Day Thirteen: Merinita Faerie Magic
The spells I have created use existing faeries. The published spells don't rely on published faeries and while there's no reason for Animae magic to rely on existing faeries in the book, I don't see anything preventing such spells from doing so either. Doing so has the advantage of not needing to stat out what is being called beyond Might.
A perfectly usable protector
Muto Corpus 50
R: Touch, D: Might, T: Ind (ritual)
A Merinita's demonstration that the results of their magic is more interesting then the results that can be obtained by traditional necromancy, it transforms a dead Knight's body into a Faerie Knight (RoP:F 102). So long as the Faerie's Might persists, the spell persists. When slain, the original body falls down.
(Base 15, +1 Touch, +4 Might; +10 levels for Might)
Killing a problem in the Crib
Creo Corpus 46
Range: Arc, D: Sun, T: Ind
This spell summons a Kubu, a child killer (RoP:F 68), at arcane connection range. It was designed by an unsavory Merinita who wanted a bastard child of his killed without risking being associated with the death. If summoned for that purpose, there is rarely a need to bargain with it for it to carry out its deed so long as a viable target for the child killer is nearby. If multiple children are nearby, however, there is no guarantee of which one it will want to "play" with.
(Base 15, +4 Arc, +2 Sun; +1 level for Might)
Note: This spell might not fully work by RAW. See this post and the next one
My Apprentice's Night Guard
Muto Herbam 20
R: Touch, D: Sun, T: Ind
The caster transforms a small wooden toy into an animate faerie that can act as a protector or a small agent. See Toy Soldier (RoP:F 72).
(Base 4, +1 Touch, +2 Sun; +5 levels for Might)