Security Items
These are items specifically designed to help around the entry to our Regio. Since the Regio is sealed, there are no non-magical means to tell if someone is at the entrance. Additionally since the population is scattered across three levels alerting people deeper in requires magic or a runner.
The Gazebo in the Walled Garden
A pathway runs from the gate of the garden to a gazebo supported by four fancy carved pillars in the garden’s center (the gateway into the Regio). Two stone circles (10 paces across) are located just east and west of the gazebo, the east a black marble ring around a giant oak (grown with magic) and the west a white marble ringed gazing pool. The oak tree is awakened and will great mystic visitors, thanks to an enchanted item allowing it speech. Latin text on the gazebo states “All who enter, know and accept the eye of Landen upon them”, warning of the magical viewing which lets guards know a visitor has arrived. Observant visitors will notice wards, both around the outer round garden and the gazebo, guarding against demons and faeries respectfully.
If visitors are expected, one of the guards will be waiting within the gazebo for their arrival.
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The Speaking Nail
CrIm, Level 19, T/S/I, Base 1 "Create Sound", RDT 3, Understandable Speak 1, At Direction 2, Constant +4
A large bronze nail, embedded within the awakened oak tree. It allows the tree to "speak" by concentrating (it has Latin 4, Occitan 5, French 3, Lingua Franca 3, and varies others at 1). The tree has spend most of the last century chatting with the varies workers in the walled garden, where it picked up its language skills (see our HR on language exposure). It can greet visitors, warn them that they can be seen in the gazebo, and answer basic questions. One of the Covenant guards will normally visit with the tree every day. The tree is the child of the most ancient Oak of Virtue located on the deepest level of the Regio. Unknown to the Covenant, they can communicate and thus the council of trees has a good idea of the comings and goings of the Covenant. -
The Portal Stones
(These are stated in the Aura Manipulation post)
These are keyed to a matching set within the Entry Courtyard on the first tier of the Covenant Regio.
The Entry Courtyard and Guard Shack
Upon entering the Regio, visitors find themselves in a smaller round walled courtyard. The pillar portals from the walled garden are located on opposite walls east & west, with large gateways exiting the courtyard to the north & south. Three pairs of smaller pillars are located in three of the quadrant between the portal pillars and gateways, while the forth contains a twisted stone archway within a closed metal gate. A bulwarked walkway (with stairs on the exterior side) atop the wall allows guards to safely engage any enemies that somehow manage to enter the Regio. A guard post, located against the outside wall near the north gateway, houses an enchanted item which lets the guards observe visitors arriving at the gazebo in the walled garden.
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The Garden Window
CrIm, Level 50, A/S/R, Base 2 "Sight and Sound", RDT 8, Constant +4, Penetration +16 (32)
Roughly a one pace square of smoothly polished rock crystal with a silvered back, it has a fixed AC to a small brass sphere located in the gazebo covering the entrance into the Regio. This allows the guards on duty to see and hear what is happening there. This is a relatively new addition, having been in use just over 40 years. -
The Gong of Entry
ReTe, Level 20, A/M/I, Base 1, RDT 3, Metal 2, U/Day +10
A brass gong, roughly a pace in size, suspended from an oak frame. When struck, its matching gong is also sounded. Originally this item served as the "door bell" for the Covenant until the above item was created. It has since been re-tasked to allow a guard in the guard shack within the Regio to sound a notification within the Council Hall when visitors arrive. The mundane leadership of the Covenant have their offices there and one of their staff is around most hours of the day (though not normally in the middle of the night). Depending on how it is rung, they will know if a mundane or Magus is needed to greet the visitors. -
The Bell of Alerting
ReTe, Level 30, A/M/G, Base 1, RDT 5, Metal 2, U/Day +10
A brass bell in an oak frame, with 10 "pocket" slots along the base of the frame for holding AC. When rung, all bells it has an AC to (up to 10) are also rung. Currently there are 9 of them, scattered across the varies levels of the Covenant. This is used as an alarm to alert the members of the covenant to danger, with the turb mustering to the entry and the other members seeking shelter. Slow steady strokes are used for notice that hostiles are attempting to enter while rapid ringing signals that they have made it through the portal gate (requires spells or knowing how to activate the outer gate). -
Landen Portal
(This in written up in the Teleportation Items post)
One of these is within the entry courtyard. It is against a wall and has a gate built around it, which is normally kept closed and barred.