A Covenant's collection of Enchanted Items by Type/Location (Updated!)

The Landen Trade Consortium (Minor Update)

The Trading Consortium takes up nearly half of Landen Village, consisting of the compound, shipyard, and docks with a seawall built to provide a sheltered port. The top of the seawall is smooth and flat, with two large half circles on its southern side housing cranes for loading larger ships. A long stone dock is located along the southern shore. The waters of the bay have been dredged to ten paces deep in its open north half and six paces deep in the south around the dock and jetties. Just south of where the docks connect to the compound is a tall slender lighthouse.

Consortium Compound

The Consortium Compound is on the western shore of the bay, running north and south between the seawall and dock. It houses the dock master’s office and trading consortium headquarters, three huge warehouses, and a collection of smaller warehouses, workshops and homes. These craftsmen produce a mix of ship supplies and parts.

Within the compound is a cartographer run by a retired Redcap. Its produces highly accurate maps and cartography, drawing all manner of travelers and captains through its door. The shop serves as a Mercere House, under control of House Mercere rather than the Covenant.

Already Stated : Vermin Wards x3, Ward Against Rot x3, Ward of Good Food, The Enchanted Porter x12, Magical Lantern x6, "Old Style" Landen Portal [Linked to Orleans and Alexandria] x2

The "Old Style" Landen Portals are in one of the smaller warehouses primarily used to store wagons. They are sized such that a wagon could travel through them. Two of the wagons are enchanted devices, which will be covered in the next post (Travel Gear).

  • The Enchanted Crane x2
    ReTe, Level 30, T/C/I, Base 3 "Very Unnatural Control", RDT 2, Size 1, Complex 1, MC +5, U/Day +10
    An enchanted brass and wood crane, similar in design to 'Zeus' Arm' (TtA, p 94) and 'the Arms of Hercules' (HP, p 40). Its base has pivots for turning and angling the arm, while the arm has sliders for extending its length. While appearing to dainty to lift more than a few hundred pounds, it has a lifting capacity of 10 tons and the crane will move and extend as directed by the user (added Complexity). While not lifting things, the effect can be used to move the crane itself.
    [These are mounted on the Seawall and serve to load and unload larger ships which are unable to dock]

  • Mystic Sailmakers Press
    MuHe, Level 30, T/M/P, Base 4 "Plant to Clay", RDT 2, Size 1, Complexity 1, U/Day +10
    A large and complex wooden press with brass fittings, its textured brass base and top plate can be opened to 5 by 2 paces. Any cloth or plant fibers squeezed by the plates will be momentarily transformed to have the constancy of wet clay. This will change the structure from individual threads to one solid sheet, stronger and unable to fray when compared to woven cloth. The plates can be folded down to a minimum size of 1 by 1 paces, as well as having the ability to work on five pace lengths rope of 1", 2", or 3" thickness (the added Complexity).
    [This is a larger and enhanced version of the 'Cloth Press' variant of the 'Mystic Woodworkers Tool', sized to be more appropriate when working with sails.]

  • The Enchanted Dredge
    PeTe, Level 15, T/M/P, Base 3 "Destroy Earth", RDT 2, U/Day +10
    An ten pace long wooden pole with a small brass shovel head on the end and a curved handle on the other. This item is functionally identical to 'The Oracle’s Dredge' (TtA, p 93), though longer to serve the deeper water here.
    [This a simple and cheap enchanted item which should be common in the Order anywhere that has docks. Finding a labtext for some version of it should be fairly easy.]

The Lighthouse

Created using a variant of 'Conjuring the Mystic Tower' ('Conjuring the Mystic Watchtower', level 30), measuring 100' high and 20' wide, with a 20' foundation. This version trades much of its usable internal volume for additional height and a lower level, though it does have a fantastic observation floor with many large windows and an outer walkway as its top floor. After its creation, a small dome of clear quartz was added to its very top and more clear quartz was used to fill in the open windows of its observation floor.
[The variant only requires about ~78% of the stone required for the original, well below the ~91% level required to shave off a point of Size]

After the village grew in size, the lighthouse was gifted to them. It now serves as the office of the village Constable and his four deputies in addition to serving as a lighthouse and watch tower. One of the deputies is in the observation room at nearly all hours of the day.

