Adelbert, a "Magi of Hermes" look at intellego and Astrology

[strike]All of the Casting totals are wrong. I'll come back to edit them later.[/strike]
I've decided to dump the Glove of Animal Celerity. I had an original idea of having the creatures sort of intermittently teleport but chickened out when it came to writing a description, the final item I did write up doesn't really sing to me at all.

As with 121-135, no additional twilight scars for this period, I didn't do the math but I'd wager that he'd have a really good chance to be lost forever from any twilight episode.

[quote]
Adelbert at 150 years out of apprenticeship
Characteristics: Int +5, Per +4(1), Pre 0, Com 0, Str -2, Sta +4*, Dex 0, Qik 0
stamina lowered by 1 aging
Size: 0
Age: 180(101)
Decrepitude: 0 (2)
Warping Score: 9(15)
Confidence Score: 2 (6)
Virtues and Flaws: The Gift; Hermetic Magus Affinity Artes Liberales, Affinity Intellego, Affinity Magic Theory, Cautious with Artes Liberales, Celestial Magic, Educated, Hermetic Prestige
, Keen Vision, Periapts, Potent Magic minor, astrological house of Genitor, Puissant Intellego, Puissant Magic Theory, True Friend , Claritas, Restriction Complete Darkness, Arcane connection from place of his birth, Astrological mutable flawed magic resistance (vim and mentem), Busybody, Cyclic Magic negative (nighttime), Deleterious Circumstances (underground), Fear of Darkness, Incompatible arts (CrIg and ReIg)
*Free virtue for House membership.

Personality Traits: rumor hound +2, protective of other magi +2, Distasteful of legal maneuvers +2, defensive of the code of Hermes +1
Reputations: Quaesitor investigator +3 (order), Master of intellego magic +3 (tribunal), Thorough Investigator +2 (House Gurnicus), Presiding Quaesitor Iberian Tribunal +4 (order), Has spells and devices for searching Iberia +2 (Tribunal)
Combat:
Brawl (fist): Init 0, Attack +1, Defense +1, Damage 0
Brawl (bludgeon) : Init 0, Attack +3, Defense +1, Damage +2
Magical Crossbow Init +4 (+5 from the weapon modified by an encumbrance of 1)
Attack +16 (+7 weapon, +4 skill, +2 steady hand of the marksman, +3 track the quarrel) with an associated -6 from the target's dodge totals, also the +2 from steady hand can at times be a penalty, additional range increments only impose a penalty of 1 per increment. Damage +18* Range 40, fires every round
Soak: +7
Fatigue Levels: OK, 0, –1, –3, –5, Unconscious
Wound Penalties: –1 (1–5), –3 (6–10), –5 (11–15), Incapacitated (16–20), Dead (21+)
Abilities: Athletics 1 (running), Artes Liberales 9 (1) (Astronomy), Awareness 5 (searching), Bows 3 (crossbow), Brawl 1 (dodge),Call for Justice 2 (against infernalists), Carouse 1 (Magi), Code of Hermes 6 (political intrigue), Charm 1 (magi), Concentration 5 (spell concentration), Faerie Lore 1 (faeries that interact with the order of Hermes), Finesse 4(aimed spells), Folk Ken 1 (monks), German 5 (Tyrol dialect), Infernal Lore 1 (demons that interact with the order of hermes), Intrigue 2(rumor mongering), Latin 5 (Hermetic use), Leadership 2 (in the lab), Magic Lore 1 (regios), Magic Theory 15 +2 (6) (enchanting items), Magoi of the Star lore 5 (conducting initiations), Medicine 2 (physician), Organization Lore Order of Hermes 3 (tribunals), Parma Magica 8 (Ignem), Penetration 4 (Mentem), Philosophae 2 (ceremonial magic), Portuguese 3 (grogs), Profession Scribe 1(copying hermetic texts), Stealth 1 (hide), Teaching 1 (apprentices), Will of Alatheia 2 (leading the ritual)
Arts: Cr 16, In 33 +3 (3), Mu 15, Pe 7, Re 18, An 20, Aq 5, Au 5, Co 16, He 5, Ig 5, Im 15, Me 20, Te 11, Vi 21
Twilight Scars: those who are targeted by his spells often remember pleasant sights from their past, sparrows screech at him in hate (they don't necessarily feel it, they're just compelled to screech)
Equipment: 5 pawns of mentem in the form of rosary beads, 3 pawns animal as a rabbit skin, 4 pawns intellego as a pouch of fish scales, the face of fear (1 charge remaining not carried), a white poplar twig, Azure candle (*2), a small copper crown (carried in a pouch, not worn), piece of rock crystal, glove of intrigue (1 charge left, not carried), Talisman of Adelbert, Pouch of Foreshortened Arrows, Wand of the Earthbound Constellation, Gaze of the Protective Father, Crystal Ball of the Magvillus Outer Counsel (not carried),
In Lab: Sphere of Revealed Flesh, Chest of Animated Flesh, Wand of Measured Decrepitude, Least Obtrusive Servant, Redundancy of Organization and Memory
In Observatory: Aviary of the Watchful Covenant, Table of the Diminutive World, The Gabbro Matrix of Connection, Shears of Indirect Trimming, Crown of Inhuman Perspective, Bag of Endless Squirrels, Stick of Bestial Obedience, Stench of Feigned Malice, Wand of Mnemonic Engraving, Wand of Animal Recollections, Sphere of Inadvertent Interrogations, Wand of Makeshift Fire Drakes

