Adelbert, a "Magi of Hermes" look at intellego and Astrology

It's a complications that too many don't notice.

One season for maintain the demanding spell level 50 from lab notes or, if the Magoi of the Star have it, a version with the astrological duration of minutes rather than duration diameter for the standard spell.

Do you think that it is likely that the mystery cut has this spell?

My guess would be that they do.
I'm not hugely familiar with them, but it does seem like the sort of spell that would have been meaningfully invented with this mystery.
More worried about the level though, their version might not be of the 10th magnitude.

I wouldn't protest if you decided it was available though.

Here's the last spell I have for Adelbert, hopefully he'll go out with something controversial:

There are a few issues with this

The core book says that a magical sense spell can be used on others but it requires muto and mentem requisites. I dislike this ruling as it adds complication and it forces the magus who wants to give magical senses to others to put study in to both mentem and muto which are, in my opinion, very likely out of theme. Here Adelbert is giving senses to animals so I used an animal requisite. This is sensible if he's going to give senses to his critters but is that even possible?

The spell has both target group and target vision. Do you think that it is proper to stack up the target levels this way?

There are no size considerations in mentem, ten minds is ten minds regardless if they are the minds of giants or the minds of pixies. Animal does not have this restriction listed. Does Sight Hounds of the Order enchant a group of no more than 100 European hornets or does it go by physical size and therefore easily enchant a well defined group of 150,000?

It doesn't actually.
ArM5, p. 114 states that to grant magical senses to multiple people at the same time, you need MuMe.
We usually sidestep this by granting the targets these new senses, one individual at a time.

Now, obviously that's not exactly practical if you want to grant magical senses to 150,000 hornets at a time, but in that case, I'd comfortable with asking for that MuMe requisite.
But if it's just a handful of grogs? Cast the spell multiple times.

Yes.
I'm not sure if it is RAW, but if not, it should be. Or more specifically, without this stacking, it would strictly speaking not be possible to "grant magical senses to many people at once" (to quote ArM5, p. 114), which is specifically and explicitly possible. So yeah...

By strict RAW, it goes purely by mass.
I think the idea is that, just as animals do not have souls, they also strictly speaking do not have minds. They do not "think" but purely "act" and are essentially nothing but their gross bodies.

That said, I'd certainly prefer animals to have some amount of individuality, such that a hornet is an individual. It is how I would have chosen to define sizes, but when I refer back to the box on p. 113 of ArM5, it would certainly be the 150,000 or so hornets.
Sadly.

That box on page 113 says that the size of individuals doesn't matter for intellego magic. So reading I thought for a second that my question was answered - no more than 100. I then went back to p114 where it says MuMe magic with intelego form requisites, not intellego form magic with muto mentem requisites so Sight Hounds has to be a Mu(In)An(Vi) not In(Mu)Vi(An).
So contrary to my preference as well this spell appears to be able to do every critter in cloud of black and Ebony.

Our shared preference then.
I really wish it was In(Mu)Whatever (substituting Me for An in this case, possibly), rather than Mu(In)Me[Whatever]. Not just because of this, but because it makes so much more sense to me.

Well, I guess that's it then (the last 9 seasons will be spent training an apprentice). I 'll do the aging rolls and get the final character sheet up.

Thinking about where he is with a fading longevity ritual and six years of apprentice work available I see him spending three or four years to get his magic theory up to 16 and reworking his longevity ritual one more time (he would be able to get a lab total of over 80 perhaps over 85, that would delay death by aging for another half a century). I think that finding a longevity ritual expert (or any other magus) with a magic theory of 16 (needed for a ritual to be performed on a magus who is between 150 and 160) would be a long shot so he's stuck with doing the work for himself yet again.

but for now:
ages 136-140 at stress die -3
results 5,-1,0,2,5

ages 141-150 at stress die -2
results 4,1,4,5,5,4,0,10,2

I'll have him take an aging point in perception and he gets nine years of apparent age. He looks 97 (but, thanks to rituals, he's in the best shape of his life).

Once again, Magic Theory turns out to be the cap on Longevity Rituals :-/

I thought that it wasn't a limit, as the actual casting/drinking/using of the LR is not a seasonal activity, and thus not limited by MT.

Bob

AS far as I can tell, it's a seasonal activity.
It certainly is if you want to improve the labtotal.
Otherwise you're right.

Inventimng it is, sure; but the Vis isn't being used whilst it is being invented. To use the LR, can take as short a time as quaffing a potion. Surely that means it is uses the rules for instantaneous Vis usage (Like boosting a spell with Vis)?

Bob

Here's the +120 character sheet.

I raised the confidence score to 2. I think that this was probably long overdue. 150 year old magi have every reason to be confident.

