Adventures in Brief

Theresa total of 37 grogs involved in spring adventures... that is one busy spring
fortunately it appears the mundane visitors left before a dragon laid siege to your castle...
now there's a phrase you don't hear everyday

You say that, but part 3 of the dragon siege is social. Oliverius gets to make a good impression! Errr.. that's bad.

Challenge 9
Investigation:
Danae: Intrigue(6)+Int(2)+Assist(3)+Stress(2)=12 Success!
Fang: Awareness(Smell)4+Per(1)+Assist(5)+Stress(6)=16 Success!
Anna: Infernal Lore(2)+Com(5)+Stress(4)=11 Success!

Social
Anna: Carouse(2)+Sta(5)+Stress(9)=16 Success!
Anna: Charm(4)+Pre(2)+Stress(5)=11 Success!
Anna: Music(1)+Com(5)+Stress(6)=12 Success

Criminal
Fang: Stealth(2)+Dex(2)+Stress(3)+Confidence(3)=10 Success!
Fang: Hunt(4)+Qik(2)+Stress(3)=Success!
Anna: Guile(1)+Int(5)+Assist(4)+Stress(4)=14 success!

Story: The first step is to investigate the scene. Danae uncovers several plots based around stealing stuff, spying, and smuggling. The person who hired the guards and teamsters really needs to be fired. But this means there were numerous chances for demonic corruption. Fang finds one guard that smells of sulfur and was involved in several schemes and shouldn't have handled the relic. Fang is forbidden from eating the man, he's sent to a priest to confess and they get the name of the smuggler/fence who bought it.

They go to a party at the smugglers house, and Anna charms him into revealing the location of the "Night Auction". The fence is a particularly slimy individual, so the group is quite glad to tip the local authorities off. Now the group could go and bid on the relic, but that seems like a poor strategy since they're sort of miserly.

Instead they have Fang sneak into the storage building, an old warehouse and steal it. Unfortunately, the infernal device is not inside. Its already been stolen. Fang does swipe a bunch of other valuables though! Fang quickly hunts down the thief, thanks to the strong smell of Sulfur. Upon finding the thief they have another problem: the thief works for a rich merchant! The group promptly bluffs there way into claiming they work for the Church through a number of clever lies and create a solid, logical story with no plot holes and acquire the relic. This leads to the final problem, the relic proves impervious to normal means of destruction. Luckily the local Church has a divine relic for exactly this purpose and shatters the infernal item. The Bonisagus is presumably angry.

Results:
Time: 10 days
Experience: 7xp
Rewards: 2 days reduced time, 18 B.P.
Vis Source: Purse of Infinite Coins
3 terram vis/year
Every year during the summer solstice three silver coins appear within the purse. Each is a source of terram vis.

Vis Stock: 15 Terram Vis
15 silver coins were already found in the purse. These were given to the covenant.

1135
SPRING
2 ) COVENANT Mercere house, spring: mundane trading partners of the mercere facility are coming to visit, and everyone needs to be on their best most mundane behavior (spring: 1 cycle (social) challenge:6) Danaë, Julien the ex autocrat, Patrice, Deangelica Cook, Adriana Shield grog, Pazzino

1) Danaë Charm 6 first impressions + 5 Pre + 6 Aid (Julien the ex autocrat 6 first impressions/Patrice 1/Deangelica Cook 0/Adriana Shield grog 2/ Pazzino 4 first impressions) + _: 1D10 = [5] = 5 = 22, success
2) Adriana Shield grog Etiquette 2 + 2 Per + 4 Aid (Danaë 2/Julien the ex autocrat 2/Patrice 1/Deangelica Cook 2/ Pazzino 2) + _: 1D10 = [5] = 5 = 13, success
3) Patrice Music 7 Harp + 4 Com + 0 Aid + _: 1D10 = [4] = 4 = 15, success

Adventure lasts 1 week, provides 4 xp to those that want them, 1 Confidence, 2 rewards:
•Notch to Hook
•+1 Covenfolk Loyalty