Encumbrance: 0
Spells Known:
Cloud of Gold and Ebony (Cr(Re)An 40/+43)*
Coterie of Burly Advocates (Cr(Re)An 45/+43)*
Open the Tome of the Animal's Mind (InAn 25/+59)*
Foretelling the Predator's Intent (InAn 45/+65)*
Learning Antipathy for Felines (InAn 45/+65)*
Sight Hounds of the Order(Mu(In)An(Vi) 35/43)*
Mastering the Unruly Beast (ReAn 25/+45)*
Commanding the Harnessed Beast (ReAn 30/+45)*
Sculptor's Menagerie (ReAn 30/+45)*
Retrieval of the Feathered Agent (ReAn 40/+45)*
Voice of the Waters (InAq 35/+48)*
Purification of the Festering Wounds (CrCo 20/39)*
Eyes of the Cat (MuCo 5/+38)*
Whispers Through the Black Gate (InCo(Me) 15/+59)*
The Inexorable Search (InCo 20/+59)*
Unwavering Sight of Flesh (InCo 20/+61)*
Whole from the Part (InCo 20/+59)*
Sight of the Molting Magus (InCo 25/+61)*
Eye of the Sage (InCo 30/+59)*
Leap to Safety (ReCo 20/+42)* (mastery 1, fast casting)
Ward Against the Curious Scullion (ReCo 30/+55)p +10 potency - floor and crown
Leap of Homecoming (ReCo 35/+41)

Leafy enclosure (CrHe 15/+31) p potent - wood +3
Converse with Plant and Tree (InHe 25/+47)*
Eyes of the Flame (InIg 35/+47)*
Words of the Flickering Flame (InIg 35/+47)*
Trapping the Fire (MuIg(Te) 25/+24)
Engraving the Whole of Experience (InIm 10/+55)
Eyes of the Eagle (InIm 25/+60)*
Summoning the distant Image (InIm 25/+58)*
Discern the Images of Truth and Falsehood (InIm 35/+60)*
Discern the Images of Truth and Falsehood (InIm 50/+60)*
Veil of Invisibility (PeIm 20/+26)
Illusion of the Shifted Image(ReIm 10/+37)
Wizard's Sidestep (Rem 10/+37)
Image from the Wizard Torn(ReIm 30/+37)
Refresh the Engravings of Imagination (CrMe 20/+40)
Oratory of Pentecost (CrMe 30/+40)
Gift of Reason (CrMe 35/+40)
Circle of Heroic Intelligence (CrMe 60/+41) (mastery 1 imperturbable)
Intelligence of the Heroes (CrMe 60/+40)
Frosty Breath of the Spoken Lie (InMe 20/+63)*
Posing the Silent Question (InMe 20/+63)*
A Question for Those Without Eyes (InMe 25/63)*
See the Strike (InMe 25/+65)*
Thoughts Within Babble (InMe 25/+65)*
Ear of Truth (InMe 30/+67)(Mastery 2, acute sense, penetration)
Peering Into the Mortal Mind (InMe 30/+63)