  • Lighthouse's Eternal Light
    Cr(Re)Ig, Level 29, P/S/I, Base 5 "Light", RDT 2, Requisite 1, Complex 1, Constant +4
    A head sized multifaceted sphere of crystal with a thin band of gold around its middle, with subtle runes of Creo, Rego, and Ignem within it. It is mounted upon a small stand in the very center of the dome of clear quartz topping the tower and projects an exceptionally focused beam of daylight rotating in a slow circle around its gold band.
    [ReIg for the rotating beam, Complexity for making it equal to a mirror focused beam of direct sunlight]

  • Lens of the Eagles
    In(Mu)Im, Level 29, P/S/V, Base 3 "Enhance Vision", RDT 6, Requisite 0, Constant +4
    A pure crystal lens with fancy brass frame, it was of exceptional quality even before it was enchanted [Excellent +2]. It is enchanted with an effect based on 'Eyes of the Eagle', manipulated by how the two piece frame is twisted. This allows someone looking through it to see for miles and judge distance accurately. EDIT: I missed the 0 point Muto Requisite. Not all groups would require it.
    [The "Spyglass" and that style of Refracting telescope was not actually invented until the 16th century, with their forerunners in the 15th by people such as da Vinci. This item is specifically not a spyglass, having a single lens held by a fancy two part frame that can rotate and has markings on it to show the distance in Leagues to what it is focused on.]

The Shipyard

A smaller compound connected to the northern side of the Consortium Compound, with access to the water north of the seawall. It contains four production berths on the waters edge, along with the shipwrights office, a wood drying warehouse, a large woodworking shop, and other support buildings. Both the Shipyard and Wood Shop are extremely well equipped and supplied, a major focus of both the Consortium and Covenant [Innovation +3 and Raw Materials +3]. Through a combination of their mundane equipment, magical devices, and far flung designs they produce ships with capabilities far in excess of what is normally found at the time.

Already Stated : The Enchanted Crane, The Enchanted Porter x8, Magical Lantern x4, Mystic Woodworkers Tool x4, Mystic Stoneworkers Tool, Mystic Metalworkers Tool, Ward Against Rot (in wood seasoning warehouse)

Items from Books:
The Soak [HP, p 61] x2
This is used in the wood drying warehouse rather than a PeAq effect. PeAq would get rid of the moisture to quickly which would cause warping in the wood. [One in shipyard, one in wood seasoning warehouse]
The Wheel [Hp, p 61] Used for motive power in the wood shop rather than the smaller 'The Motive Wheel' since it provides ~10 tons of force rather than ~240 lbs. They are processing whole trees rather than smaller lumber so need the additional capacity. Several of their tool are of the type that would normally be driven by a windmill or waterwheel.

  • The Enchanted Ships Crank
    ReTe(He), Level 40, T/C/S, Base 3 "Very Unnatural Control", RDT 5, Requisite 1, MC +5, U/Day +10
    Another design similar to 'Zeus' Arm' (TtA, p 94) and 'the Arms of Hercules' (HP, p 40). This is a brass block and tackle (snatch block) with a short length of light chain for connecting to the target. Designed for pulling ships into and out of the berths, it can affect structure sized objects (~1,000 tons if raw force matters). It has Requisite 1 rather than Requisite 0 to ensure that the force does not rip a ship apart. It could actually lift a ship and suspend it without damage using only a single connection to its railing.

  • Paint of Ships Metal x3
    MuTe(Aq), Level 20, T/D/I, Base 3 "Change to Liquid", RDT 2, Requisite 0, Metal 2, 24/day +5
    A large bucket with runes of Muto, Terram, and Aquam in brass. Another effect variant of the spell 'Ink of Noblest Metal' (Covenants, p 97), this version transforms all brass within it to a liquid with the consistency of paint or whitewash. This is used for "coppering" the hull of a ship which will be under the waterline, making it both water proof and fouling any organism which would attach to the hull.

  • Paint of Glittering Stone x3
    MuTe(Aq), Level 20, T/D/I, Base 3 "Change to Liquid", RDT 2, Requisite 0, Stone 1, U/day +10
    A large bucket with runes of Muto, Terram, and Aquam in quartz. Another effect variant of the spell 'Ink of Noblest Metal' (Covenants, p 97), this version transforms all quartz within it to a liquid with the consistency of paint or whitewash. A light coating is used on the hull everywhere not covered with brass. It is both stronger and more effect at waterproofing a ship than tar or varnishes, the normal means of the time.

Mystic Woodworkers Tool Variants:
Wood Level [A level that affects wood touching its bottom edge]
Wood Saw [A blunt edged saw, which will easily slice through wood with much straighter cuts]
2x Wood Curve [Target: Individual; Designed to straighten or curve wood]
Wood Knife [Small carving knife for fine detailed work]

A paved path leads east from the shipyard to an area featuring a grove of trees, used in the construction of its ships. The trees are grown with magic, helping to overcome the difficulty of obtaining enough quality lumber to keep the shipyard functioning. The positioning also ensures that the grove is mostly out of sight of the rest of Landen, helping to conceal any overt magic from travelers at the docks. [The Wood Saw, The Enchanted Crane, and The Enchanted Ships Crank are commonly used for cutting down, ripping out stumps, and skidding trees to the wood shop.]

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