The Mercer House asks its powerful partner to host a number of merchants and envoys who have come to visit them; it's imperative that everything look as mundane and yet as welcoming as possible. Danaë is always at the forefront of these Mercere requests, and she puts together a cast of veterans and some fresh faces to deal with this. An important merchant from Genoa and his family and factors, several lesser merchants from Pisa, but who have political clout, and a Sicilian sea captain are some of the personages that arrive, and are met with exceeding pomp and gentility. The Praesidium is wealthy and powerful, and they manage to not only personally ingratiate with these people, but also keep them from snooping anything untoward. For a week they are feted, wined, and shown entertainment. Patrice shines in this endeavor, and the guests are hard-pressed to decide which they prefer: Deangelica's amazing confections, Danaë's and Julien's fascinating conversations, and Patrice's very skilled and somewhat old-fashioned lyre-playing. The trading partners leave satisfied and impressed with the Mercer House and their treatment. Charm, Etiquette, Music success

Adventure Five is from the Rival noble hook Anna picked up right?

Investigation
Fang: Hunt(4)+Per(1)+Assist(2)Stress(0)+[b]Confidence/bBotch Check(No)+=10 Success!
Anna: Intrigue(3)+Com(5)+Stress(4)=12 Success!
Anna: Artes Liberales(4)+Int(5)+Stress(5)=14 Success!

Story:
Anna goes to poke around the rivals lands and stomping grounds. It starts with Fang tracking from a what was obviously a meeting place for a group and then tracking the people to their next location. None other than the rivals lands. But they don't know who these people are. With a little poking around in the underworld Anna discovers a good number of thugs have headed off on some job, and there is a shortage of oil, flint and kindling. Some attempts were made to obscure the buyers, but Anna sees through the deceptions. Her rivals are planning Arson.

Results
Time: 9 days
Experience: 5xp
Rewards: +1 Rep Anna, +1 Notch on Hook

1135
SPRING
4 ) COVENANT
draconic rival: an enemy covenant has given an agent of your draconic enemy information which has allowed them to besiege your castle (3 cycles (combat, magic, social) challenge:9) Danaë, Sybilla, Al-Wazif, Armani grog, Etienne grog, Captain Aurelius, Aurthor, Ibis and Arduino, Pazzino, Olliverius, Andros/SR, all grogs on patrol, all Covenant Magic items

1st cycle combat
1) Ibis Awareness 6 + 2 Per + 17 Aid (Danaë 2/Sybilla 2/Al-Wazif 2/Armani grog 5/Etienne grog 5/Captain Aurelius 3/ Aurthor 0/Arduino 2/Pazzino 4 ambushes/Olliverius 2 ambushes/Andros 2/Simian Rex 6/all grogs on patrol/all Covenant Magic items) + _: 1D10 = [3] = 3 = 28, success
2)Captain Aurelius Leadership 14 (commands) + 2 Quik + 8 Aid (Danaë 1/Sybilla 0/Al-Wazif 0/Armani grog 0/Etienne grog 0/ Author 1/Ibis 0/Arduino/Pazzino 3/Olliverius 0/Andros 3/SR 8/all grogs on patrol/all Covenant Magic items) + _: 1D10 = [3] = 3 = 27, success
3) Andros Bombastic Ballista of Vilano (ReTe25) +47; Mastery 2(0) (Precise Casting, Multicasting) + _: 1D10 = [4] = 4 = success

2nd cycle magic
1) Aurthor Magic Lore 4 + Int 5 + 11 Aid (Danaë 5 creatures/Sybilla 2/Al-Wazif 6/Armani grog 0/Etienne grog 0/Captain Aurelius 0/ Ibis 2/Arduino 0/Pazzino 5/Olliverius 0/Andros 2/SR 1/all grogs on patrol/all Covenant Magic items) + _: 1D10 = [7] = 7 = 27, success
2) Danaë Penetration 6 + 5 Sta + 4 Aid (Sybilla 0/Al-Wazif 0/Armani grog 0/Etienne grog 0/Captain Aurelius 0/ Aurthor 1/Ibis 1/Arduino 0/Pazzino/Olliverius 0/Andros 4/SR 3/all grogs on patrol/all Covenant Magic items) + _: 1D10 = [2] = 2 = 17, success
3) Oliverius THE INFALLIBLE IRON SPEAR Cr(Re)Te25 + 50 + _: 1D10 = [6] = 6 = success

