by Archimedes » Sun Mar 14, 2010 12:37 pm
... and a shield grog. I based him on "The Standard Soldier" from page 22 of Arm5. I figured he came with Carolinus from his home covenant in the Greater Alps, and has helped temper the magus' impulsive nature during their travels.
Tristram (shied grog)
Characteristics: Int -1, Per 0, Pre 0, Com 0, Str +1, Sta +1, Dex +2, Qik +2
Size: 0
Age: 25 (25)
Decrepitude: 0
Warping Score: 0 (0)
Virtues and Flaws: Covenfolk (free), Common Sense, Warrior, Fear (of heights), Weakness (for food)
Personality Traits: Brave +3, Loyal +2, Trusting -1
Reputations: none
Combat:
Axe & Heater Shield: Init +0, Attack +12, Defense +11, Damage +7
Fist: Init -1, Attack +7, Defense +7, Damage +1
Soak: +8 (full metal scale armor)
Fatigue Levels: OK, 0, -1, -3, -5, Unconscious
Wound Penalties: -1 (1-5), -3 (6-10), -5 (11-15), Incapacitated (16-20)
Abilities:
Area (German Alps) Lore 3 (towns)
Athletics 3 (running)
Awareness 3 (in combat)
Bargain 2 (for food)
Bows 4 (short bow)
Brawl 4 (punching)
Carouse 3 (staying sober)
Etiquette 2 (magi)
Great Weapon 4 (pole axe)
Native Language (German) 5 (rude words)
Single Weapon 5 (heater shield)
Stealth 1 (natural areas)
Survival 2 (forests)
Equipment: Axe, Heater Shield, Full metal scale armor, pack containing gear to care for weapons and armor and establish camps when traveling
Encumberance 3 (4)
The most exciting phrase to hear in science, the one that heralds new discoveries, is not 'Eureka!' (I found it!) but 'That's funny ...' ~Isaac Asimov