Vance's make another try with the wand.* He would not admit it, but he was starting to fear those unknown warriors. And this dominion aura was restraining his talents, which isn't something he likes!
Sean**, seeing that the wizard's companion is in danger, wait for the norseman with the axe to approac, then he tries to hit him with his axe when the fight start. With his experience, he knowns he has to distract his opponent and not to make the battle last. So, he starts with undangerous blows, but when his opponent starts to think he is weak and lower his guard, rendering himself open to counterattack, Sean makes a hard blow, exerting himself right in the enemy's face.***
Some times before.
Keythleen was in Alerock, in the main courtyard. She was talking mentally with Jared about the situation. He said suddenly that some fighters were unaffected by Vance's magic. When she heard that, she made some wards on herself, because there was no way she would go there unprepared.****
A huge wind has been called by Vance, and Jared was fearing.
So he made what he has been discussing over with his mistress: he went directly to the Tree which was the main utility of this defending action : the vis source. He landed on the ground. And say to his maga: I'm in the place you wanted. You can come. Near him was Annaeus Aurelian from Verditius house.
After getting an eye on her "Alerock arcane connection cut in half rock" and after checking it was in her arcane connection pocket, Keythleen teleported herself.*****
Salve Annaeus. Jared told me about this situation. I'll try to help.
Watching the village, she saw the main danger for Vance and his shield grog. So she tried something : if the warrior is at her loudest voice range, she casts the Call to slumber spell; if it's not, she first opens and intangible tunnel then cast a call to slumber.******
If it work, she take some times to trace a great cercle around Annaeus and the tree, cast an anti demon ward (which she hopes will last a long time, to protect the vis source in the near future and not only now, then maintain it.*******
Sean was still in a battle situation (or in front of a sleeping warrior he can hit with a hard blow, knowing that magi make sometimes their enemies sleep but never for long, or not long enough), and Vance was going to make another blow with his wand against another norseman warrior. From his good point of view, Keythleen is ready to open an intangible tunnel and try to teleport back any of the man's of Alerock if shee sees them in a bad situation.
If nothing dangerous happens, Keythleen will try to determine the might of their enemies.**** ****
[size=75]* If you don't use last dies, a new one: 8
** i first searched his sheet on the wiki ^^
*** he gives initiative to the enemy to make a more useful counterattack: defense total is base 13 + die 7 = 20 and attack total is 15 + 9 (exertion with specialty on) + die 3= 27 (damage is 6).
**** Rolls for the ward: demoniac (formulaic), magical, feeric. First i thought about divine, but it's not a good idea in fact .
So only those three; rolls are 6, 8 and 0 <= is it 1 botche die ?( with cautious sorcerer and the golden cord, that would mean -6 dies, but at least 1) so: unbotched.
Sponteanous Wards are with concentration and personal parameters. Level 11 (base 6 + conc) against might 21 [size=50](because normally ward are at +3 magnitudes and i only use +1 magnitude)[/size].
Casting are : 26,5, 22,5 (+aura/2) [note: i kept ,5 for aura/2 purpose, but it's rounded up). It means penetration are for the magical ward 21,5 and for the feeric ward 17,5 (+aura/2).
The demonic ward against infernal might 45 or less with (31+magical aura of Alerock penetration).
Each ward is maintened (the second die (a 0) is unbotched).
***** I assume such place is a magical aura, so no aura problem. With a roll of 3, i have a 35 (+ aura of Alerock) against 40 casting, which means spell is ok with, maybe a level of fatigue.
****** Casting 41+ die 2 against level 10 spell. It seems there could be a magical aura at the Gildan tree source vis and a dominion aura. So it would means penetration is 38 + magical aura - 6, so minimum is 32.
for the intangible tunnel, if needed: casting 64 +4 -6 + magical aura against 50, +6 penetration = 18 + magical aura for penetration purpose.
******* I made 2 concentration rolls if needed to draw the circle: one rolled a 0; which is unbotched
then casting the anti demon spells: casting is 64+ die 8 -6+ magical aura vs 35; penetration is 37+ magical aura for an anti demon 40 circle ward.
Maintening after that with a spell.
**** **** InVim spell, using base 3 (any might above 30) with vision parameter. I don't think that must penetrate (the improved sense is mine and i look at enemies warrior) and concentration duration. That is a level 20 spell. Casting is 23+ aura/2. That would work.
It's aligned on magic first.[/size]