3rd cycle social
1) Danaë Charm 5 + Commanding Presence 6 +3 Alluring to Magic beings -6 Blatant Gift + 4 Aid (Sybilla 2/Al-Wazif 0/Armani grog 0/Etienne grog 0/Captain Aurelius 0/ Aurthor 2 /Ibis 0/Arduino 0/Pazzino 3/Olliverius 0/Andros 2/SR 0/all grogs on patrol/all Covenant Magic items) + _: 1D10 = [2] = 2 = 14, success
2) Danaë Guile 4 + 5 Com +3 Alluring to Magic beings -6 Blatant Gift + 4 Aid (Sybilla 4/Al-Wazif 0/Armani grog 0/Etienne grog 0/Captain Aurelius 0/ Aurthor 1/Ibis 0/Arduino 0/Pazzino 3/Olliverius 0/Andros 0/SR 0/all grogs on patrol/all Covenant Magic items) + _: 1D10 = [3] = 3 = 13, success
3) Simian Rex ritual power- oath swearing auto-success

Adventure is entirely successful, takes 12 days, provides 8 xp, 3 Confidence, 6 rewards:
•Notch on Hook
•Andros vis (personal), 9/3/3= 1 Object of Virtue: Mercury of Virtue (good for Puissant Muto)
•Aurthor 1 reward
•Oliverius 1 reward
•Danaë + 1 rep
•+1 positive rep Praesidium

While a large part of the military might of the Praesidium is gone, covertly fighting Roger's War, their enemies choose to strike! Only the ridiculous alertness of the defenders and their animal allies avoid what is a successful ambush: sinuous serpents and small winged toothy maws descend in the night, somehow managing to penetrate the Aegis unmolested. and head towards each Magi's Sanctum! But those left organize quickly, and use their superior knowledge of the structure to strike and retreat. The serpents attacking Andros's quarters are pummeled with stones, the great thrum of his spell echoing through the structure, the Bombastic Ballista of Vilano gravely wounding the crawling worms, or crushing the flying horrors. It takes a while, but he fights through and together with the other Magi start repulsing the creatures. Awareness, Leadership, Bombastic Ballista of Vilano success
They seem to come and disappear nearly at will from thin air, but the Aegis is in place; night after night the assault continues unabated. On the 4th day a small fleet of pirate ships clouded under foggy weather land on the coast, and disembark raiders that start burning houses outside the Praesidium walls, and assembling siege weaponry. Things are looking grim. The magi theorize that the worms are entering the Praesidium through the Magic regio; some sort of ritual has taken place that has warped it so that it is part of the boundary in some way, and now the Aegis does not hamper them! Some of the Magi enter the Regio while the soldiers keep repulsing the pirate assault. The inhabitants of the regio are holed up in their stone houses, else they are dead or hiding. Worms are everywhere, and throughout the following days, Danaë traps many with her Warding circles, and Oliverius finishes them with his iron spear spell. There are several bloated egg-layers, horrible sacs of eggs, and many pawns of vis: apparently these broodmares can ritually give birth, and consume pawns of vis to offset the cost. The battle rages on! Magic Lore, Penetration, THE INFALLIBLE IRON SPEAR success
Danaë and Sybilla, and Simian Rex, sneak away and go to the giants' houses, where they manage to speak to them and plead with them to gird up and fight. They blatantly lie about the aims of the draconic foe, how he is known to boast that he will feast on giant's carcasses. Despite the horrible penalties of the Gift, the enormous creatures agree to help, and swear a great oath of friendship, in exchange for parties and good food. The giants help the Praesidium smash the remaining dragonspawn and hunt every last one of the egg-layers, and then burst out of the regio and into the middle of the besieging raiders. There is much smashing, boat crushing and few of the raiders make it out... alive. Victory! Charm, Guile, oath swearing power success

Should the dragon's scales or claws be iron, copper, bronze, et cetera, Oliverius would want some to take home as vis so he can craft something sexy out of it; But I see Andros wants the vis too. Oliverius would take resonant materials then - he'd intend on using it for crafting something, but obviously rare dragon-bits would be good for bookbinding as well. Have we determined what kind of dragon it was? I eagerly await seeing this story.

Well, it's not the dragon, per se, just minions/spawn/useful tools. Since everybody was involved wanted everyone to share in the spoils. Andros can relinquish vis to grab some resonant materials, if Oliverius is set on vis.

