Hi,
Considering the becoming Mystery for a powerful mereinita old magus, I read, and read again, the HOH MC book.
I looked for "becoming" and "merinty becoming" but it gave 0 results in the search engin, which seems weird... hence the post.
- I have read the HOH MC, and the errata on Atlas website, but I still don't get this sentence in the Transformation of the Mind.
"she cannot invent spells or magical effects that are not at least similar to spells she already knows (see Similar Spells, ArM5 page 101). This limits her spontaneous magic and her laboratory inventions,"
How does the fact that she cannot invent spells or magical effects (which is made possible by additionnal rituals as read on page 96) affect her spontaneous magic casting?
I get that due to the transformation of the body, she cannot exert herself : "Transforming the Body: The maga does not age and never suffers Fatigue. She no longer has Fatigue Levels, and cannot exert herself as others do, either in combat or to cast spontaneous spells", which, clearly, limits her spontaneous magic at those non-fatiguing spells (aka CT/5 and not /2) but how does the Transformation of the mind interfere?
1bis) I'm almost certain that item creation is not impacted... but is that sure? the magus has no gift anymore.
Going that route, is the magus even capable to cast spontaneous magic? (which would hinder it, but again, not because of the transformation of the mind, but well because of the transformation of the spirit!)
Looking the book back, I found that it's okay because it says, under "transformation of the spirit":
"She may still cast spells and perform laboratory activities, but doing so costs her one Might Point for each magnitude of the effect."
- After becoming a faerie (= having the 3 rituals done) the magus cannot learn new abilities unless an additional ritual is accomplished.
IMO, that means he can progress in already owned abilities and arts.
My conclusion is thus that you must transforme asap (to avoid too high labtotal requirements, labtotal which is also limited by warpingFaerie magic... upgrading that ability is thus a prerequisite to become a powerful faerie) and THEN boost your abilities and arts.
Thus, better to have 50 abilities with score of 1 and be a specialist in your TeFo combination before transformation. After, you get 6 seasons each year, and you can take time to improve abilities and arts.
Using that principle on my (powerful) NPC worked well.
- Spells are easy to learn after becoming a faerie (see "the empowered faerie"). How do this combine with the faerie-raised magic major virtue?
In my reading: you use XP points to learn the spell in place of a laboratory season (as per the faerie-raised magic normal effect) but then, you still have to do the ritual (which take 1 season) and use it optionaly to reduce might cost (which you should do anyway).
What is thus the point of the "she cannot invent spells or magical effects that are not at least similar to spells she already knows" ? Does that mean that similar spells are invented without the need of the ritual of "empowered faerie"?
-
you have a might score after transformation. You still have a parma magica. Normally you can't use your parma, not having the gift anymore (correct?).
What about any spell such as "faerie eternal oblivion" where you have a magical resistance: is the might doubled? RoP:M makes me say yes (since Magical creature can use any mastery magi can). Do you read it that way as well, or not? -
Spell masteries can be learned using "Inspired Knowledge" ritual. But for that, you need to sum al scores in abilities of other groups. The only thing that is certain is that spell masteries are not martial abilities, because: "For example, when learning a Martial Ability she would add up her scores in non-Martial Abilities, including spell mastery Abilities, to determine the effect level."
But are spell masteries general abilities? or are they their own group: "spell abilities"? I'd lean towards the general group, but I'm not sure. -
ritual spells. Now that they use might (because they are old spells or because they are faerie spell like powers learned afeter the transformation into faerie), do they still use vis? do they still take time to cast?
Considering the RoP:F book, I'd say no but the might loss is long-term and requires might score regeneration.
Do you have another opinion about this? -
is there any need anymore for voice and gesture when casting spells?
Thanks for your answers.
PS: On the side of balance, becoming is so much more powerful than any TMRE "immortal magi" option : you can upgrade abilities (something that use talisman space in TMRE options IIRC) and TeFo are free of choice, and you use no vis.
- for those interested, NPC labtotals for transformation (the NPC is in the background but I needed numbers to give credible information about it in game) :[spoiler]warping 9
Faerie magic 18 (becoming)
Labtotal limit 171
Magic theory/faerie magic 18
INt 3
fae familiar 8
apprentice 10
aura 8
lab 11
Vi 39
Re 39
focus self transformation 39
total 175
first transforming spirit: 200 abilities (0 spell mastery) total but 2d ritual after the major ordeal previous obtaining becoming = 170
Limit is out of picture (but well labtotal is still only 175 so required to do a major ordeal (magical air replacing the gift loss)
second transforming mind: 205 arts (Re, Vi 39, other arts from 5 to 16) => 160 with ordeal
third: transforming body: 205 years old => 170
Total = Faerie with might 82[/spoiler]
and after: [spoiler]Abilities (not counting spell mastery in that table) go from 200 to 353
Arts go from 205 to 284 (Re & Vi still 39 worst arts went up to 20)
Had 80 seasons to invent spells with faerie raised magic/normal way and convert them (average 2 seasons for total level 50)
Had 80 seasons to improve items and talisman[/spoiler]