I created this proof of concept just for fun when one of my players told me that there was absolutely no reason to take a wolf heartbeast over a bear one. According to him, all other heartbeasts are the poor brothers, at least in the fighting department. So I checked them and decided to create a she-wolf that could take advantage of leadership score of wolves and pack fighting /group combat rules (+18 to attack or defense with a pack of six wolves).
Mara is the result of this theorycrafting. I don't know if a bear Bjornaer would be scarier than a pack fighting she-wolf magus, but she seems like a fun specialist to play with to me. I share her for your amusement:
Our house rules: Magi start with 25 years, just out of the gauntlet (so they started training with 10). Advancement is done following the general rules of the book with these exceptions: spells are learned as lab work (for any spell in the core rulebook) or invented as lab work (for any new spells). Starting spells must be from the core rulebook except one, that can be a "signature spell" designed by the player (the magus should be able to learn it but nothing more is required).
Note: Edited to reflect comentaries
Mara, Follower of Bjornaer (at Gaunlet)
Characteristics: Int +3, Per 0, Pre +2, Com -2, Str +1, Sta +1, Dex +1, Qik +1
Size: 0 Age: 25 Decrepitude: 0 Warping Score: 0 (0) Confidence Score: 1 (3)
Virtues: The Gift (0); Hermetic Magus: Bjornaer (0); Heartbeast (0), Improved Characteristics (1), Affinity with Animal (1), Puissant Animal (1), Deft Form: Animal (1), Minor Magical Focus: Canines (1), Flexible Formulaic Magic (3), Puissant Brawl (1), Inoffensive to animals (1).
Flaws: Wrathful (-3), Driven: Protect the Forests (-1), Magical Animal Companion: Big Wolf (-1), Infamous: brutal an vicious killer (-1), Feral Upbringing, (-1), Vulnerable magic: when touching silver (-3).
Personality Traits: Wrathful +6, Cruel +2, Brave +3, Protective of her own +1.
Combat:
Dodge: Init +1, Attack NA, Defense +5, Damage NA
Soak: +1(+4 if using doublet of impenetrable silk)
Fatigue Levels: OK, 0, –1, –3, –5, Unconscious
Wound Penalties: –1 (1–5), –3 (6–10), –5 (11– 15), Incapacitated (16–20), Dead (21+)
Abilities: Athletics (acrobatics) 2, Animal Handling (canines) 2, Awareness (alertness) 2, Brawl 1 +2 (dodge), Hunt (tracking) 1, Stealth (forest) 4, Survival (forest) 1, Swim (diving) 1, Pomeranian Forest Lore (legends) 1, Low German 3 (Pomeranian), Leadership (intimidation) 2, Concentration 3 (spells), Artes Liberales 1 (ceremonial magic), Latin 4 (hermetic usage), Magic Theory 3 (Animal), Parma Magica 1 (Mentem), Code of Hermes (wizard marches) 1 , Finesse 1 (Animal), Order of Hermes Lore 1 (Personalities), Penetration 1 (Animal), House Bjornaer Lore (self initiation), Magic Lore (creatures) 1, Heartbeast (wolf) 1.
Arts: Cr 7, In 0, Mu 1, Pe 0, Re 7; An 13(2)+3, Aq 0, Au 0, Co 1, He0, Ig0, Im0, Me 0, Te 0, Vi 0 Twilight Scars: none Equipment: - Encumbrance: 0
Spells Known:
Conjuring the Servant of the Shadow Pack(Cr[Re]An 30/+31 -with minor magical focus-)
True Rest of the Injured Brute (CrAn 20/+24)
Doublet of Impenetrable Silk (MuAn15/+17)
Commanding the Harnessed Beast (ReAn30/+24)
Opening the Tome of Animal Mind (InAn 25/+17)
Appearance: Mara is a raven-black haired woman with an athletic body and a piercing and intimidating gaze.
Casting Sigil: Black wolves. Her heartbeast infuses her magic and manifests in different ways in her spells: the color black, the shape of a wolf, howls…
Voting Sigil: A rod with a silver head in the pommel.
