Janus +60
Characteristics: Int +3, Per -1, Pre +1, Com 0, Str -1, Sta +2, Dex -1, Qik -1 (1)
Size: 0
Age: 86 (51), Gender: Male
Decrepitude: 0 (2)
Warping Score: 5 (5¼)
Confidence: 1 (3)
Virtues and Flaws: The Gift, True Friend (Familiar) (Bonus: +3 to appropriate Personality Traits)*, Hermetic Magus, Major Magical Focus (Home & Hearth), Affinity with Magic Theory, Alluring to Magical Beings (Bonus: +3 to Communication and Presence with Magical Beings), Cyclic Magic (Positive): +3 During Fall and Winter, Enduring Magic (Effect: Roll simple die to increase spell duration), Inoffensive to Magical Beings, Inventive Genius (Invent Lab Totals: +6), Mutantum Magic, Puissant Magic Theory, Deficient Technique (Intellego), Driven (House Mercere legacy), Busybody (amorous liasons among Covenfolk and locals), Close Family Ties, Difficult Spontaneous Magic, Slow Caster
Personality Traits: Driven (Mercere legacy) +3, Loyal (Familiar) +3, Reliable +2, Brave -1
Combat:
Dodge: Init: -1, Attack --, Defense -1, Damage --
Fist: Init: -1, Attack -1, Defense -1, Damage -1
Kick: Init: -2, Attack -1, Defense -2, Damage +2
Soak: +4
Fatigue levels: OK, 0, -1, -3, -5, Unconscious
Wound Penalties: -1 (1-5), -3 (6-10), -5 (11-15), Incapacitated (16-20), Dead (21+)
Abilities: Area Lore: Local 4 (lineages) (1), Artes Liberales 2 (cermonial magic) (6), Awareness 3 (searching) (1), Charm 3 (seduction) (16), Code of Hermes 3 (political intrigue) (2), Concentration 3 (spell concentration) (1), Covenant Lore: Anulus Connectens 4 (internal relationships) (1), Folk Ken 5 (women) (3), Infernal Lore 3 (detecting corruption), Intrigue 3 (Hermetic) (10), Latin 5 (hermetic usage), Leadership 2 (debate) (1), Living Language 5 (poetry), Magic Lore 2 (abilities) (4), Magic Theory 9+2 (enchanting items), Order of Hermes Lore 4 (personalities) (10), Parma Magica 4 (corpus) (10), Philosophiae 2 (ceremonial magic) (6), Survival 2 (woodlands), Teaching 4 (hermetic apprentices) (12)
Arts: Cr 9, In 7, Mu 9, Pe 8, Re 13, An 10, Aq 5, Au 10, Co 6, He 8, Ig 10, Im 5, Me 5, Te 10, Vi 10
Equipment:
Encumbrance: 0 (0)
Spells Known:
Personal Ward Against Beasts (ReAn 5) +25. Tethered
Cloak of the Seal's Skin (ReAq 5) +20. Tethered
Circle of the Matured Livestock (CrAn 25) +21. Cause an animal to reach full maturity over the course of a single day or night
Arcane Breeze at the Back (ReAu 5) +25. Tethered
Arcane Shield Against Rain (ReAu 10) +25. Tethered
Arcane Ward Against Storms (ReAu 30) +25. Tethered
Bind Wound (CrCo 10) +17
Arcane Senses of the Cat (MuCo 5) +17. Tethered
Footsteps of the Undine (ReCo 10) +21. Tethered
Circle of Harvest in a Day (CrHe 25) +19.
Arcane Instincts of the Forest (InHe 5) +9
Coat of Arcane Comfort (Cr(Pe)Ig 5) +20. Tethered
Palm of Flame (CrIg 5) +21
Arcane Lantern (CrIg 15) +21.
The Crystal Dart (Mu(Re)Te 10) +21
Major Ward Against Heat and Flames (ReIg 35) +25
A Window of Singular Direction (MuTe 15) +21
The Well Trodden Path (ReTe 10) +25. Tethered
Tingling Hand of the Gift (InVi 15) +10.
Wizard's Day of Communion (MuVi 25) +21
Unravelling the Fabric of Vim (PeVi 10) +20
Monthly Maintenance of the Demanding Spell (ReVi 20) +25. Harnessed, Tethered
Monthly Maintenance of the Demanding Spell (ReVi 40) +27, Mastery 2 (imperturbable casting, adaptive casting).
Lesser Devices:
Chest of the Cheesemaker
Wooden chest with miniature wheel of cheese with a wedgde missing, formed from magnetite. This particular chest is made with the same specifications as a bucket would, concerning leaks.
