1136
SPRING
13) COVENANT, NO MAGI Rogers freaking never ending war Sandor, the knights, Carmen the cook, Hiram, Petra, Ancell Huntsman, Concetta daughter of Bonaro, Roger the Archer, Pietro the Archer, Aegis a)1 cycle (combat) ch:12 b)3 cycles (combat, criminal/spy, investigation) ch:9 c)1 cycle (combat) challenge 9 d)2 cycles (combat, social) ch:6 e) 5 cycles (combat, social, legal/diplomatic, criminal/spy, outdoors) ch:9,
f)1 cycle (combat) ch:12 g)1 cycle (combat) ch:12
The Imperial army is come! Robert and Ranulf have not capitulated!
a)1 cycle (combat) ch:12
1) Roger the Archer 8 Awareness + 0 Per + 3 Keen Vision + 34 Aid (Sandor 4/Petra 0/Aegis 1/ Ancell 2/Concetta daughter of Bonaro 0/Carmen the Cook 0/Hiram 4/Pietro the archer 6/Regina 4 /Jina 6/Sigourney 6/Zulima 5/ Lakia 5/Boyce 5/Noll 5/Hanbal 5/Celeste 5/Concetta 5) + _: 1D10 = [9] = 9 = 54, success
2) Sandor Leadership 8 + Pre 5 + 14 Aid (Petra 1/Aegis 2/Ancell 0/Concetta daughter of Bonaro 1/Carmen the Cook 0/Hiram 1/Roger the Archer 2/Pietro the archer 0/Regina 10 Leadership/Jina 1/Sigourney 2/Zulima 2/ Lakia 1/Boyce 1/Noll 3/Hanbal 4/Celeste 0/Concetta 0) + _: 1D10 = [10] = 10, bah, _: 1D10 = [2] = 2 , no botch, 27, success
3) Pietro the archer 15 long Bow + 3 Dex + 55 Aid (Sandor 7/Aegis 1/Petra 0/Ancell 3/Concetta daughter of Bonaro 0/Carmen the Cook 0/Hiram 0/Roger the Archer 13 longbow/ Regina 10 longbow/Jina 10/Sigourney 11/Zulima 10/ Lakia 10 longbow/Boyce 8/Noll 7/Hanbal 6/Celeste 7/Concetta 7) + _: 1D10 = [1] = 1 , _: 1D10 = [5] = 5 = 83, success
Adventure takes 13 days, provides 7 xp, 1 Confidence, 2 Rewards, 0 Losses.
•Coven folk Loyalty
•Sandor + 1 Rep
The Knights embark on ships to help shore up the defenses at Salerno. The captain gives pursuit to a scout ship Roger the Archer spies in the distance. The mariner's skill lets them catch up two days later, when the scout vessel unluckily hits hidden rocks. The enemy crew rows ashore, but under Sandor's and Regina's Leadership, the knights manage to riddle their foe with arrows, until they surrender. They are interrogated, the secret's out: Lothair's army heads to Salerno!
b)3 cycles (combat, criminal/spy, investigation) ch:9
1st cycle
1) Hiram Siege Weapons 10 + Int 3 + 5 Aid (Sandor 0/Ancell 0/Petra 0/Aegis 0/Concetta daughter of Bonaro 0/Carmen the Cook 0/Roger the Archer 0/Pietro 2/Regina 2/Jina 1/Sigourney 2/Zulima 1/ Lakia 1/Boyce 1/Noll 0/Hanbal 0/Celeste 0/Concetta 0) + _: 1D10 = [10] = 10, oops, _: 1D10 = [10] = 10 , botch
2) Pietro Brawl 9 + 3 Str + 23 Aid (Sandor 7/Petra 0/Ancell 1/Aegis 4/Concetta daughter of Bonaro 2/Carmen the Cook 2/Hiram 0/Roger the Archer 9/Regina 5/Jina 0/Sigourney 2/Zulima 3/ Lakia 0/Boyce 0/Noll 2/Hanbal 2/Celeste 2/Concetta 6) + _: 1D10 = [10] = 10, what! _: 1D10 = [1] = 1, no botch, = 35, success
3) Sandor Athletics 4 + 1 Sta + 9 Aid(Petra 0/Aegis 1/Ancell 0/Concetta daughter of Bonaro 2/Carmen the Cook 0/Hiram 0/Roger the Archer 2/Pietro 3/Regina 2/Jina 1/Sigourney 2/Zulima 3/ Lakia 1/Boyce 1/Noll 0/Hanbal 0/Celeste 0/Concetta 0) +
