td][/tr][/table]
Reputations: None

[table][tr][td]Attack[/td]
[td]Init[/td]
[td]Atk[/td]
[td]Dfn[/td]
[td]Dam[/td][/tr]
[tr][td]Dodge[/td]
[td]+1[/td]
[td]n/a[/td]
[td]+2[/td]
[td]n/a[/td][/tr]
[tr][td]Beak ("teeth")[/td]
[td]+1[/td]
[td]+4[/td]
[td]+3[/td]
[td]-3[/td][/tr][/table]

Soak: -1

Fatigue Levels: OK, 0/0, -1, -3, -5, Unconscious

Wound Levels: Light (1-4), Medium (5-8), Heavy (9-12), Incapacitating (13-16), Dead (17+)

Abilities are as her Human form, with the addition of Athletics (Flight) 3.

The Heartbeast information was done using the "Statistics of Shapechangers" on p. 23 of Houses of Hermes: Mystery Cults and "Appendix: Mundane Beasts" (ibid., pp. 38-43), and the "Swan" entry of The Medieval Bestiary, pages 68 and 122.

Name: Charles
Age: 23
Height: 6'1' (186 cm)
Weight: 190 lbs (86 kg)
Hair: Blond
Eyes: Green
Handedness: Right

Characteristics: Int 0, Per 0, Pre +1, Com +1, Str +1, Sta +2, Dex +1, Qui 0

Virtues: Covenfolk (free Social Status), Enduring Constitution, Tough, Warrior.
Flaws: Mute.

Abilities: Area Lore: Cheshire i[/i] 2, Area Lore: Gallus Florensis 0; Athletics i[/i] 3, Awareness (keeping watch) 3, Bows (short bow) 4, Brawl i[/i] 3, Carouse (staying sober) 1, Chirurgy (dressing wounds in the field) 1, English i(musical jargon)[/i] 5, Folk Ken (being lied to) 1, Music i[/i] 5, Single Weapon (short sword) 6, Welsh i[/i] 3.

Personality Traits: Artistic +2, Brave +2, Loyal +1.
Equipment: Short Sword, Full Metal Jacket Scale Armor, Heater, Short Bow, Quiver w/Arrows (24)
Encumbrance: 3
Burden: 4

[table][tr][td][u]Equipment[/u][/td]
[td][u]Initiative[/u][/td]
[td][u]Attack[/u][/td]
[td][u]Defence[/u][/td]
[td][u]Damage[/u][/td][/tr]
[tr][td]Dodge[/td]
[td]-3[/td]
[td]n/a[/td]
[td]+3[/td]
[td]n/a[/td][/tr]
[tr][td]Fist[/td]
[td]+1[/td]
[td]+5[/td]
[td]+4[/td]
[td]+1[/td][/tr]
[tr][td]Kick[/td]
[td]-4[/td]
[td]+4[/td]
[td]+2[/td]
[td]+4[/td][/tr]
[tr][td]Short Sword[/td]
[td]-2[/td]
[td]+10[/td]
[td]+10(+7*)[/td]
[td]+6[/td][/tr]
[tr][td]Short Bow[/td]
[td]-4[/td]
[td]+9[/td]
[td]+5[/td]
[td]+7[/td][/tr][/table]

  • without the shield

Character Advancement
Practice 1221: Area Lore (Gallus Florensis) – 4 xp.
Spring 1221: 3 xp Single Weapon (Adventure xp); Learning Single Weapon – 17 xp.
Summer 1221: Brawl (pref.) or Bows – 16xp.
Fall 1221: Learning Single Weapon – 17 xp.
Winter 1222: Music – 2 xp.
Spring 1222: Awareness – 2 xp.

Sophronia
Covenant: Gallus Florensis
Saga: Shores of Albion
Characteristics: Int +2, Per +2, Pre +2, Com +3, Str -3, Sta +1, Dex 0, Qik -2
Size: 0
Age: 34 (34), Height: 5'6'', Weight: 158 lbs, Gender: Female
Decrepitude: 0
Warping Score: 0 (0)
Confidence: 1 (3)
Virtues and Flaws: The Gift, Linguist, Hermetic Magus, Minor Magical Focus (Certamen)*, Deft Form (Form: Mentem), Affinity with Intellego, Puissant Intellego, Puissant Rego, Affinity with Rego, Affinity with Magic Theory, Gentle Gift, Ambitious, Optimistic, Deficient Technique (Creo), Envied Beauty
Combat:
Dodge: Init: -2, Attack --, Defense -2, Damage --
Fist: Init: -2, Attack +0, Defense -2, Damage -3
Kick: Init: -3, Attack +0, Defense -3, Damage +0
Soak: +1
Fatigue levels: OK, 0, -1, -3, -5, Unconscious
Wound Penalties: -1 (1-5), -3 (6-10), -5 (11-15), Incapacitated (16-20), Dead (21+)
Abilities: Greek 5 (academic), Latin 4 (hermetic terms), English 5 (academics), Welsh 2 (markets), Area Lore: Gallus Florensis 1 (covenfolk), Folk Ken 1 (magi) (5), Awareness 2 (searching), Bargain 3 (books) (16), Artes Liberales 2 (ceremonial magic), Teaching 1 (apprentices), Philosophiae 1 (ritual magic), Intrigue 1 (elaborate negotiations) (3), Guile 1 (elaborate negotiations), Magic Theory 4 (intellego), Magic Lore 1 (magical traditions), Code of Hermes 3 (tribunal procedures), Scribe 1, Order of Hermes Lore 2 (intellego specialists), Penetration 1 (rego), Finesse 2 (grace), Parma Magica 1 (mentem), Concentration 1 (spells)
[Numbers in parentheses above indicate accumulated experience points towards the next increment, not total experience points. This is a peculiarity of MetaCreator, as is the lowering of experience point thresholds for affinities (rather than multiplying experience points)]

