A Criamon. I'll admit this isn't one of the Houses that come more easily to me, but I think I've got a couple of concepts now.
Characteristics: Int +3, Per -1, Pre +1 Com 0, Str -1, Sta -1, Dex 0, Qik +2
Size: 0
Age: 25
Decrepitude: 0
Warping Score: 0 (0)
Confidence Score: 1 (3)
Virtues and Flaws: The Gift; Hermetic Magus; Death Prophecy, Mythic Blood (Phoenix); Affinity with Corpus, The Enigma*, Minor Magical Focus** (Aging), Puissant Corpus, Unaging; Difficult Longevity Ritual, Restriction (no fires present); Continent, Higher Purpose**, Loose Magic, Visions
**Free from Mythic Blood
Personality Traits: Wants to "save" the world +3, Ascetic +3, Too keen +1
Reputations: None
Combat:
Dodging:
Soak: -1
Fatigue Penalties: OK, 0, -1, -3, -5, Unconscious
Wound Penalties: -1 (1-5), -3 (6-10), -5 (11-15), Incapacitated (16-20)
Abilities: [Area] Lore 1 (herbs), Artes Liberales 1 (rituals), Athletics 2 (grace), Awareness 2 (fire), Brawl 1 (dodge), Charm 2 (magi), Chirurgy 2 (cauterisation), Code of Hermes 1 ([Tribunal] peripheral code), Concentration 3 (meditation), The Enigma 1 (understanding Twilight), Folk Ken 2 (magi), Latin 4 (Hermetic terms), Magic Theory 3 (spells), Native Language 5 (riddles), Order of Hermes Lore 1 (Criamon), Parma Magica 1 (Corpus), Survival 1 (rural areas),
Arts: Cr 6, In 5, Mu 0, Pe 5, Re 2, An 0, Aq 0, Au 0, Co 14+3, He 0, Ig 5, Im 0, Me 0, Te 0, Vi 1
Twilight scars: None
Equipment: Wizardly robes, lantern
Encumbrance: 0 (0)
Powers from Mythic Blood: Coat of Flames at Touch Range, Gestures only
Spells known:
Bind Wound (CrCo 10) +22
Purification of the Festering Wounds (CrCo 20) +22
Cheating the Reaper (CrCo 30) +28 (F)
Revealed Flaws of Mortal Flesh (InCo 10) +21
Spasms of the Uncontrolled Hand (ReCo 5) +18
Palm of Flame (CrIg 5) +10
Vision of Heat's Light (InIg 20) +9
Soothe the Raging Flames (PeIg 20)
Character Notes
This character's Phoenix blood manifests not only in their Hermetic magic, but in their Death Prophecy and approach to aging. In fact, the character doesn't actually know what will kill them - only that if something happens that would normally fatally wound them, they will instead burst into flame and then be reborn from the ashes merely incapacitated. In between burnings they appear to age normally, but each "rebirth" will reset their apparent age to 25.
The character believes that the world is reborn in the same manner as the Phoenix. If they can develop techniques to understand what controls their own fate and that of the legendary bird, they can extend the same methods to the world, and free it from its endless turnings. Of course, testing is a problem - a failed attempt involves considerable pain and loss of time, and success would remove the ability to do further research. But no-one ever said that saving the world would be easy.
The character's Mythic Blood brings with it an innate talent for aging, and the character is likely to spend some time making longevity rituals for other magi. However, their unique interaction with aging means that a standard longevity ritual doesn't work well for them.
Customisation Notes
The character can take another point of flaws and an equivalent number of virtues.
The character, in common with most Criamon, is more or less a pacifist, and therefore lacks offensive spells beyond "Spasms of the Uncontrolled Hand". However, if a slightly more active role in combat is desired you could swap out Soothe the Raging Flames for Winter's Icy Touch (PeIg 10) and another 10 levels of spells (perhaps Ward Against Rain (ReAu 10), Wizard's Sidestep (ReIm 10) or Scales of the Magical Weight and Sense the Nature of Vis (both InVi 5).
Other Notes
The character's beliefs are broadly in line with House Criamon's in the expanded materials. Depending on their focus, either the Path of Seeming or the Path of the Body could fit them in future.
The effects of Mythic Blood: Phoenix are from the Bjornaer chapter of HoH: MC.