I did a bit with the personality traits (he's more than a bit tired of legal shenanigans by this point of his life) and reputations (more about his investigation skills).

I noticed a few enchanted devices that weren't in his equipment.

It felt like it took forever to calculate the casting totals (mostly about choosing which talisman attunement is relevant),

Here is the apprenticeship +120 character sheet for Claritas.
I raised Claritas' Confidence as well. Do you think that it is justified?

I gave her a reputation of being intimidating with Iberian tribunal familiars

I'll still need to edit this to add the personality traits that Adelbert and Claritas have each acquiored from the familiar bond enchantments.

Below I've listed all of the enchanted devices that Adelbert has at 120 years out of apprenticeship. Not a complete list of every enchanted device ever. I did keep some of the earlier charged devices around with the idea that they no longer provide anything that he can't do better with spells, and I can see him being reluctant to part with their very last charge.

Talisman of Adelbert

Aviary of the Watchful Covenant (somewhat revised here in terms of vis capcity and physiscal description)

Crystal ball of the Magvillus outer consul ( I still have to write this up based on the description on p14 of this thread)

Pouch of Foreshortened Arrows this is a lesser enchanted device

Gaze of the watchful Father

The Face of Fear is a mask, it is a charged device with but a single charge remaining

The Glove of Intrigue is another charged device

The wand of the Earthbound constellation is a lesser enchanted device that Adelbert acquired through trade. It is important to him because, while has has it, it allows him avoid most circumstances where his restriction flaw would be in effect.

Adelbert has two azure candles that he carries with him at all times (also , like the wand, as protection from his restriction flaw)

This took some serious work as well, I'm not looking forward to compiling he spell post.

Below are copied all of the unique spells known by Adelbert at 120 years out of apprenticeship.

Animal spells

Corpus spells

Herbam spell

Imaginem spell

Mentem spells

Vim spells

I'll still take criticism on anything and perhaps change the spells and enchantments but for now I'm done.

Many thanks to all who set me straight on stuff (teleportation requisites, vim guidelines, animal guidelines, weirdness with the "crime scene recorder" spells, and everything else) and to everyone who gave suggestions about how I could make him more believable (sorry I didn't do more with the twilight episodes).

Thank you especially to Tellus who stayed with the entire thread and offered feedback throughout.

Do the previous four posts qualify as the longest character sheet ever?

My pleasure - if you do it again, I'll probably be there again.

Have you seen the character sheets metacreator outputs, if you forget to not include the history?
Those are very long indeed!

Thread necromancy again.

Seeing as I’ve now brought Andreva up to 90 years out of apprenticeship I thought that I’d go back and finish up another unfinished project that has been hanging on my mind for years.

Adelbert as I’ve written him up is, at 120 years out of apprenticeship, the presiding quasitor of his tribunal and I hoped a useful sort of NPC to slip in to your games when you need a presiding quasitor who’s really good with investigation magic. As such he is in possession of an enchanted device given to presiding quasitors.

Here is the relevant quote from HoH: True Lineages:

I’ve thought on this a bit and here’s the item I’ve come up with. I made it an orb, that’s completely trivial; it could be a silver duck or a ruby ring just as easily.

This device needs to function from inside the holding Magus’s aeigis. This means that a magical signal sent from Magvilus to summon the quasitor could be blocked. In order to make penetration not an issue the device needs to generate the magic.

I like that it's not straightforward to be able to observe the signals from Magvillus without also leaving the self destruct switch on.

Now I've had a few hours to mull over what I wrote and I had an idea but I'm worried about it being too intricate. Yes I know, the idea of being worried about something being too intricate at the end of a 10ish page character sheet that follows a 25 forum page thread that describes one of the most detailed characters I've ever seen is more than a bit silly.

Yet I'm describing something that's common to all the tribunals so I want to make it useful for more than just the audience for Adelbert. I suppose everyone can, like Marko Markoko advocates, chose the level of optimization appropriate for their game.

If I re-write the first power listed in the device description above

This means that the location that is monitored by the devices can be completely dark and the masters of Magvilus only need to create a momentary image in a dark chamber to summon whomever they wish. It's more secure. I'm imagining an empty stone chamber perhaps a foot and a half in every direction in the foundation of the reception house, located beneath the floor with no way short of magic or a pickaxe to gain access, but being completely non-magical not a simple matter to find (without getting the information from the mind that has it).

I guess doing the wizard's war stuff in the Andreva thread did put me in a paranoid mindset.

Edit: The level 1 guideline says use a sense at a distance, a guideline for detect a visual image isn't published. I'd say "So what, let's make a new guideline. Detecting images is completely justified for intelligo Imaginem, heck, it's hard to think of a more straightforward application." but not everyone thinks as I do on this issue.