Sharur
The Sharur is the legendary magical mace of the Sumerian hero-god Ninturna. It was a truly remarkable item, capable of speech, of flight, of transforming into a living lion, and of summoning the destructive storm.
Not only was the Sharur a true companion and advisor to Ninturna, it also served as the messenger and herald of Enlil, god of sky and storms and chief of the gods.
Sharur and Ninturna famously defeated the architect god Kur, and the great demon-monster Asag, as recounted in the Lugal-e.
Magic Might: 10 (Auram)
Characteristics: Int 0, Per +2, Pre +1, Com +2, Str +2, Sta 0, Dex 0, Qik -2
Size: +1
Season: Winter
Virtues and Flaws: Magic Thing; Familiarity with the Fae; Large; Magical Friend
Magic Qualities and Inferiorities: Gift of Speech, Personal Power x2, Greater Power, Minor Virtue x3, Improved Soak
Personality Traits: Mace +3*, Inspiring +3, Loyal +3
Combat: Mace: Init 1, Atk 19, Dfn 13, Dam +14*
*Sharur when wielded by another is a two-handed mace (Warhammer) of exceptional quality, with the following characteristics: Init +3, Atk +9, Dfn +3, Dam +12, Str 3, Load 4
Soak: +2
Wound Penalties: –1 (1–6), –3 (7–13), –5 (14–20), Incapacitated (21–27)
Fatigue Levels: n/a
Abilities: Faerie Lore (Gods of Sumer) 10, Magic Lore (Gods of Sumer) 9, Dead Language Sumerian 5, Dead Language Akkadian 5, Artes Liberales (Cuneiform) 1, Great Weapon (Maces) 9, Athletics (Flying) 7, Sumer Lore (Mythology) 10, Concentration (Maintaining Powers) 8, Charm (Compliments) 4, Penetration (Auram) 9
Powers:
The tireless one, the one who never rests, whose wings bear the deluge, the Car-ur, 0 points, Init -4
R: Personal, D: Concentration, T: Individual
This power allows the Sharur to fly of its own volition in any direction and at any speed it wishes up to that of a horse at the gallop. While using this power it may also fight in combat even without a wielder.
(ReTe 20 base effect 15 based on ReCo 15, +1 Concentration)
The Car-ur made the storm-wind rise to heaven, scattering the people, 0 points, Init -4
R: Touch, D: Concentration, T: Group
This power summons a terrible storm, complete with gale force winds, lightning, and torrential rain over an area about 1 mile wide. The storm dissipates a few seconds after the spell ends.
(CrAu 30 base 5, +2 Group, +1 Concentration, +1 Touch, +1 size)
Shape of the Sacred Beast, 2 points, Init -4
R: Personal, D: Concentration, T: Individual
This power allows the Sharur to take the form of a sacred winged lion. This has the same characteristics as a lion except it is +1 size and can fly naturally.
(MuTe 20, base 10 based on MuCo 10, +1 Concentration, +1 unusual shape)
Vis: 2 Auram
Appearance: The Sharur takes the form of a huge mace, the height of a tall man. Its haft is made of dark wood and its head of finely shaped bronze in the form of a lion’s head.
Where is it now?
Sharur never left the side of its master Ninturna as far as any one knows. With long ago fall of Sumer and the fading of its gods it would be natural to assume the Sharur also had faded away into nothing. However, in recent years word has been coming out of the eastern tribunals of a Criamon magus walking the path of Strife who wields a magical mace with remarkable properties, and which seems to have a powerful, perhaps worrying, influence over the actions of this magus…