The Milk Rarefied into Cheese
ReAn20
Pen 0, 24 uses/day
R: Touch, D: Mom, T: Room
Any milk poured into the chest is transformed into cheese, type depends on which animal's mils is used. Janus notes that he will personally think up and perform cruel and unusual punishment for anyone who uses milk not from cows, sheep or goats! Users of this device needs a good Finesse as it requires a Per+Finesse roll versus an Ease Factor of 9. The Ease Factor takes into account that cheese takes more than a day to produce, but not all the time needs active work.
(Design: Base 4, +1 Touch, +2 Room; Modifications: +5 uses/day)
Chest of the Meat Smoker
Wooden chest with a miniature sausage link formed from magnetite.
The Meat Prepared for the Road
ReAn20
Pen 0, 24 uses/day
R:Touch, D:Mom, T:Room
Meat and organs placed in the chest are all ground up and processed before being put in intestines also added, to make sausages. Janus notes that anyone not putting in all the right ingredients must eat the product for en entire month! This is a craft magic effect and requires a Per+Finesse roll versus an Ease Factor of 6. The task is fairly simple and no more than a day's work in an instant.
(Design: Base 4, +1 Touch, +2 Room; Modifications: +5 24 uses/day)
Glove of the Herdsman
Leather glove insert with magnetite and with a wooden badge carved to show a cow in a pen.
Circular Pasture of the Gentle Herd
ReAn20
Pen 0, 24 uses/day, device maintains concentration
R:Touch, D:Conc, T:Circle
All animals inside the circle become happy and docile, and primarily are not spooked by getting milked by the use of magic. The T:Circle utilizes the round fields bordered by stone walls which Janus ordered made some years back.
(Design: Base 4, +1 Touch, +1 Conc; Modifications: +5 uses/day, +5 keeps concentration)
Glove of the Dairy Farmer
Leather glove insert with magnetite and with a wooden badge carved to show a hand milking an udder.
Gentle Hand of the Milkmaid
ReAn30
Pen 0, unlimited uses, device maintains concentration
R:Touch, D:Conc, T:Ind
The animal touched is gently milked, not in an instant but faster than by mundane means. Janus notes animals need to be placated by another magical effect in order to not be spooked by this. Eventually they may get used to it? This is a craft magic effect and requires a Per+Finesse roll versus an Ease Factor of 6. The task is fairly simple and even though it is not a day's work in an instant there really is no discount for Durations longer than Momentary for Craft Magic. Janus simply perfers the device to work this way. He also notes that milking the animals one at a time is less quick than his other domestic and farming devices, however the sheer impossibility of having all animal stand completely still plus dustrubuting a milk pail underneath every sinngle one of them requires other logistics. The +1 size modifier is to enable large cows to be milked, as it is assumed they are large than Size +1.
(Design: Base 4, +1 Touch, +1 Conc, +1 size; Modifiers: +10 unlimited uses, +5 keep concentration)
Basket of the Chambermaid
A sturdy basked woven from reeds, reinforced with leather cords wrapped around weak spots.
Furnish the Bed
CrHe(An)30
Pen 0, 24 uses/day, device keeps concentration
R:TOuch, D:Conc, T:Group
Upon activation the device creates insid ethebasket a neatly rolled up, straw-filled linen mattress plus pillow and quilt filled with goose down. It is intended to be carried by the chamber maid as she goes from room to room to make the beds. Only she simply needs to concentrate to end effect which created the previous bedding and replace it with new. A minor drakback to this device is the fact that the maid needs to concentrate with the device at sunrise and sunset to keep the effect from endning. It still beats having to wash bedding and make beds plus all guests and inhabitants sleep in fresh, clean beds every night. Granted 24 uses per day isn't much but the device is easily re-created from lab text to increase the chambermaid's capacity.
(Design: Base 2, +1 Touch, +1 Conc, +2 Group, +1 An req,+1 complexity; Modifications: +5 uses/day)
Glove of the Gardener
Leather glove with wooden badge carved to show a hand pulling a turnip out of the ground
Harvest the Garden
ReHe10
Pen 0, 24 uses/day
R:Touch, D:Mom, T:Circle
Effect harvest all vegetables within the circle, separates the different vegetables in separate barrels. This is a craft magic effect and requires a Per+Finesse roll versus an Ease Factor of 6. The task is fairly simple and no more than a day's work in an instant. The T:Circle utilizes the round fields bordered by stone walls which Janus ordered made some years back.
(Design: Base 3, +1 Touch, +1 complexity/multiple actions; Modifications: +5 uses/day)
Glove of the Orchard-keeper
Leather glove with wooden badge carved to show a hand picking an apple off a tree.
Harvest the Orchard
ReHe10
Pen 0, 24 uses/day
R:Touch, D:Mom, T:Circle
Effect harvest all fruits, berries, nuts etc. from trees and bushes within the circle, separates the different types in separate barrels. This is a craft magic effect and requires a Per+Finesse roll versus an Ease Factor of 6. The task is fairly simple and no more than a day's work in an instant. The T:Circle utilizes the round fields bordered by stone walls which Janus ordered made some years back.
