Grog 23 : Dana, the Dowser
Age: 30
Story:
Note: Dana can be either male or female (the nickname is unisex, being short for Danijel/Danijela.)
Dana is the last of a long line of dowsers and sensers. Often going from grandparent to grandchild or a nephew/niece, the power of dowsing and the sensitivity to magic has run in Dana's family since the first songs of the people. Once detected, these abilities would be fostered and expanded by their kin with the same gift. However, no one really found Dana's talent to be particularly strong and they rarely got the approval of their elder. With the passing of their mentor, Dana became the main local dowser, helping both Sorbs and Saxons locate water to find where to dig a well or searching for ore. Sometimes it worked and when it did no one seemed impressed (they only did their job after all). Sometimes there was nothing to be found and they'd get curses thrown at them for being incompetent.
This peaked when they were ordered by the village chief to find the iron ore source. A goat had been found with rust stains on its horns, meaning that iron was to be found, but despite days of dowsing, Dana couldn't find any ore and instead found and wandered into a regio. They returned after a few hours they thought, but in fact a month had passed. They had been declared outcast for abandoning their work for the town and forced to leave, without even packing anything. They had nothing but the clothes on their back and their dowsing stick. The nephew/niece which they had begun training was forbidden from talking to them further and so this part of Dana's life was over.
Wandering through north Germany, Dana was able to eek a living off the extensive forests and dowsing for people. Their fate changed again when they bumped into a Redcap along a highway. They immediately recognised the Redcap as a carrier of magic and the Redcap quickly realised that they were dealing with a magically sensitive person. The Redcap took them to a nearby Covenant, hoping for a reward, which was meagre. Dana did not stay very long in this first Covenant as it was implied that more sensitive people could be find, but maybe the Party's Covenant would take them in since they lacked such a specialist. Maybe they could cut their teeth there?
Appearance:
Dana is slightly stooped, very unimpressive looking. They have long messy light brown hair and have a musky smell. People generally overlook them and do not pay much attention, feeling that the brown peasant clothes mark them as unimportant.
Why are they in the covenant?
Dana is an outcast, and no one takes them seriously despite their clear skills which are very useful to a Covenant or even to anyone who wants to dig a well. Dana is a very perceptive individual but left somewhat scarred by the poor treatment they received over the years (metaphorically or not). Being so used to be treated as useless, they will be very grateful to the Magi who value them and treat them well. The offer of a stable roof will be an improvement on the otherwise solitary and wandering life they led.
Stats:
Attribute|Score
Str|0
Sta|1
Dex|0
Qik|-1
Com|1
Pre|-1
Int|1
Per|3
Virtues: Dowsing, Magic sensitivity
Flaws: Outcast, Judged Unfairly
Abilities:
Area Lore (Brandenburg) (Geography) 2
Athletics (Running) 3
Awareness (Searching) 4
Brawl (Bludgeon) 3
Concentration (Dowsing) 3
Dowsing (Water) 5
Folk Ken (Farmers) 3
Low German (Saxon) 4
Magic Sensitivity (Auras) 5
Stealth (Forests) 1
Survival (Forests) 3
Swim (Rivers) 1
Teaching (Dowsing) 1
West Slavonic (Sorbian) 5