Lets get the war out of the way.
Battle A - Challenge 12
Combat
Regina: Single Weapon(10)+Str(2)+Stress(8)
Boyce: Bow(9)+Dex(5)+Stress(6)
Jina: Ride(5)+Sta(3)+Assist(8)+Stress(5)

Religion
Hiram: Artes Lib(2)+Int(3)+Assist(6)+Stress(0)=11 Fail
Petra: canon and civil law(6)+Com(5)+Stress(3)=14! Success
Aegis: Church Lore(1)+Pre(3)+Stress(3)=7 Fail

Religion
Aegis: Intrigue(1)+Per(3)+assist(7)+Stress(4)=15 Success! Note: Too many dice rolls, I just used the first one.
Jina: Infernal Lore(1)+Com(5)+Assist(1)+Stress(1)+Explosion(10*2)=27! Success!
Hiram: Dominion Lore(1)+Int(3)+Stress(1)+Explosion(4*2)=12! Success!

Results:
Time: 16 days
Experience: 9
Five Rewards: Three Rewards Sandor, Two Rewards Aegis
Consequence: New Hook - Spies The priest has gotten spies into the covenant. Somehow...

Battle B - Challenge 12
Combat
Regina: Single Weapon(10)+Str(2)+Stress(7)=19! Success
Boyce: Bow(9)+Dex(5)+Stress(2)=16 Success!
Jina: Ride(5)+Sta(3)+Assist(8)+Stress(9)=17! Success

Results:
Time: 13 days
Experience: 7xp
Two Rewards: One Reward Sandor, One Reward Aegis

Battle C - Challenge 12
Combat
Regina: Single Weapon(10)+Str(2)+Stress(8)
Boyce: Bow(9)+Dex(5)+Stress(5)
Jina: Ride(5)+Sta(3)+Assist(8)+Stress(6)

Time: 13 days
Experience: 7xp
Two Rewards: One Reward Sandor, One Reward Aegis

Battle D - Challenge 12
Combat
Regina: Single Weapon(10)+Str(2)+Stress(0), Botch Check(5,5,1)=No botch=12! Success!
Boyce: Bow(9)+Dex(5)+Stress(5)=19! Success!
Jina: Ride(5)+Sta(3)+Assist(8)+Stress(3)=16! Success!

Commerce
Carmen: Craft: Cooking(12)+Int(2)+Assist(5)+Stress(1), Splode(5*2)=29, Success!
Aegis: Charm(4)+Pre(3)+Assist(7)+Stress(4)=18, Success!
Petra: Etiquette(3)+Com(5)+Assist(3)+stress(3)=14! Success!

Time: 14 days
Experience: 8xp
Two Rewards: Two Reward Sandor, Two Reward Aegis

Battle E - Challenge 6
Combat
Regina: Single Weapon(10)+Str(2)+Stress(3)=15! Success
Boyce: Bow(9)+Dex(5)+Stress(7)=21! Success
Jina: Ride(5)+Sta(3)+Assist(8)+Stress(9)=25! Success!

Outdoors
Concetta: Animal Ken(5)+Com(1)+Stress(6)=12 Success!
Ancell: Hunt(6)+Qik(-5)+Stress(7)=13! Success!
Pietro: Survival(1)+Int(3)+Assist(4)+Stress(0), Botch Check(1)=8=Success!

Choice: Social
Aegis: Charm(4)+Pre(3)+Stress(9)
Ancell: Folk Ken(3)+Per(4)+Stress(4)
Aegis: Carouse(3)+Sta(2)+Assist(1)+stress(4)

Results:
Time: 9 days
Experience: 6xp
Rewards: Three Sandor, Three Aegis

Stories:
The first battle spills over into Church Lands.Entirely because the enemy decided to use them, march through them, fire from them and so forth. When the enemy forces are roundly defeated by the elite forces of the Covenant, the local priest promptly tries to bring a suit against the victorious army. After trying to use basic logic to dissuade the priest, Petra wins the court case on the basis of not being responsible for the damage. The priest is upset regardless. So upset he starts accusing the covenant unit of witchcraft and infernalism! Except not openly, but via rumor and insinuation. The party uses its small knowledge of infernalism and its great communication ability to shutdown the rumors after they've identified them though, which defeats the priest yet again. The day after the rumors are quashed a change comes over the priest and he is seemingly nicer and more convincing. The man claims he was visited by a vision of an Angel telling him of his own errors. The parties knowledge of the Dominion leads them to realize this wasn't the result of Angelic intervention though. Too many things are off about it...