_: 1D10 = [10] = 10, no way!, _: 1D10 = [3] = 3 , no botch, 14, success
2nd cycle
1) Pietro Stealth 4 + 3 Dex + 6 Aid (Sandor 4/Petra 0/Aegis 0/Ancell 2/Concetta daughter of Bonaro 2/Carmen the Cook 2/Hiram 0/Roger the Archer 3//Regina 0/Jina 0/Sigourney 0/Zulima 0/ Lakia 0/Boyce 0/Noll 0/Hanbal 0/Celeste 0/Concetta 0) + _: 1D10 = [7] = 7 = 20, success
2) Sandor Folk Ken 5 + 5 Pre + 12 Aid (Petra 2/Aegis 1/Concetta daughter of Bonaro 2/Carmen the Cook 3/Ancell 3/Hiram 0/Roger the Archer 1/Pietro 0/Regina 3/Jina 2/Sigourney 3/Zulima 0/ Lakia 1/Boyce 0/Noll 1/Hanbal 2/Celeste 1/Concetta 0) + _: 1D10 = [1] = 1 , _: 1D10 = [9] = 9 = 40, success
3) Petra Bargain 2 + 5 Com + 0 Aid (Sandor 0/Aegis 0/Ancell 0/Concetta daughter of Bonaro 0/Carmen the Cook 0/Hiram 0/Roger the Archer 0/Pietro 0/Regina 0/Jina 0/Sigourney 0/Zulima 0/ Lakia 0/Boyce 0/Noll 0/Hanbal 0/Celeste 0/Concetta 0) + _: 1D10 = [4] = 4 = 11, success
3rd cycle
1) Ancell Hunt 11 + 4 Per + 13 Aid (Sandor 3/Petra 0/Aegis 1/Concetta daughter of Bonaro 3/Carmen the Cook 3/Hiram1/Roger the Archer 1/Pietro 3 Tracking/Regina 3/Jina 2/Sigourney 3/Zulima 1/ Lakia 2/Boyce 2/Noll 2/Hanbal 2/Celeste 1/Concetta 0) + _: 1D10 = [6] = 6 = 34, success
2) Zulima Area Lore Calabria 1 + 4 Quik + 7 Aid (Sandor 2/Petra 0/Aegis 0/Ancell 1/Concetta daughter of Bonaro 0/Carmen the Cook 0/Hiram 1/Roger the Archer 0/Pietro 0/Regina 1/Jina 3/Sigourney 2/ Lakia 1/Boyce 2/Noll 1/Hanbal 1/Celeste 0/Concetta 0) + _: 1D10 = [9] = 9 = 21, success
3) Roger the Archer 8 Awareness + 0 Per + 3 Keen Vision + 34 Aid (Sandor 4/Petra 0/Aegis 1/ Ancell 2/Concetta daughter of Bonaro 0/Carmen the Cook 0/Hiram 4/Pietro the archer 6/Regina 4 /Jina 6/Sigourney 6/Zulima 5/ Lakia 5/Boyce 5/Noll 5/Hanbal 5/Celeste 5/Concetta 5) + _: 1D10 = [5] = 5 = 50, success
Adventure takes 14 days, provides 8 xp, 3 Confidence, 5 Rewards, 1 Loss.
•2 Rewards Aegis
•Sandor + 1 Rep
•9 BPs: 450 Mythic Pounds, to replenish equipment, and as loot
•Loss 4 BPs: 200 Mythic Pounds: a few horses and provisions
The Praesidium make they way to Salerno, but the city is in chaos, and about to capitulate, they decide to leave, and perhaps harass the enemy scouts as they retreat until they meet up with Roger's reinforcements. But it's too late, Lothair's army, commanded by Ranulf and Robert is arrived. Some city guardsmen and ordinary citizens panic when the Praesidium forces attempt to commandeer several siege weapons to prepare a defense and they have to fight for their lives hand to hand. Before more troops arrive, the Praesidium forces actually climb down the walls using ropes, before the astonished eyes of the locals. They flee, having left some of their horses and provisions inside, with some pickets of the enemy vanguard hot in pursuit.
Over the next few days they manage to flee south, giving most of the pursuing forces the slip. They reach a small village where they strike a bargain with the elders to compensate them financially, and they rest, provision and obtain some horses and pack mules.
