Jawal Ibn Jawal al-Afrit:
Magic Might: 20 (Ignem)
Locus: a brass bottle
Characteristics: Int +1, Per +1, Com +1, Pre +3, Str +1, Sta +1, Dex +1, Quik +1
Confidence: 1 (3)
Virtues: +0 Magic Spirit - Jinni (Magical Air, Incorporeal), +2 Improved Characteristics x2, +1 Arcane Lore, +1 Educated, +1 Large, +1 Privileged Upbringing, +1 Venus' Blessing, +1 Warrior
Flaws: -3 Greater Malediction: Bound to Bottle, -3 Major Essential Flaw: Mischievous, -1 Carefree, -1 Meddler,-1 Reckless
Qualities: +10 Improved Powers x10 (50), +6 Greater Powers x2 (100), +3 Focus Power (25), +3 Greater Immunity (Heat & Flames), +3 Ritual Power, +3 Ways of the Desert, +2 Personal Powers x2 (50), +2 Variable Powers x2, +1 Improved Soak, +1 Lesser Powers (25), +1 Second Sight, +1 Unaffected by the Gift
Inferiorities: -3 Greater Malediction: Bound by Bargains, -3 Monstrous Appearance, -3 Restricted Powers x3, -7 Reduced abilities x7
Personality Traits: *Mischievous +6, *Crafty +3, Meddler +3, Carefree +3, Reckless +3, Brave +1, Loyal -1
Reputations: Trouble Maker 2 (jinn), Grants Wishes 2 (mundanes)
Combat: (at base Size of +1)
Fist: Init +1, Atk +6, Def +6, Dmg +1
Brass Scimitar: Init +3, Atk +10, Def +7, Dmg +7
(per point of Increased Size: @ -1 Init, -1 Def, +2 Dmg)
(per point of Reduced Size: @ +1 Init, +1 Def, -2 Dmg)
Wounds (at base Size of +1): -1 Lt (1-6), -3 Med (7-12), -5 Hvy (13-18), Incap (19-24), Dead (25+)
Equipment: red silk sash about his waist, brass scimitar, rings on fingers & toes & ears & nose
Abilities: Arabic 5 (clever wordplay, Artes Liberales 3 (Astronomy), Athletics 2 (leaping), Awareness 3 (trickery), Bargain 5 (shady deals), Brawl 4 (fistfight), City of Brass Lore 3 (notable players), Concentration 3 (powers), Dominion Lore 1 (Solomon), Faerie Lore 1 (faerie jinni), Finesse 4 (speed), Folk Ken 4 (desires) Guile 4 (twisted wording), Infernal Lore 1 (Iblis), Intrigue 3 (alliances), Leadership 2 (intimidation), Legerdemain 3 (pickpocket), Magic Lore 3 (jinn), Penetration 3 (Ignem), Philosophiae 2 (metaphysics), Profession-Scribe 1 (copy), Second Sight 4 (spirits), Shapeshifter 3 (lizard), Single Weapon 4 (scimitar), Theology: Islam 2 (jinn)
Powers: GP 100, FP 25, LP 25, RP 25, PP 50; Ip 50, Vp +2, Rp -3
Corporal Veil of the Jinn: 0 points, Init -4, Corpus
R: Touch, D: Sun, T: Ind
Mastery 1 (Fast Cast)
[tab][/tab]Forms include a monstrous yet devilishly handsome large man, a smoky vapor, and a small desert lizard (Size -3). The vapor is a distinct dark red, same as his skin. The lizard bears the same color, and has rings. These forms are considered natural and are not subject to magic resistance or other restrictions.
No Hermetic Equivalent
Greater Power (50 levels), Improved Power (6 points; -5 cost, 5xp Mastery, ), Variable Power (number of forms equals Shapeshifter ability score), Restricted Power (all forms must bear some common identifying traits)
Domination: 1 or more points, Init -4, Mentem
R: Voice, D: Sun, T: Ind
[tab][/tab]Jawal can influence or outright control the minds and emotions of others with his suave voice. There is no limit to distance once affected, and control can be renewed automatically (paying cost each sunrise/sunset). Any command that contradicts a Personality Trait allows for a resistance roll of a SD + Trait versus an ease factor of 9+, with success breaking control.
[tab][/tab]This is a Restricted power, in that it requires the recipient to hear his voice. The deaf are unaffected, as are those who plug their ears. Those affected hear his voice at any distance, but can have their ears plugged by others. Jawal can affect multiple people at once, paying a separate cost for each.
