by Cuchulainshound » Sat Mar 13, 2010 10:37 am
At almost every opportunity, Ars avoids rules that invite detailed map combat, "tabletop tactics", and steers the play toward storytelling and drama. That's one reason they use "paces" and not feet or yards or meters - it's not formally defined.*
(* It is indirectly, but you have to look for it.)
A serious fan once asked J. Michael Strazinsky (of Babylon 5 fame) how fast the starfighters and other star ships moved, and the veteran writer/creator answered "They move at the speed of plot" - which is to say, they always arrive exactly when they need to, either too late or just in time, to advance the plot according to his vision.
Now, any SG has to be careful about being too flexible with such - but if you de-emphasize detailed battle maps (a big shift for some, admittedly!*) and keep thinking (at least!) one step ahead of the current action, you can use that to your advantage to create some very dramatic battles and combat scenes without worrying too much about whether a character is 15 or 16 paces away, etc.
(* You can still use maps to show the general layout, just make sure everyone knows there is a little "NTS" at the bottom of them - "Not To Scale", and those hexes or grids are rough at best.)
imo.
"Not just another 3rd rate hat." (& when in doubt, rtfm.)