30 days of Mystery and virtue-dependent spells for November

Day Seventeen: Road / Crossroad Magic

These spells are equally useful to a Merinita or to a neo-Mercurian, as they are designed with Road range. Changing Road to Crossroads make them equally useful with Chtonic Magic without a change in magnitude, and which works very similarly. Use them wherever you feel is most appropriate and useful in your game.

Hinder the Traveling Merchant
Perdo Herbam 15
R: Road, D: Mom, T: Part

This spell breaks a wheel from a vehicle traveling along the path of a given road. The wheel will be sundered in such a way as it cannot be easily repaired. The caster must still find a way to sense the vehicle to be so affected.

(Base 4, +2 Road, +1 Part)

Sensing the Wealth of Merchants
Intellego Herbam
R: Road, D: Diam, T: Ind
Requisite: Terram, Animal, Aquam

For the duration of this spell, the caster senses the closest vehicle traveling along the path of the target road. This spell reveals the size of the vehicle, the weight of the goods carried, and the 3 primary goods sorted by weight carried inside the vehicle. This can include livestock, provided the livestock is carried by the vehicle rather than pulling on it.

(Base 5, +2 Road, +1 Diam, +2 additional information)

Design note: Uses the highest base guideline found of the three forms, which is under Animal.

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