A Tribunal Fair (Collection)

Erastrus' Eristic Moot Booth: The Spectacular Battle of Wits Between Magi!!!

Type: Entertainment

Description: A magus sits in a chair at the middle of an open space. At his side a sign reads "challenge me". There is no booth.

Background: Erastrus is keen to hone his debating abilities. He invites any passerby, magi or not, to an argument, just for the sake of arguing (Tip: for bonus points, change his name from Erastrus to Barnard). Things like your opinion on yesterday's supper, or the clothes he is wearing. He is also open to debating specific fields, such as the latest developments of Magical Theory or the true nature of angels.

Rules:

  • Pure discussion: use the rules for debate presented in HoH:S p.90, which better represent an argument for the sake of arguing.
  • Academic discussion: if discussing an academic topic, use the rules for disputatio (A&A p.104). In this case use any relevant hermetic reputation instead of the Academic Reputation for the Resistance Total.

Topics for Discussion: If pure discussion, anything. One favorite of Erastrus is arguing that there is a booth (either an invisible one or a metaphorical one), while the challenger claims there isn't. Another favorite is to claim they are (or are not) having an argument. For academic discussion, the abilities for the disputatio should be expanded to include Magic Theory, Realm Lore, Code of Hermes, or even Arts.

Winner: It doesn't matter! Arguing is fun! But Erastrus is willing to bet a pawn against certain selected opponents.

Erastrus stats: To present a better challenge Erastrus should have 5 in all of Folk Ken, Artes Liberales, Charm, Guile and Leadership, and at least a 7 in Intrigue, which means he is at least 10 years out of gauntlet. He prefers a balanced approach to debating, with no weak abilities.


The Plot Thickens

(NOTE: Everything below can be safely ignored. There is some degree of improvisation in it, and it's not really necessary for the Eristic Moot Booth to be interesting. If desired you can also just handwave everything below.)

Erastrus uses this debates to subtly probe the challenger on his position concerning certain social topics in a hidden way. For example, inside what seems like a theological discussion (academic or not) about Mc 12,13-17 (Render to Caesar the things that are Caesar’s, and to God the things that are God’s) Erastrus might be actually probing the challenger on his stance about House Bonisagus claiming other people apprentices. Hidden in a debate about "is butter better than milk?" he might be ascertaining what would be your position on the topic "is a magi better than an apprentice?".

Probing: When Erastrus is probing someone his arguments become weaker (less logical, more easily counteracted). He isn't even really trying to defend his point. Erastrus starts the discussion with a discussion fatigue level (see debate/disputatio rules).

Discerning the enemy: At the end of the debate, roll Com + Intrigue for Erastrus. On a 12+ Erastrus determines what is the political position of the challenger on the hidden subject. Optionally, add the argument strength to Erastrus roll (it doesn't matter if he won or lost, he gets a positive bonus).

Noticing the deception: if an observer (including the challenger) succeeds on a Per+Intrigue check against Erastrus Com+Guile by 3+ he realizes there is something going on. By 6+ he discerns the hidden topic. If the challenger notices that something is going on he can choose to lose/end the debate (usually in a pathetic way). If he realizes the hidden topic he can try to reveal nothing (-3 for the debate totals) or to mislead Erastrus (-6 for the debate and -3 for the guile check, since it will be easier for Erastrus to spot inconsistences). Either way he gains a Com+Guile roll against Erastrus Com+Intrigue (and the table on the right column of HoH:TL p. 24 should then be used).

What is in it for Erastrus: First and foremost, Erastrus thinks it is fun to force people do divulge positions that they themselves might even be unaware of. He usually sells the information he gets. Eg., if he learns someone is against a certain move from Durenmar he can either sell this info to Fengheld/Dankmar or to Durenmar. Sometimes he will sell the info to both sides. Most info is traded for other info, or favors.

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