The next three battles are nearly identical. First the covenant forces soften the lines with archery, then the knights break the lines and run down fleeing enemy. Then they march to the next location to repeat the process. Only after the third battle and march, they get to rest finally at a local nobles castle. That gives Carmen and Aegis to cook some of the best food the men ever get to eat and the party gets a chance to make a good impression.

The final battle of this push comes when the group learns of a raid on the nearby farms! The group quickly sallies forth and shatters the raiders. They were sort of pathetic really. They backtrack the raiders to their camp quickly and manage to get their using speed knowledge of the area before the raiders. The camp has some weak fortifications, and as the raiders return in groups they are easily slain. After the party returns a celebration is had to celebrate their victory over the Half-Starved Raiders and then the group says its goodbyes to the other soldiers and returns to the covenant.

Total Results:
Time: 65 days
Experience: 37xp
Rewards: Ten Rewards Sandor, +9 Red to Aegis
Consequences: Hook - Spies, an obnoxious priest deploys spies!

1135
SUMMER

7 ) summer favor notching, 1 cycle (legal/diplomatic) challenge: 6 Anna, Honor, Fang and Aegis, Sandor, Lady A, Gervassio, Mercurio

1) Lady A Folk Ken 6 Nobles + 1 Per. + 9 Aid (Anna 4 Men/Honor 0/Fang 2/Aegis 2 Nobles/Sandor 5/Gervassio 2/Mercurio 3) + _: 1D10 = [4] = 4 = 20, success
2) Anna Charm 5 Men + 4 Pre + 10 Aid (Honor 2/Fang 2/Aegis 5 Men/Sandor 3/Lady A 3 First Impressions /Gervassio 3/Mercurio 2) + _: 1D10 = [2] = 2 = 21, success
3) Lady A Intrigue 5 Alliances + 5 Int + 8 Aid (Anna 3/Honor 1/Fang 2/Aegis 1/Sandor 3/ Gervassio 3/Mercurio 3) + _: 1D10 = [2] = 2 = 20, success

Adventure is a success, lasts 1 week, provides 4 xp, 1 Confidence, 2 Rewards:
•Notch on Favors Hook
•+1 Lady A rep

Lady Agniezka decides to target for alliance a somewhat less-than wealthy but thoughtful young nobleman whose line is well-known in the Amalfi area, Jacopo Berlingeri. She gauges his motives well. The man is impressed by her incredible knowledge of etiquette and behavior, clearly Lady A moves in the courts of power, she's related by marriage, distantly, to Roger! After a few letters are sent, Lady A and her retinue, including her son Sandor, and fellow nobles Anna and Honor Fieldsman arrive at Jacopo's behest. Other fellow nobles from the area arrive as well, share stories of the ongoing war, are wowed by Sandor's tales and not-so-subtle boasting of the ongoing campaigns, and Anna's devout and sweet nature. Lady A then speaks and forges bonds of alliance with these minor nobles, and agrees to aid them in courtly matters and perhaps even send men at arms to fulfill war responsibilities, or aid in the paying of vassalage, in the service of Roger, of course. They agree to support her if ever a matter of her position and sex is questioned. A smoky Siderno vintage seals the deal, they are invited to the coming wedding. Folk Ken, Charm, Intrigue success

1135
SUMMER

6 ) summer wedding: 1 cycle (choice) challenge:9 Anna, Honor, Fang and Aegis, Sandor, Lady A, Gervassio, Mercurio

Social
1) Lady A Etiquette 7 Nobility + 3 Com + 7 Aid (Anna 4/Honor 1/Fang 1/Aegis 1/Sandor 3/Gervassio 2/Mercurio 3) + _: 1D10 = [2] = 2 =19, success
2) Sandor Intrigue 3 + 5 Pre + 8 Aid (Lady A 4/Anna 3/Honor 1/Fang 2/Aegis 1/Gervassio 3/Mercurio 3) + _: 1D10 = [7] = 7 = 23, success
3) Anna Carouse 3 Staying Sober + 5 Sta + 5 Aid (Lady A 0/Honor 3 Huge Parties/Fang 2/Aegis 3 Huge Parties/Sandor 2/Gervassio 1/Mercurio 0) + _: 1D10 = [5] = 5 = 18, success

