The Promise of Spring (OOC)

An elder Magus creates a new Covenant in the Stonehenge Tribunal leaving the young magi an inheritance of his legacies both good and ill.

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Re: The Promise of Spring (OOC)

Postby qcipher » Wed Feb 24, 2010 4:27 pm

ladyphoenix wrote:We need to do a lot of work for prep of first fair so having labs for a season actually is good.

As for showing you up on the labs usage, I had to look it up for another game with another spring covenant where my pc is only mage of 8 that has lab equipment so far (she was durenmar trained so she came with lab equipment and craft gear as gift from Paren) so she might be sharing her lab once set up until covenant finds source for lab equipment and gets it shipped to them.


Well...OK then...(sniff!) :wink:

I'm used to being the encyclopedia on rules an' stuff.
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Re: The Promise of Spring (OOC)

Postby Kerry Blue » Sat Feb 27, 2010 4:52 pm

Qcipher wrote:"I agree, we should meet the water needs early, and strive for elegance later." One of the problems with the basin idea (which was far more likely to be accomplished) was that it would overflow if left on the whole time. He tapped his voting sigil thoughtfully as the servants footsteps echoed and faded up the stair well.

You could put in an overflow hole that leads back down into the well shaft. Kinda like the overflow holes on bathroom sinks.
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Re: The Promise of Spring (OOC)

Postby qcipher » Sat Feb 27, 2010 5:13 pm

That'd be the easiest way, but I was also thinking of a spellwith Ring/Circle at the rim of the basin, and basically have any water that touched it transport back to the well. But we'll keep it simple.

Rhodri can likely use Spontaneous magic to make the basin from rock or marble, as that is his specialty. Or we can simply use barrels for now, and keep a mop handy.
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Re: The Promise of Spring (OOC)

Postby ladyphoenix » Mon Mar 01, 2010 1:02 pm

Okay, I am totally confused in certain ways.

1) by the charter, every member must give two seasons every 2 years (normally one a year), But council can vote for the third season in a two year period if necessary. Siobhan just invoked that clause to have the council vote in the extra season since we will need it for getting set up and hosting a fair in two seasons.

2) What do you want Siobhan to be working on. She was going to invent spell ot look for vis since she doesn't have one and sponting one can be dangerous but someone else said they had one already so perhaps they should find the vis sources. She does have an intellego lab total of 22+form+1(if inventing spell) and same for Rego. (Aq would 24 for items, 25 for inventing spell.) if we can decide on the method for the water.

3) I can't figure who is doing what otherwise.
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Re: The Promise of Spring (OOC)

Postby Mad Max » Mon Mar 01, 2010 2:57 pm

Acacius will fix the light for the covenant, Bjorn will fix the heat and Rhordri will fix the water system. Siobhan will fix the vis dectection. If you wish to switch tasks between magi that are fine with Acacius he just likes the tasks to be done for the common good.
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Re: The Promise of Spring (OOC)

Postby ladyphoenix » Fri Mar 05, 2010 1:47 pm

Say we manage to come up with pipes (not a hard thing to do), we would we need for the spell to bring the water up the pipes to flow at each level.

(basically we can have a basin at each level that the water flows out of pipe into that basin and when basin is full, it flows back out and down into the well. I guess it would be a rego aquam on the pipe, I guess. Ring duration (so as long as pipe is intact).

Depending on the final spell level, Siobhan can invent it this season. (Level 10 in 1 season, level 15 in two seasons, level 20 would take 4)
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Re: The Promise of Spring (OOC)

Postby ladyphoenix » Sat Mar 06, 2010 4:32 pm

Okay, looking at things, I am more sure that ring will not work for our duration for controlling the water. Ring only works until target leaves the ring so a ring at top of a pipe would not work since at best it would pull the water inside bottom end of the pipe and then spell would end.