They flee ahead of the coming amy just in time, and manage to steal the horses of one of the patrols! Now the hunt is on in earnest for the thieving knights, but their familiarity with the terrain means they are one step ahead of the pursuers, and they are too alert to fall into any ambush. They manage to reach Regio to rest and confer with other forces loyal to Roger.
c)1 cycle (combat) challenge 9
1) Lakia Single Weapon 11 longsword + 1 Str + 48 Aid (Sandor 8/Petra 0/Aegis 5/Ancell 0/Concetta daughter of Bonaro 0/Carmen the Cook 0/Hiram 0/Roger the Archer 0/Pietro 2/Regina 8/Jina 11 longsword/Sigourney 10/Boyce 8/Zulima 10/Noll 9 longsword/Hanbal 9 longsword/Celeste 9 longsword/Concetta 7 longsword) + _: 1D10 = [9] = 9 = 60, success
2) Sandor Leadership 8 + Pre 5 + 15 Aid (Petra 1/Aegis 2/Ancell 0/Concetta daughter of Bonaro 1/Carmen the Cook 0/Hiram 1/Roger the Archer 2/Pietro the archer 0/Regina 10 Leadership/Jina 1/Sigourney 2/Zulima 2/ Lakia 1/Boyce 1/Noll 3/Hanbal 4/Celeste 0/Concetta 0) + _: 1D10 = [3] = 3 = 31, success
3) Sandor's MAJOR AMULET OF DEFENSE auto-success
Adventure takes 10 days, provides 6 xp, 1 Confidence, 2 Rewards, 0 Losses.
•Sandor +1 Rep
•Aegis 1 reward
Now reorganized and with other nobles allied, the Knights go on the offensive, and penetrate enemy lines. In some of the most savage battles to date of the conflict, they defeat a unit of crossbowmen mercenaries as they crash into their unprepared lines and butcher them almost to a man. Sandor leads the way, laughing as the enemy bolts cannot find their mark, or glance off of his armor.
d)2 cycles (combat, social) ch:6
1st cycle
1) Boyce Ride 6 + 5 Dex + 37 Aid (Sandor 5/Ancell 3/Petra 0/Aegis 0/Concetta daughter of Bonaro 4/Carmen the Cook 1/Hiram 1/Roger the Archer 4/Pietro 3/Regina 6/Jina 6/Sigourney 6/Zulima 6/ Lakia 5/Boyce 5/Noll 7 horses/Hanbal 6 horses/Celeste 4/Concetta 3) + _: 1D10 = [2] = 2 = 50, success
2) Sandor Leadership 8 + Pre 5 + 15 Aid (Petra 1/Aegis 2/Ancell 0/Concetta daughter of Bonaro 1/Carmen the Cook 0/Hiram 1/Roger the Archer 2/Pietro the archer 0/Regina 10 Leadership/Jina 1/Sigourney 2/Zulima 2/ Lakia 1/Boyce 1/Noll 3/Hanbal 4/Celeste 0/Concetta 0) + _: 1D10 = [8] = 8 = 36, success
3) Sandor Stealth 3 + 3 Int + 6 Aid (Petra 0/Aegis 0/Ancell 2/Concetta daughter of Bonaro 2/Carmen the Cook 2/Hiram 0/Roger the Archer 3/Pietro 4/Regina 0/Jina 0/Sigourney 0/Zulima 0/ Lakia 0/Boyce 0/Noll 0/Hanbal 0/Celeste 0/Concetta 0) + _: 1D10 = [3] = 3 = 15, success
2nd cycle
1) Sandor Folk Ken 5 + 1 Per + 12 Aid (Petra 2/Aegis 1/Concetta daughter of Bonaro 2/Carmen the Cook 3/Ancell 3/Hiram 0/Roger the Archer 1/Pietro 0/Regina 3/Jina 2/Sigourney 3/Zulima 0/ Lakia 1/Boyce 0/Noll 1/Hanbal 2/Celeste 1/Concetta 0) + _: 1D10 = [5] = 5 = 23, success
2) Aegis Carouse 3 + 2 Sta + 4 Aid (Sandor 2/ Petra 0/Concetta daughter of Bonaro 0/Ancell 0/Carmen the Cook 1/Hiram 0/Roger the Archer 1/Pietro 2/Regina 0/ Jina 1/Sigourney 0/Zulima 0/ Lakia 0/Boyce 1/Noll 0/Hanbal 0/Celeste 0/Concetta 0) + _: 1D10 = [5] = 5 = 14, success
3) Petra 4 Intrigue + 5 Com + 16 Aid (Sandor 4/ Carmen 3 /Aegis 1/Concetta daughter of Bonaro 0/Ancell 1/Hiram 0/Roger the Archer 2/Pietro 0/Regina 3/ Jina 2/Sigourney 2/Zulima 2/ Lakia 2/Boyce 3/Noll 2/Hanbal 2/Celeste 2/Concetta 1) + _: 1D10 = [4] = 4 = 29, success
Adventure takes 8 days, provides 5 xp, 2 Confidence, 4 Rewards, 0 Losses.