Mara’s Heartbeast:
Characteristics: Int +3, Per 0, Pre 0, Com -2, Str 0, Sta +3, Dex +2, Qik +2
Size: -1 Confidence Score: 1 (3) Virtues: Improved Characteristics (x2), Long-Winded, Sharp Ears, Affinity with Animal, Puissant Animal, Deft Form: Animal, Minor Magical Focus: Canines, Flexible Formulaic Magic, Puissant Brawl, Inoffensive to animals.
Flaws: Wrathful (major), Driven: Protect the Forests, Magical Animal Companion: Wolf, Feral Upbringing, Vulnerable magic: when touching silver, Compulsion (killing), Infamous.
Qualities: Aggressive, Hardy, Keen Sense of Smell, Pack Leader, Pursuit Predator, Sharp Ears, Thick Fur, Vocal Personality Traits: Wrathful +6, Cruel +2, Brave +3, Protective of her own +1. Reputations: Bloodthirsty (local) 4 Combat: Teeth: Init +2, Attack +13, Defense +11, Damage +0 Soak: +4 Fatigue Levels: OK, 0/0, -1/-1, -3, -5, Unconscious Wound Penalties: -1 (1-4), -3 (5-8), -5 (9-12), Incapacitated (13-16) Abilities: Athletics 5 (distance running), Awareness 3 (smell), Brawl 5+2 (teeth), Hunt 4 (track by smell), Survival 5 (forest), Leadership 5 (wolves), Music 3 (howls) Natural Weapons: Teeth: Init 0, Atk +3, Def +1, Dam +1. Its thick fur gives it a Protection of +1. Appearance: The wolf has erect, triangular ears, a narrow muzzle, and a coat of shaggy fur. Its eyes are usually yellowish and have a steady, unsettling gaze. Its fur is raven black. The wolf can bark, but its better-known sound is its eerie, piercing howl. Special: +3 to rolls involving scent, +2 to hunt rolls, +3 to hearing rolls, +3 to fatigue rolls (not counting spellcasting)
You should consider her animal companion something similar to Tremere white wolves (big wolf of size 0 or +1) with slightly better combat statistics than normal wolves that could lead a group. The difficulty of going around with a big wolf in middle ages should account for the minor flaw.
Mara, Follower of Bjornaer (+18 years)
Characteristics: Int +3, Per 0, Pre +2 , Com -2, Str +1, Sta +2, Dex +1, Qik +1
Size: 0 Age: 43 (39) (longevity ritual -6) Decrepitude: 0 Warping Score: 2(1) Confidence Score: 1 (3)
Virtues: The Gift (0); Hermetic Magus: Bjornaer (0); Heartbeast (0), Improved Characteristics (1), Affinity with Animal (1), Puissant Animal (1), Deft Form: Animal (1), Minor Magical Focus: Canines (1), Flexible Formulaic Magic (3), Puissant Brawl (1), Inoffensive to animals (1), Special circumstances: in the presence of other Bjornaer (-), Mystery of Epitome (-).
Flaws: Wrathful (-3), Driven: Protect the Forests (-1), Magical Animal Companion: Big Wolf (-1), Infamous: brutal and violent killer (-1), Feral Upbringing, (-1), Vulnerable magic: when touching silver, Oversensitive: has vowed to never allow an insult to Bjornaer magi to go unpunished (-), Restriction: as a choleric beast, cannot use magic at sea (-).
Personality Traits: Wrathful +6, Cruel +2,
Combat:
Dodge: Init +1, Attack NA, Defense +5, Damage NA Soak: +1(+4 if using doublet of impenetrable silk) Fatigue Levels: OK, 0, –1, –3, –5, Unconscious Wound Penalties: –1 (1–5), –3 (6–10), –5 (11– 15), Incapacitated (16–20), Dead (21+)
Abilities: Athletics (acrobatics) 2, Animal Handling (canines) 2, Awareness (alertness) 2, Brawl 1 +2 (dodge), Hunt (tracking) 1, Stealth (forest) 4, Survival (forest) 1, Swim (diving) 1, Pomeranian Forest Lore (legends) 1, Low German 3 (Pomeranian), Leadership (intimidation) 2, Concentration 3 (spells), Artes Liberales 1 (ceremonial magic), Latin 4 (hermetic usage), Magic Theory 4 (Animal), Parma Magica 4(1) (Mentem), Code of Hermes (wizard marches) 1 , Finesse 1 (Animal), Order of Hermes Lore 1 (Personalities), Penetration 3 (Animal), House Bjornaer Lore (self initiation) 5, Magic Lore (creatures) 1, Heartbeast (wolf) 3.
