Outrageous! Next time I must insist that you record your every movement and thought with some kind of cybernetic implant. Tch!
Tellus: MorganN:I think that Saiua adds +4 but does Callidus add more than +10? I don't know what most of his powers mean, unfortunately.
A lot of effort was put into teaching Callidus Magic Theory (and improving its Intelligence.)
According to my notes, at the end of year 60, Callidus had Intelligence +3 and Magic Theory (Corpus) 8. for a total of +12.
Similar spells are also a possible source, I'm afraid my notes aren't that details.Outrageous! Next time I must insist that you record your every movement and thought with some kind of cybernetic implant. Tch!
Not to toot my own horn, but for designing Janus' projects I used a document where I listed Janus' lab totals on a line below the design calculation of level. The pain however is when the umpteenth effect is so difficult that you decide the magus spends a few years of study, you need to go back and correct all the numbers. Which I'm sure never happened, so the lab total line for Janus is a hint at best.
Looking at page 2 of the Janus thread for a guess at his lab, I see that Bausas could have spotless and highly organized for an additional +1 to general quality and +1 to creo specialization. With the more educated familiar this brings his total to 84.
We have +4 down for the apprentice's contribtion, could this be higher? A modified lab scedule could get him the rest of the way. (Double overtime could give him the +6 that he needs to get to 90 all by itself, without any greater bonus from his apprentice than we've already given him.)
Outrageous! Next time I must insist that you record your every movement and thought with some kind of cybernetic implant. Tch!
MetaCreator keeps a history for your character. I might be able to pry it out of that.
But really, I'd very much prefer not to have to
Just a quick update:
I haven't forgotten that I'm supposed to post one more. I've spent 9 out of 15 years. But I'm a little bit stuck.
Advance a station or two along the Path of the Body? The Arcane Connections available from the 4th station might be of use for the disease monitoring of towns mentioned upthread.
Advance a station or two along the Path of the Body? The Arcane Connections available from the 4th station might be of use for the disease monitoring of towns mentioned upthread.
Thank you!
Final 15 years for Bausas:
Bausas
Characteristics: Int +5, Per +2, Pre +5, Com 0, Str ‑1, Sta +5, Dex ‑1, Qik +5
Size: 0
Age: 116 (38), Height: 168 cm, Weight: 72 kg, Gender: Male
Decrepitude: 0
Warping Score: 6 (27)
Confidence: 1 (3)
Virtues and Flaws: Affinity with Creo, Cautious Sorcerer (Bonus: Three fewer botch dice casting spells or in lab), Puissant Enigmatic Wisdom, Perfect Precision [Note: Automatically succeed on one Dex‑related Ability roll with 21 Ease Factor each day], Arcane Connections [Note: Magus has arcane connection to any mundane place or thing visited or touched, Ease Factors: Regular visits: 6; Yearly: 9; Long ago: 12], Spiritual Nourishment [Note: Need not eat, drink, sleep or breathe, Active], Great Presence × 2, Puissant Mentem, True Friend (Familiar) (Bonus: +3 to appropriate Personality Traits), Magical Memory, Minor Potent Magic (healing) [Note: May use Enigmatic Wisdom in lieu of Medicine and Chirurgy], Initiations [The Avenue of Subduing the Meat, The Avenue of Drinking the Winds of Inspiration, The Avenue of the Tiniest Seed, The Avenue of the Spherical Mirror], Affinity with Corpus, The Enigma, Gentle Gift, The Gift, Hermetic Magus, Premonitions, Privileged Upbringing (50/50), Puissant Corpus, Subtle Magic, Puissant Creo, Clumsy Magic (Finesse: ‑3), Deleterious Circumstances (while ill), Pious, Disfigured (Stigmata), Deficient Technique (Perdo), Loose Magic, Soft‑Hearted, Temperate, Twilight Prone