Sounds of Aggression (InMe 30/+65)*
Oblivious Informer (InMe(An) 35/+65)*
Beacon of Experience (InMe(An) 45/+65)*
Peering into the Minds of a Multitude (InMe 50/+66)* (Mastery 1, acute sense)
Vision of Movement (InMe 58/+65*)
Loss of but a Moment's Memory (PeMe 15/+31)
Scent of Peaceful Slumber (ReMe 25/+42)
Enslave the Mortal Mind (ReMe 40/+43) (Mastery 1, defense)
Sense the Feet that Tread the Earth (InTe 30/+56)*
Stone Tell of the Mind that Sits (InTe 30/+54)*
Tell of the Forged (InTe 45/+54)*
Invisible Sling of Vilano (ReTe 10/+33)
Falling Star of Evening (CrVi 15/+42) (Mastery 1, defense)
Restore the Faded Threads (CrVi 30/+41)
Restore the Faded Threads (CrVi 50/+41)
Feeding the Font of the Covenant (CrVi 55/+41)
Bitter taste of Betrayal (InVi 15/+66)*
Map of the Faerie Hearth (InVi 20/+72)p +3 potency - rock and white poplar
Piercing the Divine Veil (InVi 20/+66)

Piercing the Faerie Veil (InVi 20/+66)*
Piercing the Infernal Veil (InVi 20/+66)*
Piercing the Magical Veil (InVi 20/+66)*
Invisible Eye Revealed (InVi 28/+66)*
Humiliate the Unclothed Spirit (InVi 30/+66)*
Impression of the Faded Sigil (InVi 30/+67)(Mastery 1, acute sense)
Sense the Lingering Magics (InVi 30/+66)

Odor of Lingering Magic (InVi 30/+67)(Mastery 1, acute sense)
Sight of the Active Magics (InVi 40/+67)
(Mastery 1, acute sense)
Sight of the Sigil (InVi 50/+67)* (Mastery 1, acute sense)
Wizard's Communion (MuVi 18/+40)
Wizard's Reach (Mentem) (MuVi 30/+40)
Demon's Eternal Oblivion (PeVi 9/+42)*
Dreadful Bane of the Fae (PeVi 9/+39)*
Sapping the Griffon's Strength (PeVi 9/+32)
Revoke the Protection of Bonisagus (PeVi 20/+33) (Mastery 1, magic resistance)
Cutting the Cords (PeVi 35/+32)
Touch of Mundane Silence (PeVi 40/+32)
Aegis of the Hearth (ReVi 30/+46)p
Circular ward against demons (ReVi 30/+53)*
Opening the Intangible Tunnel (ReVi 30/+44) (Mastery 1, magic resistance)
Spell of Punctuality (ReVi 30/+48)*
Minute's Respite (ReVi 50/+48)*
* bonus for talisman attunement
p potent spell bonus

Appearance: Adelbert is a thin man who's sharp eyes and youthful movements seem to conflict with his ancient appearance. He frequently dresses in robes emphasizing his position as a Quaesitor.
Sigil: all of Adelbert's spells involve thematic elements of eyes or vision
[/quote]emphasized text