I'm idly contemplating replacing Hermetic magic with Elemental magic, similar in theme (and perhaps mechanics?) to the Elementalist from HMRE. The idea is to both ingrain magic more into the Mythic setting, tying it up to the four elements, and to lower the power level of Hermetic magi, which I consider excessive. This got me thinking about a more fractured, hedge-magic, Order, and I came up with something like this:
House Bonisagus: Believed to be a reincarnation of Hermes the Thrice-Great, the genius Bonisagus united the three types of elemental magic, which forms the basis of the "Hermetic" magic now used by the Roman houses of the Order. But his direct lineage holds to another secret - the Parma Magica, allowing them magic resistance with which they can shield themselves, others, or cover an entire area with an Aegis (which has the additional benefit of neutering the social effects of the Gift). Accordingly, Bonisagus magi enjoy great prestiege and respect as mediators in the Order, and a Bonisagus-erected Aegis protects nearly any covenant.
House Flambeau: A Roman tradition, its magic receive Puissant Ignem for free, as well as further secrets of magic like Fire duration and calling on various fire-spirits.
House Criamon: Aristotelian physics implies the existence of a fifth element, quintessence. While most elementalists are confined to the four elements, Criamon magi can also affect the fifth - the stuff angels and demons are made from. In addition, they have inner mysteries related to Divination (Astrology).
House Merinitia: Founded by a Roman pagan maga, this house eventually became a safe-house for various pagan traditions. It now mainly houses Faerie Wizards (as per RoPF).
House Bjornaer: Founded by a sorceress from an ancient Celtic lineage, this house is centered on Forest Lore and associated mysteries, including Heartbeast, Control Fertility, Summon Animals, and more. They do not practice roman magic, and their main powers lie in the development of their Inner Heartbeast and in their powerful Magical allies.
House Tytalus: Founded by a powerful conjurer claiming descent from the Caanite necromancers of old, this house practices the Goetic Arts, a non-Roman system of magic.
House Didene: Founded by a famous English witch, this house unites the various Folk Witches (as per HMRE) of Mythic Europe.
House Verditius: Founded by a priest of Haephestues, this House practices a form of Rustic Magic (as per HoHS Ex Misc) said to have been taught by Haephestues and Wayland Smith.
I think Hermetic magic would be a little more streamlined than core elementalists:
- They'll probably have access to the appropriate spell guidelines, instead of rough rolls and effects that core elementalists have. So, for example, they could use Rego, Intellego, and some aspects of Creo with the four elemental Forms (as well as Animal or even Mentem to some extent, with element-appropriate animals and so on).
- They'll have social access to mysteries to open all options for elemental magic: philosophical, medicinal, and theurgic.
- They'll have Potent Magic for free, to encourage use of Shape & Material bonuses.
- They'll have social access to virtues such as Divination (Astrology), Hermetic Architecture, and so on, to represent their "learned magician" nature.
- Extensive use of Objects of Virtue will provide "magic items" and meaning to S&M bonuses.
So... basically, just rumbling thoughts...