I am thinking of magical item: Base 2, +1 touch, +2 sun, +1 part = level 10, +1 for twice a day maked it a level 11 enchantment. Make it a long pipe with taps that are over the well. Activate the item and water will flow up and fill the pipe to pour out of any tap that is open.
FIrst person to use the pipe in the day/night has to activate it (prime the pump).

IT would cost 2 aquam vis if we have it but would get water to all levels of the covenant. I could do it as lesser enchanted item in a single season.
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Re: The Promise of Spring (OOC)

Postby qcipher » Sun Mar 07, 2010 11:50 am

That is almost exactly what I was thinking. I had it as a higher base level to control the flow of water at a higher rate, as well as a higher target though and more amenities, which is why it was overall a higher level.

By putting in more mundane parts (long pipes) we lower the level, and by putting in more mundane actions (turning it on twice a day manually) that lowers it considerably. Rhodri should still make something like this. Even if it's a slower flow than he had planned, slowly filling a basin all day will still provide plenty of water.
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Re: The Promise of Spring (OOC)

Postby ladyphoenix » Sun Mar 07, 2010 12:45 pm

Actually I was thinking of drawing it up the large pipe and keeping the pipe filled with water is the enchantment. Turn it on and wait a few minutes for it to fill. Then at any level, someone can turn the tap and water will pour out and the the magic will draw more magic in to fill the void created. Basically one long large pipe (say a thick tree trunk hollowed out) and taps installed and magic just keeps water flowing up until full and out any open outlets (such at taps). A tap or two probably would drain the water at the same rate it refills. Obviously if it is being tapped on all levels at once, there might get a little shortage and need to give it time to refill but it would take a while even with all taps open for that to occur.

First person to use it in the day opens a tap and sees there is no water so they activate it. Wait a few minutes and there is now water for the whole day. If we make the activation only at one spot, we can prevent simultaneous activations. We will have a normal bucket on a rope backup just in case.

At level 11, Siobhan can do it in a season. (ReAq lab total of 24). We could even make it activatable 3 times a day just in case of error for level 12.

Alternatively, we create a cistern on the top level and have the water always flowing up to the cistern and then drop water in pipes down to the lower levels.
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Re: The Promise of Spring (OOC)

Postby Kerry Blue » Tue Mar 09, 2010 3:50 pm

Quick question about vis hunting: should I expect that to take all season, or no?
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Re: The Promise of Spring (OOC)

Postby qcipher » Tue Mar 09, 2010 9:16 pm

It shouldn't take all season, the sources aren't contested or indebted or anything. You should have enough days left for a full season still. Several vis sources are from Tribunal.

I have to take a look at the Vis sources again to make sure they're all catalogued.
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Re: The Promise of Spring (OOC)

Postby Mad Max » Sun Mar 14, 2010 4:24 am

I will be travelling for a few days and there is the forum maintenance so perhaps new posts from me will have to wait until next weekend.

Acacius will invent the fragile lantern CrIg lv 10 (see the spell wiki for the description). Lab total Cr 4 + Ig 0 + Int 4 + Aura 5 + MT (Cr specialisation) 3+1 + Lab 2+1 (creo bonus) + Cyclic magic 3 = 23/2 = 11,5

Exposure xp is one point in ignem and one in creo.
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Re: The Promise of Spring (OOC)

Postby qcipher » Mon Mar 15, 2010 8:27 pm

Sorry for the delay, I've been busy, I'll update things on Wednesday.
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Re: The Promise of Spring (OOC)

Postby Kerry Blue » Wed Mar 17, 2010 5:46 am

Bjorn would talk like to go and talk to Tessa to see what the clan might need; is there anything he could create to help them, and would they accept his help?
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Re: The Promise of Spring (OOC)

Postby qcipher » Wed Mar 17, 2010 5:22 pm

Kerry Blue wrote:Bjorn would talk like to go and talk to Tessa to see what the clan might need; is there anything he could create to help them, and would they accept his help?



I'll continue the coversations for such activity in the Labor thread. I'll start that up.
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