I am looking for another game to join.
I have never played face-to-face. I am happy to pick up additional supplements.
I am also quite flexible about what kind of character I use.
What is a Mythic companion?
It looks like the idea is that we each get to create a set of characters we own, using the prestige points to control how many of what kind do we own.
Have I read this right?
It is also unclear if we would use a covenant design system to try to collaboratively build a covenant, if the storyteller plans to provide us with a covenant, etc.
For Example "Ward against Faerie of the Wood" (ReHe) includes realm (faerie) and form (He) as opposed to a general Ward Against Demons (ReVi) which only includes realm. So a Level 30 ReHe ward with a casting total of 28 after rolling means you take a long term fatigue and it will keep out faeries of the wood with a penetration of 28, which still allows faeries of might 30 through but works against faeries of might 25, as long as they are woodland faeries- no effect on trolls or terram based faerie. The Ward against Demons cast at level 30 with a casting total of 50 has a penetration of 20, so only actually works on demons might 20 or lower, but works against all demons might 20 or lower.
A Mythic Companion is normally a character played in place of a magus- there are several forms available in various books, but they all get 2 virtue points per flaw points and there are a number of virtues and flaws reserved for various types of mythic companions.
Yes, we are putting together our covenant with the rules from covenants, many of which are also in the core book.
Is it just for wards or does it applies to other spells also? For example could one design a PeVi (or would need to be PeTe?) spell to destroy a terram faerie's might?
At first glance, this seems to give an edge to spontaneis magic specialists, as they can easily tailor their spells to both realm and form. Whereas a magus trying to rely on formulaic spells would have many such spells to learn.Not a problem, just trying to understand the implications of the house rule.
Thank you SilverOak. I would be like to play in this.
Are we posting prestige usage and characters in this thread, or should I wait and there will be another thread for that?
As it currently stands it would only apply to wards, though if others would prefer a different house rule (no wards need penetrate, the form/realm combo aids penetration of all spells, etc) then this rule can easily be changed to suit.
I currently have 3 votes for Thebes, 2 votes for Rhine, and -1 vote for Iberia. my leaning is against the Rhine or Iberia, Iberia because Markus is running a great campaign there and I don't want to feel like I'm stepping in his territory, and Rhine because it feels like half the games are played in the Rhine. Now if we want to be creative and work with a Tribunal we are making up from the hip we have a number of options, Rome should have plenty of intrigue, the Levant or Provencal, Loch Leglean or Hibernia... I don't know that I have ever seen a game in the Greater Alps... by 4th ed writings it is very difficult to establish a new Covenant in the Greater Alps, but we could easily play a saga where the old time Covenants which maintained a power lock are fading and new Covenants are rising...
We could consider Novgorod, too. It borders the Rhine on both the east and north, and it borders Thebae as well as Transylvania. I have mentioned the Baltics already, and I'm not sure what Tribunal the Crimea would belong to, but that would be a real melting pot of conflicting interests; the northern Caucasus (say, modern-day Georgia) would also be a neat area during that time frame. There's some paradigm issues, though, since some of the steppe people might actually start to count as faerie if they are from sufficiently-far east, and that's awkward.
Either way, I'm happy to go with an area the lead SG is most comfortable with. At the end of the day, that's the best recipe for a stable story.
I understand the wards rule. it is the same one i use.
I vote thebes because it is cool, and because all other ArM5 tribunal books are ...
(censor self)
I am not a fan of Rhine or Normandy. I like Thebes, Transylvania, and Provencal.
I have no real preference on location.
From what little I know about canon, Thebes would be very convenient for the player who wants to be Verditus.
Novogorod seems to not have rules against selling magically-made goods. Which I suppose means we would have to discus what the implications are if we do sell stuff.
Yes, there is, and that will pretty much make us officially Thebes, we should probably start discussing covenant design while I ask for our game thread.
Excellent...I think I may try to build a Mercere member of the Mutantes (Milivi...Antiquiti...I can never remember how to spell that off the top of my head...) No idea in terms of companions.
