We have a companion who's a ship captain and a smuggler, and we are using the rules from City and Guild. However, there are a few points that are not entirely clear; so I am looking for the forum's consensus here, and perhaps even a few words from the author himself (Timothy Ferguson, I think)! Without further ado:
-
Smuggling as a seasonal activity generating labor points based on the (Int+Intrigue) total rather than on the (Com+Profession:Merchant) total of "standard" trade. However, a merchant can simply choose to help the smugglers as a fence or procurer of goods, in which case he gets a "bonus" equal to a season's worth of labor points per year. Is this bonus season computed with the (Int+Intrigue) total or with the (Com+Profession:Merchant) total?
-
Can a full-time smuggler (one whose labor points are entirely from smuggling, i.e. based on the (Int+Intrigue) total) also act as a fence and procurer of goods and gain the bonus season -- or is this bonus only open to legitimate merchants?
-
Setting up a smuggler's nest is "worth a season and a half of labor points". This means that the smuggler who successfully does so gains those labor points, not that he must invest those labor points in order to create a smuggler's nest, right?
-
Are those points based on the (Int+Intrigue) total, or on the (Com+Profession:Merchant) total?
-
Is a smuggler's nest strictly necessary to gain income from smuggling?