ReMe50 (base 30, +2 Voice, +2 Sun)
Greater Power (50 levels), Improved Power (3 points; -4 cost, Restricted Power (target must hear his voice)
Fabricator of Wonders: cost equal to magnitude, Init -9, various material Forms
Variable equivalent Level, up to equal Might Score of 25 (base level no higher than 20)
R: Touch/Voice, D: Mom*, T: Ind/Group
[tab][/tab]Jawal has the power to "grant wishes", which most often takes the form of conjuring items of wealth and splendor. This is similar to Creo magic within the five material Forms (Animal, Aquam, Corpus, Herbam, and Terram). The Might cost is the magnitude of an equivalent Creo spell; at a Range of Touch or Voice, with a Target of Individual or a Group. Variables include the Base Level and Size. The creation may last up to a year and a day, but Jawal may not recover the might from the cost of that creation until he dissolves it. If the creation is to be made permanent, then the might cost is a permanent sacrifice off of his Might Score. Living things cannot be permanently created. Horses and birds and trees and such may be conjured, but are only temporary. Nourishing food and drink does not require a permanent sacrifice, but might may not be recovered until said person nourished next sleeps (or dies). Healing effects follow the standard rule, as do immaterial objects. That is, the effects is temporary (up to a year and a day), and the jinni cannot recover the might cost until the effect is ended. For healing, people can heal other injuries naturally and permanently, just not that injury). If the creation, or healing, is to be a permanent natural effect, the cost comes permanently off the jinni's Might Score (or is paid in Confidence points).
Ritual Power (25 Levels), Variable Power (based on Might), Restricted Power
Fiery Aura of the 'Afrit: 0 points, Init -5, Ignem
R: Touch, D: Conc, T: Ind
Mastery 2 (Imperturbable, Fast Cast)
[tab][/tab]Jawal can engulf himself in flames that do him no harm, but burn those things he touches an inflicting +5 Damage. This is a bonus in combat while in coporeal or animal form. As a vapor, he is hot and toxix, causing those who breath it to choke (Stamina stress roll of 3+ or loose Fatigue).
CrIg15 (base 5, +1 Touch, +1 Conc)
Lesser Power (15 levels), Improved Power (6 points; -3 cost, 15xp Mastery)
Flight of the 'Afrit: 0 points, Init -1, Ignem
R; Per, D: Constant, T: Ind
Mastery 2 (Fast Cast, Flex-Touch)
[tab][/tab]Jawal can take flight at will, and/or can be considered to always be so. The Form of Ignem applies no matter what substance me manifests as, since his essential nature is a being of fire.
ReIg15 (base 4, +3 Constant)
Personal Power (15 Levels), Improved Power (5 points, -2 cost, 15xp Mastery)
Invisibility: 0 points, Init -1, Imaginem
R: Per, D: Constant, T: Ind
Mastery 2 (Fast Cast, Flex-Touch)
[tab][/tab]Jawal can turn invisible at will, and can remain so for as long as he chooses.
PeIm20 (base 4, +1 changing image, +3 constant)
Personal Power (20 levels), Improved Power (5 points, -2 cost, 15xp Mastery)
The Jinni's Leap: 0 points, Init -1, Ignem
R: Per, D: Mom, T: Ind
Mastery 2 (Fast Cast, Precise)
ReIg 15 (base 15)
Personal Power (15 levels), Improved Power (5 points; -2 cost, 15xp Mastery)
Lord of Fire Fire: cost equals Magnitude, Init equals +1 - Magnitude, Ignem
Mastery 3 (Fast Cast, Multicast, Penetration)
[tab][/tab]Includes all spontaneous Creo Ignem and Rego Ignem Effects, up to level 25.
Focus Power (25 levels), Improved Power (7 points; one magnitude Improved Potential, 30xp Mastery)
Strike of Flame: Cost 0, Init -3, Ignem
R: Personal, D: Mom, T: Ind
Mastery 4 (Fast Cast, Multicast, Penetration, Flex-Sight)
[tab][/tab]Creates a crackling flame about his hand that he can throw (project) up to 25 paces, striking to impact with +10 damage from fire.
Cr/ReIg10 (base 5, +1 Rego requisite)
Lesser Power (10 levels), Improved Power (12 points, -2 cost, 50xp Mastery)