A Covenant's collection of Enchanted Items by Type/Location (Updated!)

Common Major Building items

There are a few enchanted items that we have several copies used in our major structures. They provide light, stable comfortable temperature, fresh air, and protection from fire. Since they make an appearance in several of the buildings I will be breaking out the enchanted items of, I figured it was best to list them together and just note their inclusion in any building.

  • Sun Stone
    Cr(Pe)Ig, Level 39, T/S/S, Base 4 "Light", RDT 6, Also Heat 1, Constant +4
    A slab of basalt with an engraving of a sun. When mounted in a structure, it causes all of it to be filled with directionless light as bright as a cloudy day and a stable comfortable temperature (around 75F/24C).

  • Stone of Summer Breezes
    CrAu(Ig), Level 29, T/S/S, Base 2 "Create Breeze", Requisite 1, RDT 6, Constant +4
    A slab of quartz containing a fan made from pen feathers. As the spell 'Chamber of Summer Breezes', modified to create its own breeze in each room. Used in buildings that need humidity control, normally ones that store books.

  • Stone of Spring Breezes
    CrAu, Level 24, T/S/S, Base 2 "Create Breeze", RDT 6, Constant +4
    A slab of quartz containing a fan made from pen feathers. As the spell 'Chamber of Spring Breezes', modified to create its own breeze in each room. Used in buildings that do not require humidity control.

  • Fire Guardian
    PeIg, Level 29, T/M/S, Base 4 "Extinguish Fire", RDT 4, E. Trigger +3, 50/Day +6
    A crystal vial that when filled with water, will extinguish fires up to "+5 damage" within the structure. This is based on an errata-ed item (Semita Errabunda, p. 4) combined with a HR that allows environmental triggers to be activated by effects of their Form within their Target. For this item, fire within the protected structure activates the environmental trigger and puts out all fire in the building.

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