Personality Traits: Cheerful +2, Loyal (Familiar) +3, Compassionate +2, Conciliatory +1, Humble +1, Tidy +2
Combat:
Dodge: Init: +5, Attack ‑‑, Defense +5, Damage ‑‑
Fist: Init: +5, Attack ‑1, Defense +5, Damage ‑1
Kick: Init: +4, Attack ‑1, Defense +4, Damage +2
Soak: +4
Fatigue levels: OK, 0, ‑1, ‑3, ‑5, Unconscious
Wound Penalties: ‑1 (1‑5), ‑3 (6‑10), ‑5 (11‑15), Incapacitated (16‑20), Dead (21+)
Abilities: Area Lore: Area 2, Art of Memory 3 (locations), Artes Liberales 3 (astronomy), Awareness 2, Charm 2 (first impressions), Chirurgy 2 (setting bones), Concentration 3 (spell concentration), Dominion Lore 0 (angels) (1), Enigmatic Wisdom 8+2 (twilight) (7), Etiquette 2, Folk Ken 2 (magi), Great Weapon 1 (Staff), House Criamon Lore 9 (initiating self) (2), Latin 5 (hermetic usage), Leadership 3 (laboratory work), Magic Lore 1 (magical traditions), Magic Theory 11 (Corpus), Occitanian 5 (Provençal), Order of Hermes Lore 2 (history), Parma Magica 3 (Mentem), Penetration 3 (Vim), Philosophiae 3 (moral philosophy), Premonitions 3 (Threats to Bausas self.), Stealth 1 (sneak), Teaching 2 (House Criamon Lore)
Arts: Cr 24+3, In 12, Mu 14, Pe 6, Re 12, An 10, Aq 9, Au 10, Co 24+3, He 9, Ig 5, Im 5, Me 16+3, Te 9, Vi 14
Twilight Scars: Faint smell of roses; Eyes glitter with many colors; Insects don't bite; Nearby people are cheerful; Walk fraction of inch above surfaces; Custom
Equipment:
Devices: Sailor's Rescue (Creator: Bausas; Created: Spring 1287; Vis Capacity: 4; Total Pawns Invested: 4; Total Effect Level: 35; Lesser Device; Effect Name: Wizard's Leap; Effect Level: 35; Effect Details: R: Voice, D: Mom, T: Ind, Unlimited use; Arts: ReCo 25; Design: Base 15, +2 Voice); Safety Among the Waves (Creator: Bausas; Created: Summer 1289; Vis Capacity: 24; Total Pawns Invested: 5; Total Effect Level: 48; Lesser Device; Effect Name: Keeping the Insides In, the Outsides Out; Effect Level: 48; Effect Details: R: Touch, D: Conc, T: Str, Frequency: 6/day, Concentration; Arts: ReCo 40; Design: Base 15, +1 Conc, +3 Str, +1 Touch); Ship's Amulet to Santa Lucia (Creator: Bausas; Created: Summer 1287; Vis Capacity: 6; Total Pawns Invested: 3; Total Effect Level: 23; Lesser Device; Effect Name: Crew's Gift of Sight in the Night; Effect Level: 23; Effect Details: R: Touch, D: Sun, T: Str, Requisites: Animal, Frequency: 1/day, Trigger: Sundown; Arts: MuCo 20; Design: Base 2, +2 Sun, +3 Str, +1 Touch); Ship's Amulet to Saint Julia (Creator: Bausas; Created: Autumn 1287; Vis Capacity: 6; Total Pawns Invested: 3; Total Effect Level: 30; Lesser Device; Effect Name: A Gift of Arms; Effect Level: 30; Effect Details: R: Touch, D: Sun, T: Ind, Unlimited use; Arts: MuCo 20; Design: Base 5, +2 Sun, +1 Touch); Ship's Amulet to Callidus (Creator: Bausas; Created: Winter 1287; Vis Capacity: 6; Total Pawns Invested: 3; Total Effect Level: 23; Lesser Device; Effect Name: A Gift From Callidus; Effect Level: 23; Effect Details: R: Touch, D: Sun, T: Str, Requisites: Animal, Frequency: 6/day; Arts: MuCo 20; Design: Base 2, +2 Sun, +3 Str, +1 Touch)
Encumbrance: 0 (0)
Spells Known:
Disguise of the Putrid Aroma (ReAn 5) +25
Comfort of the Drenched Travelers (PeAq 15) +9
Purification of the Festering Wounds (CrCo 20) +60
A Blessing of Health (CrCo 25) +57. Give a character a +12 bonus to Recovery rolls
Cheating the Reaper (CrCo 30) +63
The Asclepian Circle (CrCo 30) +66
Regrowth of the Mutilated Turb (CrCo 30) +66. Restore a lost limb
Incantation of the Turb Made Whole (CrCo 40) +66
Defy the Reaper (CrCo 40) +63. Resolve a terminal aging crisis for each valid corpus target within the Circle.
