1228 Bartomeus ex Bonisagus

Yes, spotted that error right after I posted it. :wink:

Question: I can see guidance in TL on continuing original research through reinvention if the invented spell is flawed somehow, and I can see what to do if it takes multiple seasons to finish an invention.

In this case, the spell was invented with no benefit.

Can I continue my research reinventing the same spell (no modifications)?

Think the answer is yes based on where it says in TL on page 28 that "Each spell or magical enchantment can only lead to one discovery. You may continually invent the same spell or enchantment experiment until a discovery is rolled, even if the experiment was a success. Thus, you may accumulate many usable versions of the same spell in process of your research."

Just wanted to double-check that I have that right.

Yes, you can even designate a new target that the spell is designed for each time if it would otherwise cause warping for high level effects.

Ok. That also applies to adjusting duration, too? Making a Sun based duration, for example or Concentration.

For changing target, I'm not entirely sure what other target than Individual might work. Circle, Part, Room seems not quite fitting for this spell. Group I could see but that would adjust magnitude up to +3 I think.

Is there an element of target I'm not thinking of?

I need your guidance now for sure. :slight_smile:

I rolled a 10 on the stress die which is a botch. Disaster! WIth Temp's guidance, I believe I need to now roll botch dice to confirm the botch.

I'm not sure how many to roll.

I assume the +3 Golden Cord with Barto's familiar would apply here.

Edit: Looking at page 108 in ArM5e it looks like I should " roll one botch die, plus a number of botch dice equal to your risk modifier. You also get one additional botch
die for each point in your magic aura."

So I think we're talking 1 + 2 (risk factor) + 3 (aura) - 3 (golden cord) = 3 botch die

Do I have that right?

Ok. The 3 botch rolls came up as follows:
4
7
9

So no botch and no roll on the Disaster table.

So for this second research season the outcome is 0 No extraordinary effects. I'll post the write-up for that season here shortly.

Summer 1224

Original Research Questions:
How are memories manipulated? Where are the limitations in that manipulation? How are the memories restructured? What lessons can be learned through manipulation of the memories?

Continued Original Research through Experimental Spell Invention
Modification of Past of Another (MuMe 35 p149 ArM5e)
Reduce duration to sun, becomes MuMe 25

Spell Name: Past of Another
Concept: Bartomeus continues his original research in earnest, exploring the manipulation of memory.

Experimentation Lab Total: 62
MuMe 33
Int 3
Aura 3
MT 10
Familiar 2 Int + 4 MT
Inventive Genius 6
Risk Factor
Simple Die Roll: 1

Experimentation Stress Die 3 - 3 Golden Cord = 1
Stress Die Roll for Experimentation : 10!

Botch Dice: 3 (1 + 3 Aura + 2 Risk Factor - 3 Golden Cord)

Botch Die Rolls: 4 7 9

Result: 0 No extraordinary result

Time to Invent Spell:
64- 30 = 34
Spell invented in 1 season

Resulting Spell:
LEVEL 30 PAST OF ANOTHER
R: Eye, D: Month, T: Ind, Ritual
The target’s memories are completely rewritten, and he is unable to remember his actual life until the effect is dispelled or expires. (Base 10, +1 Eye, +3 Month)

Spell Mastery: Penetration

House Bonisagus Acclaim: 10 points (Note: Seems a little odd to me that one could potentially gain additional house acclaim for the same spell, different duration. Let me know if we want only apply one season's acclaim. I can also see a world where no acclaim is granted for anything done during original research since there is acclaim that comes from successful original research itself.)

Fall 1224

Original Research Questions:
How are memories manipulated? Where are the limitations in that manipulation? How are the memories restructured? What lessons can be learned through manipulation of the memories?

Continued Original Research through Experimental Spell Invention
Modification of Recollection of Memories Never Quite Lived (MuMe 30 p149 ArM5e)
Modification: Base +15 (MuMe 30)

Spell Name: Recollection of Memories Never Quite Lived
Concept: Bartomeus continues his original research in earnest, exploring the manipulation of memory through experimentation and spell invention, focusing on the nuances of changing memory.

Experimentation Lab Total: 62
MuMe 33
Int 3
Aura 3
MT 10
Familiar 2 Int + 4 MT
Inventive Genius 6
Risk Factor
Simple Die Roll: 1

Experimentation Stress Die 3 - 3 Golden Cord = 1
Stress Die Roll for Experimentation : 7

Result: 7+2=9 Special or story event

Time to Invent Spell:
62- 30 = 32
Spell invented in 1 season

Resulting Spell:
RECOLLECTION OF MEMORIES NEVER QUITE LIVED
R: Eye, D: Sun, T: Ind Changes the target’s memory of a detail into a similar, though different, memory. The target is no more sure of this manufactured memory than of the authentic one, so he may discover strange fabrications to be false. (Base 15, +1 Eye, +2 Sun)

Spell Mastery: Penetration

House Bonisagus Acclaim: 12 Points

(Note: Holding here for now. Depending on how you handle the Special/Story Event, I'll make decisions about the next few seasons. My inclination is that Bartomeus would step back and do a year of foundational study before re-engaging the original research.)

when I was talking about changing the target i wasn't referring to the spell parameter (though that can also be changed) but rather to the core book p.168 where it describes how a spell with a powerful effect can be designed for a single individual so as to not warp them- reinventing the spell allows you to add another person to the list of those who will not be warped by its powerful effect (continuous effect still applies)

Ahh! I see. I'll add that into my planning.

