Jonathan, I do agree with some parts of what you say, but not the premises.
You say "fatigue is bad in ars, let's find a solution" (or at least that's what I understood). I merely say: "all which is used in combat is not really good in Ars magica, starting with the first to shoot win" (and fatigue is finally just one part of that problem : I have seen long battle where fighters never tire because fatigue rolls are not well defined. I have seen fighters with 36 weapons but no damn problem due to load. I have seen 1 fighter so good that even 5 enemies couldn't break his armor or even hit him due to the in existence of a "surrounded" mechanism. I have seen NPC magi be owned by one good roll on a sleep spell. I have seen PC magi be normally dead because they can't react to anything they don't perceive and had to provide a chance for them to dodge/try to fast cast...).
I'm not really fond of the "first shooter wins" type of magic in Ars and I acknowledge fully that if a NPC comes to combat, then he was stupid, because magic in Ars is more about "finding the right arcane connection, then fix it in your lab, then invent the charged item with +100 penetration at arcane range, then fire." which is lame for most players who will think "wizards => magic => battle spells => wonderful magical battles in sky".
I try a lot to have NPC-treats be powerful, but when they are, this is not fun for PCs because they cannot win. If I do "less powerful" NPCs, then those NPC are, almost always, by design, flawed to win. I have a really hard time to invent an antagonist which will not give either a full victory on the PC side or a full victory on the NPC side. So I'm using the environment as a mitigating factor, which fatigue is... but I'm confronted with the fact that fatigue is, in itself, badly designed in Ars magica.
Which is why, I agree with you that it needs rewrite as part of the combat process... but not alone. Alone, it will not fix all the issue I have.
in Ars combat situation, I have never seen any smart player - or if you prefer "not beginner and used to the game" - use any spell which would end in a gain of fatigue. Even when they roll 0 and do not botch, they always think ahead to avoid this and so only use formulaic spell with a spare casting total for auras and other bad things. When fatigue happens it is mostly because the situation is lost, and magi are trying to save what they can from a disastrous situation. And mostly, not themselves - they all can teleport away or fly or other means to flee - but the companions, who would be doomed otherwise. That's the only rare occasion when fatigue happens in combat, and at that point, it is irrelevant because they are already wounded or disappointed.
I have no problem with fatigue outside combat, since it all comes back to the main question: is this stressful or not, which is something the SG fully controls by the rule. There is no house rule in there. Obviously in game, I cannot always answer "it is stressful" because players are cunning enough to give other players time to act, then come back to me saying "after those times magus XX did what he did, I spent this time resting". And since I do not note what every magus do at every hour of the in game time.. I let them do. Only just before a fight will I be attentive because preparation should be something important. But again, most fight-spells are formulaic because penetration needs or... because you don't want to be fatigued.
But again, if your new idea encompass all the fatigue mechanic and is better in and out of combat, I'm interested.
So yes please, for the mind exercice, find a new fatigue mechanic and why not find a new combat design - and i'll read it with interest -, but anyway it will not matter since this edition is done, and I really don't plan on buying a next one because our players are now accustomed to this one (and I spent a lot of money completing this edition). So unless it is an official erratum [size=85][and even with that... errata which are only on the websites are lost to all the players in the heat of the action because they didn't write those in their paper books (and I'm not even mentionning the fact that in our IRL troupe, I'm the only one who really reads the errata and almost the only one which gives credit to the forum contributors here[/size] [size=50]which is their loss but I cannot improve their way of thinking[/size][size=85])... Sometimes I do remember an erratum and refer to it during a game session, but since I do not use tablets or such thing, if my memory fail, then no-one will know something is errated][/size], it has few chance to be of use for me in my RL saga where the alpha storyguide has his own idea and is quick to decide what he likes or not, period and is not the type to be discussed with.
In my previous post I merely explained how I acted and tried - but apparently poorly ... sorry but it is not easy to think in English - to explain why "fatigue in itself" is not a problem for me because my problem lies a level above so fixing a part of that is not going to help all.