Wedding is a smashing success! 10 days, 6 xp, 1 Confidence, 2 rewards:
•Sandor +2 rep Rightful Heir of Siderno

The wedding is a success! Under Lady A's instructions, the behavior of all is so flawless and dignified the many country lords that attend are completely astounded. Sandor spends an enormous sum of silver in victuals and entertainment, and it shows. His new wife, Inez Salazar, a willful and proud beauty from Aragón has finally agreed to his terms; she had little choice, being already another dead man's arranged bride, and perceived Sandor would simply discard her if push came to shove, so she acquiesced for now. Her noble parents attend and are very impressed by their new son-in-law's martial deeds and fame; they do not yet perceive his cruel nature, although his enormous appetites are in full display. The wedding becomes more an exaltation of Roger's recent successes (and Sandor's, but no mention of the failures) than those of the "happy" couple. Sandor himself meets many of the younger nobles in backrooms and either charms them or intimidates them into alliance. All consume food and drink to sickening excess, but the Praesidium crowd manages to keep their wits about them. Etiquette, Intrigue, Carouse success

Sandor will take
•Correspondence in Area: Lore, Organization Lore: The Church and in Theology
•+7 rep

1135
FALL
1 ) COVENANT
fall faerie fair: the faeries have a magical fair in the fall, and whoever brings the most interesting item to trade will receive an award from the fairy queen, the covenant which is your rival has also been invited (fall 3 cycles (commerce/goodwill, social, religious/spiritual) challenge:6) Danaë, Sybilla, Gloriana, MRabbit, Francesco, Pazzino, Mercurio

1st cycle commerce/goodwill
1) Sybilla Craft Weaving tapestries 12 + 4 Dex + _: 1D10 = [5] = 5 = 21, success
2) Danaë Bargain 7 + 1 Per + 4 Aid (Sybilla 0/Gloriana 2/MRabbit 0/Francesco 0/Pazzino 6/ Mercurio 1) + _: 1D10 = [5] = 5 = 17, success
3) Danaë Area Lore Italy 5 + 0 Quik + 0 Aid (Sybilla 0/Gloriana 0/MRabbit 0/Francesco 0/Pazzino 0/ Mercurio 0) + _: 1D10 = [3] = 3 = 8, success

2nd cycle social
1) Danaë Charm 5 + 5 Pre + 6 Aid (Sybilla 2/Gloriana 3 Faeries /MRabbit 0/Francesco 3/Pazzino 3/ Mercurio 2) + _: 1D10 = [7] = 7 = 23, success
2) Gloriana Etiquette 2 Faeries + 3 Str + 4 Aid (Sybilla 0/Danaë 2/MRabbit 0/Francesco 2/Pazzino 2/ Mercurio 3) + _: 1D10 = [8] = 8 = 17, success
3) Gloriana Carouse 1 + 5 Int + 2 Aid (Sybilla 0/Danaë 1/MRabbit 0/Francesco 4/Pazzino 0/ Mercurio 0) + _: 1D10 = [9] = 9 = 17, success

3rd cycle religious/spiritual
1) Danaë Intrigue 6 + 5 Com + 7 Aid (Sybilla 1/Gloriana 1 /MRabbit 0/Francesco 4/Pazzino 6 plotting/ Mercurio 3) + _: 1D10 = [6] = 6 = 24, success
2) Gloriana Posing the Silent Question [InMe 20, +33] Mastery 1 (Silent) -10 Quiet and Subtle + _: 1D10 = [10] = 10, oops! once again, but it's now mastered, so no botch dice (-6) = 23, success
3) Gloriana Artes Liberales 5 + 5 Sta + 7 Aid (Sybilla 2/Danaë 1/MRabbit 2/Francesco 2/Pazzino 5/ Mercurio 2) + _: 1D10 = [5] = 5 = 22, success

Adventure is successful rival is thwarted! Lasts 9 days, provides 6 xp to those that want it, 3 Confidence, 6 rewards:
•Notch on Hook
•+1 rep Praesidium
•12 BPs: 5 Faerie Ignem vis, 11Q tractatus Faerie Magic: "Frolicking with a Purpose"

Story to come

Aurthor will take some scales from dragonspawns' carcasses to use as RM for a future Animal book.