•Aegis 2 rewards
•Sandor + 2 Rep
The knights are successful in countering several sorties by the enemy. They have had to move to the mountains, towards Bari in the other coast. The more difficult terrain is fairly easily handled by the expert riders, and in fact gives them an advantage still. Their good discipline and tactics often means they raid when least expected, and they practice nighttime sorties to destroy their enemies supplies and steal their mounts. This makes them extremely unpopular with the enemy.
But the other partisans of Roger are wavering in their support. They do not see their lord's reinforcements, there's no word if he is alive or dead, and there's desire to sue for terms with the invading Imperials. Sandor gathers them in a feast to try to convince them to hold out for the year. The knights carouse the night away, but manage to hold their liquor, no matter the excesses. Thus they are alert to a plot to grab Sandor and deliver him to Lothair in chains, and manage to avert the plot, and pummel some scoundrels mightily. The Knight of Siderno insults the cowards publicly and challenges one of them to a duel. The man refuses the outrageous request, and Sandor and the others manage to convince the rest not to associate with the coward. Morale is not improved, but the nobles agree to stay in the fight for one or two seasons.
ONE TO GO! Maybe!
e) 5 cycles (combat, social, legal/diplomatic, criminal/spy, outdoors) ch:9
1st cycle
1) Pietro the archer 15 long Bow + 3 Dex + 55 Aid (Sandor 7/Aegis 1/Petra 0/Ancell 3/Concetta daughter of Bonaro 0/Carmen the Cook 0/Hiram 0/Roger the Archer 13 longbow/ Regina 10 longbow/Jina 10/Sigourney 11/Zulima 10/ Lakia 10 longbow/Boyce 8/Noll 7/Hanbal 6/Celeste 7/Concetta 7) + _: 1D10 = [8] = 8 = 81, success
2) Zulima Ride 6 + 4 Quik + 35 Aid (Sandor 5/Ancell 3/Petra 0/Aegis 0/Concetta daughter of Bonaro 4/Carmen the Cook 1/Hiram 1/Roger the Archer 4/Pietro 3/Regina 6/Jina 6/Sigourney 6// Lakia 5/Boyce 6/Noll 7 horses/Hanbal 6 horses/Celeste 4/Concetta 3) + _: 1D10 = [5] = 5 = 40, success
3) Regina Leadership 10 + Str 2 + 3 Natural Leader + 14 Aid (Sandor 8/Petra 1/Aegis 2/Ancell 0/Concetta daughter of Bonaro 1/Carmen the Cook 0/Hiram 1/Roger the Archer 2/Pietro the archer 0//Jina 1/Sigourney 2/Zulima 2/ Lakia 1/Boyce 1/Noll 3/Hanbal 4/Celeste 0/Concetta 0) + _: 1D10 = [4] = 4 = 33, success
2nd cycle
1) Carmen the Cook Charm 7 + Pre 5 + 8 Aid (Sandor 3/Petra 1/Ancell 3/Aegis 5/Concetta daughter of Bonaro 2/Hiram 0/Roger the Archer 2/Pietro 0/Regina 0/Jina 0/Sigourney 0/Zulima 0/ Lakia 0/Boyce 0/Noll 0/Hanbal 1/Celeste 0/Concetta 0) + _: 1D10 = [9] = 9 = 29, success