(Design: Base 3, +1 Touch, +1 complexity/multiple actions; Modifications: +5 uses/day)
Glove of the Kitchen Helper
Leather glove with wooden badge carved to show a knife cutting up a carrot
Clean and Dice the vegetables
ReHe15
Pen 0, 24 uses/day
R:Touch, D:Mom, T:Circle
By tracing along the rim of a large platter the effect cleans and dices all vegetables or fruits to be ready for further cooking. Janus is unsure whether using a deeper pot or even a full barrel would still classify as a Circle or if this would be a Room! This is a craft magic effect and requires a Per+Finesse roll versus an Ease Factor of 6. The task is fairly simple and no more than a day's work in an instant.
(Design: Base 5, +1 Touch; Modifications: +5 uses/day)
Glove of the Jam Session
Leather glove with wooden badge carved to show a sealed pot with the image of a cherry on a label.
Preserve the Fruits and Berries
ReHe15
Pen 0, 24 uses/day
R:Touch, D:Mom, T:Circle
By tracing along the rim of a large platter the effect boils and prepares fruit and berries for preservation in sealed jars. Janus is unsure whether using a deeper pot or even a full barrel would still classify as a Circle or if this would be a Room! This is a craft magic effect and requires a Per+Finesse roll versus an Ease Factor of 6. The task is fairly simple and no more than a day's work in an instant.
(Design: Base 5, +1 Touch; Modifications: +5 uses/day)
Glove of the Floating Barrel
Leather glove with wooden badge carved to show a glove carrying a barrel.
Float the Barrel
ReHe20
Pen 0, Unlimited use, device keeps concentration
R:Touch, D:Conc; T:Ind
Lifts a barrel or other wooden things touched up to a size of 1 cubic pace. The device mimics the GLove of FLoating which Janus invented in his early years, however that one moves stone around and is in use in the quarry. This device is intended for use by the farmers for moving around barrels of fruit, grain, milk etc.
(Design: Base 3, +1 Touch, +1 Conc; Modifications: +10 Unlimited use, +5 keep concentration)
Glove of the Harvester
Leather glove with wooden badge carved to show a scythe and a sheaf of grain.
Harvest and Bag the Grain
ReHe20
Pen 0, 24 uses/day
R:Touch, D:Mom, T:Circle
Effect harvest all grain within the circle, separates the grain into barrels and bundles the stalks in sheafs. This is a craft magic effect and requires a Per+Finesse roll versus an Ease Factor of 9. The task is still fairly simple but more than a day's work in an instant. The T:Circle utilizes the round fields bordered by stone walls which Janus ordered made some years back.
(Design: Base 4, +1 Touch, +2 complexity/multiple actions; Modifications: +5 uses/day)
Mirror of Communication
Silver Mirror
Phantasm of the Talking Redcap
CrIm33
Pen 0, 6 uses/day, device keeps concentration
R: Arc, D: Conc, T: Ind
Device can project the image and sounds of the user talking to a location to which there is an Arcane Connection. Janus uses this - and additional devices made using lab text - to form a communications network with his trusted Redcaps. Combined with the Glove of Inanimate Teleportation he can quickly and flawlessly acquire anything he might need without needing to wait for a trade convoy, or to send off produced items for quick payment. Janus notes that without Penetration the device needs to be kept outside Annulus Connectens' Aegis in a building manned by a trusted aide who will fetch Janus when he is contacted. Due to Janus' personal preferences and his sigil of changes the device relays the face and voice of the device uses as he is, matching the slight movement of the face and changes in voice, a mostly cosmetic effect.
(Design: Base 2, +4 Arc +1, Conc, +1 intelligble speech, +1 move slightly; Modifications +5 keep concentration, +3 6 uses per day)
Broom of Delicate Lab Cleaning
Small broom with a bronze band around the handle.
Clean the Individual Items of the Lab
ReTe40
Pen 0, Unlimited use
R:Sight, D:Mom, T:Ind
This device is used by an apprentice or servant to clean each individual item in the lab regularly and in the event of a spill. As Janus' lab is already Spotless it is used for a +4 speciality in Terram. The devices cleans more precise than compared to the other Broom of Cleaning Janus made for the covenant in his early years. That one is good enough to clean the dining hall and bedrooms, but Janus' increasing demands to his lab warranted something better.
(Design: Base 2, +3 Sight, +2 delicacy, +1 stone +1 fluids +1 specifically waste and dirt; Modifications: +10 unlimited use)
Wand of the Crashing Earth Wave
Wooden wand with bronze bands holding a magnet.
