Normally Tranquillina would decline, but she is so flush from the success of her athletic crossing that she holds out her hand for the flask. "Sláinte," she toasts as she takes a draught with a grin. She was having trouble recovering her breath anyway from the spell, so her reaction to the strong drink isn't particularly noticeable.
((I take it that Gerulf's reaction was like, why didn't you just calm the winds before crossing? Yeah. I wanted to flow with the story of Fiona's rockin' rope. Maybe it's reasonable to say that Tranquillina's spell wouldn't have affected the wind all the way along the path from where she cast it?))
Tranquillina's mouth isn't quite hanging agape from Gerulf's exhibition of nimbleness, but she does have to swallow before speaking. "You are ... ah, better able than I to push aside fear of the great height. That speaks well of your mental focus, sodalis." Although she doesn't really perceive his momentary mirth ((Per 2 + Folk Ken 3 + stress die 5 = 10)), she does intuit that he is pleased with his crossing and offers him a smile.
The breeze is still strong but no longer uncomfortable, and the small plateau obviates the need to press against the mountainside for safety. Consequently, the magi can concentrate wholly upon the magnificent view and the fresh air. "There is more to this path, but we can see more or less everything we need to see from here," she answers. "In this area, the wind tends to blow most directly towards the mountain. One might be tempted to make a connection to the mansion's location on the other side - except that in troth the mansion was built around the entrance to this regio. Nevertheless, at this spot and at several others not far along, there are places where eddies of wind become trapped against the cliff." She points out a few such locations now within view; each curve in the trail going forward has a noticeable buildup of loose flora beside the footpath. Further around the curve of the peak and higher up, a precisely carved stone staircase stands out from the rough rock, presumably connected to this path via an unseen switchback.
"At these spots, we sometimes send grogs out when storms are in the air. They have been instructed to try to catch items blowing by - leaves, or twigs, for example. Every now and again we find a pawn of Auram vis within one such prize. This is a rare reward, though - not even once per season, typically - so we do not obsess about stationing covenfolk here; only when the winds are at their highest." Tranquillina herself is standing far away from the comforting rock face, glancing nervously at the small airborne bits that are flowing by.
As the three magi acclimatize to the sounds of their environs, they eventually become aware of irate shouting coming from above the stairway. Most of the words are whipped away by the mountain wind, but from the fragments that drift down, it's obvious that the speaker is in the grip of a towering, overwhelming rage. "... bare-faced gall! How dare you speak to me like that!... have you stoned to death -- you AND your sister!..."