2) Petra Etiquette 3 + Com 5 + 9 Aid (Sandor 3/Ancell 0/Aegis 1/Concetta daughter of Bonaro 0/Carmen the Cook 4/Hiram 0/Roger the Archer 2/Pietro 0/Regina 0/Jina 2/Sigourney 2/Zulima 1/ Lakia 0/Boyce 2/Noll 1/Hanbal 0/Celeste 1/Concetta 0) + _: 1D10 = [1] = 1 , _: 1D10 = [3] = 3 , = 23, success
3) Aegis Carouse 3 + 2 Sta + 4 Aid (Sandor 2/ Petra 0/Concetta daughter of Bonaro 0/Ancell 0/Carmen the Cook 1/Hiram 0/Roger the Archer 1/Pietro 2/Regina 0/ Jina 1/Sigourney 0/Zulima 0/ Lakia 0/Boyce 1/Noll 0/Hanbal 0/Celeste 0/Concetta 0) + _: 1D10 = [1] = 1 , _: 1D10 = [2] = 2 , oh well, = 13, success
3rd cycle
1) Sandor Folk Ken 5 + 1 Per + 12 Aid (Petra 2/Aegis 1/Concetta daughter of Bonaro 2/Carmen the Cook 3/Ancell 3/Hiram 0/Roger the Archer 1/Pietro 0/Regina 3/Jina 2/Sigourney 3/Zulima 0/ Lakia 1/Boyce 0/Noll 1/Hanbal 2/Celeste 1/Concetta 0) + _: 1D10 = [4] = 4 = 22, success
3) Sandor Intrigue 4 + 3 Int + 16 Aid (Petra 5/ Carmen 3 /Aegis 1/Concetta daughter of Bonaro 0/Ancell 1/Hiram 0/Roger the Archer 2/Pietro 0/Regina 3/ Jina 2/Sigourney 2/Zulima 2/ Lakia 2/Boyce 3/Noll 2/Hanbal 2/Celeste 2/Concetta 1) + _: 1D10 = [5] = 5 = 28, success
3) Petra Artes Liberales 3 + 5 Com + 10 Aid (Sandor 2/ Carmen 1 /Aegis 2/Concetta daughter of Bonaro 1/Ancell 1/Hiram 2/Roger the Archer 1/Pietro 1/Regina 1/ Jina 1/Sigourney 1/Zulima 1/ Lakia 1/Boyce 1/Noll 1/Hanbal 1/Celeste 1/Concetta 1) + _: 1D10 = [5] = 5 = 23, success
4th cycle
1) Roger the Archer 8 Awareness + 0 Per + 3 Keen Vision + 34 Aid (Sandor 4/Petra 0/Aegis 1/ Ancell 2/Concetta daughter of Bonaro 0/Carmen the Cook 0/Hiram 4/Pietro the archer 6/Regina 4 /Jina 6/Sigourney 6/Zulima 5/ Lakia 5/Boyce 5/Noll 5/Hanbal 5/Celeste 5/Concetta 5) + _: 1D10 = [7] = 7 = 52, success
2) Aegis Guile 1 + 2 Quik + 0 Aid (Petra 1) + _: 1D10 = [6] = 6 = 9, success
3) Petra Bargain 2 + 2 Int + 0 Aid (Sandor 0/Aegis 0/Ancell 0/Concetta daughter of Bonaro 0/Carmen the Cook 0/Hiram 0/Roger the Archer 0/Pietro 0/Regina 0/Jina 0/Sigourney 0/Zulima 0/ Lakia 0/Boyce 0/Noll 0/Hanbal 0/Celeste 0/Concetta 0) + _: 1D10 = [1] = 1 , _: 1D10 = [4] = 4 , = 12, success
5th cycle
1) Sandor Animal Ken 5 + Pre 5 + 2 Aid (Concetta daughter of Bonaro 5) + _: 1D10 = [8] = 8 = 20, success
2) Pietro Stealth 4 + 3 Dex + 6 Aid (Sandor 4/Petra 0/Aegis 0/Ancell 2/Concetta daughter of Bonaro 2/Carmen the Cook 2/Hiram 0/Roger the Archer 3//Regina 0/Jina 0/Sigourney 0/Zulima 0/ Lakia 0/Boyce 0/Noll 0/Hanbal 0/Celeste 0/Concetta 0) + _: 1D10 = [1] = 1 , _: 1D10 = [5] = 5 , = 23, success
3) Sandor Swim 3 + 3 Str + 4 Aid (Aegis 0 / Petra 0/Noll 0/Hanbal 0/ Concetta 0/ Roger the Archer 3/ Pietro 1/Ancell the Huntsman 0/ Carmen the Cook 1/Regina 3/ Jina 0/ Sigourney 0/ Zulima 0/ Boyce 0/Lakia 0/Celeste/ Concetta/Hiram 0) + _: 1D10 = [2] = 2 = 12, success
Adventure takes 14 days, provides 10 xp, 5 Confidence, 10 Rewards, 0 Losses.