And Let Them Be Quick About it! (CrCo 60) +63. Increase the Quickness of all valid Corpus targets within the Circle, by one point, to no more than +5
Revealed Flaws of Mortal Flesh (InCo 10) +45
Whispers Through the Black Gate (InCo(Me) 15) +34
Disguise of the New Visage (MuCo 15) +44
Wizard's Leap (ReCo 15) +42
The Leap of Homecoming (ReCo 35) +42
Cessation of Suffering (ReCo 40) +42. Eliminate the penalties of Fatigue and wounds
Keeping the Insides In, the Outsides Out (ReCo 40) +42
Taste of the Spices and Herbs (MuIm 5) +22
Aura of Childlike Innocence (MuIm 10) +22
Disguise of the Transformed Image (MuIm 15) +22
A Gift of Understanding Unto the Multitudes (CrMe 35) +55. Increase the Intelligence of all valid Mentem targets within the circle by one point, to no more than 0
A Gift for a Circle of Scholars (CrMe 50) +55. Increase the Intelligence of all valid Mentem targets within the circle by one point, to no more than +3
To Assume the Mantle of the Mystagogue (CrMe 55) +55. Increase the caster's Presence by one point, to no more than +5
Scholar's Gift (CrMe 60) +55
The Call to Slumber (ReMe 10) +34
Loss of But a Moment's Memory (PeMe 15) +14
To Take on the Mantle of Health (CrCo 55) +57. Increase the Caster's Stamina by one point, to no more than +5
Never Mind Those (ReMe 20) +34
I See You All Relaxing Already (ReMe 40) +34
Piercing the Infernal Veil (InVi 20) +29
Piercing the Magical Veil (InVi 20) +29
The Numbness of the Gift (InVi 20) +29
Day of Communion ‑ 25 (MuVi 25) +31
Unravelling the Fabric of Imaginem (PeVi 10) +12
Aegis of the Hearth (ReVi 20) +35
Opening the Intangible Tunnel ‑ 25 (ReVi 25) +29
The Cursèd Day ‑ 50 (ReVi 50) +31, Mastery 2 (ceremonial casting, magic resistance)
And
Callidus
Characteristics: Int +5, Per 0, Pre 0, Com 0, Str ‑8, Sta 0, Dex +2, Qik +4
Size: ‑4
Soak: 0
Magic Might: 15
Cord Scores: Gold +4, Silver +1, Bronze +1
Familiar Powers: Athletics 5 (climbing); Naked Ape's Sense of Power (Effect Name: Naked Ape's Sense of Power; Effect Level: 13; Effect Details: R: Touch, D: Sun, T: Touch, Frequency: 6/day; Arts: InVi 10; Design: Base 2, +2 Sun, +1 Touch, +1 Touch; Total Effect Level: 13); Bausas' Sensation of Magical Power (Effect Name: Bausas' Sensation of Magical Power; Effect Level: 11; Effect Details: R: Touch, D: Sun, T: Touch, Frequency: 2/day; Arts: InVi 10; Design: Base 2, +2 Sun, +1 Touch, +1 Touch; Total Effect Level: 11); Callidus' Sensation of Power (Effect Name: Callidus' Sensation of Power; Effect Level: 11; Effect Details: R: Touch, D: Sun, T: Touch, Frequency: 2/day; Arts: InVi 10; Design: Base 2, +2 Sun, +1 Touch, +1 Touch; Total Effect Level: 11); Awareness 4 (predators); Brawl 3 (bite); Stealth 3 (hiding); Survival 3 (foraging); Artes Liberales 1; Magic Theory 11 (Creo); Locate Magus (Effect Name: Locate Magus; Effect Level: 19; Effect Details: R: Touch, D: Mom, T: Ind, Unlimited use, Concentration; Arts: InCo 4; Design: Base 3, +1 Touch; Total Effect Level: 19); Locate Familiar (Effect Name: Locate Familiar; Effect Level: 