Punishing Crash of the Earth Wave
ReTe40
Pen 0, Unlimited use
R: Voice, D: Mom, T: Part
Wand creates an effect similar to Crest of the Earth Wave, only larger and more powerful. The wave extends to the range of the user's Voice, starts as a narrow ripple and within 5 paces reaches full size of 15 feet high and 100 paces wide, moving about 100 paces per round. People caught in the wave can attempt to scramble over it (or leap, if they can jump 5 paces!) must make a Dexterity stress roll of 15+, or else take +15 damage. The wave overturns trees and smaller buuildings and severely damages even large stone fortifications. One of several devices with powerful Rego Terram effects which Janus made for sale in order to earn vis for other projects.
(Design: Base 3, +2 Voice, +1 Part, +3 size +1 power; Modifications: +10 Unlimited use)
Wand of the Tearing Earth
Wooden wand with bronze bands holding a magnet.
The Earth Torn and Ripped
ReTe45
Pen 0, Unlimited Use
R: Voice, D: Mom, T: Part
Wand creates an effect similar to The Earth Split Asunder, only more powerful and larger. Creates a 12-foot wide, 100-foot long, 25-foot deep crack in the ground, closing on the third round for +30 damage. Avoiding the crack requires a Quickness roll of 12+, falling in incurs +20 damage. One of several devices with powerful Rego Terram effects which Janus made for sale in order to earn vis for other projects.
(Design: Base 3, +2 Voice, +1 Part, +3 size, +1 fancy effect, +1 power; Modifications: +10 Unlimited use)
Wand of the Shaking Earth
Wooden wand with magnet insert in bronze band
Punishing Shock of the Trembling Earth
ReTe50
Pen 0, Unlimited use
R:Voice, D:Mom, T:Part
Effect is similar to Earth Shock, only more powerful and covering a larger area. The ground in a 300 pace circle shakes violently, requiring a Quickness-Enc roll of 12+ to avoid falling and tumbling for +5 dam. Apply modifiers for position and type of surface as for the spell. One of several devices with powerful Rego Terram effects which Janus made for sale in onrder to earn vis for other projects.
(Design: Base 3, +2 Voice, +1 Part, +5 size, +1 power; Modifications: +10 Unlimited use
Wand of the Creeping Canyon
Wooden wand with bronze bands holding a magnet.
Creeping Chasm
ReTe50
Pen 0, Unlimited use
R: Voice, D:Mom, T:Part
Wand creates a similar effect as the spell Creeping Chasm only larger. Chasm opens up at a speed of 6 paces per round, growing up to 120 paces long, 30 feet wide and 45 feet deep. Avoiding the growing chasm requires a Quickness roll of 12+. Climbing up is hard as the sides collapse, the chasm closes naturally after a week. Due to Janus' experimentation there is a slight side effect: Vegetation along the edge of the chasm is slightly changed in shape and colour, but grows naturally after the chasm closes. One of several devices with powerful Rego Terram effects which Janus made for sale in order to earn vis for other projects.
(Design: Base 3, +2 Voice, +1 Part, +5 size, +1 fancy effect; Modifications: +10 Unlimited use)
Glove of Inanimate Teleportation
Leather glove with bronze badge depicting a chest and a hand, insert with a magnet.
Teleportation of the Metal Chest
ReTe50
Pen 0, Unlimited use
R: Touch, D: Mom, T: Ind
Teleports a metal chest - with contents - of about one cubic pace to a designated location where the caster holds an Arcane Connection to. Janus makes good use of this device, plus additional devices made using lab text, to quickly move wares around and to get what he needs for labwork. Combined with the Mirror of Communication used to relay his needs it is a great boon to his business and his lab projects. Janus also notes that by keeping an Arcane Connection to a chest sent away one can use an Intantible Tunnel effect to retrieve it. He also notes that without Penetration his transportation network needs to be kept outside Aegides (is that not plural of Aegis?).
(Design: Base 35, +1 Touch; Modifications: +10 Unlimited use)
Gauntlet to Scourge the Unclean Spirit
Leather gauntled reinforced with brass, insert with magnet, inscribed with ink or hermes.
Enforce Corporeal the Unclean Spirit
ReVi52
Pen 34, 24 uses/day
R:Touch, D:Sun, T:Room
All infernal spirits inside the room are forced to take corporeal form for the duration of the effect. Janus created this device with Andreva's advice, as a way of physically combating the demonic influence in Anulus Connectens' locale. It was created early in the Year 46-60 period out of necessity. Janus was happy to take up the challenge of creating this device, and graciously volunteered his apprentice Peragros' time spent in writing this lab text for use by his sodlales.
(Design: Base 5, +1 Touch, +2 Sun, +2 Room; Modifications: +5 uses/day)
Invested Devices:
Hermes Portal (see HoH:TL page 100-101)