Play by Post Campaigns

Ars Magica 5th Edition: Bad Apples New Magi come to join a fresh covenant in the Theban Tribunal. Is it the promised hope of a splendid, magical home? Is it a nefarious plot, someone using young Gifted people in his schemes? Or is it something else entirely? Welcome to the Covenant of Meru Mudi, where things are not as they seem and steadily getting serious.... Ars Magica 5th Edition: Base Camp A Saga of Exploration at the Fringe of the Order of Hermes Ars Magica 5th Edition: Fight or Flight In 1230, a Stonehenge rock engraved with runes was apparently fixed as an arcance connection centuries ago. A new covenant is assembling in Vineland. And a magi in final twilight discovered a bridge to another mundane realm which can be found by crossing the magical realm. So starts our story... Ars Magica 5th Edition: A Bonfire of Tradition A saga of disparate hedge magicians in Triamore. Will they survive their tumultuous environment and the problems to come? Ars Magica 5th Edition: House Loyalty House Merinita has vanished, vis sources are becoming harder to find and harvest, and the Order is slowly fragmenting along House lines. Can a new covenant find answers and prevent the Order from destroying itself? Ars Magica 5th Edition: What if we joined them In the Theban Tribunal, magi attempt to integrate with mundanes. Ars Magica 5th Edition: Et Postestatum Magnam... A young Spring covenant in an idyllic mountain setting is shaking off the snow from winter, its inhabitants coming out of their labs and barracks. The Spring Equinox brings with it not only a feast to celebrate the coming year, but the seasonal Magi Council...and a few guests with business the Tribunal and other magi in the order want to see done. Ars Magica 5th Edition: Solitude Magical research in the Auvergne. Watch your magi grow as time goes by Ars Magica 5th Edition: The Black Sheep Magi of ill repute, fools, oath breakers and the falsely accused, forced together into an unlikely cabal, have found the ruins of a forgotten covenant and perhaps the chance to carve for themselves a new place in the order which so despises them. Ars Magica 5th Edition: The Magi of the Old North A group of magi strike out on their own, to make their future or meet their fate in the unpredictable region of middle Britain. Ars Magica 5th Edition: Ragnarok A group of magi are rushed away to the British Isles on the day of their graduation. Unprepared, cut off from their friends and parents, with limited resources and no explanation, the young magi must band together to survive the trials to come. **SAMPLE** Game System: Campaign Title This is what a play-by-post game's forum looks like. A description of the game goes here. The GM of the game has moderator privileges. The players have posting privileges. Everyone has read privileges. Ars Magica 5th Edition: Light of Andorra Adventure! Glory! Legend and Mystery! This is the bread and butter of the magi of Andorra. But power and prosperity are but mere distractions, and the covenant has some difficult choices and challenges ahead.
Topic Replies Activity
Draco of the House of Bjornaer 108 August 10, 2020
Fall 1200 Vis hunt from Bentalone 65 August 10, 2020
Chapter 4a (Winter 1231): Amazons on the Move 43 August 10, 2020
the pilgramage begins: Fall 1200 122 August 9, 2020
Damocles Ex Miscelanea 47 August 9, 2020
The Grand Tribunal and the Hiberian invasion 459 August 9, 2020
Wild Kingdom, Andorra Edition (Summer 1245)

(This is the second season after Ancient Discovery. Not knowing what may happen therein or how long it may take, and figuring in there may be need for recovery time) Roberto of Flambeau is away on personal business deep…

343 August 9, 2020
Chapter 3f (Winter 1230): Reuniting Halia with Her Children 118 August 8, 2020
spell mechanics 41 August 8, 2020
Spring 1202 the trip to Mosul 95 August 5, 2020
Nix Corium Grimsdottir ex Bjornaer 12 August 5, 2020
General Table Talk


5315 August 5, 2020
Summer 1202 up the rainbow bridge 163 August 4, 2020
recovering Pisa Autumn 1196 215 August 4, 2020
summer 1202 seeking the hedgies 19 July 30, 2020
entering the game and character creation

if you are interested in joining the game, first apply to be part of the wiki: When you have a concept add a page for your character and create a Gifted companion between the…

48 July 28, 2020
Turpes' Saga: Chapter 1 151 July 28, 2020
1197 A.D. (Late Spring) Inspection of the site 56 July 28, 2020
Odyssesus Isaias 35 July 27, 2020
Design and discussion of Castra Piscis 34 July 25, 2020
The expedition via castra Pisces Spring 1202 51 July 25, 2020
Malta, the long run 268 July 24, 2020
Roberto 1245 - Dusk of the Flame 77 July 24, 2020
Taliha Fanak ex Bjornaer 16 July 22, 2020
the cave of Gozo summer 1196 188 July 22, 2020
House and setting rules

affinity and puissant abilities for abilities with (categories) will carry across all categories. Affinity for living language or affinity with dead language are mutually exclusive with linguist, but not with each other…

43 July 20, 2020
Path of ebb and flow 24 July 16, 2020
1197 A.D. (Late Spring) Interview with the Librarian 11 July 16, 2020
Design and discussion of Flam 121 July 16, 2020
A disruption in the mail 138 July 15, 2020