•45 BPs: Olympian Teacher, as Siderno teacher, but: 4 Com, 8 Teaching, Brawl 4, Athletics 6, Swim 6, Ride 6, Carouse 6, Dead language: Classical Greek 5
The Knights journey into the mountains, their plan is to gather allies and fire up the mountain lords and communes back to Roger's side; the rumor is that Roger will land at Bari with an army, so they head that way. The way is not at all clear, and they have to fight some skirmishes along the way.
They meet several poor counts, princes and commune leaders, and dazzle them with their charm, manners, and victuals. They even impress a bombastic larger than life Greek fellow who claims Heracles as his ancestor, and who tags along. These meetings, although highly successful in raising morale, do not gain them more troops; the mountain lords are somewhat poor, and very much afraid of being on the wrong side of the conflict. Roger is viewed as something of an interloper as well. Speeches are made, people are intimidated and charmed, but it doesn't have a lasting effect.
The Knights even agree and hunt down a very aggressive bandit who has gathered much strength in recent days. However, instead of crushing him, they manage to cow him into a shaky alliance and to acknowledge Roger's suzerainty. The Knights descend in to Bari, however, they have to maneuver around several obstacles, not the least a washed out bridge: some of the men, including Sandor, swim to the other shore and steal a ferry to help the horsewomen cross. They arrive in Bari the next day..only to see Lothair's and Henry's army arrive for siege!
f)1 cycle (combat) ch:12
1) Pietro Stealth 4 + 3 Dex + 6 Aid (Sandor 4/Petra 0/Aegis 0/Ancell 2/Concetta daughter of Bonaro 2/Carmen the Cook 2/Hiram 0/Roger the Archer 3//Regina 0/Jina 0/Sigourney 0/Zulima 0/ Lakia 0/Boyce 0/Noll 0/Hanbal 0/Celeste 0/Concetta 0) + _: 1D10 = [9] = 9 = 22, success
2) Ancell Hunt 11 + 4 Per + 13 Aid (Sandor 3/Petra 0/Aegis 1/Concetta daughter of Bonaro 3/Carmen the Cook 3/Hiram1/Roger the Archer 1/Pietro 3 Tracking/Regina 3/Jina 2/Sigourney 3/Zulima 1/ Lakia 2/Boyce 2/Noll 2/Hanbal 2/Celeste 1/Concetta 0) + _: 1D10 = [6] = 6 = 34, success
3) Zulima Ride 6 + 4 Quik + 35 Aid (Sandor 5/Ancell 3/Petra 0/Aegis 0/Concetta daughter of Bonaro 4/Carmen the Cook 1/Hiram 1/Roger the Archer 4/Pietro 3/Regina 6/Jina 6/Sigourney 6// Lakia 5/Boyce 6/Noll 7 horses/Hanbal 6 horses/Celeste 4/Concetta 3) + _: 1D10 = [9] = 9 = 54, success
Adventure takes 13 days, provides 7 xp, 1 Confidence, 2 Rewards, 0 Losses.
•Aegis 1 reward
•Sandor + 1 rep
The Knights are now in full flight, trying to avoid the rampaging army of Henry of Bavaria. They were almost caught at Bari, and flee up the mountains desperately. The Imperial Army sends troops after them, the Knight of Siderno is now a famous and wanted foe. In more familiar terrain, they manage to slip the scouts once and again, but are always an arrow flight away from disaster. The group is very savvy and hides their tracks well. They also are more competent at surviving from the land. Eventually it just comes down to the speed of their horses and the skill of their riders, and the pursuing troops give it up, as their lines are simply too scattered. The Knights arrive exhausted back to their homeland, and reach Siderno and the Praesidium safely.
To recap: Days: 72
Confidence: 13
xp: 43
Rewards:
•Coven folk Loyalty +1
•Sandor +6 rep
•Aegis 6 rewards
•BPs 450 Mythic Pounds
•45 BPs: Olympian Teacher, as Siderno teacher, but: 4 Com, 8 Teaching, Brawl 4, Athletics 6, Swim 6, Ride 6, Carouse 6, Dead language: Classical Greek 5
Losses
•200 Mythic Pounds