Ars Magica LABORATORY

Enchanted items of Torpid Serpent Keep

Torpid serpant keep is concerned with keeping up it's mundane relations and with keeping its dragons confined.

Chandelier in the Great Hall, an enchanted device is an enchanted device that keeps the great hall free of poison[color=darkred]
Destroy Poison ( all of the poison in the room) Perdo Aquam (herbam, animal) (base 10, +2 requisites, +1 range touch, +2 duration, +2 target room (+1 size), + 1 complex effect, +1 level 2x’s/day, +3 levels environmental trigger) level 59

Boulder wand, this is an invested device that can create a huge rock at any location that the wieldier can see. It is the hope of the covenant that this item might be an effective weapon against the dragons should they ever escape.
[color=darkred]Creates a large (10 cubic paces in volume) roughly sphereical rock Creo Terram (base 3 range touch +1 Duration diameter +1, target individual (+1 size), +1 unnatural effect, +40 levels penetration) level 50

Wizard's persistence (terram) increase the duration of target spell base level 25, +1 duration diameter, linked trigger + 3 levels level 33

Wizards reach terram base level 25, +1 duration diameter, linked trigger + 3 levels level 33

Wizard's incrementum (as wizard's reach but affecting target) base level 25, +1 duration diameter, linked trigger + 3 levels level 33

this item has been disputed viewtopic.php?t=319&postdays=0&postorder=asc&start=0

Painting of Guernicus kept in conference room. The eyes of anyone who tells a lie while in the room with this picture appear to turn jet black for a matter of seconds. The speaker will not be able to notice this herself unless she happens to be looking in a mirror or observing herself in some other way.
[color=darkred]InMe (base 10, +2 room, +1 touch, +1 concentration, +5 levels item maintains concentration +2 levels 3x/day, black eyes are a cosmetic effect) level 37

Enchanted Infirmary A room in the keep has been enchanted so as to assist any inhabitants in their recovery from injuries or disease.[color=darkred]
Creo Corpus, grant a +15 bonus to recovery rolls (base 10, range personal, +1 duration concentration, +2 target room, +5 levels item maintains concentration, +1 level 2x’s/day) level 31

Circle of Evacuation; a Circle that when stood upon and the command word spoken teleports anyone standing upon it to a church some 1 league away
[color=darkred]
Rego Corpus base 25, +1 range touch, duration momentary, target circle +5 levels 24 uses per day, level 35

Whip of equine terror, This horse hide whip has a single effect enchanted into it; to create unreasoning overwhelming fear in a group of horses and force them to flee the area as fast as their bodies will take them.

[color=darkred]Rego Animal base 5, +3 range sight, +2 duration sun, +2 target group 1x/day level 40

The Iron Doors. The main gate of torpid serpent keep is enchanted to be as strong as steel.

[color=darkred] Muto Herbam base 4, range personal, +2 duration sun, target individual (+1 size), 1 level 2x/day +3 levels environmental trigger, level 19