14; Effect Details: R: Touch, D: Mom, T: Ind, Unlimited use; Arts: InAn 4; Design: Base 3, +1 Touch; Total Effect Level: 14); Mental Communication (Complex) to Callidus (Effect Name: Mental Communication (Complex); Effect Level: 15; Effect Details: R: Touch, D: Mom, T: Ind, Unlimited use; Arts: CrMe 5; Design: Base 4, +1 Touch; Total Effect Level: 15); Mental Communication (Complex) to Bausas (Effect Name: Mental Communication (Complex) to Bausas; Effect Level: 15; Effect Details: R: Touch, D: Mom, T: Ind, Unlimited use; Arts: CrMe 5; Design: Base 4, +1 Touch; Total Effect Level: 15); Health For the Clever Ape (Effect Name: Health For the Clever Ape; Effect Level: 32; Effect Details: R: Touch, D: Sun, T: Ind, Frequency: 3/day; Give an animal a +21 bonus to Recovery rolls; Arts: CrAn 30; Design: Base 15, +2 Sun, +1 Touch; Total Effect Level: 32); Health for the Marked Man (Effect Name: Health for the Marked Man; Effect Level: 32; Effect Details: R: Touch, D: Sun, T: Ind, Frequency: 3/day; Give a character a +18 bonus to Recovery rolls; Arts: CrCo 30; Design: Base 15, +2 Sun, +1 Touch; Total Effect Level: 32); Ward Bausas Against Heat and Flames (Effect Name: Ward Against Heat and Flames; Effect Level: 30; Effect Details: R: Touch, D: Sun, T: Ind, Frequency: 24/day; Arts: ReIg 25; Design: Base 4, +2 Sun, +1 Touch, +2 for +15 damage; Total Effect Level: 30); Ward Callidus Against Heat and Flames (Effect Name: Ward Callidus Against Heat and Flames; Effect Level: 26; Effect Details: R: Touch, D: Sun, T: Ind, Frequency: 2/day; Arts: ReIg 25; Design: Base 4, +2 Sun, +1 Touch, +2 for +15 damage; Total Effect Level: 26); Clever Monkey's Sense of Power (Effect Name: Clever Monkey's Sense of Power; Effect Level: 13; Effect Details: R: Touch, D: Sun, T: Touch, Frequency: 6/day; Arts: InVi 10; Design: Base 2, +2 Sun, +1 Touch, +1 Touch; Total Effect Level: 13)
Nothing has changed with Callidus.
New spells include:
To Take on the Mantle of Health (CrCo 55) +57. Increase the Caster's Stamina by one point, to no more than +5
- probably non-controversial.
The Cursèd Day ‑ 50 (ReVi 50) +31, Mastery 2 (ceremonial casting, magic resistance)
- the spell inself is straight from HP. The important detail here was getting Ceremonial casting mastery, as Bausas can add a further +6 from Artes Liberales and Philosophiae. This is necessary because his casting total is otherwise a bit low. Casting this spell from within a magical aura and using Ceremonial Casting should at least ensure that the effective casting total is +40 or higher. thus the spell will be cast, though fatigue in likely.
This spell allows Bausas to cast ritual spells (of up to level 40) at R: Arcane. This is almost every spell he has.
Bausas has also initated the 3th and 4th steps on the Path of the Body. Among other things, this means that Bausas effectively has arcane connections to all locations that he's familiar with and can clearly recall.
To maximize this 'clearly recall' element, Bausas has studied the Art of Memory for a while.