Arts: Cr 0, In 17+3, Mu 4, Pe 2, Re 10+3, An 5, Aq 0, Au 0, Co 5, He 5, Ig 4, Im 8, Me 8, Te 1, Vi 8
Equipment:
Encumbrance: 0 (0)
Spells Known:
Perception of the Conflicting Motives (InMe 15) +29
True Sight of the Air (InAu 15) +21
Frosty Breath of the Spoken Lie (InMe 20) +30, Mastery 1 (imperturbable casting)
Bitter Taste of Betrayal (InVi 15) +29
Peering into the Mortal Mind (InMe 30) +29
Wizard's Communion (MuVi 20) +13
Aegis of the Hearth (ReVi 25) +26
The Blinded Sentry (PeMe 5) +11
Repel the Wooden Shafts (ReHe 10) +20, Mastery 1 (fast casting)
Doublet of Impenetrable Silk (MuAn 15) +10
The Call to Slumber (ReMe 10) +23, Mastery 1 (multiple casting)
Invisible Sling of Vilano (ReTe 10) +16, Mastery 1 (multiple casting)
Dance of the Staves (ReHe 5) +19
Confusion of the Numbed Will (ReMe 15) +22

1221, Winter: Five Experience to Folk Ken, 3 Experience to Intrigue

Tektonius
Characteristics: Int +5, Per +2, Pre +1, Com +3, Str -4, Sta -3, Dex 0, Qik +2
Size: 0
Age: 40 (37), Height: 5'6'', Weight: 158 lbs, Gender: Male
Decrepitude: 0
Warping Score: 0 (2¼)
Confidence: 1 (3)
Virtues and Flaws: The Gift, Hermetic Magus, Puissant Magic Theory*, Magister in Artibus (240/240), Affinity with Finesse, Affinity with Magic Theory, Inventive Genius (Invent Lab Totals: +3), Affinity with Terram, Great Intelligence × 2, Minor Magical Focus (moving earth and stone), Unstructured Caster, Judged Unfairly, Generous, Rigid Magic, Hermetic Patron, Poor Strength × 1
Personality Traits: Studious +3, Status-Seeking +1, Unpretentious +2
Combat:
Dodge: Init: +2, Attack --, Defense +2, Damage --
Fist: Init: +2, Attack +0, Defense +2, Damage -4
Kick: Init: +1, Attack +0, Defense +1, Damage -1
Soak: -3
Fatigue levels: OK, 0, -1, -3, -5, Unconscious
Wound Penalties: -1 (1-5), -3 (6-10), -5 (11-15), Incapacitated (16-20), Dead (21+)
Abilities: English 5 (academic usage), Artes Liberales 5 (cermonial magic), Philosophiae 5 (ceremonial magic), Teaching 2 (Artes Liberales), Magic Theory 6+2 (extracting vis), Architecture 2 [Category: Buildings], Concentration 1 (spells), Parma Magica 2 (Ignem), Finesse 4 (Terram), Guile 1 (lying to students), Folk Ken 1 (magi), Scribe 1 (academic texts), Order of Hermes Lore 1 (stonehenge covenants), Code of Hermes 1 (tribunal procedures), Charm 1 (covenfolk), Awareness 3 (determining effect), Latin 5 (hermetic usage)
Arts: Cr 9, In 2, Mu 13, Pe 4, Re 13, An 4, Aq 5, Au 4, Co 12, He 4, Ig 3, Im 1, Me 2, Te 16, Vi 7
Equipment: Wizardly Robes; Beech Wand (Creator: Tektonius; Created: Spring 1217; Vis Capacity: 15; Talisman; Attunement Bonus: Wand: +4 control things at a distance; Wand: +3 project bolt or other missile; Total Pawns Invested: 5; Total Effect Level: 45; Effect Name: Invisible Sling of Vilano; Effect Level: 25; Effect Details: R: Touch, D: Mom, T: Ind, Fast Trigger: +3 Initiative, Unlimited use; Arts: ReTe 10; Design: Base 5, +1 Touch; Effect Name: The Unseen Porter; Effect Level: 20; Effect Details: R: Voice, D: Conc, T: Ind, Unlimited use; Arts: ReTe 10; Design: Base 3, +1 Conc, +2 Voice)
Encumbrance: 0 (0)
Spells Known:
Bind Wound (CrCo 10) +18
Invisible Sling of Vilano (ReTe 10) +39
Air's Ghostly Form (CrAu 5) +10
Blade of the Virulent Flame (CrIg 15) +9
The Call to Slumber (ReMe 10) +12
Curse of the Unruly Tongue (ReCo 5) +22
Dance of the Staves (ReHe 5) +14