Story event- you somehow develop a contagious memory which spreads throughout the covenant. Every time someone under its effects looks someone else in the eye it spreads, and the memory of their last intimate encounter now features you as the romantic partner (this is very odd when you get infected and it now involves your double) the effects last through both sunrise and sunset, to be canceled by the third sun event, and it is contagious during the entire time. Needless to say even when it is done your covenmates are less comfortable around you...

1 Like

Given that result, Bartomeus will take a break and strengthen his foundational studies.

Updated the Roll of Seasons through Winter 1226.

Here is the next season of Original Research:

Original Research Questions:
How is the mind controlled? Where are the limitations in that control? How does this control influence memory? What lessons can be learned through control of the mind and the subsequent impact on memory?

Original Research through Experimental Spell Invention
Duplication of Aura of Inconsequence (ReMe 25 HoH: TL 73-74)

Spell Name: Aura of Inconsequence
Concept: Having focused in the lab on foundational study or almost two years, Bartomeus returns to his original research. His focus is on control of the mind and its influence on memory. It's quite possible this particular spell invention and research resulted from the "attention" he received after his last serious lab work.

Experimentation Lab Total:56
ReMe 27
Int 3
Aura 3
MT 10
Familiar 2 Int + 4 MT
Inventive Genius 6
Risk Factor
Simple Die Roll: 1

Experimentation Stress Die 3 - 3 Golden Cord = 1
Stress Die Roll for Experimentation : 6

Result: 6+1=7 No Benefit

Time to Invent Spell: (Removed simple die roll from Lab total.)
55 - 25 = 30
Spell invented in 1 season

Resulting Spell:
AURA OF INCONSEQUENCE
R: Touch, D: Sun, T: Spec, Level 25 Occasionally a Quaesitor may need to conduct investigations in mundane society. Inspired by the non Hermetic Veil all Eyes ritual (see below), this spell can be used to aid avoiding mundane attention. This spell can be cast on either the magus himself or an ally; this individual is the recipient. At any point during the spell’s duration, individuals enter the influence of this spell by looking at the recipient. The spell stops influencing people as soon as they look away. The spell’s target is rated at T: Structure. The Penetration of the spell should be noted when cast, as this applies throughout the duration. This spell simply deflects casual attention away from the recipient. Unless the recipient calls attention to himself or an observer is actively watchful, people will pay him no mind. If a character has some reason to be alert they are allowed a Per + Awareness roll of 12+ to noticed the recipient. The Blatant Gift reduces the Ease Factor to 9+. If the magus takes care to be inconspicuous this Ease Factor may be increased. Quaesitors with effective companions often cast this spell on themselves to avoid compromising mundane investigations with their presence. However, animals still react to the magus as normal. (Base 3, +1 Touch, +2 Sun, +3 Spec)

Spell Mastery: Penetration

House Bonisagus Acclaim: 10 Points

The guidelines for the spell that this is based on require the knowledge of a non-hermetic ritual which is only taught to Guernicus mages for inspiration or the learning from the derived lab text- this is fundamentally not a true hermetic spell and is not subject to reinvention nor can it be learned by anyone who is not guernicus.

Aha!

Should I choose another spell of this magnitude and TeFo or just start over on this one?

start over

Do-over on that last original research season.

See outcome: Special or Story Event. Depending on that outcome, Bartomeus may or may not continue his original research. :slight_smile:

Winter 1226

Original Research Questions:
How is the mind controlled? Where are the limitations in that control? How does this control influence memory? What lessons can be learned through control of the mind and the subsequent impact on memory?

Original Research through Experimental Spell Invention
Modification of Aura of Rightful Authority (ReMe 25 ArM5e p 151)
Modification: Duration to Moon from Sun (now +3)

Spell Name: Aura of Inconsequence
Concept: Having focused in the lab on foundational study or almost two years, Bartomeus returns to his original research. His focus is on control of the mind and memory and how they change a person's perception of another. It's quite possible this particular spell invention and research resulted from the "attention" he received after his last serious lab work.

Experimentation Lab Total:58
ReMe 27
Int 3
Aura 3
MT 10
Familiar 2 Int + 4 MT
Inventive Genius 6
Risk Factor
Simple Die Roll: 3

Experimentation Stress Die 3 - 3 Golden Cord = 1
Stress Die Roll for Experimentation :

Result: 7+2=9 Special or Story Event

Time to Invent Spell: (Removed simple die roll from Lab total.)
58 - 25 = 33

Spell invented in 1 season

Resulting Spell:
AURA OF RIGHTFUL AUTHORITY
R: Eye, D: Moon, T: Ind
The target of the spell is strongly inclined to obey you, as if you were his natural superior.
(Base 5, +1 Eye, +3 Sun)

Spell Mastery: Penetration

House Bonisagus Acclaim: 10 Points

Everyone within half a mile who was not protected by magic resistance or parma became your complete slave for one month, unable to do anything, including eat or go to sleep, without your specific instruction to do so.

Given these turns of events, Bartomeus deals with the consequences the best he can. He halts his research again for a few seasons.

Next season: Empower Bond

Empower Bond to Aurelius

Lab Total: 67
InMe 35
Int 3
Aura 3
MT 10
Familiar 2 Int + 4 MT
TeFo Same as Bonding: 10

Power: Shared sight as per description on p 105 ArM5e. Mono-directional.

Base 15
Touch 5
Concentration 5
Bond maintains effect 5
Total Cost: 30

Completed in one season

SilverOak:

I feel like Bartomeus would try to increase his magic theory understand more directly given the way his original research has unfolded. He's hit the level 8 book cap for chargen.

Are there any ways he can secure a tractatus or teaching during these advancement years?


Above the limits for reading levels tractatus are available with a level of 6+ simple die/2.