I am considering a Rego Finesse specialist magus. Note sure which house that would fit best in. Happy to do something else if there is a different need.
Assuming we are going with spring, I'm thinking around 150 build points, we also need to decide on a patron and which phylai we should be in. For those without The Sundered Eagle, the Phlai are: Ionian (western mainland), Aegean (Aegean Sea), Kretan (Candia, Cyclades, Dodecanese, Southern Nicea and Alexandria), and Propontian (Eastern Tribunal- Thrace, northern Nicea, Constantinople and the Black Sea)
For Covenant creation, in reading the Covenants supplement, I am trying to make sure I am reading right.
If we want an Aura of 5 for the covenant, does that mean we need 2 minor boons boosting the aura, or 5? I think it implies 2.
Similarly, if we do not take any boons or hooks that affect vis production, how much vis source will we have? I think it says that we have 5 pawns per year?
150 build points is likely to mean we have a lot of development we want to do. Which should make for good stories.
Just to be clear, that is a total of 150 build points for the whole covenant? I ask because I've seen sagas where that was the number of build points per magus. I certainly don't have a problem with a low-resource saga -- in general that is my preference.
Am I right in assuming that this will only cover resources initially available to the covenant when the saga starts and that we will be able to gather additional resources as time goes by? For example, will it become possible to have stories that will allow us to discover additional vis sources?
Whatever the phylai, I would personally prefer a place where there will be some forests and some land to explore. I have nothing against the covenant having access to the sea -- which will make travel much easier -- but in general my magus probably won't have much interest in sea-related (particularly underwater) stories.
I'm currently reading about the various regions of the tribunal. I'll express my preference when I'm done.
Correct. Standard aura is 3, and a minor boon allows us to raise it by 1.
Vis sources are purchased using the build points -- they are not linked with the boon/hook system. A vis source that grants us 1 pawn per year costs 5 build points. Additional build points either increase the yield of the same source, or buy additional sources.
The 150 build points is for the entire covenant, and yes it can be expanded upon in a number of ways as the story progresses, whether by finding new vis sources, hording current vis sources to build up a stockpile, writing books, copying and trading books, enchanting devices or recruiting covenfolk. We should also decide what the income source is for the covenant, or whether we want to split it into two lesser sources.
Which brings me to another house rule (these things do pop up a lot)- covenfolk loyalty is added to the annual die roll to modify income, per source. Hardworking loyal covenfolk can drive profits and ameliorate disaster.
Speaking of dice rolls, I am using an honor system here, where everyone can roll their own dice, at home, and simply post the results. I have known a couple of people who regularly have extraordinary luck with dice, one of them rolled a stress die to 256 once. I will not assume that high rolls mean cheating. however if consistently high rolls become an issue in terms of other people enjoying the game (which is the real goal here anyways) then I will ask that it be changed to a "next poster" system, where the person who goes after the player where this kind of problem develops will roll for them, whomever that may be.
While re-reading the section of The Sundered Eagle about the founding of new covenants, the requirements are:
be publicly dedicated to a specific role or purpose
have a patron at the proposed covenant site
draw up a suitable charter
Been thinking about those some, and will be interested in what others come up with, but here's my first ideas. Note that all, some, or none of these elements may end up being retained. Just throwing out ideas here.
The covenant could be located along the southern coast of the Gulf of Corinth, in Morea, somewhere between Corith and Patras. This is close to Mount Cyllene, where Hermes is said to have been born. That would put us in the Ionian Phyle, but right at the border of the Aegean Phyle.
Our patron could be a magical goat or sheep, once part of the flocks that Hermes watched over (or stole), under his epimelios (guardian of flocks) aspect.
As for the role or purpose of the covenant, that's a bit more difficult. It could be something about bridging the gap between the Latin and Greek traditions of the tribunal, or something related to the individual interests of the magi there. At this time we potentially have a Verditius wand-maker (me), a Rego Finesse specialist (JoelHalpern) and a Mutantes Mercere (Monkoflords). So this might be something related to trade or crafting.
I'm not done reading TSE, however, so I will probably see other locations that may catch my interest.