1135
FALL
8 )
fall Jinn quest, 3 cycles (outdoor, combat, social) challenge:6 Danaë

1st cycle outdoor
1) Danaë Area Lore (Arabian Peninsula) 3 + 2 Int + _: 1D10 = [5] = 5 = 10, success
2) Danaë Survival 2 desert + 5 Sta + _: 1D10 = [8] = 8 = 15, success
3) Danaë Stealth Sneak 4 + 3 Dex + _: 1D10 = [5] = 5 = 12, success

2nd cycle (combat)
1) Danaë Awareness 2 + 1 Per + _: 1D10 = [2] = 2 + 3 Confidence = 8, success
2) Danaë Bow shortbow 4 + 0 Quik + _: 1D10 = [5] = 5 = 9, success
3) Danaë Brawl 1 + 0 Str + _: 1D10 = [7] = 7 = 8, success

3rd cycle (social)
1) Danaë Order Of Solomon Lore 3 + 5 Com + _: 1D10 = [4] = 4 = 12, success
2) Danaë Folk Ken 5 + 5 Pre + 3 Alluring to Magical Beings + _: 1D10 = [9] = 9 = 22, success
3) Danaë Charm 5 + 6 Commanding Presence + 3 Alluring to Magical Beings + _: 1D10 = [8] = 8 = 22, success

Adventure is a success, lasts 9 days, provides 6 xp, 3 Confidence (she spent 1), 6 Quest points, 6 Rewards:
•Correspondence Magic Lore
•+1 Rep with jinn
•+1 Rep with OoS
•+2 Vim vis
•+2 Quest extra = 3 Quest points

Story to come.

How do you use area lore:Locri when you are in a war campaign specifically away from Locri? Another ability needs to be substituted in the war campaign...

Replaced with survival!

Sandor gains +10 gratitude

Thanks!

1136
1 ) an autumnal shift of a river has placed the Rock Shepard (Terram vis source) onto what could be considered the lands of a noble who is friendly with a rival covenant. The noble would need to first contest the land over a shifting boundry and then bequeath gathering rights to the other covenant, and persuading the noble holder of the new lands to do nothing is the simplest solution- rival hook, natural source, winter, first round social
2 ) after a long seasons of losses to rebels supported by the Holy Roman Empire (spoiler!) Roger II believes there is some infernal influence causing the Germans to invest so much blood and treasure into a cause which serves them no clear benefit, and has asked the covenant to make a social call on Henry the Proud to see if he might be under any infernal influence. He would call upon the church, but in this time of division the word of a churchman might be considered suspect.
(mundane politics, infernal source, fall, first cycle social)
3 ) the ghost of a recently deceased magus is upset that his vis account was closed as he had no heirs or will. He is making trouble in the warehouse to voice his grievances. Perhaps he can be talked down? (spring, first round social)
4 ) a message reaches the covenant labeled "in the event of my death" delivered by the lawyer of a criminal recently put to death who has not looked at its contents. Inside is a map to where the man buried his treasure in life, with two notes attached, one asking that the bulk of the valuables be used to look after his family, the other noting that within the loot is a dragon's scale, which some mystic told him you would be interested in, that it belonged to a dragon which has challenged your covenant and was "fixed" by the ally he gave it to long ago (rival:ancient dragon, criminal source, choice of season, first cycle outdoor)
5 ) A Jerbiton magus appears to have grabbed Neelos' faerie friend to distill down to vis, but it isn't clear where they are being held (summer, investigation)
6 ) A quaesitor has heard rumor's of Anna's power, and the suspicious circumstances of Sandor's birth, and is investigating whether his very existance is interfering with mundanes. hiding evidence that can be misconstrued while ferreting out the Quaesitor's real agenda could be a bit tricky (spring, first cycle criminal/spy)
7 ) Anna's spring Vis hunt- first cycle outdoors
8 ) notching the hangout- first cycle criminal/spy
9 ) notching Gloriana's hook- first cycle religious/spiritual
10) magic regio notching first cycle social
11) Gloriana's winter vis quest first cycle legal/diplomatic
12) Jinn quest first cycle outdoors
13) Rogers freaking never ending war