So, are we doing the ship?
My initial ideas was to follow the suggestions and not make a magical ship like the Hermetic Shipwright. I was thinking first to build the magical tools to build a good mundane ship. So skilled mundane ship builders assisted by Anulus Connectens' covenfolk who are used to using Finesse to perform chores using the devices Janus has built.
So starting with the materials for the ship: wood! Janus is no expert in Herbam but 8 is a start. Sadly he sucks at Intellego due to his Defiency, but an InHe device to spot hidden flaws and help choose the very best trees to cut down seems useful. The ReHe needed to cut down, transport and process the trees into finished planks is easy enough. I think we should aim for simple processes requiring moderate Finesse EFs so the tools speed up things and help the mundane masters rather than do their work for them.
Or is that too simple and small potatoes so not worth the bother?
Effects for a finished ship could be:
- Making the hull, masts, rigging and sail more durable (and/or flexible so it doesn't break under stress but is pliable)
- Wards against weather or devices to break up undesirable weather phenomena
- Wind at the quarter (as IIRC is better than in the back, if the ship has more than one sail)
- Magical bilge pumps, leak-pluggers etc.
- Ward to keep water outside the hull and superstructures
- Device to shrink cargo in size and/or lighten the load
- Device to help navigate or better vision for the helmsman (see in darkness, see in fog)
- Some way of checking for dangerous reefs, shallow water, floating wreckage (again, Intellego is not Janus' strong suit)
- Mentem effects to help morale, if not magical happiness then effects to stop bad behavior spreading, like the inverse of 'GOssip of the Marketplace'