@Christian_Andersen
Then you realize the rule as written makes no sense and ignore it by stating it only is for the forms Corpus and Animal. I think that is perfectly fine. If you had an explanation to why then I would think it was great.
I have played games without dice or other elements of chance, I have played games without rules, I have played games where everyone is GM at the same time or none is. It all works if players want it and know how to make it great. I still think rules are important, though, when games actually have them.
Here is the things about rules in a RPG: It is the natural laws of that world. If the rules say people get weightless by drinking wine, then you get weightless when drinking wine. Since it is the same to all people the world itself would be formed around that fact. No-one would for example drink wine out in the open in fear of floating away.
What kind of world people want to GM or play in differs, so people should change rules if they don't like the natural laws of that world. What exactly the rules are isn't all that important as long as it is consistent, makes sense and creates a world GM and players like. My players do for example like social roleplaying so the Gift isn't as nasty as in the vanilla rules and it isn't a major virtue to have the Gentle Gift.
My players also want the world to be a dangerous place, a place where there are risks that might end them, so we nerfed the Parma (it was either that or remove it all together). They want that if they piss of a powerful god then that god should be able to come down from whatever eternal realm it is from and give them a mighty curse, a curse that can affect not only them and all they love, but all those they will love in the future will be instantly affected as well. Then they will learn to live with the curse or find a solution, like years and years of lab work or more likely adventures to try and earn the forgiveness of the god, perhaps even finding a way to defeat it etc.
I don't think I can fully explain my dislike of the Parma. I should end all my post by stating my dislike. I have read posts here that suggest that it would be made even more powerful. It boggles my mind but if people want it, go for it. It's like playing DC superheroes from the Justice League in robes in a medieval setting. That can be cool.
So when people writes a game and have rules in it, then those rules explain the natural laws, how the world function. It gives us a view of how the game's creators imagine the world to be, how they want it to work. You can for example conclude that they don't really want players to have meaningful social interaction with the normal society because of the Gift and how costly it is to get the Gentle Gift. Magi should probably be out battling supernatural threats because they are pretty much immune from harm, not chatting with some mere mortals.
Change the rules or don't change them, both is fine, but none should take them as gospel and preach about what the rules say if they don't even accept the implication of the rules, what the rules would naturally lead to. The rules build the world, then we play in it.
Parma delenda est