Hello all, so while thinking about my Scholae Magicae idea I came up with this alternate method for education. I am kind of proud of this version and so I wanted to share it. Now, this said, if you have differing thoughts I would love to hear it. If you have additions that would make sense please tell me. And if you have another version that does it better or whatnot please present the idea.
This method of Advancement provides an education through a means mystically empowered. Only those who have the Hermetic Instructor minor virtue may utilize this method of Advancement to educate others. While only those who have had their Arts Opened using the technique of the Scholae Magicae may learn using this method. An individual may not be both a student and an instructor during the same season. The instructor and any students must share a common language.
The Instruction Source Quality is equal to the Instructor's Communication + Instruction + 4 + bonus with a Gain Limit being the instructor's score in the Art or Ability. If an instructor has ranks in the Teaching Ability then he may apply one-half it its total to his Instruction Source Quality. Ranks above five in the language of instruction provide a cumulative plus one bonus to the Source Quality. (Example, having Latin 6 grants a +1 bonus, having Latin 7 grants a +2 bonus, etc.) The Good Teacher Virtue applies to the calculation of Instruction Source Quality just as it does other methods of education.
A student may attend up to six courses in the same season, with each course having a number of Abilities or Arts taught. Any experience points gained within a course may be split between any and all of the courses instructed. If a particular Ability or Art is taught by multiple courses than the experience gained is added together. (Example, a student is in both the Mentalism and Naturalism courses of which the Art of Vim is taught by both. He decides to put 1 experience from both classes into Vim, adding 2 to his Vim experience.
An instructor may teach up to his Instruction Ability in courses, different or similar. An instructor may teach a number of different Abilities or Arts in a single course equal to his Intelligence + Instruction + 1, minimum two. An instructor is required to have a minimum of two in an Ability or five in an Art that they wish to instruct. For instruction to be successful the instructor must have a higher rank than the student in the Ability or Art taught. An instructor may have several students within a single course, at a maximum number of students equal to Instruction x 5, with a minimum of one student even for an instructor without the Instruction Ability.
Both instructors and students may undertake a laboratory or craft work project during the same season that they are using the Instruction method. This does give them a -5 penalty to Lab Totals due to the distraction of either learning or educating others. If a student or instructor undertakes such work then they gain Exposure experience in the Abilities or Arts of the project. Only a single laboratory or craft project may occur in a season.
In a season both the student and instructor gain Practice experience in Latin. A student will also gain Instruction experience equal to the Source Quality of the instructor. (Within the Scholae Magicae the average Source Quality of Instruction is 12, though this does vary.) The instructor will also gain Exposure experience that they may put into the Instruction Ability, the Ability or Art being instructed, or (if an Art is being taught) the Magic Theory Ability.
Oh, and one more thing. I codified what sort of experience characters can get at the same time.
Characters of the Scholae Magicae have three academic seasons and a free season. The free season represents breaks, holidays, and travel times between home and the boarding school. Within a season a character can:
-undergo Training, Teaching, or Instruction Advancement.
-get Exposure experience in numerous topics.
-get Practice experience, mostly in Latin.
-get Adventure experience.*
-accomplish laboratory or craft work with a -5 penalty.
*Adventure is something that I apply to PCs only, and should in my estimation go above and beyond normal seasonal activities, so this sort of advancement can occur at the same time as any other. That said, this only covers adventure that goes around other activities, not which replaces it. As examples, let us take Harry Potter. The mystery he solves in say Year One occurs at the same time as schooling and so can overlap but the adventure he goes on in say Year Seven was completely school breaking and so he was unable to do anything related to training, teaching, or Instruction.