Arts: Cr 10, In 5(3), Mu 10, Pe 1, Re 10; An 17+3, Aq 0, Au 0, Co 6, He0, Ig0, Im0, Me 0, Te 0, Vi 0 Twilight Scars: none Equipment: - Encumbrance: 0
Spells Known:
Conjuring the Servant of the Shadow Pack(Cr[Re]An 30/+42 -with minor magical focus-) Mastery 3 (multicast, penetration, obfuscated casting)
True Rest of the Injured Brute (CrAn 20/+32)
Doublet of Impenetrable Silk (MuAn15/+32)
Commanding the Harnessed Beast (ReAn30/+32)
Opening the Tome of Animal Mind (InAn 25/+27)
Gift of the Wolf’s Fortitude (MuAn25/+42)
The voice of the Bjornaer Magus (MuAn 15/+32)
Form of the Choleric Heartbeast (MuAn20/+32)
Transformation of the Ravenous Beast into the Torpid Toad (MuAn25/+32)
Decay Fur and Hide (PeAn10/+23) Agony of the Beast (PeAn 15/+23)
The Language of Beasts (InAn20/+27)
Rejuvenation of the Wolf Pack (CrAn30/+42)
Appearance: Mara is a raven-black haired woman with an athletic body and a piercing and intimidating gaze.
Casting Sigil: Black wolves. Her heartbeast infuses her magic and manifests in different ways in her spells: the color black, the shape of a wolf, howls…
Voting Sigil: A rod with a silver head in the pommel.
Mara’s Inner (Epitome) Heartbeast:
Characteristics: Int +3, Per +1, Pre 0, Com -2, Str +1, Sta +6, Dex +3, Qik +3 Size: +1
Confidence Score: 1 (6)
Virtues: Improved Characteristics (x2), Long-Winded, Sharp Ears, Affinity with Animal, Puissant Animal, Deft Form: Animal, Minor Magical Focus: Canines, Flexible Formulaic Magic, Puissant Brawl, Inoffensive to animals, Special circumstances: in the presence of other Bjornaer, Mystery of Epitome, Though, Enduring Constitution.
Flaws: Wrathful (major), Driven: Protect the Forests, Magical Animal Companion: Big Wolf, Feral Upbringing, Vulnerable magic: when touching silver, Oversensitive: has vowed to never allow an insult to Bjornaer magi to go unpunished, Restriction: as a choleric beast, cannot use magic at sea, Compulsion (killing), Infamous.
Qualities: Aggressive, Hardy, Keen Sense of Smell, Pack Leader, Pursuit Predator, Sharp Ears, Thick Fur, Vocal Personality Traits: Wrathful +6, Cruel +2, Brave +3, Reputations: Bloodthirsty (local) 4
Combat: Teeth: Init +3, Attack +15, Defense +12, Damage +4 Soak: +10
Fatigue Levels: OK, 0/0/0/0, -2, -4, Unconscious
Wound Penalties: (one less due enduring constitution) -1 (1-5), -3 (6-10), -5 (11-15), Incapacitated (16-20), killed (21+) Abilities: Athletics 5 (distance running), Awareness 3 (smell), Brawl 5+2 (teeth), Hunt 4 (track by smell), Survival 5 (forest), Leadership 5 (wolves), Music 3 (howls)
Natural Weapons: Large Teeth: Init 0, Atk +4, Def +1, Dam +3. Its thick fur gives it a Protection of +1.
Appearance: The wolf has erect, triangular ears, a narrow muzzle, and a coat of shaggy fur. Its eyes are usually yellowish and have a steady, unsettling gaze. Its fur is raven black. The wolf can bark, but its better-known sound is its eerie, piercing howl.
