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Erik Tyrrell wrote:Parma works exactly as presented in the book with a single exception;
A mundane object that has not been magically altered in shape or substance (but could be altered in some other way such as appearance, temperature, creo vim magic stink, etcetera) and that is not moved by any magical force will not be kept away from the caster by parma magica. Instead the parma will deform elastically around the object.
Think of it as a Perdo effect that dulls the qualities that have been magically affected to the point that their effect on the magus are negligible.
Badger101 wrote:An ingenious fix for 'pink sword' - and beautifully simple!
To check I've understood what you mean. I guess that a spell like ...
Indent the Metal Blade MuTe 10
Alters a blade so that it has small indentations along it's length. This effect does not alter any of the sword's statistics, but renders the blade magical.
[B: 1 +2 metal (change one property of metal), R: Voice +2, D: Diameter +1, T: Individual]
(it's basically the same level for wooden weapons, too)
The Fire that Burns Brightly MuIg 10
Makes a fire (up to the size of a small house) burn more brightly. This does not increase the damage, but renders the flames magical.
[B: 1, R: Voice +2, D: Diameter +1, T: Individual; Size +2]
So spells designed to cause weapons and environmental hazards to be blocked by parma are still possible, but now art specific. (though still much lower than Rego effects designed to ward them)
I recognise that this is only intended as a fix for 'pink sword' - but, I still feel uncomfortable with a system that appears to allow spells to potentially make the Parma act against the Magus. e.g. ...
The Foul Breath of Wind MuAu 5
Changes all air in a room so that it becomes mildly acidic (+1 damage each round). This renders the air magical, so that it is blocked by Parma and the victim begins to be deprived of air (deprivation, p.180)
[B: 1, R: Touch +1, D: Concentration +1, T: Room +2
But I suppose any system that blocks "poisonous water" will inevitably block "poisonous air" too ...
The Fire that Burns Brightly MuIg 10
Makes a fire (up to the size of a small house) burn more brightly. This does not increase the damage, but renders the flames magical.
[B: 1, R: Voice +2, D: Diameter +1, T: Individual; Size +2]
Does not change shape or substance so it would not get blocked (ok perhaps you could argue substance).
I finesse this issue by making different assumptions about the nature of air in a world based on forms rather than physics
Badger101 wrote:The Fire that Burns Brightly MuIg 10
Makes a fire (up to the size of a small house) burn more brightly. This does not increase the damage, but renders the flames magical.
[B: 1, R: Voice +2, D: Diameter +1, T: Individual; Size +2]Does not change shape or substance so it would not get blocked (ok perhaps you could argue substance).
Hmm ... ok, just mulling this over. I hope you don't mind me mentally play-testing your idea. I'm not trying to break it, but trying to understand it.
How about this one then ...
The Fire that Burns 'Hotly' MuIg 10
Makes a fire (up to the size of a bonfire) burn more intensely (damage +15 rather than +10). This effect also renders the flames magical.
[B: 1, R: Voice +2, D: Diameter +1, T: Individual; Size +1, Damage +1]
... blocked or not, do you think?
I finesse this issue by making different assumptions about the nature of air in a world based on forms rather than physics
So the air is not blocked, but the poison is ... I'll search the board, but what was the 'finesse' you used to get around this?
I don't see a fire penetrating through a parma the way a sword would. the character would still have to deal wth the mundane fire whether or not it can penetrate their parma.
Nature abhors a vacuum there's clean air available to the magus even if everything around him is deadly poisonous and resisted.
The dread Comedian wrote:Not the pink Dot again.
My ingenious Solution for that Sword -Protection is to threaten the suggesting Player with serious bodily harm.....
I really can´t stand this perversion of the rules.
The dread Comedian wrote:Not the pink Dot again.
My ingenious Solution for that Sword -Protection is to threaten the suggesting Player with serious bodily harm.....
I really can´t stand this perversion of the rules.
The dread Comedian wrote:The dread Comedian wrote:Not the pink Dot again.
My ingenious Solution for that Sword -Protection is to threaten the suggesting Player with serious bodily harm.....
I really can´t stand this perversion of the rules.
Oh I know that this little Gem was developed by the Line-Editor,which makes it somewhat "official" but I don´t need to like it.
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