Andovar, the Eater of Truth

Plot Seeds, First Seven Years
Andovar is excited to explore the tribunal, now that he is free of his masters. The young magus has decided to visit a number of covenants. He's happy to talk to you and your fellow magi, and he's happy to chat with all of your covenfolk!

Summary
  1. Chatting with all of your covenfolk means that Andovar has picked up ALL of the local gossip. What terrible things have you done? Which grogs are mistreated? Who do you keep mind-controlling? If none of the covenant's magi have spent time gathering allies amongst the common servants, a large number of their secrets might get revealed.
  2. Andovar, of course, wants to meet your local nobles as well. Are you going to let this new, odd magus hobble his way in to the homes of your noble allies (or rivals?) unaccompanied? Or are you going to go babysit the chatty magus as he goes digging for mundane gossip?
  3. Andovar enjoyed his visit, and is now travelling to another covenant. Unfortunately, he has asked for assistance in his travels, either a grog to help protect him, or one of your magi if they're going in that direction and can accompany him. But Andovar travels... very slow. And he can't easily travel by horse, with his bad leg.
  4. Andovar actually would love to hire away one of your older grogs, perhaps one with a lingering wound from the past battles. Someone who can protect him, and travel with him, and keep him company in the grog's quieter years.
  5. Andovar's visit has created a lot of chatter amongs the covenfolk. He discovered a lot of badly-kept covenfolk secrets. He sparked a huge rumor-mill amonst the kitchen staff and maids. If you have a blatantly gifted magus or none gently gifted, a few covenfolk are whispering about running away to find the socialy adept magus and join him.