Special: +3 to rolls involving scent, +2 to hunt rolls, +3 to hearing rolls, +3 to fatigue rolls (not counting spell casting), Feat of Stamina spending 1 confidence.
Special spells
Conjuring the Servant of the Shadow Pack Cr(Re)An30.
Range: Touch. Duration: Diameter. Target: Individual.
This spell conjures a mundane wolf that will fight under the command of the caster (requisite Rego) for the duration of the spell. If more than one wolf is conjured or if there are other suitable canids, they will fight as a trained group because they have all the virtues and qualities that normal wolves have (including Leadership 5 with a specialty on wolves). Note that for the wolf to be able to attack anybody with Parma Magica or other resistance, this spell needs to penetrate.
This spell is the signature spell of Mara, follower of Bjornaer, which always conjures a menacing black wolf.
(Base 15, +1 touch, +1 diameter +1 req Rego)
Gift of the Wolf’s Fortitude
MuAn 25. R: Per, D: Sun, T: Ind
Like Gift of Bear’s Fortitude but it only works on canines and the penalty for manipulation does not apply to them.
While the version of Mara, follower of Bjornaer, is in effect, the target recibes a mark, similar to a tattoo, of the head of a black wolf.
(Base 15, +2 sun)
The Language of Beasts
InAn20. R: Touch, D: Con, T: Ind
The caster is able to communicate with an animal that is touching as if they shared a common language. Note that most magi will impose the effects of the Gift to the animal, that consequently will resist an try to avoid touch.
The version of Mara, follower of Bjornaer, requires the caster to emit growls and howls to communicate, even if she is communicating with other kind of animals.
(Base 10 +1 conc +1 touch)
Rejuvenation of the Wolf Pack
CrAn30. R:Touch, D: Momentary, T: Circle. Ritual.
Similar in some ways, Soothe Pains of the Beast, this spell permanently heals up to a heavy wound from each animal (if the target does not have heavy wounds, it will heal a Medium wound instead, and if it does not have Medium wounds, it will heal a Light wound instead) inside the drawn circle. Note that the Magus will probably need some kind of other magic effect to keep all the animals inside the circle for the time necessary to cast the ritual.
Mara designed this this spell to affect only canines in order to take advantage from her magical focus, although a version of this spell could be made to affect any animal with exactly the same level. Wounds healed by her spell will leave black scars for a week before fully healing.
(Base 25 +1 touch)
Some design notes: use of laboratory/initiation seasons (5 years of 18 in total):
12 seasons of initiations: Initiation in Clan Midusulf, two seasons of questing to communicate with mythic beast, 1 season to initiate Inner Beast, 8 refinement seasons (1 size increase, +1 strenght, +1 dex, +1 quick, +1 per, 2 Virtues, 1 quality)
8 seasons of Lab Work: Ritual of longevity, Invent: Gift of Wolf’s Fortitude (Lab total 50), Learn (The voice of the Bjornaer Magus MuAn 15 and Form of the Choleric Heartbeast MuAn 20, Lab Total 50), Learn (Beast of Outlandish Size MuAn15, Transformation of the ravenous Beast into the torpid toad MuAn25), Learn (Decay Fur and Hide PeAn10, Agony of the Beast PeAn 15), Invent experimenting (The language of Beasts InAn 20) +3 risk Lab total 40 Discovery +15xp animal +3 xp intellego, 2 seasons to Invent (Rejuvenation of the Wolf Pack CrAn 30, Lab total 51)
Initiations:
Clan Midusulf: The Oath of Steadfastness: Special circumstances (in the presence of other Bjornaer)/ Oversensitive (vows to never allow an insult to Bjornaer magi to go unpunished).
Inner Beast : Mystery of Epitome / Restriction (as a choleric beast, cannot use magic at sea)
8 Refinements: 1 size increases taking advantage of ordeal bonus, +1 strenght, +1 dex, +1 quickness, +1 perception , Though virtue , Lightning Reflexes, Large teeth quality (no flaw inflicted, 8 warping)