30 days of Mystery and virtue-dependent spells for November

Day seven: Merinita Faerie Magic

Illuminating the Night Walk
Creo Ignem 35
R: Touch, D: Sun, Recurring Daily, T: Room (ritual)

Causes a gentle light, similar to the light of a fullmoon on a cloudless night, to emanate from the floor of the rooms as soon as the sun sets until the sun rises. This effect, cast as a ritual, recurs daily forever. While the ritual is cast, the ritualist must walk and delineate the rooms to be so affected. The size increase for the room target has been made to enable illumination of every corridor within a large structure, provided the corridors are built in such a way as not to be internally divided between them which would create multiple rooms. Structure target was deemed unsatisfactory as it would likely create sleep problems for the non-nocturnal inhabitants by lighting up every room.

(Base 1, +1 touch, +2 sun, +4 recurring daily, +2 room, +1 size)

Regret of the Earlier Conversation
Creo Mentem 15
R: Eye, D: Midday/Midnight, T: Ind

This spell is cast after a conversation just occurred. During the next phase of the day (dawn, dusk, noon or midnight), the target will begin to feel regret over how that conversation ended, an emotion which cannot be easily shaken off for the duration of the spell. How the person acts on the instilled regret is likely to be based on the conversation, on personality, and whether the person has easy access to the person with whom he was talking.

(Base 4, +1 eye, +2 Midday/Midnight)

Curse of Lycantropy
Muto Corpus 60
R: Touch, D: Sun, Recurring Thrice Monthly, T: Ind (ritual)
Req: Animal, Mentem

This spell will force the target, during the next full moon and for the three nights of the full moon of every month, to change into a wolf. The person's mind is transformed as well, and loses its humanity for the duration, consumed by a need to hunt. The existence of this spell, if it was made public, is likely to create a crisis between House Merinita and House Bjornaer.

(Base 15, +1 touch, +2 sun, +4 recurring thrice monthly, +2 Mentem)

Design note: There is another curse of the Werewolf in Dies Irae, but faerie magic really enables some interesting effect. For comparison, the original spell uses Base 10, +1 mentem and +1 special effect. The +1 special effect is interaction with the moon, which using recurring enables to skip as environmental trigger is incorporated by default. I bumped up the base and mentem requisite, however, because it requires in my mind base 15 Utterly change a person’s mind, which I believe the original spell missed, and because both the mentem and animal effects would be very high level individually, warranting 2 magnitudes per base book p.114-115 guidelines.

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